PF Coop wrote:
Great note, thatd address it nicely.
I have several issues I would like to raise and get answers for in terms of what this policy would allow for and perhaps more importantly, what it wouldnt. I think its kind of hard to tell in many cases what is intended to be high difficulty vs what is a typo or perhaps a copy/paste erorr. A good example is the recent scenario Godsrain in a Godless Land, the DCs for one of the subsystems are *really* high but the threshold for success is sort of low so maybe that was the intention. Do we have pretty broad latitude on judgement calls?
Shay, I think the specific frustration isnt so much the lack of update to this specific space - its the lack of update provided to any public facing space at all. The topic suggesting it be this space is because that has traditionally been seen as the quick and dirty way to do this since otherwise you would need to fully update the pdfs and we all know what a pain in the rear that can be. It isnt that we are incapable of improvisation; it is that there is official guidance available that simply isnt being communicated to anyone but the foundry team, which is a whole bunch of extra steps. I dont like finding out weeks later that a brutal fight was caused by my not being aware of a foundry pdf update. Trust me when I say, I have to fill in gaps for myself all the time when an npc doesnt quite have enough on the bone to be roleplayable or when enemy tactics dont last two pc turns in terms of viability or whatever else. That isnt what we are concerned about. What we are concerned about is that we know you are already doing to work to make official (and sometimes fairly subtle) mechanical clarifications. And thank you for doing that by the way. But we dont understand what is preventing someone from taking the time to properly communicate those when they happen. It doesnt have to be here. It can be anywhere we all have access to and it can be through a designated intermediary, just some sort of regular process that can make it so we are aware that you have done the hard work of revisiting and clarifying the scenarios so that we can implement them is all anyone really wants.
Alex Speidel wrote:
Yup, perfect.
Part of the messiness here is the factions and the schools now occupy the same "space" lorewise. They were initially semi official groups trying to dominate the society and then became fraternities vying for society resources and now are like...social clubs for agents of similar persuasion? Its gotten lost in the sauce completely and the idea of the thing here has gotten all muddled and the LO book for PFS is easily the weakest one as a result. Toss in the 10 and the various semi redundant VOs (why do we have 3 VCs in the same city in Qadira now and why are they operating in Jalmeray?) and yeh its not something most people have a way to connect to now.
Quentin Coldwater wrote:
My musings on the topic of decemvirate members. All of PFS: HERE is to my knowledge the full list of known 10 members past and present: Category 1 - people who died in Eyes of the Ten and may or may not have come back Odrian of Akiton
Category 2 - Members of the 10 who definitely survived Eyes of the 10 Shemis (the titular diviner who is The Eyes of the Ten)
(Adrils scheme involved killing those 4 plus a 5th he was implied to have already killed or who he believed was killed* to make himself and his confederates have a majoritt vote in the 10 as it was implied The Spider had compromised the ones he didnt kill, which I guess included Vahlo. Its unknown to what extent Vahlo, The Spider and Hestram had their s@@% together.) *This was probably Drandle Dreng in hindsight, given the events of Shadows Fall over Absalom and Season 2 of PFS2. Season 10 -
PFS2 category Eliza (confirmed now instead of just heavily implied)
In terms of on screen appearances of members of the 10 under masks we know Eliza was the briefer for All for Immortality, we know Eddington Keel was the briefer for the season 1 pfs1 missions, and we know Dreng and Shrike (who may or may not be waterfall/322). This means the current make up is FOR SURE: Shemis
The following are possible but unlikely: Eddington Keel
People have long suspected: Osprey
Both are bare minimum super super trusted by the 10 and are in on the organizations deepest secrets. So AT MOST we know 9 but 4 are confirmed.
I think this is mostly a "its season 16 of this particular soap opera" problem. Theres a lot of characters and a lot of dangling plot threads. Especially since the jump from pfs1 to pfs2 ended up being more Naruto to Naruto Shippuden jump than a Naruto to Boruto or Dragon Ball to Dragon Ball Z style jump. And all of that is fine except when you go to draw on history the authors assume people know and they dont and things dont land. You know like the entire Equal Exchanges plotline. No easy answers here except obviously we need the Aspis to go on a winning streak.
