Kulgara

Auntie Stagg's page

128 posts. Organized Play character for Qstor.


Full Name

Auntie Stagg

Race

Half Orc Witch 7 | HP / | AC 19 w/ mage armor/15; Touch 13; FF 14 | F +7; R +7; W +8 | CMB+8; CMD 21 | Speed 30 ft | Init +1| Perc +7 | Stealth: +1

Classes/Levels

witch 7

Gender

female

Size

Medium

Age

40

Alignment

C Neutral

Deity

Gyronna

Languages

Abyssal, Aklo, Common, Giant, Gnoll, Goblin, Orc, Shadowtongue, Shoanti, Thassilonian

Strength 20
Dexterity 12
Constitution 13
Intelligence 21
Wisdom 12
Charisma 8

About Auntie Stagg

Auntie Stagg
Female half-orc witch (hagbound) 7 (Pathfinder Player Companion: Blood of the Coven 16, Pathfinder RPG Advanced Player's Guide 65)
CN Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 15, touch 13, flat-footed 14 (+2 deflection, +1 Dex, +2 natural)
hp 37 (7d6+7)
Fort +7, Ref +7, Will +8; +2 racial bonus vs. disease, ingested poisons, nauseated, or sickened
Resist plagueborn[APG]
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Offense
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Speed 30 ft.
Melee club +8 (1d6+5) or
mwk greataxe +9 (1d12+7/×3) or
2 claws +3 (1d4+2)
Ranged javelin +4 (1d6+5)
Special Attacks hexes (evil eye[APG], feral speech[UM])
Witch Spell-Like Abilities (CL 7th; concentration +12)
At will—disguise self
Witch (Hagbound) Spells Prepared (CL 7th; concentration +12)
4th—death ward, enervation
3rd—fly, lightning bolt (DC 18), rage
2nd—alter self, command undead (DC 17), familiar figment, inflict moderate wounds (DC 17)
1st—burning hands (DC 16), cause fear (DC 16), chill touch (DC 16), detect undead, enlarge person (DC 16), mage armor
0 (at will)—bleed (DC 15), daze (DC 15), guidance, light
Patron Plague
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Statistics
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Str 20, Dex 12, Con 13, Int 21, Wis 12, Cha 8
Base Atk +3; CMB +8; CMD 21
Feats Extra Hex[APG], Great Fortitude, Ironhide[APG], Lightning Reflexes
Traits poverty-stricken, shoanti tribesman (varisia)
Skills Climb +16, Craft (jewelry) +10, Heal +7, Intimidate +7, Knowledge (arcana) +15, Knowledge (local) +7, Knowledge (nature) +15, Linguistics +8, Perception +7, Spellcraft +11, Stealth +4, Survival +11
Languages Abyssal, Aklo, Common, Giant, Gnoll, Goblin, Orc, Shadowtongue, Shoanti, Thassilonian
SQ hunched muscle, orc blood, witch's familiar (goat named Goat)
Combat Gear pearl of power (1st level), wand of cure light wounds, bodybalm, healer's kit, oil (2); Other Gear club, javelin (3), mwk greataxe, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +2, headband of vast intelligence +4, ring of protection +2, backpack, climber's kit, fishing net, grappling hook, hemp rope (50 ft.), jewelrycrafting tools, pot, sack, sewing needle, signal whistle, torch, donkey, medium tent, winter blanket, 840 gp, 7 sp, 9 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (8 rounds, DC 18) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +3 to Survival checks You gain the Alertness feat while your familiar is within arm's reach.
Feral Speech (Su) This hex grants the witch the ability to speak with and understand the response of any animal as if using speak with animals, though each time she uses the hex, she must decide to communicate with either amphibians, birds, fish, mammals, or re
Hunched Muscle +2 (Ex) Gain a +2 size bonus to Strength.
Ironhide Your skin is thicker and more resilient than that of most of your people.

Prerequisites: Con 13; dwarf, half-orc, or orc.

Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Plagueborn +2 save vs. disease, ingested poison, nauseated, sickened.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.