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Mareq looks down at the naga. He concentrates quickly and...
nothing appears. Or so it appears.
An aether elemental, born in the interstices of the Elemental and Ethereal Planes, invisible and silent, attacks the naga from behind it.
With a massive telekinetic push, the aether elemental attempts to throw the naga up and onto the ground near the party.
Fort Save DC14 to resist the throw. Failure results in 1d8 + 4 ⇒ (8) + 4 = 12 damage.

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Harrow suddenly remembers a spell he has learned that might be useful at range, and decides to try it out.
Can you hear Harrow's voice in your head, lady?
ear-piercing scream: 1d8 ⇒ 4 DC 14 Will or dazed

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The dark naga no longer seems sleepy. She notices that the gnome keeps dropping bombs on her. She looks up and two fiery rays of of intense heat shoot at Quartz.
Ranged Touch-Melee-Cover: 1d20 + 13 - 8 ⇒ (16) + 13 - 8 = 21, Damage: 4d6 ⇒ (2, 3, 2, 5) = 12
Ranged Touch-Melee-Cover: 1d20 + 13 - 8 ⇒ (8) + 13 - 8 = 13, Damage: 4d6 ⇒ (1, 1, 2, 4) = 8
The alchemist takes 20 HP of damage.
The party is up!
__________
Sorted Initiative Order:
Dark Naga: (has taken total of 45 HP damage)
Mareck: Go!
Berosius: Go!
Auntie: Go!
Quartz: Go!
Harrow: Go!
Tan'ia: Go!

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The aether elemental attempts to throw the naga up and onto the ground near the party.
Fort Save DC14 to resist the throw. Failure results in 1d8 + 4 ⇒ (7) + 4 = 11 damage.

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Mareq thinks to himself and then speaks it out loud to the rest of the party, "Why are we fighting this naga? This is its treasure trove. We have no need of, or desire for, it. The Razmirans certainly will want to steal its things! Let us just go elsewhere."
Of course, we are outclassed here, too. I admit it, thinks the ifrit.

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Not liking the ranged combat, Harrow frowns and focuses on the only spell he can use at range, the ear-piercing scream spell.
Can you hear Harrow now?
eps: 1d8 ⇒ 6 DC 14 Fort or dazed

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Tan'ia will try a Burning Hands on her. If she can do it without hitting party mates.
4d4 ⇒ (2, 2, 4, 2) = 10 DC 14 reflex for half

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Auntie Stagg waits till Tan'ia casts her spell then slashes at the naga with her axe.
"Die snake lady!"
attack: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 1d12 + 6 ⇒ (9) + 6 = 15
lol the dice aren't with me

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"Tania burninated the bad guy!" Harrow exclaims, glad to see that his vocabulary was catching on and everyone was speaking in a way he could easily understand.
He takes his rope and climbs down to the corpse, which he searches thoroughly.
take 20 on climb and perception

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Since Harrow is already at the bottom of the pit, he suggests everyone join him, then he can climb up the other side with a rope.

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Auntie Stagg climbs down into the pit.
climb: 1d20 + 14 ⇒ (13) + 14 = 27
"Baaaahhh bleats the goat.
"You jump!" she shouts in reply.
acrobatics: 1d20 + 5 ⇒ (2) + 5 = 7

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Quartz: You (and everyone except Tan'ia) have a Life Link with Berosius. Every round you were down more than 5 hp, you received 5 hp from Berosius. So there's no need to hit yourself with the wand more than once.

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Everyone else? Taking 10 to get into the pit along with Aid Another actions from other party members? Anyone trying to cross by any other means?
Mareq gently and carefully descends with the others.

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I'll go first...Auntie or the Eidolon with me? (or the goat?). Maybe Mareck in the middle with Quartz, and the healers taking up the rear?

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I took a shot at it. I'm not sure if the Eidolon is here now...
The Ravager of Childhood, the Destroyer of Happiness, the Dung-Faced Killer is not free of his imprisonment at the moment.

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Harrow opens the door and two Razmiran priests shoot at him with crossbows!
They've been watching and waiting.
Crossbow: 1d20 + 6 ⇒ (5) + 6 = 11, Miss!
Crossbow: 1d20 + 6 ⇒ (20) + 6 = 26, Damage: 1d8 + 1d6 ⇒ (3) + (6) = 9
Crit?: 1d20 + 6 ⇒ (9) + 6 = 15, Not a crit
We're in combat, again! The part is up.

