Alex Speidel Organized Play Coordinator |
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The guidelines for converting Pathfinder Society characters and adventures are located on the Lorespire Wiki.
In the course of play we expect that additional questions will arise and clarifications will need to be made. Please leave any questions in this thread; we will get answers out to you via this thread as well as regular updates to that wiki page.
Please try to keep this thread solely to leaving questions with as much information as possible; extended discussions should go to other threads and may be split off if they take over the thread.
Previous threads of interest:
- Pathfinder Society and the Remaster (blog & comments)
LeftHandShake |
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Various issues in the current language of the PFS Remaster Rules linked above:
1) Game Rules 1.3 says (as an "example") that monster abilities such as Grab are no longer automatic, instead allowing a free skill check. There is no such rule in Player Core nor GM Core. The rules were published in the (unsanctioned) Core Preview, and it will apparently appear in Monster Core, but does not exist yet.
2) Game Rules 1 says that GMs should start using the remastered rules "immediately". The only mentions of November 15 pertain to character options, not rules. I *think* you mean for the remaster rules to apply from November 15 onward, but that's not what it says.
3) Specific Rules 1.2 describes what to do with good and evil *traits*, but not what to do with good and evil *damage*. The Remaster Core Preview (released alongside Rage of Elements) says (p4, left column), "[Spirit damage] will replace alignment damage ([type list]) in many situations," but a rule for replacing/changing the damage type does not appear in PC1, GMC, nor the PFS document.
4) The current phrasing of the holy/unholy conversion rule is ambiguous, incomplete, and gives unwarranted discretion to the GM:
....a) The current phrasing gives the GM discretion to replace the good/evil traits with holy/unholy on *abilities*, but not on creatures themselves, nor on items (unusual, but exists).
....b) Giving GMs discretion to decide whether a good/evil trait should be converted to holy/unholy is completely unnecessary and generates table variation without reason. The given example says that a "GM *may* choose to give them the unholy trait". Why or why not? Is there any situation in PFS in which a member of the leadership team would look at the evil trait on a pre-remaster monster and say, "huh, I wouldn't make that unholy"? In the spirit of (a) above, is there any fiend in PFS that (in the opinion of any OrgPlay leadership member) should *not* get the unholy trait?
....c) The language in the example is inconsistent: the GM *may* give the quasit's Strikes the unholy trait, but *should* treat its weakness to good as a weakness to holy. Why the difference in tense / imperative? Confusingly, the second sentence begins with the word "likewise", as if it's giving a second example of the same concept, but the plain meaning is different.
....d) The conversion rule says nothing about handling aligned damage on *player* abilities. I *think* you intend it to be spirit damage, but nothing actually says that. E.g., a good champion's Divine Smite, which deals persistent good damage. Is this now spirit damage? Should it have the holy trait? The current conversion rules are silent, as they only speak to *enemy abilities*.
Kyrand Venture-Captain, North Carolina—Central Region |
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Various issues in the current language of the PFS Remaster Rules linked above:
1) Game Rules 1.3 says (as an "example") that monster abilities such as Grab are no longer automatic, instead allowing a free skill check. There is no such rule in Player Core nor GM Core. The rules were published in the (unsanctioned) Core Preview, and it will apparently appear in Monster Core, but does not exist yet.
The relevant monster abilities were updated in Rage of Elements as well, so the rules are already in print.
Jared Thaler - Personal Opinion |
Various issues in the current language of the PFS Remaster Rules linked above:
1) Game Rules 1.3 says (as an "example") that monster abilities such as Grab are no longer automatic, instead allowing a free skill check. There is no such rule in Player Core nor GM Core. The rules were published in the (unsanctioned) Core Preview, and it will apparently appear in Monster Core, but does not exist yet.
The new monster abilities (Grab, Knockdown, Push, etc) are available on Archive of Nethys.
Alex Speidel Organized Play Coordinator |
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Are champion of gods that are now outside the sanctification (a redeemer of Pharasma) are still sanctified holy until the publication of player core 2?
From the wiki page:
Until a full list of deity sanctifications is published, any deity without published sanctification is treated as “can sanctify to holy.” Any champion may select any of the three Causes of Good from the Core Rulebook (Paladin, Liberator or Redeemer) regardless of deity.
I don't know offhand what Pharasma's sanctification entry is, but I know she has one, so you would follow that. A champion of, I dunno, Tlehar, would treat her sanctification as "can sanctify to holy" until Tlehar's official sanctification entry is published.
Hilary Moon Murphy Contributor |
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The answer to this can be found in the newly reposted guide.
