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The sanctioning for Advanced Player's Guide says that the dwarf feat "Defy the Darkness" is restricted.
The feat was reprinted in Player Core. Sanctioning for Player Core does not list it as restricted.
Are the dwarves now allowed to get Greater Darkvision at level 5, or is this just an oversight?
That feat is now legal and I will ensure the APG sanctioning is updated in our next update.

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PFS2 Guide wrote:Regardless of which Remaster Rebuild option you choose, do not re-apply Downtime. Downtime earnings for adventures the character has previously completed have already been factored into the Starting Gold amounts.Perhaps I am interpreting it wrong but this guidance seems to suggest I am supposed to remove all of my gold from Earn Income during downtime even if I am only selling a few items at purchase price and purchasing new ones. It makes sense in the case where you use the Rebuild Starting Gold table but in the case of selling items, it represents a straight up loss of gold/downtime activities which is a bit harsh.
Also, regarding the removal Pathfinder Training, if you continue playing a character without rebuilding is it correct to assume that you do not gain any benefits from your school going forward? I have seen it stated that you do not gain the bonus feat if you do not already have it but, for example, would a Field Commissioned agent continue to gain extra downtime and no consumables or would they switch to regular downtime and use the Pathfinder Provisions? I am assuming the latter but I have not seen it specifically stated.
To the first: no. If you sell items, you don't have to use the table in the guide. If you choose to just completely liquidate your gear and take the starting gold, you would not reapply downtime.
To the second: field commissioned agents keep their extended downtime, and any characters who already had bonus feats or lores keep them. No other school benefits remain.

Master of None |

To the second: field commissioned agents keep their extended downtime, and any characters who already had bonus feats or lores keep them. No other school benefits remain.
Thanks for clarifying. After reading your response I did find that this was mentioned in the original blog post and I just didn't see when I was searching. I will leave the quotes here for anyone else searching for the same thing.
Your characters who are already Field Commissioned may still take bonus downtime, and we’re not going to take away the bonus Lores or feats your characters may have already gained.
We'll have a pared-down list of consumables which all agents (including formerly Field Commissioned agents) may choose from at the start of a mission.

Finoan |

Question regarding 'Class Chassis'.
The only affected option for this that I am aware of is the Rogue Racket Eldritch Trickster.
Eldritch Trickster is in Advanced Player's Guide. But that Racket wasn't brought into Player Core with the Rogue. So I am assuming that it won't be printed in Player Core 2 either.
Is the Racket part of the Rogue Chassis? Or in general, are subclass choices such as Witch Patron, Ranger Edge, ... part of the Chassis or not?
If it is part of the Chassis and Eldritch Trickster is not reprinted, does that mean that the Eldritch Trickster Racket is no longer available to use when building a new character?

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You can still use rackets, witch patrons, etc which have not been republished (though outside ET I'm not sure why you'd want to). The only analogue you cannot currently use is the Core Rulebook's wizard schools. We weren't aware eldritch trickster hadn't been published in Player Core until it was already out.

Finoan |

You can still use rackets, witch patrons, etc which have not been republished (though outside ET I'm not sure why you'd want to).
Yeah, all of the rest that I can think of have either been reprinted, have upgrades that have been printed instead, or are in different books than CRB and APG and so would still be valid due to those books still being current.

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CRB p. 432 had a list of regional languages that a character from that region automatically has access to.
https://paizo.com/pathfindersociety/characteroptions expanded that to add that characters from the Saga Lands region also have access to Erutaki and Varki.
Player Core p. 34 has a very similar list of regional languages but does not list Erutaki or Varki as languages that players from the Saga Lands region have access to.
The https://paizo.com/pathfindersociety/characteroptions entry for Player Core does not mention any changes to regional languages.
Is the intent for players from the Saga Lands to continue to have access to Erutaki and Varki? If so, can the Character Options page for Player Core be amended, please? And table 2-3 in Player Core be marked for an update in a future printing to include those two languages?
Or is the intent for new players built according to Player Core to no longer have automatic access to those two regional languages?

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Hi all! There's a new update coming to the Character Options page tomorrow, here's the changelog for you:
-Core Rulebook: removed the Experienced Smuggler feat's ability to increase the level of Earn Income tasks, to align with the Remaster update
-Advanced Player's Guide: removed Defy the Darkness from the Limited list
-Secrets of Magic: added clarification to grim sandglass and removed it from Limited list
-Treasure Vault: added clarification to five spellhearts [Desolation Locket, Ghostcaller's Planchette, Radiant Prism, Sanguine Fang and Wyrm Claw] and removed them from Limited list
There will also be a new Guide update tomorrow with this and more, just wanted to give you all a heads-up.

