war of Immortals ! what kind of creatures items Immortal capstone feats etc are you hoping to see?


Pathfinder Second Edition General Discussion


for creatures demon lords archdevils maybe some mythic versions of hydra & gorgans? items I'd love to see stuff that replicates wepons like mjornir zues thunderbolt or hades helm of darkness or maybe a wepon that refrances the god of war franchise like how they refranced castlevania in book of the dead .

immortal archetypes & capstone immortal feats

maybe a archetype that allows you to ignore vorpral ?
one that makes you similar to the norse gods . example your immortal except to one creature that has the potential to kill you or your immortal as long as you eat golden fruit.

upgraded philosopher stone for an immortal alchemist archetype

bard immortal archetype your able to cheat death by playing music so well like Orpheus

you find a shroud or sacrifice yourself to save others then come back in 1d4 as a refrance to Jesus

thoughts ideas?


I'm thinking some hefty mythic archetypes (mythic becoming a step of classification above rare). Mythic archetypes might let you hone in on a concept the way wrath of the righteous did: I am THE lich, I am THE divine herald, I am THE draconic scion. That's what I hope mythic turns out to be and since they'd be restricted to GM fiat or a campaign full of little godling PCs they could be afforded more oomf in power (or at least being expansive in feat choices)


Exemplars to get and I am not kidding you Medium armor. They have Strength of a Key-ability score in the Playtest. I was confused that they didn't get Medium armor where Barbarian & Ranger does. They aren't a dex focused class with the fact several of their "Ikons" could work with big, two-handed weapons.

As for what i am looking forward too that isn't Medium armor on Exemplar? I want to see epic mythic abilities, not over powered but waaaaay more balanced then PF-1E where with 1 spell i broke a boss fight. I had an animal companion which I cast mythic Deathward on or something similar, he couldn't die from HP loss and he also had diehard. The Dracolich was so mad at my immortal War Cat.


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I had tremendous fun playing as an Aeon who traipsed around the timestream in Wrath of the Righteous. Something to scratch at some of that flavor would be a ton of fun!

Mostly, though, I'm excited to see what lore sneaks in here. Mythic means Hero-Gods, and Hero-Gods mean two of the coolest places on the map: Arcadia and Iblydos!


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I'm hoping for 25+ enemy statblocks, but I'm not sure we're going to get them, personally.

Also put me down for wanting the mythic-style archetypes like from WotR; even if they don't expressly raise the ceiling of the game's power level they'll definitely be fun includes. Could come with expansions to a few archetypes that already fit that mold, like giving the Lich a few more things.

I'm kind of so-so on immortality, at least immortality via agelessness, taking up too much space in the book. It's of course a fun concept to play with, but doesn't actually do much at the table unless you are playing the kind of game where decades pass by. Other forms of immortality are going to be cool to see, though. I'm imagining stuff like being reborn through your works or deeds, having sacred places you return to like the animist, being able to tie yourself to a singular concept like a domain or baby oracular mystery, etc.


I'd like to see a mythic archetype that is focused on passing the Starstone test. I'm guessing there are a few demigods in Absalom hoping to gain godhood. That could provide a very unique spin on the city and would likely encourage me to use the Lost Omens guide to the Absalom.

keftiu, I totally agree about the hero-gods!


*Azata mythic path
*Mythic focus pool being separated from original focus pool, or remove limit of *Anarchic/Axiomatic dice control

And update for LOAG compatible errata

Liberty's Edge

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I could see the return of the family lich. Maybe even as a PC-facing option for immortality. Finally an in-game reason for all those family members showing up in the dungeon as soon as their PC relative dies.


The Raven Black wrote:
I could see the return of the family lich.

Prerequisites Lich Dedication


Maybe a mythic ability to give you a total of 4 focus points, that would be pretty fun.


If we're going to go, let's really go there!

It would be interesting to see explicit "immortality" like an Unaging/Timeless Body feat or ability that also expressly included "open-ended lifespan". That might be a base level or lesser immortality. Add-ons of whatever bonuses vs poison & disease, Void or death effects, fast heal, resistance to damage, or occasional self-resurrection as you will. That might be interesting as a step into Hero-Godhood, like the old 3.X "Divine Rank 0".

Rather like a "Highlander"-style Immortal, now that I think on it.


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What I'm most curious about is that how high the capstone level would be. 30? 40? I personally hope it would be 40, because I have always thought the capstone CR in First Edition (which was 30) was too low.


Capstone level? It seems to me the level cap is 20 and probably the least interesting thing 2e Mythic could do is just give more levels. Or perhaps you mean players can punch up to the 30's and 40's which... I personally feel like 30 would be the most realistic top of the scale in those regards but on the other hand Paizo could be reinventing the scale. Might be interesting to see when we get there.


I'll eat my hat if they raise the level cap or release monsters above CR 25. I'm fairly certain mythic rules will just be strong thematic archetypes


* Nothing Mythic.

