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***** Venture-Lieutenant, Alaska 88 posts. No reviews. No lists. No wishlists. 27 Organized Play characters.


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4/5 *** Venture-Lieutenant, Alaska

Once the migration is complete, if any manual data-entry is required I'd be happy to volunteer as well.

4/5 *** Venture-Lieutenant, Alaska

Ascalaphus wrote:
Davor Firetusk wrote:
Because Maglok followed proper security practices, I won't be able to copy over the passwords to the new database, so everyone will have to do a "I forgot my password" reset.

Absolutely worth the cost of entry. Speaking of costs, any way we can help with that sort of problem and/or volunteer for bulk data entry?

4/5 *** Venture-Lieutenant, Alaska

Strictly speaking, no, you must have paid the 1cp for 10 bullets in order to have them on inventory. That being said, if it's not your *first* session and you're at exactly 0gp, you could easily spend your downtime creating/scouring for usable smooth rocks in the hundreds in a single Earn Income check.

My recommendation, to be as conservatively legal as possible, would be to ask another player to spend two copper pieces to purchase the sling bullets and loan them to you for the duration of the session. At the end of the session you would return the bullets, you could buy your own, and they can decide either to add them to their sheet or just "lose" two cents.

That's my two cents, anyway.

4/5 *** Venture-Lieutenant, Alaska

I'm excited to give Play by Post a shot, I've never done it before, and it seems weirdly way more intimidating than live play. If any GMs want to steer a PbP novice their way, please reach out and let me know to look our for your tables!

4/5 *** Venture-Lieutenant, Alaska

The four variants of Preparation 1 are supposed to be what *all* pathfinders are working on or is it a choice for each pathfinder to decide what they want to help with? There's a 1d4 table for the dishes but no instructions when you query that result.


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There's a typo on page 11:

Spoiler:
In this situation, the PCs have little choice but to push their cargo the rest of the wsy, leaving them fatigued for the final encounter.

4/5 *** Venture-Lieutenant, Alaska

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sanwah68 wrote:
In the adventure background Pallomar is described as a male Dromaar Bard, which fits the art. But, elsewhere throughout the text Pallomar is described as a Dwarf.

While the art doesn't lend a lot of credibility to Dwarven ancestry, strictly speaking there's nothing preventing a Dromaar from being a Dwarf.

4/5 *** Venture-Lieutenant, Alaska

I was making little team cards as handouts for the players and Rikkun of the Wyrding Wayfinders does not have a stated ancestry.


2 people marked this as a favorite.

Grand Unification Theory = bad


logic_poet wrote:
Huh. A change to the product number pattern.

My shelving sort will never recover from this!


1 person marked this as a favorite.
SphereRunner wrote:
Are there plans with Society Play that allow this in the future as a character sheet?

There are no character sheet requirements in society play, but you do need to be able to provide your GM with visible access to whatever format you are using. You may not be comfortable handing over your phone and the GM may not be comfortable handling it either.


SpaceDrake wrote:
A poppet-focused quest. Magnificent. Always a bit of a shame that these can't really be Foundry-ready, but this still sounds like a fun romp for those who play at physical tables (or those willing to elbow-grease their own maps for Foundry).

This

content spoiler:
map
has been in premium modules enough times that it's basically a no-effort conversion.

TRDG wrote:

Just started session 1 last nite and went quite well so far.

But I'm still a bit confused on when I give each player their "dream" so they can power up their dev Ability.

Adventure start each player gets 1, 2nd level DA / no prob there

Then on page 17 it says to give each player the "professor dream", and that each player should have 1 of these by the end of the NEXT Adventure

So 1 dream for each player to get the Awakened Power Feat 1 time by the end of the 2nd Module??

So now a player can chose an awakened power from what they have, OR pick a new base DA power??

Need a bit of help with this please anyone.

Then in Mod 2 we have on page 35, after beating event 15 they get another awakened power feat.

So by the end of module 2 each player should have

Either up to 3 different powers, or 2 awakened powers from the same DA??

Or am I totally missing this

Thanks for any help here gang

Tom

Jumping in to agree that I'm not sure how I'm supposed to distribute these powers as well, but I'm inclined to have a group dream and give everyone something at the same time, rather than stringing out abilities over the course of 8 levels.

4/5 *** Venture-Lieutenant, Alaska

How's the outlook for future maintenance looking?

