Eberron / FR Conversions?? Anybody?


Savage Tide Adventure Path


I know this is getting old, but, is there any hope for us Eberron/FR DMs?


I know this is not what your looking for. But with a little work I turned the "Chimes at Midnight" storyline and had it placed in Waterdeep. Letting your PC play a noble or have a noble backing can give your players more room to move around.


I'm assuming he's asking specifically about converting Savage Tide (unless he posted in the wrong forum).

Fortunately, I've found that the posters on these boards have come up with some great ideas for adapting various elements of the Paths to match those game worlds beyond what the official adaptations offer. Your best bet is to ask specifically and choose your favorite option out of the 44 suggestions you'll get.


Yes, I was asking for STAP conversions, thanks anyway. It's a good idea to ask specifically, Fletch I'll consider it.

My group is playing in Eberron, and the party is currently descending through the Isle of Dread in chapter 6, "The Lightless Depths", and I don't know how many miles below the surface I can start placing Khyber elements.

Any Ideas?

Paizo Employee Creative Director

The fate of the Eberron/FR conversions is unclear. Our license with WotC has expired, so it's unsure if we can even do these anymore. In any event, the time commitment for generating them ended up being pretty major for Eric and Keith, since they not only had to find the time to write the conversions and figure out how to convert parts of the adventure to the respective worlds, but they also had to read the Savage Tide adventures in the first place. And the con season is never a good time for someone in the industry to do additional work.

At this point, we've posted everything that's been done for the conversions from the authors. I'm looking into the possibility of getting them finished off, but it's not looking very good, alas. In designing Savage Tide, we tried to make sure that the last 2/3 are set far enough from the "mainland" that they shouldn't impact the core campaign world, in any event.

Suggestions from readers here on the messageboards are, of course, always welcome for how to run Savage Tide in Eberron or Forgotten Realms. But the chances of Paizo putting up "official" conversions are, at this point, very, very slim.

Liberty's Edge

I was running STAP in Eberron, but decided to scrap it. You either have to change all of the cool parts about the AP or the Setting. But if your cool with that, here's my sugestions.

  • The Abyss is located in Khyber. The River Styx is the still flowing blood of the Progenitor Dragon.
  • Demigorgon and Ghunywarf are beings from the Eternal Battlefield that have become trapped in the Prime.
  • Malacath is a being from the the Endless Night.
  • Charon is one of the Children of Khyber.
  • Change Iggwilv to Sora Kell, the Hag Queen of Droam.
  • Orcus is a delkeyr, bound within Khyber, but able to act through a proxy. I would use an advanced mind flayer or a lesser delkeyr.

These were the changes I would have made to the campain had we finished it. Some were taken from other posters on these boards. Hope this helps.


James Jacobs wrote:

The fate of the Eberron/FR conversions is unclear. Our license with WotC has expired, so it's unsure if we can even do these anymore. In any event, the time commitment for generating them ended up being pretty major for Eric and Keith, since they not only had to find the time to write the conversions and figure out how to convert parts of the adventure to the respective worlds, but they also had to read the Savage Tide adventures in the first place. And the con season is never a good time for someone in the industry to do additional work.

At this point, we've posted everything that's been done for the conversions from the authors. I'm looking into the possibility of getting them finished off, but it's not looking very good, alas. In designing Savage Tide, we tried to make sure that the last 2/3 are set far enough from the "mainland" that they shouldn't impact the core campaign world, in any event.

Suggestions from readers here on the messageboards are, of course, always welcome for how to run Savage Tide in Eberron or Forgotten Realms. But the chances of Paizo putting up "official" conversions are, at this point, very, very slim.

Hello James,

Sorry for my bad english, but it's not my 1st language (not even my second - that's french)

I'm a big fan of Paizo. Paizo did great things for Dungeon. The adventure's were nice, the paths were cool.

But i'm sorry to say that i'm very dissapointed to hear that there may be no conversion note's available. It's like watching a foreign movie, where the last 10 minute's has no subtitle's because there was no time/money to translate it!

I still hope the note's will be available.

A minor dissapointed customer, but still a great fan of paizo :)


Let's be honest - there basically are no conversion notes needed for the "Forgotten Realms" after the charcters hit the Isle of Dread (and luckily the Conversion notes cover that ), since everything after that

Spoiler:

is taking place either on the Isle itself (which has been placed, and the basic cultural setup explained as well), beneath it, in Scuttlecove - which IIRC has been placed as well in the SWW- Conversion notes - and in the Abyss, and the outer planes.

So I guess, one could take it easy.

As for Eberron, the major problem may be the cosmology (which at least has been debated some on this forum) and perhaps the Yuan-Ti in

Spoiler:
Scuttlecove's
area.

And as much as I feel empathy for those waiting on the conversion notes, I Do understand JJ's PoV. If they have licensing problems, I wouldn't dare to dangle my feet in that pool stuffed of lawyer-piranhas (tiny swarm).
And after all - I assume anyone posting on this board is a GM, so be up to the role and do some creative adapting. the "official stuff " stamp is nothing if it stands smack in teh way of creativity !

