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Berosius hustles back to Harrow and kneels over him. "Get up you lazy slug!" he says, half choking on tears. "Or it's no more pie for you!"
Cure moderate wounds: 1d8 + 4 ⇒ (2) + 4 = 6
The Paizo die roller likes me not.

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Berosius hustles back to Harrow and kneels over him. "Get up you lazy slug!" he says, half choking on tears. "Or it's no more pie for you!"
That was awesome! :-) If this was a home game, I would have house-ruled that into max healing. Enjoying the way that Berosius is loyal to Harrow!
____________________________________________________________The dragon full attacks, starting with the summoned creature:
1d20 + 13 ⇒ (14) + 13 = 27, Damage: 2d6 + 10 ⇒ (2, 3) + 10 = 15
The elemental is out.
The dragon continues on Auntie:
1d20 + 13 ⇒ (15) + 13 = 28, Damage: 1d8 + 7 ⇒ (1) + 7 = 8
Then once on the prone Quartz:
1d20 + 13 ⇒ (15) + 13 = 28, Damage: 1d8 + 7 ⇒ (1) + 7 = 8
Then it takes a 5-foot-step and hits Tan'ia:
1d20 + 11 ⇒ (8) + 11 = 19, Damage: 1d6 + 3 ⇒ (6) + 3 = 9
1d20 + 11 ⇒ (1) + 11 = 12, Miss
1d20 + 11 ⇒ (3) + 11 = 14, Miss
____________________________________________________________
Initiative Order:
Mareck
Harrow
Berosius
Dragon
Quartz
Auntie
Tan'ia
____________________________________________________________
Quartz, Auntie, and Tan'ia are up!

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By the way... The dragon you're facing now is the cover art for the module.
Will Save: 1d20 + 9 ⇒ (15) + 9 = 24
Quartz's attack dings the dragon a bit further.
Auntie and Tan'ia are up!

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Mareq looks at Harrow, now barely conscious (Berosius, don't forget that extra 1d8 for your CMW. It might matter a lot.) and then glances at his wand and then at the dragon mauling his fellow pathfinders.
He decides and whispers quietly so only Harrow and Berosius can hear, "I'm sorry, Harrow, but i must concentrate on bringing more elemental allies into the battle."
He summons an ounce of his power and tears another rip in the fabric of reality, bringing forth an earth elemental, again.
It appears adjacent to the dragon and attacks.
Slam: 1d20 + 8 + 1 + 2 ⇒ (7) + 8 + 1 + 2 = 18
Dmg: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
After attacking, is glides smoothly 5ft into the ground beneath the dragon's feet.

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Just realizing that she could use her cure spells on the dragon, because she's oblivious to anything, Tan'ia will concentrate: 1d20 + 7 ⇒ (13) + 7 = 20 and spontaneously cast Cure Moderate and then move five feet and touch the dragon.
2d8 + 4 ⇒ (7, 5) + 4 = 16

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...Get up you lazy slug!...Or it's no more pie for you!
No pie? No PIE?!
Harrow's eyes flicker open as Berosius, his bestest half-ling friend ever, heals him. Though the half-orc feels no pain, he can see he is in bad shape. He stands slowly, then triggers a spring-loaded wrist sheath to bring a wand to his hand. He taps himself with it, and a few of his wounds heal a bit.
"NO dragon gonna take away Harrow's PIE!!!" the half-orc bellows.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

