Bahor (Glorio Arkona)

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29 posts (97 including aliases). No reviews. No lists. No wishlists. 6 aliases.


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Same to you friend!! Also, sorry for my lack of posting, the holiday season has me running all over and I'm a bit of a scatterbrain when it comes to responsibilities. :D


8 would be a lot o.o The biggest game I've ever played in at an actual table only had 5 with the occasional 6th, and even then it would get a bit hectic.


I've got Taladrius Syre here for your consideration. Human sorcerer with the Elemental(Earth) bloodline. You requested a short background, but I might have cut it a bit too short though.


Dotting. I've got a sorcerer in the works. Just have to add the background.


Go!

2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (1, 4) + 6 = 11

Rerolling the 9
2d6 + 6 ⇒ (6, 6) + 6 = 18

Hmmmm, I like it.


Dotting


Madcaster wrote:
You can use VMC if you want. Remember though, that you only get a 3rd level ability, as this module only reaches the 6th level.

Yea, I'd just get trapfinding. I'm in no way lacking feats with Human and Brawler bonus feats though. :)


Hello! I'd like to submit Vicendas for consideration. Everything is included in the profile.

The only thing the build has that you didn't mention is Variant Multi-classing. Please let me know if you would prefer me not to use it.


Hello! Here is Rin Sana! A shaman with the Life spirit for your consideration. All that is left for me to finish up is skills and purchases, which I will be working on finishing up tonight/tomorrow.


I think I might be interested. I'm just throwing something together at the moment that seems like it would be fun to try out. Shaman has been something I've always wanted to play, but haven't had the chance. It might take me a day or two to come up with a full backstory, and read up on the setting.


Dot :)


The suspense is killing me and there's still two days left XD.


Almost done with the questions. I've got the crunch all done though. Snakebite Striker Brawler with VMC Rogue. :D


Definitely interested in this. I'm thinking about a Human Snakebite Striker Brawler, with variant multi-class Rogue. I just have to fluff him up.

DM Question:
And to make sure ahead of time, is there any issue at all with the sneak attack dice stacking with the class and VMC? :)


Ah, I missed that it seems. So that's another route. I'd be able to keep the movement speed and other neat abilities aside from some disease immunity, self heal, and SR, but it caps out at 5d6 and to increase that with VMC Rogue would be losing out on a lot of feats.


Hello all! I wanted to get some general feedback and discussion on an idea I have. As the title says, I wanted to find a way to potentially play a Monk with sneak attack. Unfortunately, there are no archetypes for the class that gain the ability, and using VMC Rogue only ends up giving 4d6 very slowly. Then I remembered that Brawler was a thing, and that it also had an archetype that granted sneak attack. Now, I wouldn't get all the neat bits of Monk like movement speed, disease immunity, or ki points, but I get the ability to use Unarmed Attacks with sneak attack and something like Flurry of Blows.

What I have come up with is really just a Human Unarmed fighter with sneak attack, but I can leave the flavorful stuff to his backstory. I've used the Brawler Snakebite Striker archetype combined with the VMC Rogue to effectively get a full BAB, 9d6 Sneak Attack at 20th, and a set of feats that lets him more consistently get successful sneak attacks without relying on a partner to flank. He is going to have to have a higher DEX, but I don't think it would be too bad. Overall, the build doesn't really come "Online" until about 10th/11th level where giving up the first attack in the flurry is worth the potential sneak attack damage.