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As a heads up, the latest update to the guide yesterday includes an erroneous change: it updated "flat-footed" to "off-target", but the new term is "off guard".
More importantly, the various changes to the guide still don't address how alignment damage works; see my post on this thread from Nov 13. The gist is that there is no sanctioned source that says what to do with alignment damage. Everyone *thinks* it's supposed to be treated as spirit damage, but there is no sanctioned source that actually says so.
The Remaster Core Preview mentions converting alignment damage to spirit damage, but the sentence is in the future tense, it's not universal, and this document is not sanctioned.

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More importantly, the various changes to the guide still don't address how alignment damage works; see my post on this thread from Nov 13. The gist is that there is no sanctioned source that says what to do with alignment damage. Everyone *thinks* it's supposed to be treated as spirit damage, but there is no sanctioned source that actually says so.
GMs are provided with the following guidance on the Remaster Guidelines page:
Alignment: Alignment has been removed from the game. PCs and NPCs no longer have alignment.[...]
Holy and Unholy: Many previously-aligned options now have either the holy, unholy, or sanctified traits. At a GM’s discretion, enemy abilities which previously had the good or evil traits may now have the holy or unholy trait.
Example: A quasit’s strikes previously had the evil trait. A GM may choose to give them the unholy trait, as quasits are demonic creatures. Similarly, a quasit’s weakness to good should now be considered a weakness to holy.

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GMs are provided with the following guidance on the Remaster Guidelines page:
Right, I know about that, and it says nothing about alignment damage converting to spirit damage. That passage is about the good and evil *traits* converting to the holy and unholy *traits*. Neither the word "damage" nor "spirit" appear.

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Veltharis wrote:B) Is the ability to "revere" a deity rather than worship them still an option in the wake of the remaster? If so, how does that option interact with deities listed as Restricted on the Availability list?B) Yes. You still may not revere any Restricted deities.
Wait, this has me confused. I thought that as far as Veltharis (and I) seemed to understand, the Society Guide to Play's definition of "revering" has always been allowed for Restricted deities--as well as, say, PF1e deities who don't have benefits for worship defined in the PF2e ruleset. (Because revering is not a game mechanic in the first place, so it doesn't seem to interact with the game's rules.)
Characters can revere deities they [u]do not[/u] worship. Revering a deity means that your character might do things like wearing the deity’s holy symbol, attending the deity’s religious services, or performing other acts of obeisance that aren’t rewarded with spells or divine powers. A character can revere as many deities as they wish, but can worship and receive power from only one.
If your character reveres multiple deities, then for the purposes of game balance, you choose one deity that your character can use to satisfy prerequisite and access conditions for character options. This affects only the character options you can select, and in no way limits your character’s identity or story.
Your reply seemed to say that PCs have always been disallowed from, say, going into a contract negotiation and muttering to oneself, "Asmodeus willing, let me outsmart these lawyers to keep me from signing a bad deal," but I don't see the Guide disallowing these roleplay examples like speaking a sentence of one-off dialogue, since this speech doesn't reward me with spells or divine powers. Disallowing that sounds comparable to disallowing saying the words "Praise Drokalion" or such references to PF1e deities whose mechanics don't have Availability either, just because PF2e mechanics for them don't exist.

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Wait, this has me confused. I thought that as far as Veltharis (and I) seemed to understand, the Society Guide to Play's definition of "revering" has always been allowed for Restricted deities--as well as, say, PF1e deities who don't have benefits for worship defined in the PF2e ruleset. (Because revering is not a game mechanic in the first place, so it doesn't seem to interact with the game's rules.)
That's a case of the OPC forgetting the difference between "revere" and "worship." You can revere restricted deities, but should remember the Pathfinder Baseline and not try to get away with upsetting behaviors at the table because you revere a deity who wants you to eat people.

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Are the changes to the Druid Orders (e.g. Storm no longer gaining an extra Focus Point) considered an errata, and so mush be used, or an alternate chassis, and so doesn't need to be changed?
If the order has the same name, then yes, it's an errata and must be used. If it's a new order (e.g. wild > untamed) then it is not.

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Any update on the bard feats getting errata to allow usage with non-remastered Warrior bards? (Aka include Inspire Courage in all the higher level Warrior Bard Feats)
How does this update to the text strike you (update is in bold)?
Due to a quirk of the interaction between the remaster changes and the PFS-specific guidelines[...]
Additionally, any bard feat which specifically mentions courageous anthem (such as Courageous Assault) also functions in the same manner with inspire courage.

