Jamus Hainard

fritterfae's page

** Pathfinder Society GM. 32 posts (33 including aliases). No reviews. No lists. No wishlists. 16 Organized Play characters.


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2/5

Forgive me if this has been asked and answered already, but are we expecting to get remastered iconic sheets for the iconics adjusted in Player Core 1?


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WOW! Now that is a lineup I am awed by. And it's not even everybody! Keep up the good work and I wish you all the best. You're keeping the spirit alive!


4 people marked this as a favorite.

I'm crying with joy at this announcement. Than you so much for this!


Please please make tank tops and v-necks available!


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APPLAUSE! Thank you for recognizing the union.


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While I have never been a subscriber outside of PFS scenarios I do wind up buying nearly everything digitally anyway. I run and play in multiple Pathfinder tables a week and it is my preferred RPG system. The fact that all of my tables have found it hard to continue to support the game in the last month breaks my heart. I love this game, and I want to keep supporting it so that I can see more amazing things like what we've been getting for 2E. Recognizing the union would put so many of our reservations to rest.

I support the formation of the Paizo workers' union, and would like to see management recognize them as an authorized collective bargaining unit. I believe that recognizing the union and working with them to resolve employee concerns would go a long way to restoring the good faith and respect that my friends, my players, and I have had for this company and its brand for years now. I support the creative work that Paizo has been producing and I believe that it has a unique place in the TTRPG landscape. These worlds wouldn't be what they are without the diligent creatives who work inside the company and the incredible pool of freelancers who make them. As such their voices deserve to be heard, and steps should be taken to address their concerns through the collective bargaining process.


3 people marked this as a favorite.

I shudder to think what the Chelish navy would do with submersibles.


Fantastic work from some fantastic authors! I love this book immensely and I've been talking it up to everyone I know, and even people I don't know.


For Paizocon US in May, is there no "banquet" equivalent with announcements for forthcoming titles? That's been a real highlight of the event in my mind.


I have dreamed about creating a "CIA Fact Book" style compilation of settlement stat blocks. So many of the cities in 1e had them, and I started plucking through books to compile them for a while, building a massive spreadsheet. I think I got through Andoran and stopped. :D


I really enjoyed seeing Paizo Live on Friday again. I really loved those kinds of inside baseball conversations with the developers and the people who are combing through playtest data. I think that the format was a little long, since you were having to cover all the product lines and organized play. It was A LOT to take in, and I don't feel like people got enough time to really get into their products.

Maybe revisit the 1 hour format with a more focused discussion on one of the products or product lines like you all used to do. I never did get to watch them in the moment, work schedule being what it is, but I would replay the twitch stream on Saturday morning while I ate breakfast and would getting hyped about new products and playtest data. Yes, I'm a data nerd so hearing Mark Seifter and Jason Bulmahn go through playtest feedback was fascinating. I'd like to get a deeper dive into the Guns and Gears / Secrets of Magic playtest info in one of those hour long conversations. I will also absolutely watch every Lost Omens segment with Luis and Eleanor.


This is the best news ever! THANK YOU!


I know Paizo doesn't do a ton of posters but I would LOVE a poster with this triptych art on it. Even if it was a promotional poster for the book.


As a big Rahadoum fan this was lovely. More content, even fiction, in this country is always welcome! Btw, I've read the Salim Gadafar novels and LOVE THEM. And I had a Pure Legionnaire as my first PFS PC.


1 person marked this as a favorite.

I am THRILLED that I can now get tank tops.


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I have already fallen in love with this book.


I would love to see more from Rahadoum! My primary PFS character is a Pure Legion Enforcer and I would love to build another one in PF2.

2/5

The link to the slack channel is inactive or has expired. Would someone from Organized Play please update accordingly or send me an invite link?

2/5

1 person marked this as a favorite.

Please make sure that all boxes a GM needs to fill out on the chronicle sheet are highlighted (reputation, xp, gp, etc.) I don't see the gp default settings on the sheet. Does this mean they will be in the scenario?

And lastly, please for the love of sanity, make it crystal clear how the reputation line should be completed. It was a huge complication in Starfinder, and I can easily see it being confusing for PFS GMs and players. Faction Name: +xx Reputation Earned for scenario|=xx Total Faction Reputation Earned.