4/5 *** Venture-Lieutenant, Alaska

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Darrell Impey UK wrote:

Probably 75% of my chronicles have been earned as the GM, and I have a ranger that I have been building up since January that has yet to actually be played despite just hitting 3rd level.

Does this mean that the character may continue as an "old" ranger, or does it need to be created as a brand new Player Core ranger?

(I haven't managed to read the new class yes, so I gave no idea what my preference will be.)

GM chronicles sounds like "at least 1 game reported" to me.

4/5 *** Venture-Lieutenant, Alaska

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Ken'Thras Sunspell wrote:
That's... pretty upsetting. My Runelord is level 4. When I asked after I got the boon I was told I would be able to purchase a rebuild to give it to an existing character. Even if that wasn't the case, I still don't think this is fair. If you ask me, it feels like we're being punished for having chosen to make a Runelord. Everyone else will get to make any kinds of changes they want (background, ancestry, whatever) from this special kind of rebuild, but Runelords will not be able to make any changes because if they do, they're forced into the new version of the class and therefore lose the ability to be a Runelord. It's obviously not my decision, but I just think it would be fair to let Runelords rebuild without updating to remastered wizard, since everyone else gets to rebuild whether they're a class getting remastered or not.

You can do the rebuild right now with your purchased boon, just not the Remastered free one.

4/5 *** Venture-Lieutenant, Alaska

Thank you for pointing these out. I’m running Thursday, so hopefully a clarification can be posted by then.

4/5 *** Venture-Lieutenant, Alaska

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They exist for sure, it's the job the players all have. Spelled a little differently though, as its "Loot-tenants."

4/5 *** Venture-Lieutenant, Alaska

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Chiming in that I've been using this tool forever and absolutely appreciate everything that everyone volunteers to do; would be happy to voluntarily subscribe to something like a Patreon just to offset costs.

Also reporting data: I don't see the PF2E Beginner Box or Menace Under Otari listed anywhere, since it probably gets overlooked as a path to PFS credit.

4/5 *** Venture-Lieutenant, Alaska

Just to be sure, does this in any way remove the status of Kobold, Leshy, or Orc's existing 0 cost?


Heya Heya, is Reaching Rings intended to be Encumbered (6.4/5 Bulk) and run clumsy or has penalty-free access to all their equipment at 10 strength?

4/5 *** Venture-Lieutenant, Alaska

I've had some player pushback on the "Don't Lose Your Head" section on the players not feeling like they know what they're doing in regards to helping Zykyryz remember things by visiting the locations. I tried to communicate that they're following her lead and that going through the kind of motions one would expect to be done there would be the likeliest way to trigger Zykyryz remembering what her past there actually was. It didn't seem to really engage the players in making feel like their checks actually mattered since the goal of "get an NPC to remember something" was their objective and they didn't have a known, straightforward path to make it happen.

Any suggestions on how to make the People and Places something the characters won't feel awkward doing?

4/5 *** Venture-Lieutenant, Alaska

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Can we get the Lorespire updated to reflect that Orcs are always available? I would like to prevent future arguments since this blog post is a few months old at this point.

https://www.organizedplayfoundation.org/Lorespire/pfs2guide._.Full-Guide#Ch aracter_Creation_Guidelines


Is there a Bestiary 6 I don't know about? That's where it says Shumfallow's stats are.


Where do we go to report editing problems and bugs, not anything wrong with Foundry, just missing text / duplicated text, or other kinds of errors? I'm not sure if this should go in an email to Paizo or to Sigil or to both?


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Elfteiroh wrote:
Gisher wrote:
Gisher wrote:
TriOmegaZero wrote:

I just downloaded it, I don't see the blurry or boldness in Acrobat.

I do see it in Preview on the preview panes, but then it goes away.

For me it gets worse the smaller the image.

The difference isn't that significant when reading on my computer screen, but this is what it's like on my iPhone.

It isn't as if the first chapter is illegible, but it's odd that it uses a different, heavier font than the rest of the book.

And thumbnails look really weird.

And here is a view from my laptop. On the left you can see the thumbnails, in the center you can see the heavy text, and on the right you can see the text used throughout the rest of the book.

Note: The people that would fix this don't get notified when people post here.

So, is there anyone that have sent an email with these problems, preferably with screenshots like this, explaining exactly when this happens like Gisher did in their posts?
Without a clear explanation, it would be very possible that the person assigned to fix it only open the PDF on their computer, in full screen, not see the problem, and close the ticket without doing anything.
Just some hints from a software programmer (for another company) that have seen lots of bug tickets going unresolved because the ones that created them never told us how to reproduce, and we didn't find how by ourselves.