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OK. Here goes! Berosius can retroactively post, if he wishes.
The dragon full attacks, again.
First, he starts with the elemental:
Bite: 1d20 + 13 ⇒ (20) + 13 = 33, Damage: 2d6 + 10 ⇒ (5, 2) + 10 = 17
Crit?: 1d20 + 13 ⇒ (2) + 13 = 15, Not a crit
The elemental is out!
Then, he continues on Tan'ia:
Claw: 1d20 + 13 ⇒ (5) + 13 = 18, Damage: 1d8 + 7 ⇒ (4) + 7 = 11
Claw: 1d20 + 13 ⇒ (17) + 13 = 30, Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Tan'ia is now unconscious! -3 HP
Then, he continues on the prone Quartz:
Wing: 1d20 + 11 ⇒ (6) + 11 = 17, Miss!
Wing: 1d20 + 11 ⇒ (3) + 11 = 14, Miss!
Tail: 1d20 + 11 ⇒ (13) + 11 = 24, Damage: 1d8 + 10 ⇒ (1) + 10 = 11
Quartz is now unconscious! Also -3 HP
Then, the dragon takes a 5-foot-step towards Berosius and Harrow.
____________________________________________________________
Two members of the party are unconscious. But, the dragon has sufered clearly visible damage! This will be a clutch round for the party. What will you do?
Whatever you decide, keep in mind: he hasn't used his breath weapon, yet. And several of you are so conveniently clustered together...
____________________________________________________________
Berosius, Mareck, and Harrow are up!
____________________________________________________________
Come on guys! You've almost got this! I know you can come out on top! :-)

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Cure mod is 2d8 not 1d8
So it is. Sadly, that was the typo. It was only a cure light wounds.
___________________________________________Nearly exhuasted of all his healing, but still firm in the grace of Milani, the plucky halfling says "Come on, let's go get this over with."
He runs back to the center of the bridge and holds aloft the silver rose. "Once more, dear Everbloom! Lend us your strength once more!"
Channel Energy: 2d6 ⇒ (4, 2) = 6
Should get everyone.

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Harrow doesn't seem to learn very fast. Even injured and having been worked over by the dragon already, the brave half-orc nevertheless charges directly at the back of the dragon.
"Get fangs off Harrow's friends!!!" he bellows as a battle cry before swinging his heavy flail powerfully.
MW heavy flail(adamantine, power attack, furious focus, studied target, charge): 1d20 + 8 + 1 + 2 ⇒ (17) + 8 + 1 + 2 = 281d10 + 10 + 1 ⇒ (4) + 10 + 1 = 15

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Mareq stands, invisible, astounded at the half-orcs courage (?) or perhaps foolhardiness. Yet, without the poisoning presence of his hated thrall, Husarq, the young ifrit's mind is calm and forgiving. He cannot think poorly of Harrow, no matter his foolhardiness.
He concentrates and calls another elemental to his aid. This time, it arrives more slowly, perhaps a sign of Mareq's waning eldritch might.
As before, it appears adjacent to the dragon and attacks.
Slam: 1d20 + 8 + 1 + 2 ⇒ (20) + 8 + 1 + 2 = 31 Crit?
Slam: 1d20 + 8 + 1 + 2 ⇒ (3) + 8 + 1 + 2 = 14 unlikely
Dmg: 1d6 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Dmg: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Mareq watches the thing attack the dragon and moves away, putting some distance between the dragon's potential line of fire.

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"Thank you lady," breathes Berosius, sinking to his knees on the bridge, drying his eyes with his sleeve.
Eventually, he sighs, gets up and moves among his fellows, healing them as best he can.
Go ahead and roll yourself some heals from the wand. Don't worry about charges.

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Quartz gets up, kicks the dragons head, then begins to hop around on one foot. "OW! That was a bad idea! Its head is hard!" He cries.
Then he picks up his wand and uses it.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

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With the dragon defeated, Harrow breathes a sigh of relief. "Half-ling friend...you save Harrow! Harrow owe fellow half-ling life debt. Harrow repay debt and be best friend for-ever. Harrow promise!"
Ouch! That was a tough battle! I tried to get behind it early to allow for some flanking, but got, as my kids say, "Rekt!"