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How do old tiefling/aasimar feats (namely lineage feats) work in regards to the new nephilim heritage, are they available for choice for new PFS characters?
The “aiuvarin” and “half-elf” traits are considered interchangeable; half-elf characters have access to aiuvarin options and vice versa. The same applies for dromaar and half-orc characters. The nephilim trait is interchangeable with either the aasimar or tiefling trait and vice versa, but aasimar characters may not treat that trait as interchangeable with the tiefling trait (or vice versa).
(As specified on the PFS2 Character Options page.)

Ravien999 |
Ravien999 wrote:Any update on the bard feats getting errata to allow usage with non-remastered Warrior bards? (Aka include Inspire Courage in all the higher level Warrior Bard Feats)How does this update to the text strike you (update is in bold)?
Player Core Sanctioning wrote:Due to a quirk of the interaction between the remaster changes and the PFS-specific guidelines[...]
Additionally, any bard feat which specifically mentions courageous anthem (such as Courageous Assault) also functions in the same manner with inspire courage.
I believe that accommodates all the feats in question. Danke schoen! I was primarily focused on the Warrior ones, but looking over the full list which reference Inspire Courage/Courageous Anthem...
Warrior Feats: Courageous Advance, Courageous Opportunity (Reflexive Courage), Courageous Assault, Shared Assault, Courageous Onslaught
Other: Inspire Heroics(Fortissimo Composition) (8), Vigorous Inspiration(Vigorous Anthem) (14), Discordant Voice (18)
Of these, Courageous Opportunity, Vigorous Inspiration, and Inspire Heroics already worked due to being separate but equivalent feats for remaster and sans-. The rest were broken, and your language fixes all of them.
But if you added "any bard feat or spell" as a slight tweak to permit Fortissimo (which calls out Anthem in the Spell details), they'd all work for both as well and theoretically catch any focus spell interactions I might have missed.
The only remaining thing I see is the Singing Sword... and I think since it applies Courageous Anthem with its abilities it should be good as well for triggering anything with the above language included.

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LeftHandShake wrote:More importantly, the various changes to the guide still don't address how alignment damage works; see my post on this thread from Nov 13. The gist is that there is no sanctioned source that says what to do with alignment damage. Everyone *thinks* it's supposed to be treated as spirit damage, but there is no sanctioned source that actually says so.GMs are provided with the following guidance on the Remaster Guidelines page:
Quote:Alignment: Alignment has been removed from the game. PCs and NPCs no longer have alignment.[...]
Holy and Unholy: Many previously-aligned options now have either the holy, unholy, or sanctified traits. At a GM’s discretion, enemy abilities which previously had the good or evil traits may now have the holy or unholy trait.
Example: A quasit’s strikes previously had the evil trait. A GM may choose to give them the unholy trait, as quasits are demonic creatures. Similarly, a quasit’s weakness to good should now be considered a weakness to holy.
What should be done with creatures weak to law or chaos?

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Not a rules question, but this seemed to be the best place to post the query. I was out of the loop on PFS for a good few years, and a lot's changed. One element of which is the Archiving of the old Pathfinder Society Roleplaying Guild threads. So I was wondering: are there any In Character discussion threads that are left/were set up to replace the Roleplaying Guild, where people can have their characters just hang out and interact with one another?

Finoan |

I just saw a question about the Ghost Hunter archetype that can be gained from the Abomination Vaults boon.
The Dedication feat and Spirit Spells feat both reference the school tradition traits of Divination, Enchantment, or Necromancy. So this archetype is currently in a similar position as the Runelord archetype.
It may be given errata at some point. But currently, is there any PFS ruling on what spells those feats are allowed to use?

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My understanding is that those traits weren't removed from old content: Old spells continue to exist as they were, Unless they were reprinted with the same name in which case the new version is treated like an errata.
Any previous item or ability which relies on the existence of spell schools to function (such as the staff of transmutation) may still be purchased or chosen. However, as spells printed after the Remaster do not have spell schools, the utility of these options will diminish over time.
Bolding is mine. New spells do not have spell schools, utility diminishes over time... Seems to imply that old spells still have spell schools, and you can continue to use them but as spells get reprinted ( = errata'd) and new spells lack those traits, the item/ability will grow weaker and weaker as time passes, unlike new options which grow stronger and stronger with added content.

Finoan |
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You are probably right...
But that is a huge nerf right out of the gate. The archetype lost staple spells like Guidance, Read Aura, and Daze since those were reprinted under the same name without the school traits.
Currently, the only options for the dedication's choices of cantrips is: Approximate, Infectious Enthusiasm, Read the Air, Tame, and Time Sense.

