PFS: City of Golden Death (Inactive)

Game Master R D

Combat Map

The Black Mist
Isle of Terror
The City of Golden Death


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Silver Crusade

Tan'ia wrote:
Special Abilities.

Detect Thoughts (Su) A dark naga can continuously use detect thoughts as per the spell (caster level 9th; Will DC 18 negates). The save DC is Charisma-based.

Guarded Thoughts (Ex) Dark nagas are immune to any form of mind reading, such as that granted by detect thoughts. This ability also grants a +2 racial bonus on all saves against charm effects.

Poison (Ex) Sting—injury; save Fort DC 19; frequency 1 round; effect sleep for 2d4 minutes; cure 1 save.

Spells: Dark nagas cast spells as 7th-level sorcerers.

Silver Crusade

The naga makes a low hissing noise, as it shakes the sleep from its body.

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

"Excuse me. Mr or Mrs Dark Naga. Do you speak common?" Quartz asks the beast. If it doesn't he will try the greeting again in Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Ignan, Infernal, Kelish, Osiriani, Sylvan, and Tien until it responds.

Silver Crusade

"Thisss isss my treasssure! Leave!" it responds sleepily.

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

"So you wont stop us from crossing the cavern? We don't want to trouble you." Quartz replies.

Diplo: 1d20 + 8 ⇒ (3) + 8 = 11

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"Harrow not care about more treasure...all this place treasure, and Harrow only want out," the half-orc agrees.

Dark Archive

female Half Orc Witch 7 | HP / | AC 19 w/ mage armor/15; Touch 13; FF 14 | F +7; R +7; W +8 | CMB+8; CMD 21 | Speed 30 ft | Init +1| Perc +7 | Stealth: +1 witch 7

"We just want to get across cavern like Quartz say we no bother you. Goat and I just want to walk like others. He don't eat gold anyways."

aid to Dip: 1d20 - 1 ⇒ (17) - 1 = 16

Silver Crusade

She doesn't respond, instead continuing to shake the sleep from her body.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

"Let us go now, friends. And bother this noble naga no more. We do not want or need its treasure. It wishes us to leave, so let us leave. Now," says Mareq, knowing the naga can read his logic and honest intent.

Diplomacy Again: 1d20 + 13 ⇒ (10) + 13 = 23

Mareq marches away from the naga, across the bridge.

Silver Crusade

Quartz Fizzlebang wrote:
"Ok everyone. Tie some ropes to me and I'm going to drink this monkey fish extract. Then climb over the ceiling and come down over there. Then secure the ropes and you can get across. Sound good?" Quartz says.
GM Engleaktig wrote:
... A rope stretches across the pit, secured by pitons to the walls next to the doors in the north and south walls. ...

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

Missed that part.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
GM Engleaktig wrote:
Quartz Fizzlebang wrote:
"Ok everyone. Tie some ropes to me and I'm going to drink this monkey fish extract. Then climb over the ceiling and come down over there. Then secure the ropes and you can get across. Sound good?" Quartz says.
GM Engleaktig wrote:
... A rope stretches across the pit, secured by pitons to the walls next to the doors in the north and south walls. ...

Well, if you insist. :)

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Mareck Bolthune wrote:

"Let us go now, friends. And bother this noble naga no more. We do not want or need its treasure. It wishes us to leave, so let us leave. Now," says Mareq, knowing the naga can read his logic and honest intent.

[dice=Diplomacy Again]1d20+13

"Let's go, Quartz! Swing over and let us go."

Silver Crusade

As you swing over ...

Auntie: 1d20 + 2 ⇒ (13) + 2 = 15
Berosius: 1d20 + 2 ⇒ (4) + 2 = 6
Harrow: 1d20 + 11 ⇒ (5) + 11 = 16
Mareck: 1d20 + 0 ⇒ (13) + 0 = 13
Quartz: 1d20 + 12 ⇒ (3) + 12 = 15
Tan'ia: 1d20 + 6 ⇒ (14) + 6 = 20

Well, crap! Sorry Quartz. :(
____________________________________________________________

Nobody notices the tiny hole in the door at the other side of the pit.