Who is it that we need to report this to? In addition to looking blurry as all heck, it immediately crashes the iOS Books app (works fine in OneDrive and Acrobat apps, but is too big to put into Kindle)

4/5 *** Venture-Lieutenant, Alaska

Oh no, the site is down as off today due to certificate errors.


Nifty Butterfinger wrote:

I am looking back on my last game where we left off at the attack by the Bloodseekers [Stirges] and I am curious about how you ran it.

** spoiler omitted **

My group split up and there were only two there for the fight so it was a target rich environment for the baddies.

Just curious...

thanks,

Nifty

Spoiler:
I didn't do anything special here, just had the party south on the trail and the stirges up by the rock. It says they attack as soon as they notice the party but they don't have to notice the party until it's convenient for you to start the encounter

Thank you for this.


Tried a handful of times to send a PM but Paizo golems kept eating it. Here's the text of it, though, nothing I'm particularly protective of:

PM Contents:
Heya! Getting right to the point:

Pathfinder Society credentials are adamdane@gmail.com; PFS ID 61081

I don't particularly have a pregen preference and am willing to use any of them. I enjoy playing healers enough that Kyra, Seelah, Korakai, all seem appropriate.

I have never done a PBP game before, and this being 1-2 posts per day seems paced enough for me to keep up with. I have almost no real understanding of how they work honestly...

I have only played a single PF2S scenario, which was a Paladin though having only a single session means it can be anything~

Discord username is #5555


Hallod isn't particularly dumb and is a bully, I can imagine him hanging out at the Feed Mill waiting for the party to confront him about it, asking someone to get the sheriff (which he would know is already suspicious of the party having placed them under "don't leave town" arrest. Once the sheriff is there, answering all the questions the party has having to do with "All the things you found out by breaking into my house"

Phinick is still on the hook in Hallod's mind, especially if he's still AWOL. He can mention something like "and I haven't seen that goblin around, have you?" if it comes up.


I'm missing Sundered Waves being available for download, though purchases I've made since it are showing up. Fantasy Grounds is reporting syncing successfully:

Imgur screencap


This is a sidecart order; I'm going to purchase separately I'm thinking.


Tried again with a new order #36269775 and again, it did not apply the voucher. The Customer Service email address has stopped responding entirely.


Hey folks, I've tried for two orders now (#36260599 and #34039108) to put in a voucher and I am never presented with the opportunity for the code to be put in, just that the order is complete and goes straight to pending.

I also emailed customer service and they said that the code should be presented at checkout and then never responded when I agreed that it should be but wasn't.

4/5 *** Venture-Lieutenant, Alaska

Carol Tierney wrote:

I am running this at the moment and wonder if I have spotted an error -

** spoiler omitted **

Am I right?

I'm pretty content to give the players the information as-presented because we're talking about legendary rumor and myth, and perhaps that single detail of the mult-faceted clue is just given incorrectly.

4/5 *** Venture-Lieutenant, Alaska

Why do both the low tier Elsharon and high tier Elsharon have the same listed damage bonus on their slam attacks? Is it because it's 2 slams instead of one, so it's only 1x damage and not 1.5?


Our demon expert was *real upset* that this thing spoke Abyssal and not Infernal.


Aratrok wrote:
JakBlitz wrote:
Liking the Lvl based DC chart.

I'm in the exact opposite camp. A chart of DCs with specific examples for each skill is a far better. I don't want to have to try and assign arbitrary levels to things like climbing as a GM, and I don't want to have to try and read my GM's mind to figure out how hard they think a free-hanging rope climb is based on their gym class experience or whatever.

The problems with static level based DC charts have been enumerated many times since they were presented in 4e. I'm not looking forward to having those arguments again for more months or years.

For example: I can't tell what Paizo thinks a task being "trivial" means, and it doesn't jive at all with my own personal definition. A 1st level trivial task in this setup is failed by a trained specialist of the same level (+4) 25% of the time, and an average attempt from an untrained character (-2) fails 55% of the time. This is almost certainly going to translate to comedy of errors gameplay at the table, with party members regularly failing the easiest possible tasks the system defines.

If a task is that easy, just don't roll any dice and say it happens.


skizzerz wrote:
They seem to be 21-3/4" x 33"

Thanks!


