Aubrey's Other Eberron Campaign - The Unbinding (Inactive)

Game Master Aubrey the Malformed


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The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

OK, cool - more than cool actually (yes, that idea just won't go away now - bwahahaha!). Bear in mind, then, that a lack of subtlety will bring attention. As a matter of logistics as well, the boat you will be going downriver on isn't all that big so animating a giant dinosaur might be troublesome as an item of cargo. Also bear in mind the material component requirements as well for Animate Dead - I don't recall handing out any onyx lately, though I will start if you want to go this route.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

Yeah not letting Wultram use his undead is like not giving Nalverren magic items...

*LOUD THROAT-CLEARING NOISE*

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Oh, OK then, no undead for Wultram.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1
Aubrey the Malformed wrote:
Also bear in mind the material component requirements as well for Animate Dead - I don't recall handing out any onyx lately, though I will start if you want to go this route.

Just so you are aware. I suggest looking at mythic version of animate dead. So onyx is not an issue, though with how limited mythic power is, it is more something to use in relative safety preferably. That being said if opportunity comes Wultram will get some in case onyx.

And regarding the subtelty or lack of it, some more concrite plans will come when we have more clear picture where we are going.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
Aubrey the Malformed wrote:
Oh, OK then, no undead for Wultram.

Shit! sorry Wultram! haha


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

Do I then also lose my claws and teeth? Does Cole have his AC reduced to 0? :)


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

Sorry for my silence. I've been unexpectedly working overtime this week and I'm still getting caught up with pbps.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

No probs, happened to me last week.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Aubrey, can you close the Dark Sun campaign?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Thanks, Aubrey.

137ben, I am having trouble deciding if you are slyly funny or really evil, resurrecting that healing thread and reigniting a flame war.


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

Both, most likely. I didn't expect that thread to launch into a flame war.


M Humanborn

What thread? I wanna laugh!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

This thread.

It was started in 2014, blew up into a flame war. Died a well-deserved death.

Then ben fired it up again last week.


M Humanborn

Hah crazy, though not as "Flamey" as I'd imagined


M Humanborn

Tomorrow I will be traveling outside the US on vacation and will return on October 6th. During such time, I will likely be very sparing on the boards, and I imagine connectivity may be an issue. Please bot me as necessary. I will still try to get some posts in or at least keep up with games while in my hotel, if wifi-allows.


Tenro wrote:
Hah crazy, though not as "Flamey" as I'd imagined

It was a lot more Flamey before someone cast a healing spell.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Hi Thom, you haven't posted in the Darkmoon Vale game for a while - Eljoy is up.


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

Can you get thefakethom to post for therealthom?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

That's always an option.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

I'm on vacation but when i get some spare time i will look over spell lists to see what spells or powers of 2nd level or lower can speed up my catapult plan. Unseen Crafters for sure. I know there's a "magic weapon" for siege engines and i'll have to see if Abundant Ammunition applies. Maybe i can make it a temporarily animated weapon with an infusion. Possibilities, possibilities.


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

Sorry all, my last week :

Tuesday : 9.5 hours of work
Wednesday : 9.5 hours of work
Thursday : 6 hours of work, 5 hours of errands and packing
Friday : 10 hours of travel
Saturday : 8 hours of Niagra Falls with wife, pushing my her chair around Niagra falls for our anniversary (first wheelchair on the Hurricane Deck of Cave of the Winds)
Sunday : Spent day in bed in pain from Saturday.
Monday : 8.5 hours of work
Tuesday : 8 hours of work

Projection for rest of week

Wednesday : 9.5 hours
Thursday : 9.5 hours
Friday : 9.5 hours
Saturday : 6 hours
Sunday : 8 hours of pushing wife around Niagra Falls again
Monday : 9.5 hours
Tuesday : 9.5 hours
Wednesday : 9.5 hours
Thursday : 9.5 hours
Friday : 13 hours of flight

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Sounds like quite a schedule. No worries, we have times like these. And happy anniversary, and please send your wife my regards.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Happy anniversary, mdt. GOod luck with work.


M Humanborn

Still need to do some research for Nalverren's plan. Didnt get anything done today between vacation adventures and killer sinus headache


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

Assuming the catapult i make is roughly identical to a light catapult, i'll have a 50ft deep field in which i can hit kalaktua while not taking a penalty and ensuring that on a miss the round will not fall far enough from kalaktua's center-mass to endanger melee party members.