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Good job taking out the dragon, everyone! :-) It was the cover art! From here on, everything should be downhill, right? Wait. Why are you looking at me like that? ;-P
You find the dragon's hoard hidden in a ruined brick building just outside the Third Ring. Though a twisted undead version of its former self, the dragon's imperative to amass treasure still remains, and over the centuries it has collected a small pile of loot from throughout the city. The hoard contains 50 gold-plated but otherwise worthless household objects, 1,265 gp in loose coins, a gold-plated adamantine battle axe, a gold-plated brooch of shielding, a gold-plated horn of fog, and a small, gold-plated metal box containing three potions of cure moderate wounds.
Then, the party finds a nice, secure, defensible place to rest. You set watches and remain vigilant throughout the night.
*hand-wave*
Please feel free to roll healing, etc. We'll continue once most of you have checked-in.
____________________________________________________________
The next day...
You know you're getting close. You're near to the heart of the city. You can tell that the door to the next area was locked. It was opened only recently.
The door opens to reveal a small, 10-foot-by-15-foot ledge high above a pit filled with gold coins. A similarly sized platform lies across the pit to the north. A door stands partially open in the northern wall on the far platform. A rope stretches across the pit, secured by pitons to the walls next to the doors in the north and south walls. The ceiling ends in high arches above the platforms.
The pit itself is 45 feet deep and is filled with coins to a depth of 15 feet, coming up to a level 30 feet below the ledges. Both the north and south platforms have handholds carved into their sides. The room is not naturally lit, though light creeps in from the open door on the northern ledge, casting the platforms in dim light and leaving the pit in darkness. The ceilings are 20 feet high above the platforms.
There is a creature in the coin pit 30 feet below. A sharp-featured humanoid head crowns the powerful, sinuous body of this snake-like monstrosity.
Knowledge dungeoneering to know more about the snake-thing.
Perception check to know more about something else.
The combat map has also been updated.

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Harrow suggests the group use healing wands and save the spellcasting for later.
Glad that they have been able to rest and recover their limited resources, Harrow again leads the way forward as they explore this fascinating, though strangely disheartening place.
"All riches in world...but Harrow not even want them for some reason," the half-orc laments.
Reaching the pit with the creature in it, Harrow looks at it to try to identify it.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
knowledge (arcana, dungeoneering, planes, religion): 1d20 + 5 ⇒ (10) + 5 = 15

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rest?
Yup! The party has rested, healed, is a full HP, and has full use of daily abilities (spells, Sp, Su, Ex, etc.).
____________________________________________________________knowledge (arcana, dungeoneering, planes, religion): 1d20 + 5 ⇒ (10) + 5 = 15
Hm. Harrow has heard about these creatures before. This looks like a naga. Unfortunately, he is unable to identify which type of naga this is, and he cannot recall what nagas, in general, can do.

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Yay! Full spells back!
Knowledge: 1d20 ⇒ 17
Knowledge (arcana) +6,
Knowledge (dungeoneering) +3,
Knowledge (engineering) +3,
Knowledge (geography) +3,
Knowledge (history) +6,
Knowledge (local) +3,
Knowledge (nature) +3,
Knowledge (nobility) +6,
Knowledge (planes) +6,
Knowledge (religion) +6,

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"Ok everyone. Tie some ropes to me and I'm going to drink this monkey fish extract. Then climb over the ceiling and come down over there. Then secure the ropes and you can get across. Sound good?" Quartz says.

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Okay, guys and gals, let's sort out the healing. Unless we're going to rest for two days, I'd prefer everyone took hits off the wand so that I can be at full spells for the new day.
Before we rest, I'm capable of one more channel and one more CLW. Then wands.
Channel Energy for everyone: 2d6 ⇒ (5, 2) = 7
Cure Light Wounds on Quartz: 1d8 + 4 ⇒ (5) + 4 = 9
Roll your own for the wands, please.

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"Hmmm," mutters Mareq as he stares at the terrible, gold filled pit below him.
He looks at the naga.
"What passes here, dark one? You have amassed a large horde. Quite amazing."
Diplomacy: 1d20 + 13 ⇒ (14) + 13 = 27