Xenocrat |
Do the patrons have interesting familiar abilities?
Someone on a Discord said Whisper of Wings gets free 15' flight on sustain (awful), Ripple in the Deep gets an auto push of 5' (no save) against a target within 10' (amazing), and Decay inflicts sickened I think if they're below half HP.
AestheticDialectic |
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Troodos wrote:Are there any new dinosaurs that are based on real animals?Troodon (level 1), Protoceratops (level 2), Majungasaurus (6), Carnotaurus (7), Therizinosaurus (9), Titanosour (16).
Thruneosaurus Rex (level 17) is not based on a real animal.
TROODON AND THERIZINOSAURUS MY BELOVEDS. MANIRAPTORA GANG LETS GOOOOOO
Kelseus |
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Aparently Athamaru have a large option? While I’m at it I’m interested in what all their heritages are?
Heritages
Coral - Coral on body medium armor +4/+1 Dex capHopeful- large, 10 ft aura +1 v. fear
Kaleidoscopic- Reaction, roll misfortune on flat check v. concealment
Quilled- unarmed attack 1d6 piercing, agile finesse
Kelseus |
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What new animal companions are there? Really hoping for a frog or spider one.
Antilope, Elk, Flying Squirrel, Giraffe, Kangaroo, Mole, Salamander, and Sholashu (uncommon, psychic catrovellian dino mounts)
Also has Advanced AC. They list a minimum level to select.
Giant eel (4), giant frog (6), giant wasp (14), griffon (14), hippocampus (4) hippogriff (14), orca (6), riding tarantula (6), Roc (16), umbrella mushroom (14).
Kelseus |
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What are the mermaid heritages?
Abyssal- deep water, darkvision, immune to water pressure
Carcharodon- scent 30ft, smell blood 120 ft in air and 500 ft in water.Pelagic- 1 action, till next turn first time take either acid/fire, gain resist equal to half level, or level if in water or cast water spell.
Reef- poison resist 1/2 level, success save reduces poison stage by 2.
Sailfish- swim speed +5 ft, +1 to jump, can swim instead of striding before jumping.
TheTownsend |
CynDuck wrote:What new animal companions are there? Really hoping for a frog or spider one.Antilope, Elk, Flying Squirrel, Giraffe, Kangaroo, Mole, Salamander, and Sholashu (uncommon, psychic catrovellian dino mounts)
Also has Advanced AC. They list a minimum level to select.
Giant eel (4), giant frog (6), giant wasp (14), griffon (14), hippocampus (4) hippogriff (14), orca (6), riding tarantula (6), Roc (16), umbrella mushroom (14).
…Fine. I will wait until level six to charge into battle astride a mighty arachnid. In the meantime… Does the giraffe have the Mount trait?
Thanks for doing this, these all sound awesome. About time griffons were an option, even if it's level locked, it's just too cool a fantasy option to not be official.Squiggit |
WWHsmackdown wrote:Someone on a Discord said Whisper of Wings gets free 15' flight on sustain (awful), Ripple in the Deep gets an auto push of 5' (no save) against a target within 10' (amazing), and Decay inflicts sickened I think if they're below half HP.
Do the patrons have interesting familiar abilities?
Yes, though Decay offers a fort save vs the sickened (binary check, no partial effect on success or enhanced effect on a crit fail).
Wings is a real monkey's paw situation. Reaction-proof free movement is great for helping position familiars around, but the whole reason Witches care about positioning their familiar is managing familiar abilities.
WarDriveWorley |
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Cloud1802 wrote:I’m curious about the Minotaur Heritages?God I hope there is a minitaur.
Technically yes
* Ghost Bull - Bonus against confusion and Know the way cantrip
* Glacier Cavern - Cold climate
* Littlehorn - Medium size
* Roaming - Terrain experts
* Slabsoul - Summons slabs of rock to harm opponents
* Stalker - Stealthy
TheTownsend |
5 people marked this as a favorite. |
Here's a useless one:
Both the orca and giant eel advanced animal companions have a land speed. So they can flop around on the ground (very slowly) along with you on non-aquatic adventures (although the eel will need a breathing solution).
