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Knowledge History: 1d20 + 6 ⇒ (14) + 6 = 20 to know more about Tar-Baphon.
Another boat? I don't like boats. Are we going to have to fight another sea witch along the way?

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A tall female half orc shows up on the dock. A black and white goat with a bell around its neck shows up behind her.
"Hello me Stagg's aunt. Me heard we traveling to Golden area" she says in broken Common. She reaches into a sack which hangs from her waist and pulls out several shrunken heads which hang from leather threads. "Me make necklaces. Anyone interested??"

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Later, the Chronicles say, Tar-Baphon used the city as a base from which to build the Wizard-King’s Pit, a trap for the god Aroden. Tar-Baphon lured the Last Azlanti to the island in the hopes that he’d be able to force Aroden to descend into the pit. Aroden would then be sucked to the bottom and deposited on the Negative Energy Plane, where he would succumb to that plane’s energies. When Aroden successfully thwarted the wizard-king’s attempt on his life, Tar-Baphon was destroyed, though he would later rise again as the Whispering Tyrant, one of Golarion’s most feared nightmares. The Wizard-King’s Pit was never destroyed and lies open, connecting the lush, forested island to the Negative Energy Plane—a connection that, over time, has laid waste to the land around it and given the island its current name and reputation.

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Harrow greets the new arrivals to the party with interest.
"Why you so surprised meet Harrow?" he asks Quartz. "Harrow great legend now?" The half-orc speaks in a broken fashion similar to his fellow half-orc Auntie Stagg.
Harrow gives Auntie Stagg an awkward hug. He looks deep into her eyes and says "Harrow always happy have fellow half-lings in group. Harrow always have your back."
Later, Harrow eats some pies and shows off for the children of Tamran, showing his increasing skill with his nodachi. He swings it a deadly-looking performance.
dazzling display, intimidate: 1d20 + 17 ⇒ (13) + 17 = 30
Finally, Harrow says to the group "Harrow have great interest in this quest. Harrow hate Razin-mir guys, but it lead Harrow to be great fighter for Ragathiel. Harrow bring righteous vengeance...we go on mission now?" he says, obviously unconcerned with any details.

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"I'm not surprised Harrow. I just dont have any eyebrows right now.. They're growing back but i'm trying to combine a bomb with this odd little contraption that i made. So far it just keeps blowing up. Usually in my face. Hence no eyebrows." The little gnome says wit ha smile. He then turns to Auntie, "Wow cool! Real shrunken heads? Man that's cool. I'll take one if you have one in extra extra small."

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The red-haired man in Casmoreni dress stands quietly, listening to all that has been said. Behind him, a tall, redskinned efreet stands, a curved blade sheathed over his shoulder.
"Hmmm. My companions have no end of interesting tales, it seems," he says quietly to himself.
He turns to the efreet. "Come, Dung-Faced Scum. We go!"

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With an arm-load of pies and a mechanical bird on his shoulder, Berosius greets Quartz with chirpy excitement. "Hullo! I'm Berosius. It's nice to meet someone who doesn't threaten to crush me every time he rolls over!" Here he gives Harrow an affectionate glower.
"Bombs? That sounds dangerous. Are they all the explodey kind? I've heard that some are more like ice or wind or mist. I had uncle once who got lost in the mist. Probably wind and ice, too, but that wasn't part of the story. He didn't have any bombs, though."
"Pie?"
When Auntie Stagg arrives, Berosius can't help but stare, and keeps looking from the green-skinned woman to his hulking friend and back again, unaware that he is doing so.
I didn't know they made women in green, he thinks. Well, this'll make things interesting.
_________________________________________________
When his attention is dragged back to the very serious mission at hand, he scrunches up his face in concentration, trying to drive out pictures of Harrow in a bow tie bearing a heart-shaped box of candies.
"Ooh!" he says. "I've got one! Isn't it dangerous? I mean, it sounds very perilous, what with the Island of Death and the Pit of Despair or whatever it was. So...why is Iramine going there to perform her ritual? If it must be done there, is there a specific place she's headed to?"

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dazzling display, intimidate: 1d20 + 17 ⇒ (13) + 17 = 30
The children applaud and squeal with delight. They start speaking in broken common to mimic the cavalier:
"Me grow up green like Harrow."
"Me grow up scary like Harrow."
One kid (remember the smarty-pants at Auntie Baltwin's from First steps?) says: "I want to grow up smart. Like Cryp."
trying to drive out pictures of Harrow in a bow tie bearing a heart-shaped box of candies
LOL at the visual of the bow tie and candy! :)
"She seeks the lost treasure to bolster the coffers of the followers of Razmir. You already know the kinds of things they'll do if they can grow their numbers and act with impunity throughout the region."

