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Quartz bombs the snot out of the enemy. They howl with pain as the bomb burns their flesh.
Harrow, in his off-time, has been practicing his intimidation techniques. However, unbeknownst to the half-orc, Ragathiel, the Empyreal Lord of vengeance, has rewarded the part-inquisitor with access to the Brown Note. As the angry Pathfinder screams at the Razmirans, their degree of intimidation is so great that they lose all control of their bowels. And they moan in agony.
Almost simultaneously, Auntie's spider swarm drops on them. Unfortunately for the Razmirans, the spiders don't care much about their plight. As the "priests" wail in pain, the spiders crawl all over their faces--into their noses, mouths, and ears.
They barely manage to squeak out, "Mercy, please! We surrender!"
Combat over!

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Quartz waddles over to one of them, ties his hands behind his back removing his mask and taps him with a wand.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
"Morning sunshine! Where's your boss? And what are you doing here and what can she do? Better talk quick or my friend with the axe back there might get bored." Quartz says to the man.

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Still quivering from the Brown Note, one of the cultists blurts: "Iramine is in the next room! She has been obsessed with returning to the City of Golden Death for years, and that this time, she plans to take the jewel of everlasting gold from the city."
"Iramine visited the city before and later sent their cultists to Kassen to get the pieces of the amulet to form the key she now carries."
"Iramine's normally good spirits got darker as we approached the island and that since entering the city, she hasn't spoken to us other than to give us commands. Once we crossed the pit (in area K), Iramine ordered us to stay in here. She has been alone in the next room for hours."
"Please, have mercy!"

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Harrow smirks as he realizes the new powers Ragathiel has bestowed upon him.
Brown Note! Hilarious! I had never heard of that!
"Harrow recommend changing shorts, and then get out! If Harrow catch bad guys again, Harrow not be as nice next time!
The half-orc struts back and forth.
"Better heal before keep going," he says.
intimidate: 1d20 + 17 ⇒ (7) + 17 = 24
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

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I'll drink a couple of the CLW instead of using wand charges, I just marked off, if that works for everyone.

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Relieved that Harrow is on his side, Berosius ponders the acquisition of some brown pants.
"Half a moment," he says to the departing Razmirans. "Tell us more about this Iramine. Is she a sorceress? A priestess? What?"

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Most of the Razmiran cultists you've faced have been fighters, rogues, or fighter/rogues. They don't know much about magic.
"Y-y-yes! Razmir is strong with Iramine! He grants her the ability to make the skies rain fire and the earth tremble!"
Sounds like she's a caster of some type.
"S'truth! And she wields a blade with deadly grace and beauty!"
Uh, oh. Sounds like she might be multi-classed!
"She's in the other room. All by herself."
They're telling the truth.

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"We go teach her what real blade look like," Harrow says.
He casts expeditious retreat on himself, then drinks a potion of invisibility that they had just found. unless there are any objections?
"Follow Harrow!" he says to the others.
"Rest of bad guys...stay here!," says a disembodied Harrow voice. "Or Harrow show meaning of fear."
intimidate: 1d20 + 17 ⇒ (19) + 17 = 36