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Who else read the final line in Doug Bradley's Pinhead voice? ;)

2/5

2 people marked this as a favorite.

Hurrah for returning to Rahadoum!


I'm having this problem as well. Most of the classes of creature knowledge from PF1 seem easily ported over to PF2. Dragons > Arcana, Dryads > Nature, Aberrations > Occult, Zombies > Religion, Gnolls > Society. But where do Elementals fit? Are they Occult or Arcana because they're inner planar creatures? If they're Nature, then why aren't they in the Primal summoning spell? Are they open to everything but Nature? It's totally unclear.

I'm fine with having the trait box lead to corresponding knowledges. We did that before we can do it again, just need to know which knowledge is the best.

Also, in looking at the rarity related to the skill check table, that's TOTALLY fine with me. In fact it seems like a good enough mechanic to afford extra recollections as you hit higher DCs on the table.


I think that out of 4d20's you'd almost always crit, and while that's fun for a while I don't think it's sustainable.

Perhaps something like they use for the Investigator where you have an Expertise die. Maybe you start out with an additional d6 for your expert level, a d8 for master and a d10 (or d12) for legendary. I mean d12's gotta be good for something other than greataxes.

Then again, doing this would completely wreck the low-digit DC rating chart that they're using now and would provide too wide a range of success variables to make things balanced.


Maybe I'm just a forgetful (and blind) GM, but I'm used to using the chronicle sheets from PFS quests as a crutch to remember to throw the players the benefits they've unlocked through game play. I know that it's literally printed on the page where Wennel appears, but damn if I didn't just gloss right over those and go straight to the stat block for the creatures. I know we'll have chronicle sheets with checkboxes to unlock benefits in the future, but just wanted to share that not having that page, and not making a reminder to myself I just completely forgot it. I'd bet other GM's might too.

Thankfully all my players were hardcore and just slew everything fairly handily.

2/5

We ran four tables of Rose Street Revenge at our local retail convention. I've got the appropriate number of points on my account but 2 other GM's are only showing 3 points. Also, one of my players who played all four parts and completed the survey and is only showing 2 points when he should have 4.

Did I report something wrong? Is there a glitch or something?


We have 4 GM's running full tables of Rose Street Revenge on Saturday evening. We need to get these ASAP.


1 person marked this as a favorite.

I am very very happy with this. I've always felt it was too much of a judgment call when a GM is trying to determine the base DC for knowledge checks on everything: monsters, potions, enchanted items. I find myself going through every page of the document and hand writing in DC's for knowledge and spellcraft checks. This makes a huge difference to me if I know it's base 5, 10, or 15 based on tagged rarity and add the level of the thing. So much more useful and faster to determine on the fly.


I'm seconding the question about pre-gens. If we're running his soon after it drops do the players have to play 5th level pre-gens or must they build a 5th level character to play it? This is kind of important for promoting this for our event.


15 people marked this as a favorite.

I am excited for the inclusions of Goblins as a playable ancestry. I've never felt comfortable with the idea that certain creatures are always inherently evil. If every other playable race has the capacity to be anywhere on the alignment spectrum we shouldn't assume that monstrous creatures are all going to be evil aligned. Some of my most wonderful experiences in game have been when the party is confronted with a moral quandary that challenges their preconceived notions about a monster. I think this will be a thought provoking addition to the game and I'm looking forward to it.

2/5

I'm prepping this session for Friday, and I'm wondering if something that's printed is correct...

Spoiler:
Kemendu's statblock for tier 6-7 includes the pinpoint targeting feat, but it doesn't look like he qualifies for it at all. His feats don't include improved precise shot, his base stats only go up to DEX 16 (only when he's buffed does he have DEX 20), and his BAB is only 10. How does he have this feat?


I jumped with excitement when I saw that we are going into Boali! This was one of the most fun pieces that I added to our Skull and Shackles campaign. Can't wait!


John Mechalas wrote:
James Jacobs wrote:

And the continental landmasses of Arcadia through Casmaron could probably shift a whole block west to expand the ocean between Tian Xian and Arcadia a bit more.

...

In fact, the actual shape of Casmaron is still quite a bit weird/off from the final intended shape. It should look a bit more like Asia plus an exaggerated India type peninsula overall, with the inland sea in the middle taking up the heart of the continent.