Until a full list of deity sanctifications is published, any deity without published sanctification is treated as “can sanctify to holy.” Any champion may select any of the three Causes of Good from the Core Rulebook (Paladin, Liberator or Redeemer) regardless of deity.
EDIT: Ninja'ed by Alex!
PS: I just read Pharasma's entry. Pharasma does not accept sanctification.
LeftHandShake |
LeftHandShake wrote:The new monster abilities (Grab, Knockdown, Push, etc) are available on Archive of Nethys....
Now I'm extra confused. I did miss that the monster ability rules were actually published in RoE (in the Abilities Glossary, not mentioned in the Updated Rules sidebar), not merely previewed in the web pdf, but the monster abilities page on AoN still links to the original Bestiary version of Grab (etc). I've been using legacy Grab even after RoE was published; have I been running it wrong for three months?
avagdu Venture-Lieutenant, California—Sacramento |
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Jared Thaler - Personal Opinion wrote:LeftHandShake wrote:The new monster abilities (Grab, Knockdown, Push, etc) are available on Archive of Nethys....
Now I'm extra confused. I did miss that the monster ability rules were actually published in RoE (in the Abilities Glossary, not mentioned in the Updated Rules sidebar), not merely previewed in the web pdf, but the monster abilities page on AoN still links to the original Bestiary version of Grab (etc). I've been using legacy Grab even after RoE was published; have I been running it wrong for three months?
No, the new rules take effect on Wednesday.
Falkos Venture-Agent, New York—Albany |
I have a player trying to retrain into Field Agent. The guide states that field commission status can only be freely chosen at character creation, which to me means it cannot be changed after character creation. I would like clarification on this just to be sure. My response was to him was "I don't think so but I will look into it to be sure"
Gayel Nord |
The answer to this can be found in the newly reposted guide.
Guide to the Remaster wrote:Until a full list of deity sanctifications is published, any deity without published sanctification is treated as “can sanctify to holy.” Any champion may select any of the three Causes of Good from the Core Rulebook (Paladin, Liberator or Redeemer) regardless of deity.EDIT: Ninja'ed by Alex!
PS: I just read Pharasma's entry. Pharasma does not accept sanctification.
So if i had a redeemer of Pharasma, i can't play it anymore.
Alex Speidel Organized Play Coordinator |
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I have a character that is a Magus. Will there be a conversion document for Secrets of Magic such that I would be able to rebuild into this class if I desired to make him fully ORC compatible?
Not from us, no. The design team has expressed a desire publicly to issue errata to bring some classes in line with the remaster, but until they do so we can't provide any additional guidance.
Alex Speidel Organized Play Coordinator |
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Hilary Moon Murphy wrote:So if i had a redeemer of Pharasma, i can't play it anymore.The answer to this can be found in the newly reposted guide.
Guide to the Remaster wrote:Until a full list of deity sanctifications is published, any deity without published sanctification is treated as “can sanctify to holy.” Any champion may select any of the three Causes of Good from the Core Rulebook (Paladin, Liberator or Redeemer) regardless of deity.EDIT: Ninja'ed by Alex!
PS: I just read Pharasma's entry. Pharasma does not accept sanctification.
That's not correct, per the bolded text in the quote. Nothing requires you to be sanctified to choose a Cause of Good.
Phredd Venture-Captain, Tennessee—East Tennessee |
Talon Stormwarden Venture-Agent, Ohio—Columbus |
Alex Speidel Organized Play Coordinator |
Talon Stormwarden Venture-Agent, Ohio—Columbus |
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Phredd wrote:Where is the list of the new Pathfinder Provisions? Has it been published yet?Now with unbroken links
I was fixing it and got the dreaded “backed up too far” message! :)
DrakeRoberts |
DrakeRoberts wrote:It is my understanding that come Wednesday, only the healing potions in the enclosed chart are available for taking as freebie consumables (no more scrolls or other choices). Is that correct?https://lorespire.paizo.com/tiki-index.php?page=pfs2guide._.Pathfinder%20Pr ovisions
Oh that's much better than what I thought I saw before (I was on mobile). Thank you.
Jared Thaler - Personal Opinion |
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Jared Thaler - Personal Opinion wrote:LeftHandShake wrote:The new monster abilities (Grab, Knockdown, Push, etc) are available on Archive of Nethys....
Now I'm extra confused. I did miss that the monster ability rules were actually published in RoE (in the Abilities Glossary, not mentioned in the Updated Rules sidebar), not merely previewed in the web pdf, but the monster abilities page on AoN still links to the original Bestiary version of Grab (etc). I've been using legacy Grab even after RoE was published; have I been running it wrong for three months?