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intimidate: 1d20 + 17 ⇒ (19) + 17 = 36
and just when they thought their bowels were completely empty...
____________________________________________________________I presume that everybody heals up fully before continuing. Feel free to roll your wand charges retroactively.
____________________________________________________________
Room M: This chamber has high, vaulted ceilings, a simple stone floor, and unadorned granite walls. A large, 15-foot-square raised dais occupies the center of the room. In the middle of the dais rests a gray stone block with a grasping hand carved from the same stone rising from the center of the block. The hand is currently empty. The room is almost unbearably hot and entering is much like walking into a furnace.
Iramine is the blue circle. She has a scepter in her hand. She also has an amulet--a simple, unadorned, green agate on a silver chain that glows very faintly with a subdued blue light. She seems blurry. (20% miss chance) The dais is raised. Thus, it prevents charging.
Auntie: 1d20 + 1 ⇒ (15) + 1 = 16
Berosius: 1d20 + 3 ⇒ (6) + 3 = 9
Harrow: 1d20 + 4 ⇒ (5) + 4 = 9
Mareck: 1d20 + 2 ⇒ (13) + 2 = 15
Quartz: 1d20 + 4 ⇒ (4) + 4 = 8
Tan'ia: 1d20 + 1 ⇒ (14) + 1 = 15
Auntie: 1d20 + 1 ⇒ (15) + 1 = 16
Mareck: 1d20 + 2 ⇒ (13) + 2 = 15
Tan'ia: 1d20 + 1 ⇒ (14) + 1 = 15
Harrow: 1d20 + 4 ⇒ (5) + 4 = 9
Berosius: 1d20 + 3 ⇒ (6) + 3 = 9
Quartz: 1d20 + 4 ⇒ (4) + 4 = 8
Iramine goes first. As soon as the door opens, she casts ice storm. Everyone takes 18 HP of damage (no save).
Blugeoning+Cold Damage+Intense Spells: 3d6 + 2d6 + 2 ⇒ (2, 3, 4) + (3, 4) + 2 = 18
And the whole area is now difficult terrain. (Sorry, folks. Her tactics say that she attacks right away. And, she won initiative.)
____________________________________________________________
The party is up!

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Mareq speaks up after listening to the frightened Razmiran goons.
Grimacing, he says, "Prior to us entering the next room, I will summon forth the Hated, that he may shield us with his body and blows, and suffer his chastisements through mortification of his flesh."
He pulls forth a battered, brass oil lamp. And then a large steel bowl, big enough to fully engulf the lamp.
"I shall return. Hold a moment."
Mareq moves away from the doorway to the next room, ensuring that the sound of his genie thrall returning to the Prime Material Plane does not disturb Iramine.
He fills the steel bowl with water and then, rubbing the small oil lamp three times, blows upon it. He whispers in Ignan to it. He caresses it. He rubs it upon his face, his forehead, upon his heart. At long last, a faint whisp of smoke and brimstone odor floats up from the lamp. As the smoke becomes stronger, Mareq's eyes turn shadowed, his brow furrowed, and his mouth down.
Through angry, gritted teeth, Mareq speaks, "يخرج، القاتل من طفولتي! ويكره! والوضيع! وحقير! ابي!
Then with a strong thrusting motion, he PLUNGES the smoking lamp beneath the water of the bowl. Sputtering noises are heard. Strangled, drowning sounds.
A crazed, gleeful, insane look comes over Mareq. Each sputter from the lamp makes Mareq's face shudder in some sort of sick pleasure. Suddenly, from the bowl EXPLODES the redskinned form of Mareq's efreet slave, wet, bedraggled and coughing up water upon the floor. With a huge wretch, a second gigantic cough, followed by a third vomiting of water upon the floor, Husarq al-Shamiri stands up from his prostrate position.
He grips his giant efreet scimitar and speaks a single word, "نار!" and it bursts into flame!
"What is thy bidding, My Master?" asks Husarq in a half-drowned, half-hissing voice. Steam floats from his mouth as he speaks.

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Mareq quickly mage armors and shields his efreet slave, followed by bull's strength.
"Stand before me and destroy the woman in the next room," commands Mareq before Harrow opens the door.
Only if this is OK. That's several rounds of buffing. Not sure how the sequence goes here. Harrow didn't quite say, "I open the door" so I'm hoping Mareq had time to summon and buff. Hell, he would've gone invisible too, if there was time.

Husarq |

Husarq, without a thought to the ice about him, walks forward into the room and swings his great blade.
Al Saif: 1d20 + 9 ⇒ (15) + 9 = 24
Dmg: 2d6 + 13 ⇒ (5, 6) + 13 = 24
Bleed: 1d6 ⇒ 3
Flaming: 1d6 ⇒ 2

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Only if this is OK. That's several rounds of buffing. Not sure how the sequence goes here. Harrow didn't quite say, "I open the door" so I'm hoping Mareq had time to summon and buff. Hell, he would've gone invisible too, if there was time.
Sure, that's all fine. It doesn't change what Iramine does when the door opens.
Husarq strikes. Hard! Iramine grimaces with pain.
The rest of the party is up!

