I don’t have a stake in this debate, but a pony does remain a pony it’s whole life. Ponies are not baby horses, but small horses. They don’t grow up to be full-sized horses. You may be intending to say foal.
Right and this more than anything is my issue. The visual here is patently absurd to me. And so is the roleplay. My pony shouldnt just BECOME a horse.
The hobbits ride ponies not horses.
Merry could not possibly ride that horse he and Eowyn share.
I am very confused about the way horses are handled.
I liked that they were inclusive enough to add language that allows a horse to be medium so my halfling champion can ride around on a divine pony.
But I cannot take any of the feats that would improve that mount without it increasing size to large and ending up unrideable for my halfling.
Other than asking my GM nicely, is there any way to prevent this from happening? Is this an oversight we can get an FAQ for?
Leon Aquilla wrote:
Listen, I promote paizo products all over all the time - look at my profile check the profile before you accuse me of wanting to burn down the house.
The pdf coming with subscription but not the hardcover in the store has long been a sore point for retailers - anyone who is properly obsessed with Paizo is eventually gonna switch off buying from the retailer to buying direct from Paizo.
Leon Aquilla wrote:
The famously boutique Games Workshop.
These price changes are fine mostly though I question charging 5 dollars for 1 hour of content with the quests and bounties when that used to be a free product that helped onboard new players
John Mangrum wrote:
This is my issue as well, its truly hard to imagine the Lorespire Complex not having a number of these options already and its weird to me that these features are being put in the giant prison that we also didn't really ever see mentioned much
I have been interested in Age of Ashes for a while and thanks to my dedication to Starfinder, missed out on the irl campaign of this that was running with some friends because it conflicted with my standing starfinder game.
I am friends with feyrial and am submitting a character that would complement theirs.
I present to you Mr. Serpens - a heavy fighter type and one-time local to Breachill who has been off for many a year trying to find fame and fortune and has recently returned to Breachill and made contact with a human family that ours was once well connected to.
Mr. Serpens background:
The name Mr. Serpens is of course a pseudonym that has been used by the much less edgy given name that he was born with - Chassarch Verdantia. The Verdantia clan of elves has lived in and around Kintargo for ages, albeit as a minor family. Not well respected in the ivory towers of Kyonin. A situation Chassarch Verdantia sought to change. And indeed many other things have since changed.
Mr. Serpens himself clocking in at nearly 300 years old, old enough to remember several epochs in this area. Old enough to remember when Aroden answered prayers. He knows everything is temporary and that there is more to life than Breachill, and has spent much of the last several centuries exploring the Deserts in northern Rahadoum and the Jistkan Imperium's ruins. Hoping to land a find that would put his family back on the map with the stuffy tower elves of Kyonin. Alas, the find of a century eluded him for more than 2. He joined forces with the infamous Aspis Consortium as a bronze agent for resources and help with the areas he lacked in - bureaucracy, connections, money - and it is from this connection that he has taken the nickname Serpens, displaying the bronze badge as a sort of mask to his true intentions. But with the word of revolution and yet another epoch shift in Breachill, Chassarch returned home.
There he connected with the granddaughter of his old friend, the one who goes by Finch these days. He arrived just in time to hear of the Call for Heroes. He has been gone long enough that only the surnames of Breachill are familiar to him, but he has taken a quick shine to Finch and her affinity for a master plan and all the gossip necessary to execute it. So he serves as the other half of the master plan, the operative, the sword arm. Well, okay he uses a cane, since it matches his silver fox aesthetic but the point stands. He may be entering the 2nd half of his life but with this Call to Heroes he may still stand to achieve his goal - his find of an elven lifetime that will put the others to shame.
Mr. Serpens is vain, has a short temper, and is driven by a thirst for glory, and unfortunately since he is an elf the path to glory for him comes in the form of academic achievement, tragic because he is not remotely suited for academic work. He is deeply jealous of Finch's intellect for this reason but his respect for her name may yet turn this into friendship. Typically dressed in a manner suited for Peaky blinders - the outfits are noble in origin but crude in application. He wears his silver hair in a bun with thin sideburns down to his jaw.