Ravien999 |
My understanding is that those traits weren't removed from old content: Old spells continue to exist as they were, Unless they were reprinted with the same name in which case the new version is treated like an errata.
remaster changes wrote:
Any previous item or ability which relies on the existence of spell schools to function (such as the staff of transmutation) may still be purchased or chosen. However, as spells printed after the Remaster do not have spell schools, the utility of these options will diminish over time.Bolding is mine. New spells do not have spell schools, utility diminishes over time... Seems to imply that old spells still have spell schools, and you can continue to use them but as spells get reprinted ( = errata'd) and new spells lack those traits, the item/ability will grow weaker and weaker as time passes, unlike new options which grow stronger and stronger with added content.
I believe this falls under the same purview as legacy wizards - they're permitted to still use spells as if they had spell schools, even if said schools have been dropped in a reprint. Its just that their list will never expand, not that it will shrink.

Outl |
I have doubts about items that were reprinted, but not with the same name. One of my characters had, among its items, a Staff of Divination, Winged Boots, and a Hat of the Magi (Greater).
I'm pretty sure the Staff of Divination needs to be changed to a Staff of the Unblinking Eye.
Should the Winged Boots be changed to Winged Sandals? Or is it optional?
Should the Hat of the Magi (Greater) be changed to a Mage's Hat (Greater)? Or is that an unwarranted upgrade?

Master of None |
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I have doubts about items that were reprinted, but not with the same name. One of my characters had, among its items, a Staff of Divination, Winged Boots, and a Hat of the Magi (Greater).
I'm pretty sure the Staff of Divination needs to be changed to a Staff of the Unblinking Eye.
Should the Winged Boots be changed to Winged Sandals? Or is it optional?
Should the Hat of the Magi (Greater) be changed to a Mage's Hat (Greater)? Or is that an unwarranted upgrade?
I believe what you are looking for is the Withdrawn Items tables.
At a quick glance it looks like only the Staff of Divination needs to be replaced.

Jens Heika |
When playing a cleric of a deity that allows Divine Sanctification where you can choose to Sanctify (Holy/Unholy/Holy or Unholy) what is the intent of the rules as to when you can choose to sanctify? Do you need to choose that at level one? If not are there any other limitations?
Example: Would you be able to sanctify as a level two cleric if you hadn't sanctified at level one (given that your deity allows sanctification)?

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I was surprised to see that sorcerer does not exist as a class in the remaster. Are there plans to add it at some point?
In the meantime, in PFS play, does a sorcerer have access to remaster versions of spells? Can an elemental bloodline sorcerer take ignition instead of the legacy produce flame?

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I was surprised to see that sorcerer does not exist as a class in the remaster. Are there plans to add it at some point?
In the meantime, in PFS play, does a sorcerer have access to remaster versions of spells? Can an elemental bloodline sorcerer take ignition instead of the legacy produce flame?
You'll enjoy Player Core 2, which brings the Sorcerer into the Remaster.

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I was surprised to see that sorcerer does not exist as a class in the remaster. Are there plans to add it at some point?
In the meantime, in PFS play, does a sorcerer have access to remaster versions of spells? Can an elemental bloodline sorcerer take ignition instead of the legacy produce flame?
You can take everything.
A Remaster spell that shares a name with a Legacy spell is just Errata.
If you choose to Rebuild your Sorcerer using the free 2024 Remaster rebuild, you must rebuild into the Remastered Sorcerer once Player Core 2 becomes sanctioned later this summer.
Or you can continue playing as your were and skip the Rebuild (that expires at the end of 2024) altogether.
Does that answer your questions?

Outl |
One of my older characters has a Bag of Holding. I am building that character in a VTT for an online game.
Bag of Holding is not on the Withdrawn Items table. But I can't find Bag of Holding in the VTT.
If I change the character's Bag of Holding to a Spacious Pouch, does that break some sort of PFS rule?

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When playing a cleric of a deity that allows Divine Sanctification where you can choose to Sanctify (Holy/Unholy/Holy or Unholy) what is the intent of the rules as to when you can choose to sanctify? Do you need to choose that at level one? If not are there any other limitations?
Example: Would you be able to sanctify as a level two cleric if you hadn't sanctified at level one (given that your deity allows sanctification)?
"Deity" is among your level 1 class features and Sanctification is part of that, so you gain the sanctification at level 1 (if your deity makes it mandatory) OR you make the choice at level 1 (if your deity makes it optional) - there's nothing implying that delaying the choice is an option, just like with anathema and your other class features.
"Retraining a selectable class feature" takes 28 days, so presumably you could spend 28 days to retrain from "not sanctified" to "sanctified to Holy" or from "holy" to "not sanctified".
Also, keep in mind that you can never sanctify to unholy.

