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![]() Ascalaphus wrote:
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![]() Strictly speaking, no, you must have paid the 1cp for 10 bullets in order to have them on inventory. That being said, if it's not your *first* session and you're at exactly 0gp, you could easily spend your downtime creating/scouring for usable smooth rocks in the hundreds in a single Earn Income check. My recommendation, to be as conservatively legal as possible, would be to ask another player to spend two copper pieces to purchase the sling bullets and loan them to you for the duration of the session. At the end of the session you would return the bullets, you could buy your own, and they can decide either to add them to their sheet or just "lose" two cents. That's my two cents, anyway. ![]()
![]() sanwah68 wrote: In the adventure background Pallomar is described as a male Dromaar Bard, which fits the art. But, elsewhere throughout the text Pallomar is described as a Dwarf. While the art doesn't lend a lot of credibility to Dwarven ancestry, strictly speaking there's nothing preventing a Dromaar from being a Dwarf. ![]()
![]() SphereRunner wrote: Are there plans with Society Play that allow this in the future as a character sheet? There are no character sheet requirements in society play, but you do need to be able to provide your GM with visible access to whatever format you are using. You may not be comfortable handing over your phone and the GM may not be comfortable handling it either. ![]()
![]() SpaceDrake wrote: A poppet-focused quest. Magnificent. Always a bit of a shame that these can't really be Foundry-ready, but this still sounds like a fun romp for those who play at physical tables (or those willing to elbow-grease their own maps for Foundry). This content spoiler: has been in premium modules enough times that it's basically a no-effort conversion. map ![]()
![]() TRDG wrote:
Jumping in to agree that I'm not sure how I'm supposed to distribute these powers as well, but I'm inclined to have a group dream and give everyone something at the same time, rather than stringing out abilities over the course of 8 levels. ![]()
![]() Darrell Impey UK wrote:
GM chronicles sounds like "at least 1 game reported" to me. ![]()
![]() Ken'Thras Sunspell wrote: That's... pretty upsetting. My Runelord is level 4. When I asked after I got the boon I was told I would be able to purchase a rebuild to give it to an existing character. Even if that wasn't the case, I still don't think this is fair. If you ask me, it feels like we're being punished for having chosen to make a Runelord. Everyone else will get to make any kinds of changes they want (background, ancestry, whatever) from this special kind of rebuild, but Runelords will not be able to make any changes because if they do, they're forced into the new version of the class and therefore lose the ability to be a Runelord. It's obviously not my decision, but I just think it would be fair to let Runelords rebuild without updating to remastered wizard, since everyone else gets to rebuild whether they're a class getting remastered or not. You can do the rebuild right now with your purchased boon, just not the Remastered free one. ![]()
![]() Chiming in that I've been using this tool forever and absolutely appreciate everything that everyone volunteers to do; would be happy to voluntarily subscribe to something like a Patreon just to offset costs. Also reporting data: I don't see the PF2E Beginner Box or Menace Under Otari listed anywhere, since it probably gets overlooked as a path to PFS credit. ![]()
![]() I've had some player pushback on the "Don't Lose Your Head" section on the players not feeling like they know what they're doing in regards to helping Zykyryz remember things by visiting the locations. I tried to communicate that they're following her lead and that going through the kind of motions one would expect to be done there would be the likeliest way to trigger Zykyryz remembering what her past there actually was. It didn't seem to really engage the players in making feel like their checks actually mattered since the goal of "get an NPC to remember something" was their objective and they didn't have a known, straightforward path to make it happen. Any suggestions on how to make the People and Places something the characters won't feel awkward doing? ![]()
![]() Elfteiroh wrote:
Who is it that we need to report this to? In addition to looking blurry as all heck, it immediately crashes the iOS Books app (works fine in OneDrive and Acrobat apps, but is too big to put into Kindle) ![]()
![]() Nifty Butterfinger wrote:
Spoiler: I didn't do anything special here, just had the party south on the trail and the stirges up by the rock. It says they attack as soon as they notice the party but they don't have to notice the party until it's convenient for you to start the encounter ![]()