Feat Progression:

Human - Combat Expertise
1st - Weapon Focus(Unarmed Strike)
Bonus 2nd - Power Attack
3-Rogue Variant - Trap Finding
Bonus 5th - Weapon Specialization(Unarmed Strike)
5th - Imp. Feint
7-Rogue Variant - Sneak Attack
Bonus 8th - Two Weapon Feint
9th - Imp. Two Weapon Feint
Bonus 11th - Improved Critical(Unarmed Strike)
11-Rogue Variant- Evasion
13th - Critical Focus
Bonus 14th - Staggering Critical
15-Rogue Variant- Uncanny Dodge
Bonus 17th - Greater Weapon Focus(Unarmed Strike)
17th - Greater Weapon SPecialization(Unarmed Strike)
19-Rogue Variant- Improved Uncanny Dodge
Bonus 20th - Stunning Critical

If I'm in a game where I know I'll have a consistent flank buddy I could easily trade out all of the feint feats for many other options, but I haven't gone down that route just yet.


Hello, I have been trying to purchase pathfinder unchained pdf for the last two weeks or so, but every time I try to do so it says that my payment method was declined. I have used my debit card with many other websites with no issues lately and that is what I am trying to use here.

If someone could help me out with this, that would be great.

Thanks.


The main point of disagreement that we've narrowed it down to is the trigger of it. Is the trigger each individual attack against your ally, or is it the declaration of a full attack action? I can see both options being ways to interpret it because of how Attacks of opportunity work. It depends on if each attack by an individual opponent is considered an opportunity to use the Bodyguard feat against, or if only the full action itself is the only opportunity that triggers it.


We encountered a ruling question in one of our gaming sessions about how the Bodyguard feat reacts to a Full Attack Action. The question is, "Does an enemy with multiple attacks on their full attack action allow a character with the Bodyguard feat to use multiple attacks of opportunity to add to their ally's AC?

For example, an enemy has 3 iterative attacks on their full attack action. Assuming the character with Bodyguard is adjacent to the target of the attacks, and has at least 3 available attacks of opportunity from Combat Reflexes, would that allow the character to use 3 attacks of opportunity to Aid Another to increase their ally's AC? (One Attack of Opportunity per attack of the enemy.)


More information about the Rogue:
Just to add a bit more than just a backstory. General skill monkey rogue. But he will be able to hold his own in combat. Most of the talents he'd take are to allow him to sneak ahead and make sure the way is safe, disable traps, and such. His main weapon of choice will be a Rapier, but he also has a dagger or two stashed away if need be.

You also said you need an email address?:
nicholascharlescraig@yahoo.com


Seems like I'll be sticking with the Rogue then. :D


I wanted to play as an Elf rogue, and at the moment, just considering doing the normal rogue, but having one of the Elf racial traits from the Advanced Race Guide. Silent hunter instead of elven magic.

Unless there are any archetypes I'd be interested in the Dragon Slayers Handbook, I'll be sticking with the normal Rogue. But as I said, I don't have either of the books, and the PDFs aren't available until the end of the month. :(


I don't have much in the way of information on this new module, but I am interested from what I have read so far. I would be interested in playing a Rogue in the game. Most of his background is going to be a bit vague as I am pretty new to creating backgrounds for my characters.

Background:
Rook spent most of his life in the background. He never new what it was like to be the center of attention...and he didn't quite care to. Growing up with 5 siblings, one learns to fend for himself. Compared to them, he didn't excel in much. He didn't have much talent for magic, nor did he do very well in head on combat. He knew two things about himself. One, he seemed to be very good at avoiding people he didn't want to come in contact with. And two, he was particularly good at noticing minute details. On top of this, he was also lighter on his feet than his more combat focused brothers. He was able to skirt around them and out maneuver them on a regular basis.

At one point, he had quite an "argument" with his father, and ended up leaving the family home. He managed to take some gold with him, but this was quickly running low. He needed a way to bring in some money or he was going to be stuck on the streets.

Anything that needs to be reworded or rewritten can be. I am just slowly coming up with his general personality.

Looking forward to gaming with ya, if you'll have me.


Here goes.