Aha. This makes sense. I am not even a lousy artist so we are at the limits of my ability here, but I think I can do this.

Just yesterday I was looking for some kind of guidelines on the time difference between Bloodcove and the Shaguang Desert. This is EXTREMELY helpful.

About Aurora Cross

Race: Dhampir | Size: M | Class/Levels: Shadow Assassin/Vanguard* 6
Gender: Female | Age: 60 | Alignment: CG
-----------------
ABILITY SCORES

STR: 11 (+0) DEX: 22 (+6) CON: 15 (+2)
INT: 10 (+0) WIS: 18 (+4) CHA: 19 (+4)
--------------------------------------------
DEFENSE
Fort: +6 Ref: +12 Will: +10
AC: 25 (+7 armor, +5 Dex, +3dodge ) | HP: 66/66
Flatfoot: 13 Touch: 18 CMD: 21
Armor: She-Devil Armor (+2 to charisma based skills if found attractive -2 if not)
Notes: cloak of resistance
--------------------------------------------
OFFENSE
Base Attack Bonus: +4 Initiative: +6 CMB: + 9
Movement 30 feet
Deadly Focus +4

Skyblade:

+1 Defending Elven Thinblade
- Attack Bonus: 13/11
- Damage: 1d8+2
- Critical: 18/20x2
- Type: P

Scorpion Whip:

- Attack Bonus: 12/10
- Damage: 1d4+1
- Critical: x2
- Type: S
- Special: Reach 15 ft

MW Shuriken:

- Attack Bonus: 12
- Damage: 1 d2 + 1
- Critical: x2
- Type: p
- Range 10ft
- Ammo: 10 right wrist; 10 left wrist
- Weight: 2

Vanguard Blast:

- Damage: 3d4
- Per Day: 7 / 7

-------------------------------------------

SKILLS:

(Ranks + class skill + ability + Miscellaneous = total)
Skills
- Acrobatics (Dex) 5 + 3 + 6 + 5/7 = 19/21
- Bluff (Cha) 6 + 3 + 4 + 2/4/6 = 15/16/19
- Diplomacy (Cha) 6 + 3 + 4 + 2 = 15
- K-Religion (Int) 6 + 0 + 0 + 0 = 6
- Linguistics (Int) 2 + 3 + 0 + 0 = 5
- Perception (Wis) 5 + 3 + 4 + 2 = 14
- Perform-Singing (Cha) 3 + 3 + 4 + 2 = 12
- Perform-Dance (Cha) 3 + 3 + 4 + 2 = 12
- Sense Motive (Wis) 6 + 3 + 4 = 13
- Slight of Hand (Dex) 4 + 3 + 5 + 2 = 14
- Spellcraft (Int) 6 + 3 + 0 + 0 = 9
- Stealth (Dex) 6 + 3 + 6 + 6 = 21

------------------------

RACIAL ABILITIES:

+2 Dexterity, +2 Charisma, –2 Constitution: Dhampirs are fast and seductive, but closer to death than most mortals.

Senses: Low-light vision and darkvision 60 feet.

Manipulative: +2 racial bonus on Bluff and Perception.

Undead Resistance: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.

Negative Energy Affinity (Ex) The creature alive, but reacts to positive and negative energy as if it were undead—positive energy harms it, negative energy heals it.

Light Sensitivity (Ex) Creatures with light sensitivity are dazzled in areas of bright sunlight or within the radius of a daylight spell.

Spell-Like Ability: Detect Undead

Resist Level Drain(Ex): A dhampir takes no penalties from energy draining effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.

Languages: Dhampirs begin play speaking Common. Those with high Intelligence can choose any language as a bonus language (except druidic and other secret languages).


--------------
CLASS ABILLITIES
Shadow Assassin /Blacksnake/Vanguard:

Improved Whip Profciency (Ex):All blacksnakes are profcient with the whip. Additionally, a blacksnake’s natural comfort with the movement of her whip and the efort required to atack with it allows her to not provoke atacks of opportunity when making an atack with the whip.

Crack and Chink (Ex): Whips deal Lethal damage
Lash Talents:
Snap (Ex): Threatens out to 10 feet.