Thanks for the recognition everybody. This has been an incredible journey, I have loved organized play since I happened across Living Greyhawk at a local game store when I was 16. I love GMing for our community. I love being one of the first people who introduce the game to new people. I love GMing at the big cons, the little cons and the retail game days. Ive slowed down a bit with a kid and all the extra responsibilities in my life but... Bring on the 150 Starfinder 2 games!
Jared Thaler - Personal Opinion wrote:
1. I dont have him roll ever. Thats a proactive pc thing vs his bluff dc imo. 2. I played it like the brekthroughs were too small to be traversed without squeezing 3. Short of Joseph coming in here to say otherwise, run it as only having the bite back in the tier it says it does. Maybe thats why its a variant.
Id like to take this opportunity to congratulate the 3 newest campaign coin recipients and explain why the three were awarded since people seem to like knowing what people have done to earn these. #880 - Amie Tracey
#881 - Robert Wiesehugel
#882 Amber Howell - Amber has been a stalwart of our community for as long as Ive been involved in this campaign, which is by this point a damn long time. Amber does all the behind the scenes work for her Cookeville scene, and she and her husband Matt Travel all over the region, an almost completely reliable pair of gms at any con thats drivable for a pretty liberal definition of drivable. She has also been a relentless advocate for the campaign all over Tennessee. Congratulations again to Amie, Robert and Amber and I am proud to have been able to award these coins to you.
I will say that the biggest challenge as an organizer in terms of getting people to GM are these two percieved factors 1) The rules seem really complicated and prospective GMs always seem to feel that "they just do not know the game well enough to run the games". There is an intimidatiom factor 1a) The game is completely asymmetrical. So just playing the game doesnt really prepare you for running the game. 2) It seems like a lot of work and a lot of money. Long-time GMs can take for granted that these scenarios are basically their own genre and things you read as second nature now can sometimes be near impenetrable for a new person. Toss in that each scenario requires 1-3 flip mats, maybe some flip tiles, and a drawn or printed custom map. From the outside, GMing looks pretty expensive both in terms of money and time invested. There are three things I have seen done in my region that have put a dent in these two factors. A) Some kind of reward always helps. The old boon system was great for this but there are other ways we can do this. One local VC gives every GM a free mini the first time they run a game. Another has name tags with spots for 5 glyphs. Run pnce and get the tag, get a glyph, you get a glyph on the tag. B) Offering/promising as VO that youll be there the first few times to help with amy rules and to offer mentorship as theyre working through the scenarop. Plan ahead. Asking someone to run a game 6 weeks from now can give them a chance to take their time. C) Have a library of resources available. One local lodge prints every adventure and every map from every adventure and lovingly cuts out and tapes together the maps. Those folders then can be lent out to whoever is going to gm. They still need to study the scenario but now maps, chronicles handours and printing are done and the investment is significantly lightened. The downside to all this is that it DOES mean an increased investment in terms of time and treasure from the venture officers and not everyong can do all of this (including me, i barely have time to do any of this). If my wildest dreams were to come true Paizo/OPF could offset some of this expense somehow or provide some of these resources.
Driftbourne wrote:
Both are accessible via scenario boon.
CorvusMask wrote:
My money is on Triaxus because eff them dragons.
First reaction:
Second reaction: “The classes you will see will be unlike classes you’ve seen before," said Thurston. “The classes we are doing for Starfinder 2nd Edition are not just sci-fi versions of Pathfinder classes.” I wonder if this means "unlike the PF2 classes that already exist" or "unlike the SF classes that already exist". Ive been assuming the core 6 field test classes were going to be 6 of the 7 CRB classes but maybe the last two that havent been confirmed yet are going to be entirely new?