Nobody notices the eye blink behind the tiny hole in the door at the other side of the pit.

Move Action: Just as Quartz is on the rope, a Razmiran cultist opens the door.

Standard Action: The cultist severs the rope.

Quartz Reflex Save: 1d20 + 7 ⇒ (5) + 7 = 12

Pausing here to see if Quartz as a reroll boon (t-shirt, folio, etc.) that he'd like to use.

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

Quartz isn't going across. He's trying to make friends with a naga. Mareck was. I do have a folio reroll at gm +1 but will save it.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Quartz Fizzlebang wrote:
Quartz isn't going across. He's trying to make friends with a naga. Mareck was. I do have a folio reroll at gm +1 but will save it.

My mistake. I thought you said you'd drink a fish extract, tie some ropes to yourself, then climb over.

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

I was, then it was pointed out that the ropes were already there. I would still drink the extract though.

Silver Crusade

OK. Retcon time! :-)

(1) Nobody crosses the rope.

(2) But nobody knows about the Razmiran waiting for you, either. (Perception rolls were made.)

(3) The naga merely remains silent. She does not reply to your attempts at diplomacy. But, neither does she attack.

(4) What does the party want to do?

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

"Mr Dark Naga sire, when did the other group pass by here? How many were there? Did they try to steal from you? They are rather rude, so they might have." Quartz asks the Naga

Diplo: 1d20 + 8 ⇒ (18) + 8 = 26

Forgot my knowledge roll
Know: 1d20 ⇒ 10 (arcana) +12, (local) +7, +10, (planes) +7, (religion) +7

Silver Crusade

She spends another round not answering, and shakes more of the sleep from her body. She seems to be just a touch more lively than when she woke up. Though, she still seems a tiny bit groggy.

Pausing here to let everyone catch up. We've posted kind of a lot.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

"Run, Quartz, run!" yells Berosius.

Silver Crusade

Everyone caught up?

Quartz knows that the dark naga will jealously guard her treasure. Might not be a great idea to push her too hard about diplomacy. She won't play well with others.

You can all see that she has spent 3 rounds "waking up". Better hurry and do what you want to do before she's fully awake!

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Is this one we can battle from range? It sounds like the naga is down below us, right?

Dark Archive

female Half Orc Witch 7 | HP / | AC 19 w/ mage armor/15; Touch 13; FF 14 | F +7; R +7; W +8 | CMB+8; CMD 21 | Speed 30 ft | Init +1| Perc +7 | Stealth: +1 witch 7

Auntie Stagg moves closer for a better look.

We no hurt you just want to get across!

Silver Crusade

Harrow Tatterhood wrote:
Is this one we can battle from range? It sounds like the naga is down below us, right?

Yup!

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

I don't think it's letting us cross. That said, is it down below us in the pit? Can we just hit it with ranged weapons til it's dead?

Tiring of the waking creature and worried it will be aggressive once it is alert, Harrow takes matters into his own hands and throws a javelin at it.

javelin: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 4 ⇒ (3) + 4 = 7

Silver Crusade

Before you throw a javelin, if we're going there, let's roll initiative. It is aware of you, so no surprise round.

Iniatiative Rolls:
Auntie: 1d20 + 1 ⇒ (13) + 1 = 14
Berosius: 1d20 + 3 ⇒ (17) + 3 = 20
Harrow: 1d20 + 4 ⇒ (2) + 4 = 6
Mareck: 1d20 + 2 ⇒ (19) + 2 = 21
Quartz: 1d20 + 4 ⇒ (8) + 4 = 12
Tan'ia: 1d20 + 1 ⇒ (3) + 1 = 4
Sleepy Dark Naga: 1d20 + 5 ⇒ (18) + 5 = 23

