Outlaw

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Pathfinder Modules, Starfinder Roleplaying Game Subscriber. FullStarFullStarFullStarFullStarFullStar Venture-Agent, North Carolina—Charlotte 683 posts (5,466 including aliases). 17 reviews. No lists. No wishlists. 33 Organized Play characters. 13 aliases.


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One step closer to the end of days.

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Man holy crap

WHERE IS ROVAGUG?

This is the real central mystery of this setting.

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I love it as a potential promotional boon - it feels right there on the level with a reroll or extra RP.

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I tend to side with the "you can use these things in whichever mode, but its generally more effective when you're in the correct mode" and that Altronus is just badly mistaken.

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I like how the elemental there is posed exactly the same way as the one in Cosmic Captive.

Confirmed that Y2 is the SFSs struggle against Hsurshsa

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TOZ wrote:
How can you not love the Gobfather making an offer you can't refuse?

Very easily.

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Ugh more goblins. After Treasons Chains, I am just done with scenarios featuring the buggers.

Go away. Just. Go away goblins.

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DeathQuaker wrote:


Adding flavor text will NOT fix the playtest document's problem. If your (hypothetical) Thundering Strike ability starts with "Your mighty hammer makes a deafening KABOOM! when you strike the ground," and THEN follow it with incomprehensible jargon-laden stereo instructions, that doesn't change the fact that it's incomprehensible stereo instructions. It's just incomprehensible stereo instructions that ALSO waste verbiage and layout space on (often) unnecessary fluff.

Generally speaking, Paizo's writers have almost always done a good job of writing mechanics clearly without being overly complicated, and their editing cycle catches the things that slip through. I can only hope that the playtest document was just "raw footage" as it were, without a lot of actual text review, and the finished document will be up to their usual high standard.

Just to revisit this point but it does something the overall magic and feel of the game to write it that way. Like if you were so ashamed of the "Mathfinder" label as they seemed to be in several of their decisions they certainly did a lot of reinforcement of that with their writing style.

In comparison, I was just today perusing the Warhammer Fantasy Roleplay book and while I still don't know what I think of that game I was instantly hooked by the way it was written and presented and nearly purchased it despite having no income at the moment (woo government shutdowns).

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There is this nice bit of personality that peaks out during Half Alive Streets where he is a bit up tight and put off by boorish behavior so I have been playing him as a stuffy sort of young professor who grew up with a silver spoon - soft and efete.

I like HMM's spin too based on later outings like Siege of Enlightenment and Dreaming of the Future.

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This sounds..... awesome!

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kevin_video wrote:
Draco18s wrote:
Some of the 3PP are likely we'll situated to being able to do this and it wouldn't surprise me if someone is already working on a PF1 cleanup and revision "just in case" PF2 sours people.
Purple Duck Games is currently doing their playtest for PF 1.5, and have just completed their 14th version of the pdf (updated spells). A few of the original Core classes were cut (ie. bard and ranger), but improved versions might come back in a later book (ie. like a version of the APG).

Thanks for this - my group was looking for a product like this in light of our experiences.

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Super Excited to be a part of this as a fellow graveyarder

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I do sometimes feel the pressure, not from people like hmm but from the various streamed/video podcasted roleplaying things that are becoming people's entryway into the hobby really setting such a high standard for new players and having to feel like I am making some sort of effort to be anywhere near that level but without having the time and resources to do 26-52 sets of poster-printed maps each year.

The flipmats, map tiles, and map packs really go a long way to making it possible for me to present a polished looking product on a budget but I completely understand Thursty's comment on that being a tad....stifling

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I will just say that any time a scenario has called for an enormous single piece map, my PCs have ended up with many smaller maps as a matter of table space conservation.

I don't know about you, but I typically game with a space that has juuuust about enough room for a larger flipmat, but not much larger.

this issue of scale may be a Starfinder problem. One of the scenarios in question

Scenario Spoilers for Blackmoon Survey:
That suuuuper long sniper nest was one of the more dull combat encounters I have ever run. The scale canyon contributed very little other than adding length to a fight and ended up mostly being skipped over

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Good luck. Judging by the look of the playtest docs you certainly have a lot of work ahead of you to get something resembling a Pathfinder level game out.

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Cant wait to be a part of origins this time around - do you think they'll do a call for GMs on Paizo again?

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Thank you for a wonderful year of content, Starfinder team.

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I am so sad my run of Sanctuary of Drowned Delight was sort of hamstrung by a GM who just... didn't 'get' the Morlamaw.

I am VERY much looking forward to running it for myself to redeem what looks like its quickly becoming a cult hit!

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That idea is Bearly Legal

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I decided this when the AA 1 came out and was mortally offended by the alternate Haan art

I refuse to acknowledge this as being what haan look like.

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Janira has met with some truly gruesome deaths at the hands of my locals - and not even just in those two scenarios!

The number of Minotaur Greataxe crits I have seen her take to the face in the Confirmation...

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I would love to see what Shohiraj (The Professional from We Be Aspis) got up to and how her story ends!

