Pathfinder Society Scenario #7–17: Thralls of the Shattered God (PFRPG) PDF

****½ (based on 14 ratings)

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A Pathfinder Society Scenario designed for levels 5-9.

After two years of blood and bravery, the Fifth Mendevian Crusade has struck a terrible blow to the Worldwound’s demons and reclaimed lost territory. The Pathfinder Society, as one of the crusade’s partners in this endeavor, has earned the right to explore and salvage what it can of the lost Sarkorian sites under Mendev’s control, and it has identified one ruin as a priority. In fact, the site seems to actively call to one agent in particular, a scarred survivor of abyssal experiments. Venture-Captain Jorsal of Lauterbury has asked the PCs to accompany this agent into the wasteland, where perhaps she might learn how to control her demonic half—or purge it completely.

Content in “Thralls of the Shattered God” also contributes directly to the ongoing storyline of the Silver Crusade faction.

Written by Andrew Hoskins.

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Product Reviews (14)
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Average product rating:

****½ (based on 14 ratings)

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Six months later, I still have fond memories of this


Very well crafted, although the end villain is a solo combat, which has it's weaknesses.

Since I can't give it 4.5 stars, I'll give it five.

Fun Puzzle Rooms

****( )

Thralls is a mix of problem solving and combat.

Thralls is basically a series of puzzle rooms. And I like puzzle rooms. They were easy and I think most people would enjoy them.

Unfortunately, I felt the story was somewhat lost. Also, the location didn’t seem to be a factor. The main NPC was only OK. Sigh.

The end encounter was a little bit of a letdown, but perhaps we did everything too well.

”Detailed Rating”:

Length: Medium (4 hours) and I think we skipped the optional.
Experience: 6 good PCs at subtier 8-9.
Sweet Spot: TBD.
Entertainment: Basically puzzle rooms. (7/10)
Story: The story was lost. Dungeon crawl. (6/10)
Roleplay: Some roleplay at start and with main NPC (if the GM chooses to interact). (6/10)
Combat/Challenges: Again, the problem solving was the best aspect of the scenario. (8/10)
Maps: Good custom map. (8/10)
Boons: Nice boons, especially for Silver Crusade. (9/10)
Uniqueness: Creative trick rooms. (8/10)
GM Preparation: TBD.

Overall: A fun series of problem solving rooms. (7/10)

Talk about a gateway drug


Have played this twice, both times GMed by the author. On one of those occasions his scenario totally wrecked our sinister surprise (sailor scouts!) and it was still glorious. One of the most fun scenarios I've played.

One of my favorite scenarios


I had the honor of having the author run it for me. Then I had the honor of running it for his friends a few months later.

It has a dungeon crawl feel, but you can't trust your instincts to fight. This is one that you need to be on your toes, and Valais Durant is pushing you to continue on no matter what the cost.

Not for your super squishy character, this scenario has a beast everyone jokes about, but is fearsome indeed. It ate a Shadowdancer's shadow and almost finished off a Warpriest. Definitely not for the unprepared PC. Be ready with your appropriate adventuring gear!

Highly entertaining & doesn't stop delivering the goods


Since this scenario was to feature the return of a fan-favorite NPC, I had a lot high expectations when playing it and placed a huge amount of scrutiny on it when I got to the table on game day. Not only did it not disappoint, it exceeded my lofty expectations. If you have a liking for the aforementioned NPC, be assured that character is well represented in this scenario. As for the rest of the adventure, you're in store for clever and creepy challenges that are very well-suited for the setting it takes place in.

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