Whip Mastery (Ex): Weapon Focus Whips
Whip Mastery (Ex): Weapon Finesse

Deadly Focus (Su) +4 attack and damage
Greater Deadly Focus (Su) 1/day attack/damage assassin lvlx2

Shadowmeld
Stealth Bonus (Su) +class level stealth
Skill Bonus (Su): At 4th level and above the shadow assassin’s comfort within and mastery of shadows allows him to add half his class level to any Acrobatics,Bluff,Climb, Escape Artist or Sleight of Hand check made in conditions of dim or darker lighting.

Shadow Style
Exotic Weapon Style
Two Weapon Style +2 ac

Shadow Talents
silence DC:18

Evasion (Ex): no damage on successful reflex save

Daggermaster +1 attack/damage

Vanguard Blast (Sp): 3d4 7/7

Arcane Bond Weapon (Ex):

Bonus Feats
Arcane Strike +2 Damage
Combat Casting

Iron Grip (Ex): Half lvl +CMD disarm or sunder

Weapon Channel (Su): Channel Touch spell through arcane bond

Vanguard’s Tactics (Ex):

Spell Maneuvers (Su):
Advanced Maneuvers: Outflank

Vanguard’s Spell Penetration (Su):Add bonded weapon enhancement to beat SR

Swift Spell (Sp): Cast spell as swift action 1/1

Spells:

Spells per day:
Lvl-1: 5/5
Lvl-2:4/4

Spells Known:
lvl-0:
Message
Dancing Shadows
Prestidigitation
Shadow Bite
Read Magic

Lvl-1
Shocking Grasp
Shadow Hands
Sleep
Shield

Lvl-2
Bladed Dash
Shadow Jump
Shadow Ribbon
Darkness
-----------------
HEROIC DISTINCTIONS:
Lvl3: Lucky
Lvl4: Defensive Training She-Devil Bustier
Lvl5: Dextrous
lvl6: Hearty
-------------

Proficiency
all simple weapons, all martial, all light weapons, as well as bolas,net, repeating crossbow (light only), shuriken,spiked chain,and whip. light armor and small shields.
------------
LANGUAGES
Common
Secret Language handsigns
Free Cities
-----------------------

[spoiler=FEATS]
Lvl1: Two Weapon Fighting
Lvl1: Weapon Focus: Elven Thinblade
Lvl3: Combat Reflexes
Lvl5: Dodge


------------
EQUIPMENT
Platinum: 0
Gold: 200
Silver: 0
Copper: 0
Cloak of Resistance +1
Wand of Inflict Light wounds lvl2 (46 charges)
Wand of Darkness lvl1 (48 charges)
Infernal Healing lvl1 (50 charges)
Handy Haversack:

(grappling hook
100 ft of silk rope
Flash powder x8
Small steel mirror
10 pints lamp oil
Alchemists oil x2

--------------------
Character

PERSONALITY:

Very calculating, always sees a hidden meaning in the words of others. Has a deep love for animals because unlike the "civilized" world she grew up in they are innocent. Has a deep seated want or even need to help others partially to atone for her sins whilst as he father's personal assassin.

APPEARANCE:

5’2” Voluptuous dancers body with ivory skin. Has long, curly black hair that reaches just past her waist and jade green eyes framed with thick black eye-lashes. Has a beauty mark on left side of face, full lips. Wears clothes and even armor that accentuates her curves. Exotic in appearance. Wears plenty of blacks, and hues of red or blue. Typically wears dark shades of lipstick.

HISTORY:

Meris, a young woman who longed to be part of something greater, found her “something” on a cold dark night in the back of an alley where she met the “man of her dreams”. Little did she know that she had found her death cloaked beneath a sheet of flesh and embellished with those “cloudy grey eyes” that she couldn’t stop talking about at the family dinner table.

Her family ignored it, believing the girl had found a summer romance that would pass like the seasons. What they didn’t know was that she was now involved with a vampire, one that would steal her heart and one day make her into a shadow of himself. As time went on, Meris kept slipping off into the night to meet with this man she always spoke of. When her parents grew impatient with her disappearing and her lack of work around the house, they forbade her from seeing him. One night, Meris finally gathered her belongings and ran away into the night with the love of her life.

Trint, the vampire she fell for, was an empty vessel with nothing more to offer than a place in his “home”. It was when they reached his domain that the truth hit her naïve heart like an arrow into a young fowl. How gracefully she flew when he feigned his love for her, and how bitterly she fell when she found no ground to land on. There was never any love.

