[Official] Remaster Questions / Clarifications Thread


Pathfinder Society

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Paizo Employee 5/55/5 * Organized Play Coordinator

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Tomppa wrote:

The sanctioning for Advanced Player's Guide says that the dwarf feat "Defy the Darkness" is restricted.

The feat was reprinted in Player Core. Sanctioning for Player Core does not list it as restricted.

Are the dwarves now allowed to get Greater Darkvision at level 5, or is this just an oversight?

That feat is now legal and I will ensure the APG sanctioning is updated in our next update.

Paizo Employee 5/55/5 * Organized Play Coordinator

Master of None wrote:
PFS2 Guide wrote:
Regardless of which Remaster Rebuild option you choose, do not re-apply Downtime. Downtime earnings for adventures the character has previously completed have already been factored into the Starting Gold amounts.

Perhaps I am interpreting it wrong but this guidance seems to suggest I am supposed to remove all of my gold from Earn Income during downtime even if I am only selling a few items at purchase price and purchasing new ones. It makes sense in the case where you use the Rebuild Starting Gold table but in the case of selling items, it represents a straight up loss of gold/downtime activities which is a bit harsh.

Also, regarding the removal Pathfinder Training, if you continue playing a character without rebuilding is it correct to assume that you do not gain any benefits from your school going forward? I have seen it stated that you do not gain the bonus feat if you do not already have it but, for example, would a Field Commissioned agent continue to gain extra downtime and no consumables or would they switch to regular downtime and use the Pathfinder Provisions? I am assuming the latter but I have not seen it specifically stated.

To the first: no. If you sell items, you don't have to use the table in the guide. If you choose to just completely liquidate your gear and take the starting gold, you would not reapply downtime.

To the second: field commissioned agents keep their extended downtime, and any characters who already had bonus feats or lores keep them. No other school benefits remain.


Alex Speidel wrote:
To the second: field commissioned agents keep their extended downtime, and any characters who already had bonus feats or lores keep them. No other school benefits remain.

Thanks for clarifying. After reading your response I did find that this was mentioned in the original blog post and I just didn't see when I was searching. I will leave the quotes here for anyone else searching for the same thing.

Paizo Blog wrote:
Your characters who are already Field Commissioned may still take bonus downtime, and we’re not going to take away the bonus Lores or feats your characters may have already gained.
Paizo Blog wrote:
We'll have a pared-down list of consumables which all agents (including formerly Field Commissioned agents) may choose from at the start of a mission.


Question regarding 'Class Chassis'.

The only affected option for this that I am aware of is the Rogue Racket Eldritch Trickster.

Eldritch Trickster is in Advanced Player's Guide. But that Racket wasn't brought into Player Core with the Rogue. So I am assuming that it won't be printed in Player Core 2 either.

Is the Racket part of the Rogue Chassis? Or in general, are subclass choices such as Witch Patron, Ranger Edge, ... part of the Chassis or not?

If it is part of the Chassis and Eldritch Trickster is not reprinted, does that mean that the Eldritch Trickster Racket is no longer available to use when building a new character?

Paizo Employee 5/55/5 * Organized Play Coordinator

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You can still use rackets, witch patrons, etc which have not been republished (though outside ET I'm not sure why you'd want to). The only analogue you cannot currently use is the Core Rulebook's wizard schools. We weren't aware eldritch trickster hadn't been published in Player Core until it was already out.


Alex Speidel wrote:
You can still use rackets, witch patrons, etc which have not been republished (though outside ET I'm not sure why you'd want to).

Yeah, all of the rest that I can think of have either been reprinted, have upgrades that have been printed instead, or are in different books than CRB and APG and so would still be valid due to those books still being current.

****

Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

CRB p. 432 had a list of regional languages that a character from that region automatically has access to.

https://paizo.com/pathfindersociety/characteroptions expanded that to add that characters from the Saga Lands region also have access to Erutaki and Varki.

Player Core p. 34 has a very similar list of regional languages but does not list Erutaki or Varki as languages that players from the Saga Lands region have access to.

The https://paizo.com/pathfindersociety/characteroptions entry for Player Core does not mention any changes to regional languages.

Is the intent for players from the Saga Lands to continue to have access to Erutaki and Varki? If so, can the Character Options page for Player Core be amended, please? And table 2-3 in Player Core be marked for an update in a future printing to include those two languages?

Or is the intent for new players built according to Player Core to no longer have automatic access to those two regional languages?

4/5

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Summoners with fey eidolons get fey gift spells from the illusion and enchantment schools. Since I presume a new summoner would use the spells from Player Core, how does this mesh with spells no longer having schools?

Paizo Employee 5/55/5 * Organized Play Coordinator

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Hi all! There's a new update coming to the Character Options page tomorrow, here's the changelog for you:

-Core Rulebook: removed the Experienced Smuggler feat's ability to increase the level of Earn Income tasks, to align with the Remaster update

-Advanced Player's Guide: removed Defy the Darkness from the Limited list

-Secrets of Magic: added clarification to grim sandglass and removed it from Limited list

-Treasure Vault: added clarification to five spellhearts [Desolation Locket, Ghostcaller's Planchette, Radiant Prism, Sanguine Fang and Wyrm Claw] and removed them from Limited list

There will also be a new Guide update tomorrow with this and more, just wanted to give you all a heads-up.