Sorted Initiative Order:
Sleepy Dark Naga: 1d20 + 5 ⇒ (18) + 5 = 23
Mareck: 1d20 + 2 ⇒ (19) + 2 = 21
Berosius: 1d20 + 3 ⇒ (17) + 3 = 20
Auntie: 1d20 + 1 ⇒ (13) + 1 = 14
Quartz: 1d20 + 4 ⇒ (8) + 4 = 12
Harrow: 1d20 + 4 ⇒ (2) + 4 = 6
Tan'ia: 1d20 + 1 ⇒ (3) + 1 = 4
__________

Sleepy Dark Naga goes first. She is staggered, because she's just waking up. (Seriously, it's written into the module! :) LOL!) Despite her sleepiness, you've been "yapping" at her. She's sick of it, so she casts a spell.

Auntie was the last to speak, so she unleashes a barrage of Magic Missiles at the witch.

Magic Missile: 4d4 + 4 ⇒ (2, 4, 4, 3) + 4 = 17

"Shh! Be quiet!" the naga hisses.

Are the summary stats for everyone current? Remember, you healed last night and got a full 8 hours of rest!

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius is up to date. The one change from the day before is that he'll be hosting a spirit of life instead of a spirit of lore. At the start of the day, he declares life links between himself and Harrow, himself and Auntie, himself and Quartz and himself and Mareck.

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

"I had hoped we could have avoided this. Sorry!" Quartz says getting out his crossbow, combining a bomb to its head and firing!

Attack: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Damage: 1d6 + 1 + 3d6 + 5 ⇒ (3) + 1 + (1, 6, 5) + 5 = 21 Acid

Silver Crusade

Seeing the dark naga shoot arcane missiles of force at Auntie, Quartz retaliates with his crossbow. Unfortunately, the gnome's attack bounces harmlessly off of his enemy's scales.
____________________________________________________________

The rest of the party is up!
____________________________________________________________

Sorted Initiative Order:

Sleepy Dark Naga: Magic Missile
Mareck: Go!
Berosius: Go!
Auntie: has taken 17 HP of damage, Go!
Quartz: Draw crossbow, fire crossbow
Harrow: Go!
Tan'ia: Go!

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow had wanted to throw a javelin, but wasn't up in initiative yet: javelin: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 4 ⇒ (3) + 4 = 7

Dark Archive

female Half Orc Witch 7 | HP / | AC 19 w/ mage armor/15; Touch 13; FF 14 | F +7; R +7; W +8 | CMB+8; CMD 21 | Speed 30 ft | Init +1| Perc +7 | Stealth: +1 witch 7

"This will help you Harrow!

ward on Harrow

Silver Crusade

Round 1

Sorted Initiative Order:

Sleepy Dark Naga: Magic Missile
Mareck: Go!
Berosius: Go!
Auntie: has taken 17 HP of damage, ward on Harrow
Quartz: Draw crossbow, fire crossbow
Harrow: Javelin
Tan'ia: Go!

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius judges that his companions have this one in the bag and so holds back his resources.

Silver Crusade

Round 1

Sorted Initiative Order:

Sleepy Dark Naga: Magic Missile
Mareck: Go!
Berosius: Hold Action
Auntie: has taken 17 HP of damage, ward on Harrow
Quartz: Draw crossbow, fire crossbow
Harrow: Javelin
Tan'ia: Go!

Silver Crusade

Mareck and Tan'ia delay.
____________________________________________________________

The sleepy Dark Naga, still sluggish, casts Magic Missile again:
Standard Action: MM: 4d4 + 4 ⇒ (3, 1, 4, 1) + 4 = 13
Free Action: "I said, 'Shh!'"
Auntie takes another 13 HP of damage.
____________________________________________________________

The party is up!

This is round 2.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

How exactly do we get to the naga for melee? is it down somewhere we can climb? How many rounds to reach it?

Harrow, seeing his previous javelin strike true, ventures to throw another, though this one flies errant.