Intended Build Plan Mechanics and level 1 stats:
Plan is to be an Open Hand build with Ancient Elf dipping me into rogue. Elf to lean into high movement speed, movement shenanigany, high versatility. Using the Griffon Cane as a change of pace from swordplay and lifelong preference for bludgeoning weapons. The plan to is harry enemies with things like Snagging Strike to set up our rogues and then deliver big blows with Dual Handed Assault when things get to brass tacks. I like to play martials in pbp because it keeps things nice and simple from a mechanical perspective (and therefore easier to update from my phone)
In terms of skill specialization, with two other rogues in the party I will probably specialize in athletics and maybe survival long term to reflect all the time spent in the Desert? I have chosen Desert Lore and Engineering Lore to tie into where I have spent the last several centuries in Rahadoum and chosen Osiriani as a language for similar reasons. I like the cane on him also because as an older silver haired character the idea of him going ham wearing some hides and using a fancy cane really tickles me. The brawl-y style of the open hand fighter suits this aesthetic of an information broker and her knee breaker that I was going for with my background ties to Finch.
Mr. Serpens Fighter 1
Str +4, Dex +3, Con +0, Int +1, Wis +1, Cha +0
Items Hide, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Thieves' Tools, Signal Whistle, Potency Crystal, Elixir of Life (Minor)
AC 18, Fort +5, Ref +8, Will +4
Speed 30 feet
I am a long time PFS GM and Venture Officer, living in the EST, will also typically be updating late night. This is far from my first PF2 rodeo at this point, but I am going into this AP more or less blind aside from knowing of the basic premise.
I know after the scoured stars we had the whole Datch thing which was literally just propaganda and we as a society voted NOT to execute her live on television, so I'm not sure I get it.
After prepping the intro to season 5 you would think the society was living down a reputation of being war criminals or something. Even the way Ehu talks about the Society, one would think that Jadnura and Luwazi led with iron fists and that's really not at all what was portrayed so I am a little confused.
I am assuming this is because of what happened with the Data Scourge, but that's gonna be small potatoes compared to the drift crisis and not at all consistent with how the society is usually portrayed.
So what am I missing?
I mean I feel like two entirely different questions are being debated here and the little bombshell Thursty dropped in his 2nd post is largely being overlooked.
The rub being felt is "this is even one less play opportunity for my level 7+ character who just started to *really* get fun." And not just mechanically like others might imply but by then, at least for me personally, that's when a characters narrative really begins to blossom into something special.
A lot of avenues for high level play that used to exist don't any longer and the 7-10 content is still pretty sparce and that's frustrating.
But ultimately interactive specials probably aren't even the solution for that. For one thing, if I am getting to bust out a higher level character that's been on the shelf a while, my goal is likely not just to get to cast heightened +2 fireball again, its to get to roleplay my beloved once more.
To that end the solution probably is more narrative focused capstone material that Thursty was talking about it and even hearing that that's being discussed internally again is f$@*ing exciting.
You may now continue snarking.
Ive got no issues with Jim or Mike but a lot about this is pretty shady for a company going through the issues Paizo is currently going through.
No diversity, outside hires into newly created positions, no real indication that the executive team is listening at all. Exceptions to policies that have driven beloved developers and designers out of the company being made. Its just blah.
I know this isn't the welcome you were expecting Mike and Jim but it is where we are.
This is a start but when the calls are for accountability about things that are happening today, currently in your company, reference to changes made 3 and 4 years ago that clearly didn't work aren't helping. A lot of this seems to focus on middle management when the bulk of the accusations were leveled against upper management. What are you going to do tomorrow? What about all the allegations of homophobia, transphobia and racism?
I am happy to see you wont be requiring people back in the office til next year as well.
But the most important thing is this statement still doesn't apologize for anything and that's deeply disappointing. Until you can recognize fault and offer apology I don't see how you can move forward.
I will just say that over the years Diego and Sara have been an invaluable part of my experience in dealing with Paizo
To a lot of you this doesn't sound like the Paizo you know and love so you want to extend the benefit of the doubt. It doesn't sound like the Paizo I know and love either. And I have in the past given them that benefit. I don't want to feel this way about a place that has sparked so much joy. But enough is enough. I dont think Jessica is a liar. I know Crystal isn't. This behavior towards their creators is simply unacceptable.
Jeff Alvarez isn't Paizo.
The rank and file designers and developers are. This community is. And they deserve better than this.
I have seen #PaizoAccountability on twitter and I would like to copy and paste that statement of demands here to echo my agreement with it:
- you need to hire a third party whistleblower/arbitration company
Vera casts bless.
T'Khan rushes forward, connects with his bite and grabs onto the giant looking very much like an overgrown and aggressive housecat next to the Hill Giant.
That Giant tries to mash T'Khan with his fist.
Slam: 1d20 + 13 ⇒ (16) + 13 = 29
The Purple Giant yells Dats a REAL BAD KITTY and smashes T'Khan with his club.