thistledown wrote:
I can say my scene has been on life support for some time. If I lose even 2 of these people we dont have a scene and the state of the current releases has made it hard to onboard newer people while still serving the surviving few. The pandemic really kinda murdered SFS here hard in ways it didnt PFS2. I felt it really gathering momentum hard coming out of season 2 and the 2 years of online play just took the wind right out of the sails in profoundly disappointing ways. I myself almost resigned because it felt like the campaign was dead. But the announcement does have people asking me about the game again for the first time since the pandemic. I think a lot of people had kind of left it for dead and are delighted to see that not be the case. As for compatibility, I think a lot of people expected SF2 to use big chunks of the P2 "engine" but not, to torture the analogy, the transmission, brakes and power steering. And that is what "compatibility" hits a lot of ears as, including my own at first glance. I have now seen you in many places say its not your intention to make things 100% directly compatible. The former makes it sound like SF2 is like...a campaign setting for P2 a la Spelljammer and the latter makes it sound like SF2 might be to PF2 what SF1 was to PF1.
Kishmo wrote:
There is a very real tension between keeping common SFisms in the game and allowing for clean porting from P2ERemaster I do hope it leans more toward the former.
Karmagator wrote:
Dustin said "a year" roughly on the keynote stream.
WatersLethe wrote:
Yeah but trust me Id rather trade in my ancestral feats for more class feats not the other way around.28
Staffan Johansson wrote:
I mean....Fighter.
WatersLethe wrote:
Its mostly the same to be honest because you got all the stuff you got at level 1 and if you wanted more later racial feats were a thing. The difference is you didnt often have to piecemeal together your basic features like your wings or darkvision etc so you had a pretty potent core of abilities, which you could then improve if you wanted to. It sounds to me from further interviews that they plan to not be slavishly devoted to clean 1 to 1 ports of mechanics from P2e so we may yet see some loosening in areas where P2 is very conservative, including flight climbing and burrowing. So i will be very anxious to see what they cook up for the Kasatha and Kiirinta and the like
OceanshieldwolPF 2.5 wrote:
Its true that theres a lot of ancestries but they are largely fantasy-coded not sci-fi coded and that is an important distinction. But like...we will get there somehow and hell we will probably get there faster not having to waste bookspace on space elves or space dwarves
I mean it does genuinely feel like "its gonna be like P2" is the only real selling point which is meh. And I do play both games alot. *gestures towards his glyphs and novas* Im not really happy or sad about the new edition. I like P2 well enough but its old hat by this point. I know what it is at this point its not exciting or sexy or anything like that in and of itself. There isnt a whole lot of mystery waiting to be unfolded. That's more what I think Kish is getting at - its not got any real selling point for people who actually like Starfinder already beyond "hey your games not getting moth balled". Itll maybe be nice to see some new faces at the starfinder table I guess but thats like two years away still.
It will certainly be harder for scenario writers to just drop a random new playable species in a starfinder society scenario but I do think this is a potential benefit to the game being 100% cross compatible. We already have mechanics for a lot of species so they will be able to focus on just the most alien ones. I imagine there will be full mechanics for all the common pact world and scoured star species from early on. Especially since Ysoki, Android, and Human plus all the "legacy" species already have mechanics.
First of all, I am not speculating; let me quote the FAQ for you: Will new classes just be old classes IN SPAAAAAAAAAAAACE? Classes in Starfinder are going to be their own bespoke classes that operate alongside the existing set of Pathfinder classes. Theyre already explicitly telling us this is how its going to work and if you watched the announcement stream they really couldnt have been any more explicit about their intent. Second while the fighter class is the same one used in Pathfinder its not like he is gonna use a holy avenger longsword. He is gonna use the same Reaction Cannon the soldier is or a doshko or something and still use Sudden Charge or Power Attack as normal. I want to be clear I dont think this even necessarily is a bad thing, they still have a solid chance of nailing the flavor anyway even without their own mechanical engine. But I think being in denial that its what this is gonna be is weird.
WatersLethe wrote: I mean they aren't going to require a SF2 player to pick up a PF2 book in order to fill out their core class or science-fantasy archetypical character lineup. Their goal will be to be able to buy and play SF2 completely independently from PF2, with the interoperability as a surprise bonus for new players who want to branch out later. This is the part that I just dont think is true or else Soldier wouldnt look the way it does.
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