Set 1
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (4, 5) + 6 = 15

Set 2
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (2, 2) + 6 = 10


Answers:
1. Variel Tathos is an Elven Ranger. He is originally from Thebes, though he mostly kept to himself on the outskirts, he would frequent the market to trade for what he needed. At the first signs of the enemy he had been doing everything he could to help, and has been trying as hard as he could to defend his home, but he has failed. He didn't have much in the way of family, but he had a few close friends. He has watched them all fall, and to his horror, rise back up and attack him. He had to run. He didn't know where, he just had to.

2. What I want from a GM is just an overall fun game. Same from the players, as long as we get along all is good. I don't have many expectations. I have yet to have a bad GM in any of my in person games, and I hope that keeps up in the PbPs.

3. I game generally. Video games or table top games. Just recently started trying to get into PbP games. Though I have been unsuccessful as of yet. It's helping me develop actual characters though, before trying, I had never really come up with backstories(still learning if you can't tell).

4. I hope from what I've written up above, and also on this post when I get to it shows some of what I've been learning to do better. I was never one to write, but now that I'm actually trying, I feel I'm getting better.

5. As long as I have a way to actually know what the rules are, I can learn. I have no real preference at the moment.

Variel allows everyone to go ahead of him through the passage and brings up the rear. Before he walks out, he turns to Aurora. "I will continue to fight for the hope that this world be cleansed of this blight." As he's turning away, he says mostly to himself, "For it seems hope is all we have left..."


I'm interest in playing a Human Alchemist as well(seems pretty popular for some odd reason). Going with the Beastmorph archetype. I have a link to the character sheet I whipped up for him, but if you would prefer a stat block in an alias, that can be done as well.

Aro Ternym

Backstory!:
Aro grew up in Druma, and his parents put him through hell, or what they called "school." He didn't care much for his schooling, until he was introduced to Alchemy. Aro very much enjoyed the colors and explosions that could be created by combining different chemicals, especially the explosions. He became very skilled when it came to brewing potions and other more unstable chemicals.

Aro was never very good with people, he much rather preferred the company of his families pet cat. It was his only real companion while he was growing up. He really enjoyed reading up on the large cats from the plains and the jungles as well. He likes how they look, how they act, and mostly that they weren't people. As he learned more about the possibilities with alchemy, he actually learned of people changing their bodies with these concoctions. Aro began to experiment to see if it was possible to make himself more like the cats he loved. He has yet to succeed, but he has yet to give up.

He has exhausted all of the resources of alchemical knowledge he is aware of in Druma, and is now heading out to attempt to find the key to acquiring his goal of becoming part of the feline family. He has joined a caravan, and in exchange for being part of them he is willing to deal with people, and perhaps make the occasional potion or other helpful item for them.


I really like the mana system you described. Having the spells draw off of the casters life force or something along those lines, you can only cast as much as your body can handle. I don't know much about E6, but I'm liking what you're saying so far.


Updated Variel's character sheet. Fleshed out his background a bit as well.

Variel Tathos' Background:
Variel is the youngest of three brothers, and while growing up, his two older brothers always overshadowed him. They were always better than him at everything he tried, except when it came to his schooling. But considering his family was very proud of their physical abilities, Variel was never really praised for his intelligence. His father, seeing that his son was very bright, but lacking in physical ability, tasked the young Variel with the mastering of the use of a weapon that had been his father's and the arcane arts. Variel saw this as a chance to finally make his parents proud and decided that he would find a way to fuse mastery of this weapon with the use of magic. Initially there were issues, considering that the sword was actually bigger than Variel at the time, but every day he would try to lift it, once he lifted it, he would try to swing it, and eventually he was able to wield it, and his father began to train him. Over the next decade Variel grew very skilled with the sword, and was beginning to find ways to combine his magical prowess with the use of the weapon. He began to travel to increase his skills by taking on challenge after challenge, never turning down an offer or a job that would require him to test his body or mind.


I'm interested in playing. Character I have is an Elf Magus(Kensai archetype), Variel, that is essentially a merc that is seeking to become a master at wielding his weapon of choice, the bastard sword, by facing as many challenges as he possibly can.

Here's Variel