That said, if kalaktua decides to give chase my plan is to have (aside from some other tricks up my sleeve) some of the extra wood chopped down be set as retaining walls with sharp spears set against charge, perhaps the wall covered in flammables to deter chase. Also a rearward path so that the catapult can still be moved back while firing on an advancing kalaktua. That said, melee folks keeping kalaktua locked down and walls keeping kalaktua in a 50x50 area would be most helpful. I'll also be enchanting the rounds to be dragonbane if i can spare an infusion.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Okay lets try to hammer basics of a plan.

1) Lure the turtle to the middle island. How?
2) Locations of catapults, and traps.
3) Positions of people once things start off.
4) Other stuff not detailed above

1) Only thing I see working is puting a juicy target to make the thing move across it
2) Catapults deeper into the village, Nalverre seemed to have something figred out already. Put the big pit in the middle on the same axis as the ground brige deeper into the village. Other holes scattered around said island to maximize coverage. Any other traps(the tar?) the same unless they are large enough to merit a change.
3) Ranged people in a half circle spread out at other side of the bridge south village.(Might work as lure too.) Now Melee is what I am having trouble with, optimally we would get some flanking action going. So maybe make ladder type bridges for them to carry and have them hide in east and west part of village?
4) Have the lizardfolk use nets and spear+rope for improvised harpoons to make the turtles life more difficult?

Start putting in input and we can get this show on the road.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

All that sounds good to me

As for the tar, if it isn't used in other ways, people could hurl it in pots or maybe slathered on nets or something, and then someone light up the turtle once it's good and coated?

I'd suggest coating the catapult ammo on it but even with several buffs i am still at risk of missing in the near area of kalaktua and i'd hate to add ongoing fire damage to the mix if i hit a PC or NPC.


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

Sorry, slammed at work, will ease up at the end of the week (knock on wood), bot me as needed.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none
Wultram wrote:
1) Lure the turtle to the middle island. How?

My gut says that the only way to make Kalaktua actually fall for this is for the bait to be choice enough ... as in, what amounts to a living sacrifice. It plays to her draconic arrogance and shows real sacrifice on the parts of the villagers.

Unfortunately, Cole won't offer up one of Pooma's villagers. I'd volunteer him, but we have first-hand experience that animals don't think he's likely a tasty meal.

If we didn't need Nalverren on the ballista, he'd be my suggestion, as he's the one who made her run away ... and again, her arrogance won't let that stand.


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

I VOLUNTEER AS A TRIBUTE


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Can we dress Cole up as the post our tribute is roped to? :D


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
Cole. wrote:
Can we dress Cole up as the post our tribute is roped to? :D

This plan is starting to read like a passage from the 3.5 BoEF


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

It's a plan so dumb it might simply work.

Other option could be digging a personal hole for Cole in front of where Ashshar will wait, so our most loved barbforged can jump to action with a 'tower shield' the moment Kalaktua tries to steam Ashshar to well done and beyond.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Maybe put something flammable(as in dry branches and stuff) at the big pit trap and if the thing falls in start chucking away.


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

Oi guys! I will post in an hour or so.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I'm away on a long weekend from tomorrow, back Monday evening.


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

Okay, see ya next week!


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

Gah, I hate having 5+ hour phone calls about family issues. All seems to be settled now...I hope.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Was the issue about phone bills?


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

To all my games : My father injured himself again Friday, and I have to go to Louisiana next week to deal with the aftermath. My ability to post will be spotty at best. My apologies in advance.


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

Sorry everyone, last week was busy. Got back late friday night, slept through the weekend, and then got hammered Monday at work because nobody could do anything without me last week. *sigh* I'll be caught back up by this weekend and normal posting will resume.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

What it is to be indispensable.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

mdt, I hope things work out for your brother in law and that life smooths out for you.


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

I just realized that Tal's sheet on link is his 4th level sheet, and his 6th level sheet is corrupted on my local drive, so I'm going to have to rebuild him from 4th to 6th. *sigh*

Fixed.


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

Hey Aubrey, got a doubt I would like to ask... would it be possible for Ashshar to try and jump/climb on top of Kalaktua?
I fancy myself some cinematic, stab the huge ugly motherf~+@er while riding it.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

I was wondering much the same thing.

I'll confess I am interested in getting someplace that I can sneak attack.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

We should sell this thing's shell to the highest bidder.


You have to kill her first!

Yes, I think you can climb her, but you'd need an Acrobatics check v her CMD to succeed. I reckon you can only move 5' on her as a move action, and she can try to shake any riders off on her turn with a CMB check.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Between the catapults and Cole, we're making great progress.

Do any of you remember the old hamburger helper ads? Rehil can say, " And I helped."

On further reflection, maybe Rehil doesn't want to get any closer to catapult ground zero.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

This has been a good team effort, this fight. Of course, you haven't won yet...

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