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Auntie Stagg turns to Harrow "Thank you for hug! Me miss half-lings too. Me miss my nephew Stagg if anyone see him. Me have extra nice necklace for you! She hands him one of the necklaces. She points to her back and then raising her eyes to the sky she points to her greataxe. "Me back ok thank you. OH you mean you protect me. Me have greataxe and am strong. Me help you too."
She turns to Quartz and Tan'ia. "One size fit all. Me happy to show off nice jewellery for friends."
She sees that the goat has wandered off and is eating a piece of parchment that has blow off near the dock. "Goat come one! We get ready to get on nice boat."
She pulls a fishing hook and some string out of her backpack.
"Me catch fish for everyone. Make great fish stew if captain let me cook. Otherwise fish is good raw too."

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Harrow responds to Auntie Stagg. "Harrow not think you need protection...but Harrow always look out for all the half-lings. Half-orcs, half-elfs, and half-whateverthisguyis" he says with a gesture at Berosius.
"Harrow always look out for fellow half-lings," the half-orc says as he walks up to one of the pies.
"I, for one, love the corners," Harrow says as he looks at the round pie. He takes a piece in his hand as it drips down his fingers and takes a big bite.
Looking conflicted, the half-orc says "Why did Harrow just do that?! It not even that good! Harrow...not even want it!" he says as he stares at the pie in his hand.
"Harrow had pie for lunch!" he says and throws it over the side of the ship.
The half-orc turns around from the side of the ship and again approaches the pie, obviously changing his mind.
"No, you know what, Harrow been good! Harrow deserve this!"
He goes back to the pie and takes a big handful of the pie.
"What Harrow doing?!" he yells at himself, again upset. "Come on, Harrow!" He again throws the pie over the side.
Walking back to the pie, he shouts at the pie "No! No!"

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One of the pies says: "But, we're so tasty! And you've been so good. You deserve a reward."
Another says: "I'm half blueberry and half peach. We're fellow half-lings. You have to protect me--in your stomach!"
Remember Holgast, the town wizard from Kassen's Rest? Remember all of his illusions? These 'talking pies' are his 'gift' to Harrow. ;-P

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One of the pies says: "But, we're so tasty! And you've been so good. You deserve a reward."
Another says: "I'm half blueberry and half peach. We're fellow half-lings. You have to protect me--in your stomach!"
Remember Holgast, the town wizard from Kassen's Rest? Remember all of his illusions? These 'talking pies' are his 'gift' to Harrow. ;-P
LOL! This is ridiculous!

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Berosius does his best to hide his pies from Harrow. The talk of raw fish has nearly frozen his halfling nerves. "Raw fish indeed! Soon we'll be skipping breakfast and dessert, and where does that ever get you, I wonder?"

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Auntie Stagg wanders over to the baskets of pies and remarks to Berosius.
"We no skip breakfast! We have pies!"
She takes a few and puts them in a large sack.

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Captain Walren and Ewem are extremely pleased to see you. "'Tis an honor to ferry Pathfinders again--especially since you keep bringing all this glorious food! What's our destination this time?"
Reginar orders: "Take them to Fort Landing!"
Captain Walren's mood falters for a moment. But he shrugs it off: "To the Isle of Terror, eh? Why not?"
The Black Mist is a large. The back part of the barge contains a cabin with cots for the party.
There's a new crew member aboard. Since the party last met Captain Walren, he's hired an old sea dog who was once the captain of a pirate ship that patrolled the coast of the Sodden Lands. Known proudly as Mabon the Destroyer.
Mabon is a bent, elderly man with gray hair, a gray beard, and a patch over a perfectly serviceable eye, who is kitted out in black leather and white lace. He's very talkative, and he speaks well of Captain Walren: "That surly dwarf saved my hide in Daggermark after I bedded the daughter of the city's Captain of Horse! Had he not set fire to the inn and dragged me drunk and besotted with lust into the muddy streets, I might not be standing here before you today!"
As before. The first day of your journey is uneventful.
1d100 ⇒ 78, 1d8 ⇒ 7
In the predawn hours of the second day, Mabon raises the alarm: "Snakes!"
The party is up first, then the snakes. You all are / were probably sleeping, but I don't want to mess around with the mechanics of waking up and donning your gear. So I'll say that you were all already awake because Auntie Stagg wanted to try her hand at fishing early in the morning. However, the cabin door is closed. The snakes are the red squares on the map.
Once you see them, you may make a knowledge nature check to know more about these snakes.