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arthurthearcher wrote:I was surprised to see that sorcerer does not exist as a class in the remaster. Are there plans to add it at some point?
In the meantime, in PFS play, does a sorcerer have access to remaster versions of spells? Can an elemental bloodline sorcerer take ignition instead of the legacy produce flame?
You can take everything.
A Remaster spell that shares a name with a Legacy spell is just Errata.
If you choose to Rebuild your Sorcerer using the free 2024 Remaster rebuild, you must rebuild into the Remastered Sorcerer once Player Core 2 becomes sanctioned later this summer.
Or you can continue playing as your were and skip the Rebuild (that expires at the end of 2024) altogether.
Does that answer your questions?
Indeed it does! Thank you

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Hello, all!
Player Core 2 releases on August 1, bringing eight more Remastered classes into play: alchemist, barbarian, champion, investigator, monk, oracle, sorcerer, and swashbuckler.
Linked below is a draft of the updated Remaster Guidelines, which will work in tandem with the Character Options page to bring these classes into alignment. A few things we want to call out specifically:
- The Remaster guidelines for these eight classes do not take effect until August 12, 2024. Those of you attending Gen Con are free to play your characters as they are currently while everyone works to absorb the changes.
- Any option republished under the same name is treated as errata on that date. This is especially important for alchemists and oracles, whose core class chassis may not be compatible without rebuilding. We strongly recommend both of these classes rebuild under the new class rules ASAP for simplicity.
- We are sure that, as with Player Core, we have missed edge cases in our guidelines. Please use this thread to alert us of those and we will figure out solutions!
- Upon release, Player Core 2 will be added to the Core Sources; players will not need to own a copy to use options contained within it. We do not anticipate adding future books to the Core Sources at this time.
- Additionally, all ancestries and heritages in Player Core 2 will be available to all players. In keeping with previous occurences, boons for these characters are now removed from the Boon Store. However, all characters currently using these options can now download an updated copy of the boon for a free resurrection.
- As stated previously, any characters created after November of 2023 are not granted a free Remaster Rebuild. Characters who wish to rebuild must purchase a boon to do so.
Remaster Guidelines (Player Core 2 Update)
Changes are in red text.

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Hello, all!
Player Core 2 releases on August 1, bringing eight more Remastered classes into play: alchemist, barbarian, champion, investigator, monk, oracle, sorcerer, and swashbuckler.
...
- As stated previously, any characters created after November of 2023 are not granted a free Remaster Rebuild. Characters who wish to rebuild must purchase a boon to do so.
Oracles
Because they share the same name, all Oracle mysteries are automatically updated to use the new Cursebound condition. As such, oracles gain no benefit from choosing not to use their Remaster Rebuild immediately and are strongly encouraged to do so.
There is a [non-zero amount] of characters that were created after the rebuild cut-off date, that are using classes reprinted in PC2 - such as an oracle that had their first game 3 months ago.
They do not qualify for a rebuild, yet they are strongly encouraged to do so, and a lot of their things could break with this update.Are the only solutions really to either buy a rebuild boon or throw the character away?
Could a class chassis maybe qualify as a "selectable class feature" for the purposes of retraining it? This would allow oracles (and others) retrain from the old version into the new version at the cost of 28 days, if all they want to do is to update the basic chassis?

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We made it very clear when we first posted the Remaster Guidelines that characters would not be granted a second rebuild. Players who elected to build characters using classes slated for a remaster should have been aware that they would not be granted a rebuild.
Level 1 characters may still freely rebuild as usual. Higher-level characters will require a purchased rebuild.

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As I said, I'm not concerned with players in the know.
I'm concerned with new players in the last 9 months who have gotten above level 1, from whom AcP is still a very limited resource who happened to build an alchemist or Oracle as their first character etc.
You said "We are sure that, as with Player Core, we have missed edge cases in our guidelines. Please use this thread to alert us of those and we will figure out solutions!"
So Tomppa and I shared what we thought was an issue, the same issue even and instead of saying something like thanks for mentioning, we think we warned people adequately about this and don't plan to offer additional rebuilds.
You started with a note that came off very aggressively. "We made it very clear..." reads to me as. "Shut up, we already covered that you dummy." I'm sure it wasn't intended that way, but it still didn't feel good.
Also it doesn't address the demographic that either of us mentioned, the new player who wasn't around for that announcement etc.