He then starts looking for a way to engage the creature in melee. will move toward it if I can

javelin: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 4 ⇒ (1) + 4 = 5

Dark Archive

female Half Orc Witch 7 | HP / | AC 19 w/ mage armor/15; Touch 13; FF 14 | F +7; R +7; W +8 | CMB+8; CMD 21 | Speed 30 ft | Init +1| Perc +7 | Stealth: +1 witch 7

Auntie casts cure light wounds on herself.

clw: 1d8 + 5 ⇒ (3) + 5 = 8

we feel a little better

I edited my hp. I think we're all full cause of channels and rest

Silver Crusade

Harrow Tatterhood wrote:
How exactly do we get to the naga for melee? is it down somewhere we can climb? How many rounds to reach it?

Fly, jump, or climb. You can attempt to climb down the side walls of the pit.

Silver Crusade

Auntie Stagg wrote:
I edited my hp. I think we're all full cause of channels and rest

Yes, you were full up at the start of this combat. Then:

Rnd 1:
- you took 17 HP of magic missile damage
- Berosius healed 5 of that through life link

Rnd 2:
- you took 13 HP of magic missile damage
- Berosius healed 5 of that through life link
- you healed 8 of that with CLW

Net HP:
- Auntie is still down 12 HP

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Tan'ia will use her wand of cure light wounds on Auntie. 1d8 + 1 ⇒ (6) + 1 = 7 to bring her back closer to full.

Silver Crusade

Round 2

Sorted Initiative Order:

Sleepy Dark Naga: Magic Missile, again
Mareck: Go!
Berosius: Hold Action
Auntie: CLW
Quartz: Go!
Harrow: Javelin, again
Tan'ia: CLW

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

Quartz drops a bomb on the naga.

Bomb!: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21 Touch
Damage: 3d6 + 5 + 1 ⇒ (5, 3, 4) + 5 + 1 = 18

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius, feeling the brunt of his life link with Auntie, uses his wand of cure light wounds on himself.

Wand of cure light wounds plus fey foundling trait: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9

Dark Archive

female Half Orc Witch 7 | HP / | AC 19 w/ mage armor/15; Touch 13; FF 14 | F +7; R +7; W +8 | CMB+8; CMD 21 | Speed 30 ft | Init +1| Perc +7 | Stealth: +1 witch 7

Auntie Stagg pats the halfing on the head.

"Thanks Berosius me feel a lot better!

Silver Crusade

Quartz, realizing that his enemy's scales seem to deflect his piercing attacks, switches over to his staple: bombs! This one seems to make contact and singe the creature.
____________________________________________________________

Round 2

Sorted Initiative Order:

Sleepy Dark Naga: Magic Missile, again (18 HP damage)
Mareck: Go!
Berosius: CLW
Auntie: CLW
Quartz: Bomb
Harrow: Javelin, again
Tan'ia: CLW
____________________________________________________________

I think Mareck is back today. Pausing here to let him get his game on.

Silver Crusade

Auntie Stagg wrote:
"Thanks Berosius me feel a lot better!

Mareck and Tan'ia delay.

The sleepy dark naga doesn't seem as sleepy anyore. In fact, she seems downright upset. "I told you warm-blooded sacks of filth to be quiet!" And she targets Auntie, again.

Magic Missile: 4d4 + 4 ⇒ (2, 2, 2, 1) + 4 = 11

The party is up! This is round 3.

Dark Archive

female Half Orc Witch 7 | HP / | AC 19 w/ mage armor/15; Touch 13; FF 14 | F +7; R +7; W +8 | CMB+8; CMD 21 | Speed 30 ft | Init +1| Perc +7 | Stealth: +1 witch 7

Damm snake lady

Auntie taps herself with her wand again.

clw: 1d8 + 1 ⇒ (7) + 1 = 8

Silver Crusade

Auntie Stagg wrote:

Damm snake lady

Auntie taps herself with her wand again.

[dice=clw]1d8+1

You have a move action remaining. Would you like to do anything else, Auntie?

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Tan'ia is going to try to attack it with her greataxe.
mwk cold iron greataxe: 1d20 + 5 ⇒ (1) + 5 = 6 and will spin around wildly instead.

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