Club: 1d20 + 14 ⇒ (13) + 14 = 27
The yellow Giant closes on Valin and smashes him with his club
Charge Club Power Attack: 1d20 + 14 + 2 - 3 ⇒ (16) + 14 + 2 - 3 = 29
Charge Club: 1d20 + 14 + 2 - 3 ⇒ (6) + 14 + 2 - 3 = 19
Dargh no room! screams the last as he hurls a rock at T'Khan
Charge Club: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
The Stone Giant finishes dispatching the air elemental guardian.
As a prepared caster, am I only able to freely learn common spells from the corerule book in a Society game?
I think my main issue is even if you DO want to be a character that specializes in this stuff, you're not doing Starship combat with enough regularity to really justify taking say the starship-oriented Mechanic options.
I like Starship Combat, especially as time has gone on and Starship combats with non-deathmatch formats have been added.
But I can tell you it induces groans EVERY single time I bust out the hex map, way worse than the chase cards in PF1, way Way worse than actually well-received subsystems like the Influence system.
It's not something that been well-received and its likely in the best interests of the campaign to make Starship Combat about as rare as vehicle chases.
Ivis Flanagan wrote:
Thing is, GMs who are story focused [b] are [/] going to want to use them because their backgrounds enhance the stories of the one shots. I understand people wanting to play their characters, but as someone who plays and runs a lot, I will take story over mechanics any day.
Right this is the primary issue as I see it.
In order to do these One-Shots well, you basically NEED to run it with the pre-gens and that's gonna create a dip in how hot these are going to be
Obviously this really sucks and I wish it hadnt come to this.
I cant help but notice you suggesting the One-Shots can reliably supplement the organized play schedule and respectfully I have to strongly disagree with this sentiment.
The first one-shot came with a double ACP incentive and the next two launched at Paizocon which I think combines to inflate the normal buy-in from the org play crowd.
These adventures are typically shorter and less intensive than your typical scenario, are locked to a single level of eligibility, have no scaling for parties larger than 4 and frankly are so catered to the pre-gens that attempting to shoehorn them to accommodate org play characters and backstories would be a significantly worse experience. And typically most organized play regulars dont want to play pregens unless the experience being offered is pretty extraordinary.
All this to say - they're nice little supplemental pieces and great for recruitment events, but the notion that they can fill the same niche for organized play is simply wrong.
With this shift to the wiki, will the ships continue to be maintained a document in the website?
I ask because them being available in pdf form is immensely helpful.
(I also find having a printable guide I can bind and bring for players to flip through helpful for my more Luddite players too but I get that making the wiki printable is a challenge)
Reflex White: 1d20 + 13 ⇒ (9) + 13 = 22
Vera's spell opens up a tear from heaven which floods the field with holy fire and drops one of the demonic bullettes and the morlocks
The pink morlock rushes forward and slams its club at Valin.
Club: 1d20 + 11 ⇒ (14) + 11 = 25
Which bounces off his armor.
You wouldve needed to use the token if you were specifically looking for an oak
What you do not know about Ms. Karn.. She says dripping with anticipation Is that she is a daughter of a gold badge agent from the Aspis Consortium. She wanted to go into more honest work but...well she cannot get away from it so she came to the Pathfinder Society to serve as a spy. The Decimvirate finds her work incredibly valuable which is why they instructed me to leave breadcrumbs from Grone to go back to save her unwittingly and when that failed, we had Finze put you all on the trail. But she's missed three scheduled check ins and we fear she is in a bad way.
As for the hellknights... yes, our mission is illegal—if you hold the laws of Cheliax in high regard. In this particular instance, we don’t. Try to avoid detection if at all possible, If you have to confront the Chelish authorities, it would be better to find a diplomatic resolution rather than resort to violence.
As for the Morlocks, the chelish have beat them and their golems back so you should only have to worry about the ones belonging to the old Despotrix.
As a person who computes primarily on my cell phone at this point i would like to +1 the issue that the paizo reporting tool is basically non functional on mobile.
I also think Jared hit on the real area in which the fame elimination + treasure bundle elimination are linked.
If I can play in a tier 1-2 adventure and know I always gain 4 experience and 15 gold (+ whatever from Day Job if you insist paizo) that makes tracking my character infinitely easier.
I need a much simpler spreadsheet than I have now or even better a simpke single sheet ledger to do what a trio of accordion files are doing for me now.
It also makes reporting easier. Just org play number and character number for each player is all I need.