![]() Tried a handful of times to send a PM but Paizo golems kept eating it. Here's the text of it, though, nothing I'm particularly protective of: PM Contents: Heya! Getting right to the point:
Pathfinder Society credentials are adamdane@gmail.com; PFS ID 61081 I don't particularly have a pregen preference and am willing to use any of them. I enjoy playing healers enough that Kyra, Seelah, Korakai, all seem appropriate. I have never done a PBP game before, and this being 1-2 posts per day seems paced enough for me to keep up with. I have almost no real understanding of how they work honestly... I have only played a single PF2S scenario, which was a Paladin though having only a single session means it can be anything~ Discord username is #5555 ![]()
![]() Hallod isn't particularly dumb and is a bully, I can imagine him hanging out at the Feed Mill waiting for the party to confront him about it, asking someone to get the sheriff (which he would know is already suspicious of the party having placed them under "don't leave town" arrest. Once the sheriff is there, answering all the questions the party has having to do with "All the things you found out by breaking into my house" Phinick is still on the hook in Hallod's mind, especially if he's still AWOL. He can mention something like "and I haven't seen that goblin around, have you?" if it comes up. ![]()
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![]() Hey folks, I've tried for two orders now (#36260599 and #34039108) to put in a voucher and I am never presented with the opportunity for the code to be put in, just that the order is complete and goes straight to pending. I also emailed customer service and they said that the code should be presented at checkout and then never responded when I agreed that it should be but wasn't. ![]()
![]() Carol Tierney wrote:
I'm pretty content to give the players the information as-presented because we're talking about legendary rumor and myth, and perhaps that single detail of the mult-faceted clue is just given incorrectly. ![]()
![]() Aratrok wrote:
If a task is that easy, just don't roll any dice and say it happens. ![]()
![]() Nathan Nasif wrote: That is specifically why I was getting on here today was to see if anyone had issues with the picture quality of the main character on the front cover, but then I looked at the picture of the image on the product listing, and it is as poor quality as mine. I guess we get to pretend she is using Starfinder tech that does a digital version of Blur. jk Same, came to check and see if it was everyone or just me. ![]()
![]() andreww wrote:
It mentions that merely destroying the contract would free the Azers only in principle, and that another Efreeti house would likely snatch them up and re-enslave them. They need a piece of paper saying they are free Azers. ![]()
![]() Mitch Mutrux wrote:
Safe call, but yeah, it was run during a local convention. ![]()
![]() Steven Schopmeyer wrote:
I hope Targos doesn't die, then. 3d6 is pretty rough versus its 6 HP, but a +13 Fly check almost assures that it will negate the damage. ![]()
![]() Getting ready to run this again tonight and I'm trying to figure out the A Encounter mechanics again... Last time went pretty well but I realized I made several mistakes. Spoiler:
Are the PCs not supposed to start near the airship wreckage? I understand they are hurled out of it, but there's a mention of "Each PC takes 3d6 points of damage from being thrown into the ship (DC 20 Fly check negates, then DC 18 Reflex half )."
How can they be thrown into the ship when they are being thrown out of the ship? What's the trigger for this damage taking place? I also know that the three hazards (other than the wreckage) start off in a random arbitrary direction and are all within 100 feet of each other at the start of the encounter? How much do they move during each round? "at the start of the encounter" seems to give me pause that they should be moving is well, making this a substantially more dynamic encounter. When I ran this at GenCon, it went pretty much without combat so not a lot of this came up. There are folks that are signed up to play it tonight that are very much never interested in taking the diplomatic route (as players), so I'm expecting combat from the beginning. ![]()
![]() On page 38, Fahaz can very possibly grant the wish of wrath, altering the next encounter's subtier lowering it by one. The most natural progression for PCs is to continue in the area they're in; the most immediate encounter is a haunt. Since it's not a creature, does that mean the wish of wrath doesn't apply to that, and to the first encounter with creatures? A twisted wish wouldn't make the haunt any harder since the Advanced Simple template doesn't change anything. Also, heads up everyone, even though you only need to prepare the subtier assigned to you, you actually need to prepare the subtier immediately below yours, since PCs could trigger any unaddressed encounter after dealing with Fahaz
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