Currently AoN has 2 separate listings for each.
Until Wednesday, monsters published in RoE use the RoE ones. Starting Wendesday, all monsters use the RoE ones.
Presumably when Monster Core comes out, the old ones will be updated to match the RoE ones.
Jared Thaler - Personal Opinion |
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Talon Stormwarden wrote:DrakeRoberts wrote:It is my understanding that come Wednesday, only the healing potions in the enclosed chart are available for taking as freebie consumables (no more scrolls or other choices). Is that correct?https://lorespire.paizo.com/tiki-index.php?page=pfs2guide._.Pathfinder%20Pr ovisionsOh that's much better than what I thought I saw before (I was on mobile). Thank you.
Just so people know:
"The list is not showing up nicely on mobile" (especially with device / browser information) is helpful feedback in the Guide thread.
DrakeRoberts |
DrakeRoberts wrote:Talon Stormwarden wrote:DrakeRoberts wrote:It is my understanding that come Wednesday, only the healing potions in the enclosed chart are available for taking as freebie consumables (no more scrolls or other choices). Is that correct?https://lorespire.paizo.com/tiki-index.php?page=pfs2guide._.Pathfinder%20Pr ovisionsOh that's much better than what I thought I saw before (I was on mobile). Thank you.
Just so people know:
"The list is not showing up nicely on mobile" (especially with device / browser information) is helpful feedback in the Guide thread.
Fair, though in this case I think I was seeing the list in the one-page OrgPlay guide book, rather than a separate page too. I’ll need to see if there are two lists, because the one I was looking at first also didn’t have the unlife potions. Also usedul feedback, no doubt, but will require more delving (likely off-mobile) to nail down. Thanks for pointing out the thread though!
Hilary Moon Murphy Contributor |
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Gayel Nord wrote:That's not correct, per the bolded text in the quote. Nothing requires you to be sanctified to choose a Cause of Good.Hilary Moon Murphy wrote:So if i had a redeemer of Pharasma, i can't play it anymore.
PS: I just read Pharasma's entry. Pharasma does not accept sanctification.
There's a great description of how all this works in this Rules Lawyer Video about Alignment, Spirit Damage and Sanctification. I found it useful, and I hope you will too, Gayel.
Jared Thaler - Personal Opinion |
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Jared Thaler - Personal Opinion wrote:Fair, though in this case I think I was seeing the list in the one-page OrgPlay guide book, rather than a separate page too. I’ll need to see if there are two lists, because the one I was looking at first also didn’t have the unlife potions. Also usedul feedback, no doubt, but will require more delving (likely off-mobile) to nail down. Thanks for pointing out the thread though!DrakeRoberts wrote:Talon Stormwarden wrote:DrakeRoberts wrote:It is my understanding that come Wednesday, only the healing potions in the enclosed chart are available for taking as freebie consumables (no more scrolls or other choices). Is that correct?https://lorespire.paizo.com/tiki-index.php?page=pfs2guide._.Pathfinder%20Pr ovisionsOh that's much better than what I thought I saw before (I was on mobile). Thank you.
Just so people know:
"The list is not showing up nicely on mobile" (especially with device / browser information) is helpful feedback in the Guide thread.
Currently there are two* lists. The old starting consumable lists. And the Pathfinder Provisions list that doesn't go into effect until tomorrow but which is up on the site so people can get a preview. It sounds like you got the starting consumables list. When we update the guide on Nov 15, there will only be 1 list.
*3 lists if you count the schools lists.
DrakeRoberts |
DrakeRoberts wrote:Jared Thaler - Personal Opinion wrote:Fair, though in this case I think I was seeing the list in the one-page OrgPlay guide book, rather than a separate page too. I’ll need to see if there are two lists, because the one I was looking at first also didn’t have the unlife potions. Also usedul feedback, no doubt, but will require more delving (likely off-mobile) to nail down. Thanks for pointing out the thread though!DrakeRoberts wrote:Talon Stormwarden wrote:DrakeRoberts wrote:It is my understanding that come Wednesday, only the healing potions in the enclosed chart are available for taking as freebie consumables (no more scrolls or other choices). Is that correct?https://lorespire.paizo.com/tiki-index.php?page=pfs2guide._.Pathfinder%20Pr ovisionsOh that's much better than what I thought I saw before (I was on mobile). Thank you.