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So...the downside of Life Link. Berosius loses 18 points like everyone else, dropping him to 13. Then Life Link shuffles injuries from Harrow, Auntie, Mareq and Quartz onto Berosius, healing each of them for 5 points and dropping Berosius to -7. Oops!
A merciful GM might allow him to end all four links as he goes down. It's a free action.
Harrow, Auntie, Mareq and Quartz heal 5 points each!

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This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).
You can end Life Link at any time, even if it's not your turn.

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Thanks once again, Auntie!
The invisible Harrow grimaces under the intense ice storm assault, but remains invisible. The half-orc carefully makes his way toward the enemy caster, for once not full of braggadocio and taunts for the enemy.
The life link diminishes his wounds somewhat, though Harrow, as always, feels no physical pain and soldiers forward.
Going to double move, though with expeditious retreat, I can reach her even with the difficult terrain.

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Good to know, Harrow! Change of plans:
Believing that the half-orcs are more likely to be in melee, Berosius ends the Life Link to Quartz and Marck the instant Iramine sprays the party with ice storm, so that they receive no automatic healing. The moment he has absorbed Harrow's and Auntie's injuries, Berosius finds cover and casts [i]cure moderate wounds on himself.
Cure moderate wounds and fey foundling: 2d8 + 4 + 2 ⇒ (6, 4) + 4 + 2 = 16
Berosius now has 31-18-5-5+16=19 hp. Harrow and Auntie each regained 5.

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Mareck Bolthune wrote:Only if this is OK. That's several rounds of buffing. Not sure how the sequence goes here. Harrow didn't quite say, "I open the door" so I'm hoping Mareq had time to summon and buff. Hell, he would've gone invisible too, if there was time.Sure, that's all fine. It doesn't change what Iramine does when the door opens.
OK, we'll assume Mareq cast Invisibility on himself then.

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Sorry for the delay. I ran 8 tables of PFS this weekend and served as a "runner" for two multi-table specials. I crashed hard yesterday--though I had intended to post.
The elf, battered and bruised, yet stands! She takes a 5-foot-step and prepares to cast a spell.
Harrow, would you like to take your attack of opportunity?

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The invisible Harrow, watching his target for an opening, slashes at her mercilessly.
Now visible, the half-orc says "Harrow forget to say...Harrow hate Raisins!"
+1 nodachi (adamantine, power attack, furious focus, studied target): 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 291d10 + 10 + 1 ⇒ (4) + 10 + 1 = 15
CRIT?: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 231d10 + 10 + 1 ⇒ (2) + 10 + 1 = 13 28 dmg total

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The caster begins to call forth a frightening amount of eldritch energy. The heat forming between her hands becomes alarmingly hot before she even finishes casting her spell. Everyone can tell: this fireball is going to hurt. Bad.
Then, out of nowhere, Harrow smacks her upside the head with his nodachi.
She crumples to the ground. Combat over!
__________
Will post a follow-up soon. Don't do anything just yet, the fit is about to hit the shan...

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You get the loot off of the elf when you realize that there's a low rumbling all around. From the sound of it and the resonant thrum you feel in your bodies, something HUGE is going on. You rush outside to realize that Iramine has opened the floodgates of molten gold.
The party does not have to leave immediately. But, if you stay, there are guidelines for dealing with the molten gold that will soon cover the entire city.

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"Harrow tired of gold...it canker Harrow's soul. Harrow say leave now!" he says and looks for the quickest way out. the way we came?

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OK. Since at least 4 of you vote to run, you grab what loot you can and you run!
Hand-wave.
The entire First and Second rings of the city flood with molten gold. But you make it out just in time.
If you don't run, the bridges are safe havens against the flooding. But, then you're stuck till things cool down and you might have to dig to get stuff.

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Harrow, glad they made it out alive and tired of seeing riches beyond imagination, says "Harrow think finished here. Harrow think report back to Reggie guy. Maybe see if crazy insane guy want to come back, two."

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Please check your chronicles and let me know if there's anything I should update/change. Thanks! :)