She was the essence of youth: with her skin lily white and soft, and her auburn hair that shone with all the glory of fall leaves, collected at the nape of her neck in an intricate braid she did all by herself. With one bite, this once free bird became caged and used as nothing more than a part of a ritual that lasted and lasted. The embers of summer lost their breath and disappeared and an emptiness ached beneath her breast while no heart sounded within. Her once rosy cheeks grew cold, her skin no longer grew goose-bumps and the nights were no longer as dark as they once had been.

Her new role was to be nothing more than an initiation practice observed by men who wished to be vampires. She became one of the faceless women that were held against their will in chambers below by the Dark Brotherhood that showed no compassion for their sisters.

One fateful night, she discovered that she was with child and went to one of her “sisters in strife” that she confided in, Lucretia. Like herself, Lucretia had undergone the same ordeal and bore a son 9 years ago that was taken from her. She was sympathetic to Meris’ plight. Fortunately for Meris, Lucretia was a midwife that knew how to help deliver dhampir into the world. Meris, fearing her own fate would extend to her child, begged Lucretia to help her keep her child a secret. But like many secrets within the Dark Brotherhood, they were sought out.

The Brotherhood was merciful, allowing Meris to bear the child and raise it for a short while. The one in charge of taking care of this problem was Dilandau. When the time came for her to bear her child, she knew it was going to be a girl. On the cold hearth of the chamber, Meris looked down at her baby as she lay cocooned within a protective maternal embrace. Meris named her Aurora because she saw her as a light within her darkness, her hope. Meris was once an ordinary girl with dreams and now Aurora was her dream. Meris once again slipped into the night to find her something. In nothing but her loose ivory gown, Lucretia at her side and her child in an old basket, she fled from the Brotherhood with all her might.

They made it to the iron gate where they were caught and sent back to their chambers. Meris watched from the corner of her chamber while her little girl was taken away. Dilandau slithered in behind her door and delivered a death befitting a feral animal. A muffled scream reverberated within the walls behind the red door that lead to her chamber. She was no longer in this world.

Aurora grew up oblivious to this pain. The only life she ever knew was the one she was given by the Brotherhood. She was trained by the finest and was proficient in the art of killing. On silent nights, when the moon was at its brightest, she looked out of her window at the iron gate and wonder what life was like for others outside of her world. She was drawn to that gate; many times her eyes lingered there. Years passed and her once childish form blossomed into a woman’s figure. Her raven locks framed her pale round face that looked like the full moon and her eyes revealed a polished jade like her mothers. She found herself longing many times to reach out to someone and find a friend, a sense of family, love, hope and even a home. Where her master’s lacked emotions, she contained many. She loved to laugh, to sing on occasion when no one listened, to tap her feet while she ate. She was everything her mother once was.

At the end of her training she retired to her quarters alone. She knew that the cold stone chamber would never harbor a home for her. At last came Leon, one that was reminiscent of her. One born from the sun and the moon, flesh from the living and from the immortal. He was Lucretias’ son, who was born nine years before Aurora. There was a deep connection from the beginning, a deep sense of trust and understanding. They became inseparable. Their moment of freedom was marked with the blood of Leon’s mother and sounded with explosions. Cygnus was attacking their city, offering a guiding hand in the darkness for Leon and Aurora, a chance to survive beyond a leash. Lucretia kept her promise and with her death sowed Meris’s dream so that it may finally grow. Dilendau, the vile master that loomed over Leon’s and Aurora whole life was finally dead at the hands of his own slaves.

Leon and Aurora escaped at the cost of Leon’s arm that was injured while fighting. They snuck away with the refugees that the Cygnus military was taking and left their life behind. Aurora was plunged into a new world. Her new life began with Leon’s new arm. His new arm became a part of him as much as it did her: a reminder of all that was at stake, and how great their sacrifices for a new life were. Aurora embarked upon another adventure with Leon. To add a new page to their lives, they signed on with a mercenary group, The Red Dogs, with a mission to stop privateers slave-trading. After the mission they decided to make a home in Cygnus and marry. As husband and wife they work as mercenaries, making sure to take on any mission where they can fight Cryx.