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Starfinder Society

Pathfinder Society Scenario #7–05: School of Spirits (PFRPG) PDF

****½ (based on 27 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

Seven years ago, Pathfinders entered Absalom’s shattered Precipice Quarter in pursuit of a ruby ring but also rescued a strange survivor. She has since grown to adulthood and exhibited a rebellious spirit connected to the ruined school where the Pathfinders found her. The woman’s family has contacted the Society, hoping that its agents can escort her back to the haunted site and unravel the Drownyard’s relentless mysteries.

Written by Alex Greenshields.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (27)
1 to 5 of 27 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Average product rating:

****½ (based on 27 ratings)

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Great follow-up, great stand-alone

****( )

While having played 0-06 Black Waters does help and give PCs a connection to the main NPC here, not having that scenario on a character does not prevent anyone from feeling empathy for her. My only gripe is that the drownyards should have been more of a focus.


Great Scenario!!!


This is a well-written scenario and an excellent follow up to 0-6 Black Waters. I GMed this scenario and I rather enjoyed the scenario was written so that it can be played favoring combat or favoring social interactions. My group chose a nice mixture of both and we had a great deal of fun.

One of my favorite scenarios so far.


I've run this scenario a few times as a GM, and it's a favorite every time. I love that they allow options for all types of characters (combat heavy or those that prefer the diplomatic routes). The NPCs are memorable and the reveals from the Player Handouts are awesome. If you're not strong at role-playing as a GM, the primary NPCs can be a little challenging, so definitely give them some thought and a good read-over before you run it. It will make the game that much better for your group.

I haven't had a group walk away disappointed with this scenario yet, and that's saying a lot. It also brings in a monster element that doesn't seem to be common in PFS scenarios, but is in Adventure Paths. For players who only have a lot of Scenario experience, it touches on some new things AND teaches them how to handle a potentially lethal encounter. This information is amazing for players who will go on to play in full-length Adventure Paths, and for GMs who will be running those games.

I will run this any time someone in my area wants to play it. I'm really glad this was one of the first scenarios I ever ran as a GM. I have no regrets about my experiences with this one, and it's remained a strong favorite for many of my local players.

Best scenario in the front half of Season 7

****( )

I'd give this 4.5 stars if I could. It's got great roleplay, it does a good job introducing material from Occult Adventures (and a lot of other scenarios in Season 7 don't do that). It's a follow-up/flash forward to the earlier Black Waters, which oozed great flavor.

If you're looking at reviews considering running or playing this, just take the plunge, it's a hard one to miss even if your GM is just reading boxed text (and if you have an outstanding GM, it will be an outstanding game).

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