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"Hey! Who put arrow in Harrow's shoulder!?!" Harrow bellows.
"You not know Harrow most powerful servant of Ragathiel, sent to kill all evil?!? Well now everyone know!" the half-orc adds.
intimidate (dazzling display as standard action): 1d20 + 17 ⇒ (18) + 17 = 35
The half-orc swings his nodachi around his body in a bewildering display of martial prowess, studies the enemy on the left, and moves forward to engage him.

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Mareq immediately steps up and extends his hands before him. A blast of fire blazes forth at the two Razmirans.
Burning Hands DC16: 4d4 ⇒ (3, 2, 2, 2) = 9

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"Hey! Who put arrow in Harrow's shoulder!?!" Harrow bellows.
"You not know Harrow most powerful servant of Ragathiel, sent to kill all evil?!? Well now everyone know!" the half-orc adds.
intimidate (dazzling display as standard action): 1d20 + 17 ⇒ (18) + 17 = 35
The half-orc swings his nodachi around his body in a bewildering display of martial prowess, studies the enemy on the left, and moves forward to engage him.
When Harrow makes his dazzling display, his enemies visibly blanch before him. There's also a distinctive... smell... :)
Unfortunately, one of his enemies breaks invisibility and stabs the scary cavalier/inquisitor:
Rapier+Invis-Intimidated: 1d20 + 7 + 2 - 2 ⇒ (12) + 7 + 2 - 2 = 19
Damage+Sneak-Intimidated: 1d6 + 3 + 2d6 - 2 ⇒ (6) + 3 + (4, 5) - 2 = 16
____________________________________________________________
Quartz shoots at one of the Razmirans. Alas, the foe proves to be too dexterous; the attack misses.
____________________________________________________________
Mareck blasts fire at the enemies.
Reflex: 1d20 + 4 ⇒ (14) + 4 = 18
Reflex: 1d20 + 4 ⇒ (7) + 4 = 11
They both howl in pain as the flames cover their flesh!
____________________________________________________________
The rest of the party is up!

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Mareck blasts fire at the enemies.[dice=Reflex]1d20+4
[dice=Reflex]1d20+4They both howl in pain as the flames cover their flesh!
Do these guys have anything on them that is... flammable? ;-)

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I'm not sure who's hurt, other than Harrow.
Berosius concentrates on the stream of spirits that move between him and the members of his party, bringing their hurts to him.
Everyone (except Tan'ia who is more than 5 hp down regains 5 hp.
wand of cure light wounds on self plus fey foundling: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4

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OK. That was round 1.
__________
The bad guys are up.
Red drops his ranged weapon, draws his rapier:
Rapier+Flank-Intimidated: 1d20 + 4 + 2 - 2 ⇒ (19) + 4 + 2 - 2 = 23, Damage+Sneak: 1d6 + 3 + 1d6 ⇒ (4) + 3 + (3) = 10
Crit?: 1d20 ⇒ 2, no
And then he takes a 5-foot-step.
Orange drops his ranged weapon, draws his rapier, and takes a 5-foot-step:
Rapier+Flank-Intimidated: 1d20 + 4 + 2 - 2 ⇒ (10) + 4 + 2 - 2 = 14, Miss!
Blue attacks with his rapier:
Rapier+Flank-Intimidated: 1d20 + 7 + 2 - 2 ⇒ (7) + 7 + 2 - 2 = 14, Miss!
__________
The party is up!
This is round 2.

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Quartz moves into the room and throws a bomb!
Bomb: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13 Vs touch deselect Harrow. DC 18 reflex for the other one or take 9 splash
Damage: 4d6 + 5 + 1 ⇒ (6, 5, 5, 1) + 5 + 1 = 23

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Harrow scowls as the red-clad enemy pierces him with his rapier.
"You DARE attack Harrow!?! Harrow make sure it last thing bad guy dare to do!"
The half-orc swings his nodachi in a viscous arc, connecting with the enemy soundly.
+1 nodachi (adamantine, power attack, furious focus, studied target, +2 vs. demoralized): 1d20 + 9 + 1 + 2 ⇒ (20) + 9 + 1 + 2 = 321d10 + 10 + 1 ⇒ (10) + 10 + 1 = 21
CRIT?: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 121d10 + 10 + 1 ⇒ (6) + 10 + 1 = 17