How do I find out what the sizes of these posters are so I can order poster frames? Just FYI I don't own them, it's a gift to the GM, so I can't make measurements.


Nathan Nasif wrote:
That is specifically why I was getting on here today was to see if anyone had issues with the picture quality of the main character on the front cover, but then I looked at the picture of the image on the product listing, and it is as poor quality as mine. I guess we get to pretend she is using Starfinder tech that does a digital version of Blur. jk

Same, came to check and see if it was everyone or just me.

4/5 *** Venture-Lieutenant, Alaska

I just noticed on page 15 the treasure lists a spell lattice in both tiers but no spells are mentioned being stored in them. The page of spell knowledge does mention which spell is stored in it.

4/5 *** Venture-Lieutenant, Alaska

andreww wrote:

So I am prepping this and from my reading of it destroying the Pact actually risks Liberty's Edge members failing their faction goal. As written they have to amend the Pact, not destroy it.

Is that an editing oversight?

It mentions that merely destroying the contract would free the Azers only in principle, and that another Efreeti house would likely snatch them up and re-enslave them. They need a piece of paper saying they are free Azers.

4/5 *** Venture-Lieutenant, Alaska

All my game stores do tabs, so I'm wondering how this'll work out since we close our tabs out at the end of the game...

4/5 *** Venture-Lieutenant, Alaska

Mitch Mutrux wrote:
The Seldon Plan wrote:

Getting ready to run this again tonight and I'm trying to figure out the A Encounter mechanics again... Last time went pretty well but I realized I made several mistakes.

** spoiler omitted **

When I ran this at GenCon, it went pretty much without combat so not a lot of this came up. There are folks that are signed up to play it tonight that are very much never interested in taking the diplomatic route (as players), so I'm expecting combat from the beginning.

Not to be a wet blanket, but you're running this as part of a con, right. Because, as I posted upthread 7-99 will be limited to 4-5 Star GM's (VO's are not exempt from this requirement, but get a bonus to their stars) and is restricted to Tier 4+ conventions (cons with at least 26 tables).

Safe call, but yeah, it was run during a local convention.

4/5 *** Venture-Lieutenant, Alaska

Steven Schopmeyer wrote:

I ran the damage as occurring as they were thrown from the ship, hitting the railing/rigging/whatever part that was in the way as they went out.

The hazards are stationary due to not having subjective gravity. The only distances you need to track are how far each item and PC have moved.

I hope Targos doesn't die, then. 3d6 is pretty rough versus its 6 HP, but a +13 Fly check almost assures that it will negate the damage.

4/5 *** Venture-Lieutenant, Alaska

Getting ready to run this again tonight and I'm trying to figure out the A Encounter mechanics again... Last time went pretty well but I realized I made several mistakes.

Spoiler:
Are the PCs not supposed to start near the airship wreckage? I understand they are hurled out of it, but there's a mention of "Each PC takes 3d6 points of damage from being thrown into the ship (DC 20 Fly check negates, then DC 18 Reflex half )."

How can they be thrown into the ship when they are being thrown out of the ship? What's the trigger for this damage taking place?

I also know that the three hazards (other than the wreckage) start off in a random arbitrary direction and are all within 100 feet of each other at the start of the encounter? How much do they move during each round? "at the start of the encounter" seems to give me pause that they should be moving is well, making this a substantially more dynamic encounter.

When I ran this at GenCon, it went pretty much without combat so not a lot of this came up. There are folks that are signed up to play it tonight that are very much never interested in taking the diplomatic route (as players), so I'm expecting combat from the beginning.

4/5 *** Venture-Lieutenant, Alaska

Not to gripe but any news when these secret stars are going to show up on our accounts? I didn't expect it before GenCon but I'd like to get that card printed out soon.

4/5 *** Venture-Lieutenant, Alaska

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On page 38, Fahaz can very possibly grant the wish of wrath, altering the next encounter's subtier lowering it by one. The most natural progression for PCs is to continue in the area they're in; the most immediate encounter is a haunt. Since it's not a creature, does that mean the wish of wrath doesn't apply to that, and to the first encounter with creatures? A twisted wish wouldn't make the haunt any harder since the Advanced Simple template doesn't change anything.

Also, heads up everyone, even though you only need to prepare the subtier assigned to you, you actually need to prepare the subtier immediately below yours, since PCs could trigger any unaddressed encounter after dealing with Fahaz

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