* Will hope to see an Exemplar class that can handle a more varied spread of concepts than seemed to be engendered in the playtest, and an Animist I can understand. I’m pretty sure the former has been hinted at - really, just want to be able to use the chassis *without* the narrative (and in many of the ability names, actual) straitjacket of the semi-hemi-demi-divine herospark stuff - oh yeah, and also non-loincloth dude/ette’s medium armor; and the second is really out of the control of the devs and more a function of my growing comfortability with casters in the ruleset. I find the Remastered Witch a bit of a headscratch what with Patrons, Lessons, Hexes, Focus pool, Familiar, Spells and the various interactions between…

* Items for atheist or at least agnostic characters to exploit the endless internecine infighting between the “gods”.

* No mini-adventures, or other filler.

* An actual juicy sized scenario. That ties into the War of Immortals. Sadly, pagecount says no! Hopes dashed! Shock!


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WWHsmackdown wrote:
I'll eat my hat if they raise the level cap or release monsters above CR 25. I'm fairly certain mythic rules will just be strong thematic archetypes

I wouldn't mind that (demon archetype!) but I think it would be a missed opportunity.

The fact that you literally cannot fight kaiju, demon princes, and archdevils is somewhat strange. I understand saying that it's impossible to fight Sarenrae. She's a full goddess and they don't want to make it that easy to rewrite the setting or deal with the power to crack planets in half. Creatures above level 30 shouldn't exist.

However, level 26-30 is where many of the most iconic boss monsters are.

It would be a bit of a shame if Tar-Baphon, Xanderghul, and the Horsemen of the Apocalypse are "just too cool" for PCs to actually fight.


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From the initial animist/exemplar play test comments from Jason Buhlman;

Mythic rules are categorically NOT an extension of the game past 20th level.

Which makes me think the mythic rules will be more akin to a set of archetypes that somehow let you fight more mythical battles. Personally I hope they're not crazy overpowered.


Gaulin wrote:

From the initial animist/exemplar play test comments from Jason Buhlman;

Mythic rules are categorically NOT an extension of the game past 20th level.

Which makes me think the mythic rules will be more akin to a set of archetypes that somehow let you fight more mythical battles. Personally I hope they're not crazy overpowered.

I think the question is whether or not they allow PCs to fight things above 25.

If not, it's fine. Still a little funny that demon lords are just permanently out of reach though.


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Very much hoping we get a proper Treerazer adventure/AP after this. All the dwarven fun was great... now, do Kyonin!

Envoy's Alliance

Pathfinder Rulebook Subscriber

Both of these, like the Lich would be level 12 dedication archetypes.

Archetype The Severed Thread
You have stolen the thread of your own life, scratched your name from the book of the living and the dead, or otherwise forcibly removed yourself from the cycle of life and death without resorting to Undeath. You stop aging.If you would die by normal rules, make a basic will saving throw against a difficult DC based on your level. on a failed saving throw, your body discorporates leaving all your belongings behind, and you remanifest 1d8 days later in the last place you did daily preparations. On a successful save, you and your possessions discorporate and you remanifest in the last place you did daily preparations 1d4 days later. Because you are disconnected from the normal cycle of life and death, any spells or effects that would restore hit points to you treat you as if you were concealed.

Item Archetype: Soul Binder
You have an item that prevents you from dying, no matter the circumstances. If you would normally die, you are instead incapacitated for 8 hours, after which you regain your level plus con hit points. HOWEVER if the item which grants this archetype is removed from you and not returned by the end of that 8 hours, you instead die. This item, however, encourages your body to regenerate. any spells or magic used to restore hit points to you get a bonus equal to the spell/effect level. checks used to restore hit are always one stage better

Grand Lodge

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WWHsmackdown wrote:
I'll eat my hat if they raise the level cap or release monsters above CR 25. I'm fairly certain mythic rules will just be strong thematic archetypes

OK, but no cheating! The hat has to be made of straw or felt. No Tortilla nacho hats!!


I hope they'll make Mythic rules to actually replace Free Archetype. Free Archetype is clunky and imbalances the game. Proper Mythic rules built to complement any kind of character would be much more fitting.


Sibelius Eos Owm wrote:
Capstone level? It seems to me the level cap is 20 and probably the least interesting thing 2e Mythic could do is just give more levels. Or perhaps you mean players can punch up to the 30's and 40's which... I personally feel like 30 would be the most realistic top of the scale in those regards but on the other hand Paizo could be reinventing the scale. Might be interesting to see when we get there.

What I meant was the capstone level for monsters. For example, the capstone level for monsters was 30 in First Edition.

Gaulin wrote:

From the initial animist/exemplar play test comments from Jason Buhlman;

Mythic rules are categorically NOT an extension of the game past 20th level.

Which makes me think the mythic rules will be more akin to a set of archetypes that somehow let you fight more mythical battles. Personally I hope they're not crazy overpowered.