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This will do nicely until the haan avatar comes up.

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I would need to use all 5 of my 2019 GM Stars to do this and I am STILL considering it that's how great of an opportunity this is!

Alas it would be better for someone who was having their first exposure with this material in my place so I am just here to endorse the GM.

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Its a matter of priorities.

While your Acquisitives member is out making fat stacks of cash the Second Seeker is doing all the work necessary to rebuild the society from the ground up. When its time to dole out promotions your Acquisitives member has money and influence but my Second Seeker has been playing politics this whole time and has the election all sewn up.

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My experience with Lashunta is that people immediately gravitate to the Damaya as some kind of "space elf" while the Koratha are sort of harder to grasp.

People gravitate to the races with interesting and flavorful options. People love the Shirren - freedom loving bug hippies who are good luck? There's a lot to play with there.

Ysoki same deal - those cheekpouches really grab people.

I have seen the Kasatha treated with fairly extreme disinterest as well. 4 arms isnt nearly as useful as it feels like it should be.

Meanwhile something not mentioned above - people are thirsting for after Dead suns is a playable eoxian race - perhaps some kind of ghoul off-shoot? I sort of expect there will be a thirst for Azlanti Star Empire material after ATAT too.

I think choice in how races are presented in published material is important and they seem to be taking an audience familiarity with the core races as for granted here as they do in Pathfinder and like... I really wish they wouldnt. Aside from Android people really don't bring a lot of pre conceived notions to the table about say Shirren or Vesk or especially Kasathans who draw on very obscure and paizo specific lore that no one is buying into yet.

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Huh... I would have never assumed it worked that way, especially given the Race Boon/1-99 ruling.

It also means I know how to report this weeks 1-01 run for myself. Thanks guys!

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I am typing this as we prepare to head down to Carolina Tabletop Games in Pineville, NC where we will be participating as part of their Extra Life team, manning the DEAD HOURS overnight running through the first Against the Aeon Throne AP Segment. It should be a lot of fun.

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If a character has received GM credit but has yet to see play does it have 0 XP for the purposes of Capstone Boons.

Related Question:

1-99 Related Question:
Similarly, if I intend to eventually apply the Scoured Stars veteran boon to a character does it count as being at 0 XP for the purposes of Capstone Boons.

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Bahb can correct me if I am wrong but I believe it is valid to trade your GM boon for one of that cons player boon. Is that correct?

If so, if we can just have that stated somewhere I can easily point at if a con organizer is iffy on the idea that would largely solve my race-fatigue issue.

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A local friend just won the boon himself.

Would love to get those cheat sheets sent to him.

A picture would rule too.

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Uplifted Bears are a Must-have boon if it ever drops

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Logan Bonner wrote:
GM Eddv wrote:

Woof.

This doesn't really feel any more simple or like it lessened the bookkeeping load at all but I appreciate that you're trying.

Simplicity and lighter bookkeeping are not the main reasons for this test. This is to see if a Charisma-based pool useful for supercharging items is fun.

You literally call out "there was too much tracking" as a reason for the previous system's unpopularity.

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I have found corraling GMs to be a little bit harder but early on I made the decison not to push playtest and to keep on providing the best 1e experience I can and that's kept people on board

We are actually seeing a surge in recruitment driven by roleplaying in general getting more popular - 2e is making navigating that pretty tricky. Its ethically tricky to tell someone to go out and buy a bunch of splats when the campaign is coming to a close.

I have been pushing Starfinder more but there is a lot of anxiety about the future - but mostly its that the group wants to stay strong even if they arent all in on PFS2.

Navigating all of that (plus other off topic local issues) is going to be tricky but I am hopeful

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Oh that would be awesome Michael.

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Hey all I am actually looking for SFS Player Boons.

For trade I have:
PFS Samsaran
PFS Ganzi
PFS Vine Leshy
SFS Ferran/Woioko
Various PFS player boons just ask

Wanted:
Recruited into Manifold Host
Legacy Race boon
SFS Player boons (most especially starship upgrades or 'associates' Boons)

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Steven Schopmeyer wrote:
I want to reduce printing costs as much as possible, but I don’t see less than letter size being feasible and the need for the extra page cancels the saving out.

I want to go to bat for option 4.

If you can increase the size to playing card size the infrastructure DOES exist. Most of us play in stores that sell tons of magic the gathering supplies. Binders with playing card size slots in them exist and are conveniently available for most of us. Deckboxes/care protectors exist and can be a fun way to store characters (especially with dividers able to separate them). Even non card stock paper can do okay under these circumstances.

In this instance, we would just need a "ledger" sheet that allowed us to track XP/GOLD/PRESTIGE/FAME/PURCHASES/SALES. This ledger would become the only sheet you truly NEED to play your character and it puts all of your information in one place. I already have custom spreadsheets for this stuff in SFS and only don't in PFS because the initial labor is a bit daunting. It is, simply put, an easier way to keep track of everything.