Alex Speidel wrote:
There's a new update

Thank you for all this! Also, there's a line '!!!!Withdrawn Items from Other Sources ' in that table in the 'Treasure Vault' and 'Other Sources' tabs. Looks like a comment. And a part 'Item |Page|Solution' which fell out of the table.

***

Pathfinder Roleplaying Game Superscriber

As a heads up, the latest update to the guide yesterday includes an erroneous change: it updated "flat-footed" to "off-target", but the new term is "off guard".

More importantly, the various changes to the guide still don't address how alignment damage works; see my post on this thread from Nov 13. The gist is that there is no sanctioned source that says what to do with alignment damage. Everyone *thinks* it's supposed to be treated as spirit damage, but there is no sanctioned source that actually says so.

The Remaster Core Preview mentions converting alignment damage to spirit damage, but the sentence is in the future tense, it's not universal, and this document is not sanctioned.

Paizo Employee 5/55/5 * Organized Play Coordinator

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LeftHandShake wrote:
More importantly, the various changes to the guide still don't address how alignment damage works; see my post on this thread from Nov 13. The gist is that there is no sanctioned source that says what to do with alignment damage. Everyone *thinks* it's supposed to be treated as spirit damage, but there is no sanctioned source that actually says so.

GMs are provided with the following guidance on the Remaster Guidelines page:

Quote:

Alignment: Alignment has been removed from the game. PCs and NPCs no longer have alignment.[...]

Holy and Unholy: Many previously-aligned options now have either the holy, unholy, or sanctified traits. At a GM’s discretion, enemy abilities which previously had the good or evil traits may now have the holy or unholy trait.
Example: A quasit’s strikes previously had the evil trait. A GM may choose to give them the unholy trait, as quasits are demonic creatures. Similarly, a quasit’s weakness to good should now be considered a weakness to holy.

***

Pathfinder Roleplaying Game Superscriber
Alex Speidel wrote:


GMs are provided with the following guidance on the Remaster Guidelines page:

Right, I know about that, and it says nothing about alignment damage converting to spirit damage. That passage is about the good and evil *traits* converting to the holy and unholy *traits*. Neither the word "damage" nor "spirit" appear.


Pathfinder Adventure, Adventure Path, LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Starfinder Superscriber

Any update on the bard feats getting errata to allow usage with non-remastered Warrior bards? (Aka include Inspire Courage in all the higher level Warrior Bard Feats)

Envoy's Alliance

Alex Speidel wrote:
Veltharis wrote:
B) Is the ability to "revere" a deity rather than worship them still an option in the wake of the remaster? If so, how does that option interact with deities listed as Restricted on the Availability list?
B) Yes. You still may not revere any Restricted deities.

Wait, this has me confused. I thought that as far as Veltharis (and I) seemed to understand, the Society Guide to Play's definition of "revering" has always been allowed for Restricted deities--as well as, say, PF1e deities who don't have benefits for worship defined in the PF2e ruleset. (Because revering is not a game mechanic in the first place, so it doesn't seem to interact with the game's rules.)

Society Guide to Org Play wrote:

Characters can revere deities they [u]do not[/u] worship. Revering a deity means that your character might do things like wearing the deity’s holy symbol, attending the deity’s religious services, or performing other acts of obeisance that aren’t rewarded with spells or divine powers. A character can revere as many deities as they wish, but can worship and receive power from only one.

If your character reveres multiple deities, then for the purposes of game balance, you choose one deity that your character can use to satisfy prerequisite and access conditions for character options. This affects only the character options you can select, and in no way limits your character’s identity or story.

Your reply seemed to say that PCs have always been disallowed from, say, going into a contract negotiation and muttering to oneself, "Asmodeus willing, let me outsmart these lawyers to keep me from signing a bad deal," but I don't see the Guide disallowing these roleplay examples like speaking a sentence of one-off dialogue, since this speech doesn't reward me with spells or divine powers. Disallowing that sounds comparable to disallowing saying the words "Praise Drokalion" or such references to PF1e deities whose mechanics don't have Availability either, just because PF2e mechanics for them don't exist.

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

Are the changes to the Druid Orders (e.g. Storm no longer gaining an extra Focus Point) considered an errata, and so mush be used, or an alternate chassis, and so doesn't need to be changed?

Paizo Employee 5/55/5 * Organized Play Coordinator

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Scrip wrote:

Wait, this has me confused. I thought that as far as Veltharis (and I) seemed to understand, the Society Guide to Play's definition of "revering" has always been allowed for Restricted deities--as well as, say, PF1e deities who don't have benefits for worship defined in the PF2e ruleset. (Because revering is not a game mechanic in the first place, so it doesn't seem to interact with the game's rules.)