Hmm. Does that mean, we can still expect to see epic level rules in Pathfinder Remaster someday, since the mythic rules in War of Immortals do not make the PCs particularly powerful? I really wish to see my PC gain 30 of 40 class levels!


SuperBidi wrote:
I hope they'll make Mythic rules to actually replace Free Archetype. Free Archetype is clunky and imbalances the game. Proper Mythic rules built to complement any kind of character would be much more fitting.

Is that so? I thought Free Archetype rule is the must-have for every player. I have personally thought that allowing all classes to gain a class feat every level and making the Free Archetype rule default are two must-haves for every game, since they would make the game even more interesting and balanced, I guess.


From what I've read, those who dislike free archetype usually dislike it because it's not used in the core rules and people use it as a bandaid fix to character issues. That and the variable power of free archetype can be polarizing between those who take more flavorful options and those who take strong options. Personally I don't really like free archetype (feels like cheating a little to me, not to yuck anyone else's yum) but I could see mythic rules working the same way as free archetype and being fully functional.


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Aenigma wrote:
SuperBidi wrote:
I hope they'll make Mythic rules to actually replace Free Archetype. Free Archetype is clunky and imbalances the game. Proper Mythic rules built to complement any kind of character would be much more fitting.
Is that so? I thought Free Archetype rule is the must-have for every player. I have personally thought that allowing all classes to gain a class feat every level and making the Free Archetype rule default are two must-haves for every game, since they would make the game even more interesting and balanced, I guess.

The game is very much balanced around no free archetypes.

Much like how 3.5 wasn't balanced around gestalt.

It's an option, but depending on the allowed archetypes it's an enormous power increase.


I've never used Free Archetype in my games. That's admittedly only been one 1-17 adventure and a couple one shots and short games that stayed in the 1-5 range. Free Archetype sounds interesting hut I've never thought it particularly necessary. This may be just my table but by the end of the 17th level adventure the number of abilities my players had (and had to choose from each level up) was getting difficult to manage, and people sometimes forgot abilities that they had but hadn't come up in a while. Mind you, we were only able to play once per two weeks.

There's certainly some character concepts I'd love to have Free Archetype for so I could slip in a thematically appropriate multiclass while picking up main class feats, but I guess I play a very different game from those who find that Free Archetype is mandatory.


We play with it - not that we think it's mandatory but we like it for really getting to envision the concept you're going for.

And our group is usually 8 or 9 players anyway, so what power increased can maybe happen is sort of negligible since we're used to being higher powered vs. a lot of enemies.


GameDesignerDM wrote:

We play with it - not that we think it's mandatory but we like it for really getting to envision the concept you're going for.

And our group is usually 8 or 9 players anyway, so what power increased can maybe happen is sort of negligible since we're used to being higher powered vs. a lot of enemies.

Yeah I like it if you want PCs to take a really suboptimal archetype ("we're playing the all mummy campaign!" for instance) but don't want them to suffer mechanically for it.

Without restrictions it can devolve into PCs taking multiclass just for mechanical boosts.


Calliope5431 wrote:
GameDesignerDM wrote:

We play with it - not that we think it's mandatory but we like it for really getting to envision the concept you're going for.

And our group is usually 8 or 9 players anyway, so what power increased can maybe happen is sort of negligible since we're used to being higher powered vs. a lot of enemies.

Yeah I like it if you want PCs to take a really suboptimal archetype ("we're playing the all mummy campaign!" for instance) but don't want them to suffer mechanically for it.

Without restrictions it can devolve into PCs taking multiclass just for mechanical boosts.

Oh yeah, for sure, but if anything our group has the opposite problem -

"Please I'm begging you, this is the sixth time you've taken Celebrity, have you considered Beastmaster?"

We just don't have the kinds of folks who chase that sort of power thing, so it works out - but totally not a thing I recommend to everyone.


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GameDesignerDM wrote:
Calliope5431 wrote:
GameDesignerDM wrote:

We play with it - not that we think it's mandatory but we like it for really getting to envision the concept you're going for.

And our group is usually 8 or 9 players anyway, so what power increased can maybe happen is sort of negligible since we're used to being higher powered vs. a lot of enemies.

Yeah I like it if you want PCs to take a really suboptimal archetype ("we're playing the all mummy campaign!" for instance) but don't want them to suffer mechanically for it.

Without restrictions it can devolve into PCs taking multiclass just for mechanical boosts.

Oh yeah, for sure, but if anything our group has the opposite problem -

"Please I'm begging you, this is the sixth time you've taken Celebrity, have you considered Beastmaster?"

We just don't have the kinds of folks who chase that sort of power thing, so it works out - but totally not a thing I recommend to everyone.

That is totally fair.

I definitely do love the weird crazy magical archetypes though. The undead ones are just really fun, ditto stuff like elementalist or time mage. What can I say, I like playing monsters.


Yeah, I hope we get some weird and crazy divine magical archetypes in WoI. Maybe like Doomsayer or something that's into apocalyptic stuff which could be cool flavor for a follower of Groetus.

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