Imagine you're a kobold in a dungeon, and you just hear this massive
THWOMPTHWOMP
THWOMP
THWOMP
trundling towards you at like, 50 feet per minute. You finally open the door and there's a giant black and white mouth bigger than the cavern where you grew up full of sharp teeth inchworming towards you, and you don't even notice when the fishman riding it like a horse puts an arrow through your brain.
Dork Smurf |
Dork Smurf wrote:The time has finally come for my dream to come to smurfing fruition!
I get to play my awakened carp juggler!
(He flops about knocking everything into the air.)
A devoted follower of Jin Li!
…I don't know why this post has a smurf avatar…
Sorry. I've been feeling a little blue this week. I may be a little bit contagious. I wouldn't worry though; Doc says it will clear up soon.
dirkdragonslayer |
Cloud1802 wrote:Aparently Athamaru have a large option? While I’m at it I’m interested in what all their heritages are?Heritages
Coral - Coral on body medium armor +4/+1 Dex cap
Hopeful- large, 10 ft aura +1 v. fear
Kaleidoscopic- Reaction, roll misfortune on flat check v. concealment
Quilled- unarmed attack 1d6 piercing, agile finesse
Hopeful seems sick. Now I need to drum up a Tidehunter style character, a jolly green sea monster with puns and an uplifting demeanor.
Red Griffyn |
Questions:
1.) What and what level are the new wildshape feats.
2.) Which ones from #1 do barbarians get access to.
3.) Are there any new unarmed ranged strike options (ancestry or archetype based).
4.) Do any of the unarmed strike stances require you to be armored?
5.) Can you give any more examples of beast master feats (what levels, best 2-3?)
kit3 |
1 person marked this as a favorite. |
Xenocrat wrote:WWHsmackdown wrote:Someone on a Discord said Whisper of Wings gets free 15' flight on sustain (awful), Ripple in the Deep gets an auto push of 5' (no save) against a target within 10' (amazing), and Decay inflicts sickened I think if they're below half HP.
Do the patrons have interesting familiar abilities?
Yes, though Decay offers a fort save vs the sickened (binary check, no partial effect on success or enhanced effect on a crit fail).
Wings is a real monkey's paw situation. Reaction-proof free movement is great for helping position familiars around, but the whole reason Witches care about positioning their familiar is managing familiar abilities.
Whisper of Wings has a nice niche when combined with Stitched Familiar and with the Elemental Scamp's Elemental Breath. When you cast Patron's Puppet, they can position with the free 15 feet to get in range to use either of those two abilities, providing nice damage at no action cost to you.
Also, if you choose the familiar as the creature that the target cannot approach (without taking damage) with your special hex cantrip, moving your familiar for free allows you to better hamper the target's movement (this is already possible with independent but an additional 15 feet is nice).
Ravingdork |
Pronate11 wrote:What does the winged warrior architype actually do? Do you need wings? does it give you wings?Winged Warrior as a prerequisite of having permanent wings.
So you don't need to fly; you just need the wings?
Super Zero |
1 person marked this as a favorite. |
Here's a useless one:
Both the orca and giant eel advanced animal companions have a land speed. So they can flop around on the ground (very slowly) along with you on non-aquatic adventures (although the eel will need a breathing solution).
Does it have to be a solution? I thought there were freshwater eels.
WarDriveWorley |
Would anyone with the PDF be willing to say what the werecreature dedication grants?
Toughness for free, but also weakness to silver. Choose an animal (such as a weremoose.. yes that's a choice) and you can change shape to animal or hybrid form. On full moons you have to change.
Additional feats add on to these abilities.
rainzax |
TheTownsend wrote:What's the walking speed on the Centaur? And is there any guidance on someone riding you?30 foot base, one heritage gives +5 move, and yes there is guidance on someone riding you.
Is it as ill-advised as Sprite?
(I remember "everyone loses an action" or some similar dealbreaker...)
WarDriveWorley |
2 people marked this as a favorite. |
WarDriveWorley wrote:TheTownsend wrote:What's the walking speed on the Centaur? And is there any guidance on someone riding you?30 foot base, one heritage gives +5 move, and yes there is guidance on someone riding you.Is it as ill-advised as Sprite?
(I remember "everyone loses an action" or some similar dealbreaker...)
It is not. They actually have the Mount feature that some animal companions have.