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know nature: 1d20 + 12 ⇒ (12) + 12 = 24
"Mmmmm...Berosius..look! Snakes! More breakfast! Snake meat yummy!"
"Baaaa!" says the goat as the bell around its neck clangs in the wind.
Auntie Stagg's head turns slightly towards the goat.
"Hush you! You eat snake if I cook it for you. Pies all gone!"

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Love the goat pet, btw!
Harrow rubs his eyes sleepily, but is quick to rush to action.
He moves to the door and opens it, brandishing his newly-enchanted nodachi, which he had even named "Death by Harrow."
"Follow Harrow, everybody!"

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Harrow jumps out the door once he realizes it was already open and swings at the nearest snake.
knowledge (arcana, dungeoneering, planes, religion): 1d20 + 5 ⇒ (14) + 5 = 19
+1 nodachi (adamantine, power attack, furious focus): 1d20 + 9 ⇒ (2) + 9 = 111d10 + 10 ⇒ (1) + 10 = 11 vs. flat-footed?

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I don't see Husarq on the map. He's an outsider who doesn't need sleep, so... no reason Mareq would not have him guarding.
"DUNG FOR BREATH!" shouts Mareq at the efreet. "Kill those snakes! IMMEDIATELY!"
Mareq steps forward and stabs his hated efreet ward with the wand of salamander bone, puncturing his skin until the magic seeps into the efreet.
Mage Armor on Husarq

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From his position in the barge, Berosius can see that his friend Harrow is practically surrounded by snakes. He seizes one of his multitude of spirits and demands that it go to the half-orc inquisitor's assistance. "Help him! I don't know. Think of something!" he says.
Suddenly, the ghostly image of Milani's shield appears over Harrow's shoulder and moves to the defense!
Cast shield of faith on Harrow for an additional +2 AC.

Husarq |

"As you command, Oh Wondrous One, Greatest of All," intones Husarq, drawing his blade over his shoulder.
He steps out of the room, having been near the door on guard duty when the call of "Snakes" was heard.
He looks at the snakes, then at his blade and cries, "السيف!"
The blade bursts into flame, just as he swings it at the closest snake.
Power Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Slashing dmg: 2d6 + 10 ⇒ (2, 6) + 10 = 18
Fire dmg: 1d6 ⇒ 5
Bleed: 1d6 ⇒ 1
In case you're wondering, oh GM Engleaktig, Mareq's bump in level after last game gave Husarq the Bleed evolution.

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move and attack
attack w/greataxe: 1d20 + 8 ⇒ (2) + 8 = 10
damage: 1d12 + 6 ⇒ (2) + 6 = 8
"Berosius me remember good recipe for snake stew. Snake on the menu for breakfast!"
misses
"Damm snake hold still."
The goat wanders out of combat and starts to eat a piece of rope lying on the deck.

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Round 1 roundup
QUARTZ: The gnome moves (move action) and opens the door (another move action). His shooting will have to wait till next round, but will hit!
HARROW: Harrow nearly splits one snake in two! Though grievously injured, it is still alive.
MARECK/HUSARQ: Husarq attacks, but misses--to Mareck's ire. Mareck may act.
AUNTIE STAGG: Auntie Stagg attacks, but also misses.
BEROSIUS: Berosius called upon the spirits, by the grace of Milani, to protect his traveling companion, Harrow.
NPCs: The crew hops up on top of the barge's cabin to create some distance between themselves and the snakes.
TANIA: Tan'ia is up!
BAD GUYS: Then the snakes.
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I don't see Husarq on the map. He's an outsider who doesn't need sleep, so... no reason Mareq would not have him guarding.
Husarq cannot guard Mareck whilst the summoner is asleep.
If the summoner is unconscious, asleep, or killed, his eidolon is immediately banished. (Source) This is true for both the original and the unchained versions of summoners.
This is why I didn't have Husarq on the board initially; the attack is happening in the pre-dawn hour. But, then I reconsidered the party's sleep state since having you all waste several rounds waking, gearing up, etc. would be tedious at best--and I forgot to add Husarq back. :-( My bad.
Feel free to place him wherever you'd like on the map. :-)

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Husarq cannot guard Mareck whilst the summoner is asleep.
If the summoner is unconscious, asleep, or killed, his eidolon is immediately banished. (Source) This is true for both the original and the unchained versions of summoners.
Oh! Good catch! Thanks for that.