GL


As posted above, I'm running an Eberron game. I'm thinking in locating Scuttlecove in Xen'drik, would this be a good idea? Where is Greyhawk's Scuttlecove located anyway?

As for any conversions, I'm having trouble with some nonstandard deities like Laogzed, Zotzilaha, Tlaloc etc. I don't know what to convert them to, I already switched Laogzed with The Shadow, and it did ok. But honestly I regret running STAP on Eberron. I'm having too much confusion converting things.


luchexx wrote:

As posted above, I'm running an Eberron game. I'm thinking in locating Scuttlecove in Xen'drik, would this be a good idea? Where is Greyhawk's Scuttlecove located anyway?

As for any conversions, I'm having trouble with some nonstandard deities like Laogzed, Zotzilaha, Tlaloc etc. I don't know what to convert them to, I already switched Laogzed with The Shadow, and it did ok. But honestly I regret running STAP on Eberron. I'm having too much confusion converting things.

As for the location of Scuttlecove in/on Geyhawk, check the original map in SWW. Slightly east of the Mist-Archipelago. In an emergency, place a (otherwise nondescript) island approximately the size of Hawaii somehwre in a fitting ocean-location on Eberron.

Medieval-age maps are notoriously inaccurate, and I guess, teh piratelords of Scuttlecove are not eager to advertise.

As for the "non-Standard" deities. I wouldn't change them - simply describe their approximate power and doains, and perhaps the people who worshiped them in context to their age, taht should be enough. The players are extremly unlikely to interact directly with them anyway... and besides, the Sovereign Host absorbed a far too many local dieties to keep count on - either these dieties ahve been absorbed into some contemporary entities, or they have been forgotten.
And who says the Sovereign Host and the Dark Six are the only deities in Eberron anyway (yeah, their priesthood might.... mut they are hardly objective, arent't they )? The only one know in Khorvaire, sure..... but that hardly means anything, at least in by my book. Forgotten ? Kept a secret ? Pretty local ? Strongly bund to a remote culture ? Just some explanations..... Look at the Silver Flame... a "new" diety basically jumping into existence by some miraculous event - now, is anyone sure that has not happened anywhere else, at some other time ?

Oh, in an emergency just assume that the names and titles given are masks and aliases used by Lords of Khyber, powerful local spirits or some other manipulative entities who seek to control the easily fooled masses. Or some ultra-powerful dragons. Worship does not mean, that prayers are actually granted ( or, say the priesthood might actually be dragon shamans...)

As for Eberron, it is actually not a bad setting for the STAP, since it has vast stretches of unexplored terrain and swathes of sea, where hardly anyone has trod before.... and [I]anything[/] might be located !

In the end - the GM (YOU !) doesn't have to know everything - you just need a (very) good pokerface and some 'chuzpe' to bluff your way through (and then draw up some guidelines to run the stuff you just conjured up from thin air...)


Thanks vikingson, actually that's what I'be been doing, I added Tlaloc as a long-ancient and forgotten "Khunan" god of rain, It worked well, I didn't added any Khyber elements in "The Lightless Depths", but it still worked alright, the party just reached Golismorga, and they're happy, next week we'll be finishing the chapter.

Now, for the last chapters. Does anybody know in which book I can find in-depth info about Khyber? I don't know if there's any.


luchexx wrote:
Now, for the last chapters. Does anybody know in which book I can find in-depth info about Khyber? I don't know if there's any.

To th best of my knowledge (got all the books but "Forge of War") there is none. The erratic way WotC is publishing stuff (and the format) is why I have ( feeling very sad) given up on the Eberron setting for the time being.... Promised to be a great setting, but alas.. Well this is not the time and place.

The stuff in the Explorer's Handbook (p120 ) is about all there is about the planes besides Khorvaire and the Plane of Air linked to Sharn's manifest zone.

Which means, any GM is on his own. And I severly doubt that the staff of Dungeon is in any position to write anything about the EBerrron setting not even published by WotC themselves.

In doubt, run with the stuff as is. And there is at least one other regular on this board ( possibly Kobold_lord ?) who gave some bakground concept on how he ist planning to run the abyss, Styx and related stuff. Maybe steal/adapt his ideas ?


luchexx wrote:
As for any conversions, I'm having trouble with some nonstandard deities like Laogzed, Zotzilaha, Tlaloc etc. I don't know what to convert them to, I already switched Laogzed with The Shadow, and it did ok. But honestly I regret running STAP on Eberron. I'm having too much confusion converting things.

I'm with Viking on this. I'm not a huge Eberron fan, but I do dig the religious system which definitely allows for cultural deities not seen on the mainland. Since nobody can tell you how clerics get divine power from praying to the Silver Flame, there's no one to tell you the Olman shouldn't get divine power from praying to whoever they choose.

Let the PCs and NPCs debate about whether or not Tlaloc is another name for a Sovereign deity, in the end it's just good roleplay.

Zotzilahah, however, is a special case because he does what no other gods in Eberron do and that's manifest in person. Hopefully that'll come as a shock to your PCs, but it's not worth putting much more thought into saying he's a powerful spirit that the natives give stuff to to keep him from burying their village in lava.

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