Just so people know:
"The list is not showing up nicely on mobile" (especially with device / browser information) is helpful feedback in the Guide thread.
Currently there are two* lists. The old starting consumable lists. And the Pathfinder Provisions list that doesn't go into effect until tomorrow but which is up on the site so people can get a preview. It sounds like you got the starting consumables list. When we update the guide on Nov 15, there will only be 1 list.
*3 lists if you count the schools lists.
Sounds right. Thanks!
Joe Jungers |
Are we likely to see updated versions of various Faction boons affected by the Remaster?
I'm specifically looking at the Off-Hours Study boon & whether or not it will grant the Additional Lore feat.
Once you have expended 50 days of Downtime in this way, you learn the
chosen language or become trained in the chosen Lore skill.
Alex Speidel Organized Play Coordinator |
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Are we likely to see updated versions of various Faction boons affected by the Remaster?
I'm specifically looking at the Off-Hours Study boon & whether or not it will grant the Additional Lore feat.
Once you have expended 50 days of Downtime in this way, you learn the
chosen language or become trained in the chosen Lore skill.
At some point, probably, but that's extremely low on my priority list.
Joe Jungers |
Joe Jungers wrote:At some point, probably, but that's extremely low on my priority list.Are we likely to see updated versions of various Faction boons affected by the Remaster?
I'm specifically looking at the Off-Hours Study boon & whether or not it will grant the Additional Lore feat.
Once you have expended 50 days of Downtime in this way, you learn the
chosen language or become trained in the chosen Lore skill.
Mentioned it so that it would go onto the list.
Mission accomplished.Eric Clingenpeel Venture-Captain, Michigan—Mt. Pleasant |
Just double checking on the Character Options. Say my rogue, I wasn't planning on updating to the Core chassis, but since the "You're Next" rogue feat changed in Player Core 1, I have to use that version now instead of the CRB version? (Not that I'm complaining since its better, but just verifying.)
Sebastian Hirsch Venture-Captain, Germany—Bavaria |
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Just double checking on the Character Options. Say my rogue, I wasn't planning on updating to the Core chassis, but since the "You're Next" rogue feat changed in Player Core 1, I have to use that version now instead of the CRB version? (Not that I'm complaining since its better, but just verifying.)
If an option was updated, that counts as an errata, so just like the updated electric arc spell, the updated feat is the version to use, irrespective of rebuilding.
Alex Speidel Organized Play Coordinator |
Alex Speidel Organized Play Coordinator |
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The Character Options page has been updated, and the Remaster Guidelines page on Lorespire has also been updated with some removed items.
I'm going to call all of this "Version 1.0" of the PFS Remaster rules, and will notify here & in changelogs of future updates. You are now free to let us know about all the issues we missed!
Darrell Impey UK |
Probably 75% of my chronicles have been earned as the GM, and I have a ranger that I have been building up since January that has yet to actually be played despite just hitting 3rd level.
Does this mean that the character may continue as an "old" ranger, or does it need to be created as a brand new Player Core ranger?
(I haven't managed to read the new class yes, so I gave no idea what my preference will be.)
The Seldon Plan Venture-Lieutenant, Alaska |
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Probably 75% of my chronicles have been earned as the GM, and I have a ranger that I have been building up since January that has yet to actually be played despite just hitting 3rd level.
Does this mean that the character may continue as an "old" ranger, or does it need to be created as a brand new Player Core ranger?
(I haven't managed to read the new class yes, so I gave no idea what my preference will be.)
GM chronicles sounds like "at least 1 game reported" to me.
Ravien999 |
Sebastian's correct, yes.
What does this mean for Warrior Bard? I don't want to lose my Pathfinder training benefit, but viewing the Martial Performance feat as errata means that my class chassis loses the core function of being able to use martial weapon, because I don't get that from the remastered core class - essentially forcing a rebuild and losing features I have today due to the rebuild rules as written, or losing the ability for the character to function.
Jared Thaler - Personal Opinion |
Alex Speidel wrote:Sebastian's correct, yes.What does this mean for Warrior Bard? I don't want to lose my Pathfinder training benefit, but viewing the Martial Performance feat as errata means that my class chassis loses the core function of being able to use martial weapon, because I don't get that from the remastered core class - essentially forcing a rebuild and losing features I have today due to the rebuild rules as written, or losing the ability for the character to function.
May be a specific thing that needs to be clarified.
LeftHandShake |
(Internal quotes removed) That's not correct, per the bolded text in the quote. Nothing requires you to be sanctified to choose a Cause of Good.The CRB errata page includes this:
Page 106: Replace the tenets of good with the following text:
The Tenets of Good
You gain the holy trait and add that trait to any Strikes you make.