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MARECK/HUSARQ: Husarq attacks, but misses--to Mareck's ire. Mareck may act.
Mareck already acted, moving up and wanding Husarq with Mage Armor.
Mareq steps forward and stabs his hated efreet ward with the wand of salamander bone, puncturing his skin until the magic seeps into the efreet.
Mage Armor on Husarq

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Putting Tan'ia on delay.
Three of the constrictors attack Harrow. Three attack Husarq. One attacks Auntie.
bite Harrow: 1d20 + 5 ⇒ (18) + 5 = 23, Damage: 1d4 + 4 ⇒ (3) + 4 = 7, Grab: 1d20 + 9 ⇒ (4) + 9 = 13
bite Harrow: 1d20 + 5 ⇒ (2) + 5 = 7, Miss!
bite Husarq: 1d20 + 5 ⇒ (17) + 5 = 22, Damage: 1d4 + 4 ⇒ (2) + 4 = 6, Grab: 1d20 + 9 ⇒ (13) + 9 = 22
bite Husarq: 1d20 + 5 ⇒ (5) + 5 = 10, Miss!
The party is up! We are now at the top of round 2.

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Though Harrow does not appear to feel the wounds he has suffered, fighting off the constrictors affects his aim with his own weapon...badly.
+1 nodachi (adamantine, power attack, furious focus): 1d20 + 9 ⇒ (1) + 9 = 101d10 + 10 ⇒ (4) + 10 = 14

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Okay.
Tan'ia will five foot step and then firebolt the one pointed at.
1d20 + 4 ⇒ (19) + 4 = 23 and if it hits does 1d6 + 2 ⇒ (6) + 2 = 8 points of fire damage.

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Mareq summons his ifrit blood and concentrates until reality splits open and reveals a small rift to the Plane of Fire and the City of Brass' subterranean torture pits of Mahkd-Hilaht. He recalls his imprisonment there, in the Pits of Burning-Oil-Torment. The burning. Oh the burning. But he also remembers how he used the oil, however hot, to escape his shackles.
He casts some of the burning torment oil upon Husarq, grinning gleefully at the terrible torment even his efreet ward will feel.
Oh yes, this is for your own good, Tormenter of My Soul. For your own good...
Grease on Husarq, giving him a +10 to CMB and CMD.

Husarq |

Husarq begins to struggle against the snake wound about him. Suddenly, deep in his body, he feels gratified, a fulfillment he never feels upon this terrible Prime Material Plane suffuses him. Home, he thinks, recalling the wonderful feeling of the Plane of Fire.
And then he begins screaming.
Burning hot oil cascades down over his body, coating him, seeping into his clothing, his secret places, everywhere. Burning, fiery oil. Blisters immediately form.
He twists and slides, attempting to avoid the oil. Escape Grapple CMB: 1d20 + 17 ⇒ (7) + 17 = 24
He feels his skin begin to slough off in some areas, charred and oozing ichor.
Husarq continues to scream.

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Round 2 roundup
HARROW: Swing and miss.
AUNTIE STAGG: CMB
TAN'IA: Firebolt
MARECK: Grease
HUSARQ: Break grapple
QUARTZ: Crossbow.
The cleric of Angrad release a bolt of fire that sizzles one of the snakes badly, but it remains alive--for now.
The gnome fires a crossbow at a snake. Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17 Right as he pulls the trigger, he notices the snakes looking longingly at the morning's catch. They seem uninterested in combat, except that the party is between them and breakfast. His bolt goes wide.
One of the snakes bites and grapples Harrow for 8 HP of damage, and Harrow has the grappled condition.
One of the snakes keeps Auntie Stagg grapples and squeezes her hard for 8 HP of damage.
The rest of the snakes miss.
Bite Harrow: 1d20 + 5 ⇒ (5) + 5 = 10, Miss!
Bite Harrow: 1d20 + 5 ⇒ (18) + 5 = 23, Damage: 1d4 + 4 ⇒ (4) + 4 = 8, Grab Harrow: 1d20 + 5 ⇒ (14) + 5 = 19
Bite Husarq: 1d20 + 5 ⇒ (9) + 5 = 14, Miss!
Bite Husarq: 1d20 + 5 ⇒ (13) + 5 = 18, Miss!
Bite Husarq: 1d20 + 5 ⇒ (1) + 5 = 6, Miss!
Maintain Grapple Auntie: 1d20 + 9 + 5 ⇒ (3) + 9 + 5 = 17, Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Round 3! The party is up!

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"Everyone fall back and protect the crew. They just want the fish, we can always catch more." Quartz says then casts a spell.
Use my spell like speak with animals