That's a case of the OPC forgetting the difference between "revere" and "worship." You can revere restricted deities, but should remember the Pathfinder Baseline and not try to get away with upsetting behaviors at the table because you revere a deity who wants you to eat people.

Paizo Employee 5/55/5 * Organized Play Coordinator

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Darrell Impey UK wrote:
Are the changes to the Druid Orders (e.g. Storm no longer gaining an extra Focus Point) considered an errata, and so mush be used, or an alternate chassis, and so doesn't need to be changed?

If the order has the same name, then yes, it's an errata and must be used. If it's a new order (e.g. wild > untamed) then it is not.

Paizo Employee 5/55/5 * Organized Play Coordinator

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Ravien999 wrote:
Any update on the bard feats getting errata to allow usage with non-remastered Warrior bards? (Aka include Inspire Courage in all the higher level Warrior Bard Feats)

How does this update to the text strike you (update is in bold)?

Player Core Sanctioning wrote:

Due to a quirk of the interaction between the remaster changes and the PFS-specific guidelines[...]

Additionally, any bard feat which specifically mentions courageous anthem (such as Courageous Assault) also functions in the same manner with inspire courage.


Pathfinder Adventure Path, Rulebook Subscriber

How do old tiefling/aasimar feats (namely lineage feats) work in regards to the new nephilim heritage, are they available for choice for new PFS characters?

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Swiss Army Mage wrote:
How do old tiefling/aasimar feats (namely lineage feats) work in regards to the new nephilim heritage, are they available for choice for new PFS characters?
PFS2 Clarification wrote:
The “aiuvarin” and “half-elf” traits are considered interchangeable; half-elf characters have access to aiuvarin options and vice versa. The same applies for dromaar and half-orc characters. The nephilim trait is interchangeable with either the aasimar or tiefling trait and vice versa, but aasimar characters may not treat that trait as interchangeable with the tiefling trait (or vice versa).

(As specified on the PFS2 Character Options page.)


Pathfinder Adventure, Adventure Path, LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Starfinder Superscriber
Alex Speidel wrote:
Ravien999 wrote:
Any update on the bard feats getting errata to allow usage with non-remastered Warrior bards? (Aka include Inspire Courage in all the higher level Warrior Bard Feats)

How does this update to the text strike you (update is in bold)?

Player Core Sanctioning wrote:

Due to a quirk of the interaction between the remaster changes and the PFS-specific guidelines[...]

Additionally, any bard feat which specifically mentions courageous anthem (such as Courageous Assault) also functions in the same manner with inspire courage.

I believe that accommodates all the feats in question. Danke schoen! I was primarily focused on the Warrior ones, but looking over the full list which reference Inspire Courage/Courageous Anthem...

Warrior Feats: Courageous Advance, Courageous Opportunity (Reflexive Courage), Courageous Assault, Shared Assault, Courageous Onslaught

Other: Inspire Heroics(Fortissimo Composition) (8), Vigorous Inspiration(Vigorous Anthem) (14), Discordant Voice (18)

Of these, Courageous Opportunity, Vigorous Inspiration, and Inspire Heroics already worked due to being separate but equivalent feats for remaster and sans-. The rest were broken, and your language fixes all of them.

But if you added "any bard feat or spell" as a slight tweak to permit Fortissimo (which calls out Anthem in the Spell details), they'd all work for both as well and theoretically catch any focus spell interactions I might have missed.

The only remaining thing I see is the Singing Sword... and I think since it applies Courageous Anthem with its abilities it should be good as well for triggering anything with the above language included.

Radiant Oath

Alex Speidel wrote:
LeftHandShake wrote:
More importantly, the various changes to the guide still don't address how alignment damage works; see my post on this thread from Nov 13. The gist is that there is no sanctioned source that says what to do with alignment damage. Everyone *thinks* it's supposed to be treated as spirit damage, but there is no sanctioned source that actually says so.

GMs are provided with the following guidance on the Remaster Guidelines page:

Quote:

Alignment: Alignment has been removed from the game. PCs and NPCs no longer have alignment.[...]

Holy and Unholy: Many previously-aligned options now have either the holy, unholy, or sanctified traits. At a GM’s discretion, enemy abilities which previously had the good or evil traits may now have the holy or unholy trait.
Example: A quasit’s strikes previously had the evil trait. A GM may choose to give them the unholy trait, as quasits are demonic creatures. Similarly, a quasit’s weakness to good should now be considered a weakness to holy.

What should be done with creatures weak to law or chaos?

Liberty's Edge

Not a rules question, but this seemed to be the best place to post the query. I was out of the loop on PFS for a good few years, and a lot's changed. One element of which is the Archiving of the old Pathfinder Society Roleplaying Guild threads. So I was wondering: are there any In Character discussion threads that are left/were set up to replace the Roleplaying Guild, where people can have their characters just hang out and interact with one another?

Grand Lodge **

There's the "Gameplay" tab of the pbp lodges?

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