Is there a difference between being sanctified and being (un)holy? Is there a difference between taking a cause of good and accepting the tenets of good? I thought it was required.
Alex Speidel Organized Play Coordinator |
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Alex Speidel wrote:(Internal quotes removed) That's not correct, per the bolded text in the quote. Nothing requires you to be sanctified to choose a Cause of Good.The CRB errata page includes this:Quote:Is there a difference between being sanctified and being (un)holy? Is there a difference between taking a cause of good and accepting the tenets of good? I thought it was required.Page 106: Replace the tenets of good with the following text:
The Tenets of Good
You gain the holy trait and add that trait to any Strikes you make.
Symptom of Alex not actually reading the errata he was kindly given by the design team. Will have a look in the morning.
Alex Speidel Organized Play Coordinator |
avagdu Venture-Lieutenant, California—Sacramento |
I am pretty sure from this post that the answer is "Yes", but there's apparently some debate about it:
If I create a character that is using a class from Player Core 2 after November 15, 2023, once Player Core 2 is released, do they get the Remaster Rebuild?
The Lorespire Remaster page seems to indicate to some that only characters created with 1 session on them prior to November 15, 2023, if you read only the Rebuilding section; my contention is that the Rebuilding section is providing explicit instructions for the rebuild mentioned in the Character Options section. If the latter is accurate, can we remove the date mentioned in the Rebuilding section to prevent further debate?
FLite Venture-Captain, California—Sacramento |
I am pretty sure from this post that the answer is "Yes", but there's apparently some debate about it:
If I create a character that is using a class from Player Core 2 after November 15, 2023, once Player Core 2 is released, do they get the Remaster Rebuild?The Lorespire Remaster page seems to indicate to some that only characters created with 1 session on them prior to November 15, 2023, if you read only the Rebuilding section; my contention is that the Rebuilding section is providing explicit instructions for the rebuild mentioned in the Character Options section. If the latter is accurate, can we remove the date mentioned in the Rebuilding section to prevent further debate?
More precisely, if a character's first game is after Nov 15th, but before player core 2 releases and the character has a class from player core 2, will it be possible to rebuild them.
(Use Case: New player builds Silver Dragon Rage Barbarian. 3 levels later, Player Core 2 drops, and he finds out he could have built an Adamantine Dragon Rage Barbarian if he had waited. Is he out of luck?)
Meranthi Venture-Captain, Kentucky—Lexington |
I am pretty sure from this post that the answer is "Yes", but there's apparently some debate about it:
If I create a character that is using a class from Player Core 2 after November 15, 2023, once Player Core 2 is released, do they get the Remaster Rebuild?The Lorespire Remaster page seems to indicate to some that only characters created with 1 session on them prior to November 15, 2023, if you read only the Rebuilding section; my contention is that the Rebuilding section is providing explicit instructions for the rebuild mentioned in the Character Options section. If the latter is accurate, can we remove the date mentioned in the Rebuilding section to prevent further debate?
From the original blog post, emphasis mine: "[N]o new characters may be created using the class chassis printed in the Core Rulebook if the class has been reprinted in the Player Core."
I would read that as 'if the class not in Player Core 1, the date doesn't apply.' You would still need to use any Remaster rules errata and PFS requirements (no schools, etc.), but you would still qualify for a rebuild once Player Core 2 comes out.
Ravien999 |
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Ravien999 wrote:May be a specific thing that needs to be clarified.Alex Speidel wrote:Sebastian's correct, yes.What does this mean for Warrior Bard? I don't want to lose my Pathfinder training benefit, but viewing the Martial Performance feat as errata means that my class chassis loses the core function of being able to use martial weapon, because I don't get that from the remastered core class - essentially forcing a rebuild and losing features I have today due to the rebuild rules as written, or losing the ability for the character to function.
I actually just realized its worse, and Warrior Bard really got the short end of the stick with the rebuild ruling. Courageous Advance/Assault/Onslaught and Reflexive Strike (aka most the Warrior Feats) all require the usage of Courageous Anthem now instead of Inspire Courage, meaning all non-remaster Warrior bards with those feats become incapable of using them - and no way to rectify without a rebuild which forces the loss of Pathfinder Training.
The Inspire Defense rename makes the successor Defensive Coordination invalid from missing prerequisites now, but that's fixed with a feat retrain.
The only warrior bard feats that aren't entirely broken by the Feat errata rule is Inspire Defense and Song of Strength.