Math:
(33 boons/9 slots per page=4+1-2 ledger sheets)

Each character could get reduced to 5 or 6 sheets TOTAL from 35 or so. That's a huge win for storage and as a bonus saves organizers money.

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Option 1 is tried and true - would not be at all upset if you went this route as it allows the chronicles to serve as the log sheet for transactions which is nice.

Options 2 and 3 are unwieldy and don't fit into any existing storage infrastructure. Hard Pass.

Option 4 has advantages for both players and GMs - it is paper-efficient, storage efficient, though it does force organizers and GMs to print on card stock which is not a very Online-friendly solution

That said, I am almost smiling at the idea of having individual 'deck boxes' for my characters or storing each character in like a baseball card protector sheet depending on size. If you go this route you should definitely see about producing such things officially - a Dark Archive deckbox for my Dark Archive hell knight would rule. Especially if it can be done at a reasonable price.

Alexander hit the main issue on the head for option 4.

This approach only retains value if the boons are, well, boony enough to care about which is difficult to do when youre handing one out on every single sheet without winding up with PF1s system again (which I did enjoy but then why bother slotting?)

They are instead mostly just an unwieldy substitute for "did you play X scenario and not fail it?" and there simply has to be a better way to manage that.

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I feel the same Marco. Between this and the Doomsday Dawn scenario it very much feels to me like someone at Paizo is waxing nostalgic for Legacy of Fire!

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I think the new CRPG has been pretty fun for showing this in action.

You can end up with a Groetus Cleric and a Uragthoa Inquisitor on your Neutral Good Fighters party and it will all basically work out. There will be some tension - we have had Order of the Pyre hellknights adventure side by side with Witches locally and its made for a fun RP dynamic.

Just remember not to let it turn actually hostile and it makes for a unique roleplaying experience that I highly enjoy.

EDIT: To be more clear, I don't see where less typical archetypes such as "uncompromising person who rejects witches to the point of irrationality" is all that different from the old "murderhobo" or "takes everything that isn't bolted down profitmonger" archetypes in terms of semi-objectionable behavior.

That said, your neutral with evil tendencies characters do need to remain just that. Evil with neutral tendencies is the Aspis after all :P.

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I do appreciate the confirmation by Tonya.

I think in general, auditing every now and again is healthy for the players. There have been a wild amount of shall we say subtly illegal or misunderstood game mechanics and these moments of sitting down and reviewing records have been helpful for everyone involved. It's just finding the time to do it that's the challenge.

That said, I have two legal accordion files full of chronicles/boons/etc and I would basically IMPLORE you all to develop a more paper-light system for the future.

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Good Idea.

Looking forward to running Siege of Diamond City and playing Legacy of the Stonelords!

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Yeah put me down for crocodile being the most disappointing option there

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Oh my goodness, great stuff here. Bloody Skeleton is gonna be hot.

That scarecrow bruv....

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I am mostly concerned on whether they count as "bows" for the purposes of class feature/feats since as Skwid pointed out 'longbow and shortbow' is often shorthand for 'bow'

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Mysteries under Moonlight sounds sexy as hell. Glad to see proper multi-part adventures are back after a year off last year.

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Oh man Return to Sender is exactly the sort of thing I have been waiting for!

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Wallbanger7110 wrote:
So for characters who have already purchased the hornbow off of the chronicle, is the only effect the need to retrain Weapon Focus(Longbow or Shortbow) to Weapon Focus(Hornbow)?

A quick survey of AoN says you will also want to avoid Elven Accuracy, Deadeye Bowman, Erastils Divine Fighting Technique, and Stabbing Shot.

My theory after reading things over is that this ruling may have been intended to correct the chronicles' "or" typo but really any sort of guidance would be appreciated.

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Isabelle Lee wrote:
BigNorseWolf wrote:
Before he wouldn't have been taxed weapon focus, his weapon focus longbow would apply to the horn bow
This is incorrect, I'm afraid. Weapon Focus (longbow) is not an effect that applies to "both longbows and shortbows". ^_^

What is the intended effect of this new ruling then?

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ProfessorC wrote:
Douglas Edwards wrote:
Lau Bannenberg wrote:
What about: making level more 1 fun?

Well, that's up to the product development team.

I don't want to bog this topic down with how down I am about PFS 2, but this isn't something the OP team can do much about. If level 1 isn't fun it isn't fun.

What to do about it becomes a conversation the OPF can have.

The OP team does have say about things like how long a PC stays in first level, or designing scenarios that are fun to play at first level. The fun does not have to come from mechanics as it can come from good scenario design.

I do think that the difference between 1 and 2 in PF2 is not the huge jump that it is in PF1, so I do not believe a level 2 character is going to so outclass a level 1 character like in PF1 that the level 1 character is not fun to play. So the "abuse" of GMs starting at level may no longer be an issue.

That being said, I have only played parts 1 & 2 of the playtest or levels 1 and 4, so my opinion on 2nd level play is only backed up my reading of the of rules and not actual play.

--Chris

I have conversely been bored out of my mind in parts 1, 2, and the 2 level 5 playtest PFS scenarios.

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