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Pathfinder Adventure Path Subscriber
![]() Tried a handful of times to send a PM but Paizo golems kept eating it. Here's the text of it, though, nothing I'm particularly protective of: PM Contents: Heya! Getting right to the point:
Pathfinder Society credentials are adamdane@gmail.com; PFS ID 61081 I don't particularly have a pregen preference and am willing to use any of them. I enjoy playing healers enough that Kyra, Seelah, Korakai, all seem appropriate. I have never done a PBP game before, and this being 1-2 posts per day seems paced enough for me to keep up with. I have almost no real understanding of how they work honestly... I have only played a single PF2S scenario, which was a Paladin though having only a single session means it can be anything~ Discord username is #5555 ![]()
Pathfinder Adventure Path Subscriber
![]() Hallod isn't particularly dumb and is a bully, I can imagine him hanging out at the Feed Mill waiting for the party to confront him about it, asking someone to get the sheriff (which he would know is already suspicious of the party having placed them under "don't leave town" arrest. Once the sheriff is there, answering all the questions the party has having to do with "All the things you found out by breaking into my house" Phinick is still on the hook in Hallod's mind, especially if he's still AWOL. He can mention something like "and I haven't seen that goblin around, have you?" if it comes up. ![]()
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Pathfinder Adventure Path Subscriber
![]() Hey folks, I've tried for two orders now (#36260599 and #34039108) to put in a voucher and I am never presented with the opportunity for the code to be put in, just that the order is complete and goes straight to pending. I also emailed customer service and they said that the code should be presented at checkout and then never responded when I agreed that it should be but wasn't. ![]()
Pathfinder Adventure Path Subscriber
![]() Carol Tierney wrote:
I'm pretty content to give the players the information as-presented because we're talking about legendary rumor and myth, and perhaps that single detail of the mult-faceted clue is just given incorrectly. ![]()
Pathfinder Adventure Path Subscriber
![]() Aratrok wrote:
If a task is that easy, just don't roll any dice and say it happens. ![]()
Pathfinder Adventure Path Subscriber
![]() Nathan Nasif wrote: That is specifically why I was getting on here today was to see if anyone had issues with the picture quality of the main character on the front cover, but then I looked at the picture of the image on the product listing, and it is as poor quality as mine. I guess we get to pretend she is using Starfinder tech that does a digital version of Blur. jk Same, came to check and see if it was everyone or just me. ![]()
Pathfinder Adventure Path Subscriber
![]() andreww wrote:
It mentions that merely destroying the contract would free the Azers only in principle, and that another Efreeti house would likely snatch them up and re-enslave them. They need a piece of paper saying they are free Azers. ![]()
Pathfinder Adventure Path Subscriber
![]() Mitch Mutrux wrote:
Safe call, but yeah, it was run during a local convention. ![]()
Pathfinder Adventure Path Subscriber
![]() Steven Schopmeyer wrote:
I hope Targos doesn't die, then. 3d6 is pretty rough versus its 6 HP, but a +13 Fly check almost assures that it will negate the damage. ![]()
Pathfinder Adventure Path Subscriber
![]() Getting ready to run this again tonight and I'm trying to figure out the A Encounter mechanics again... Last time went pretty well but I realized I made several mistakes. Spoiler:
Are the PCs not supposed to start near the airship wreckage? I understand they are hurled out of it, but there's a mention of "Each PC takes 3d6 points of damage from being thrown into the ship (DC 20 Fly check negates, then DC 18 Reflex half )."
How can they be thrown into the ship when they are being thrown out of the ship? What's the trigger for this damage taking place? I also know that the three hazards (other than the wreckage) start off in a random arbitrary direction and are all within 100 feet of each other at the start of the encounter? How much do they move during each round? "at the start of the encounter" seems to give me pause that they should be moving is well, making this a substantially more dynamic encounter. When I ran this at GenCon, it went pretty much without combat so not a lot of this came up. There are folks that are signed up to play it tonight that are very much never interested in taking the diplomatic route (as players), so I'm expecting combat from the beginning. ![]()
Pathfinder Adventure Path Subscriber
![]() On page 38, Fahaz can very possibly grant the wish of wrath, altering the next encounter's subtier lowering it by one. The most natural progression for PCs is to continue in the area they're in; the most immediate encounter is a haunt. Since it's not a creature, does that mean the wish of wrath doesn't apply to that, and to the first encounter with creatures? A twisted wish wouldn't make the haunt any harder since the Advanced Simple template doesn't change anything. Also, heads up everyone, even though you only need to prepare the subtier assigned to you, you actually need to prepare the subtier immediately below yours, since PCs could trigger any unaddressed encounter after dealing with Fahaz ![]()
Pathfinder Adventure Path Subscriber
![]() I made a call last night that the spell doesn't compel a creature with reach to move farther than its reach needs to make an attack roll, which ruined the intention of the player using it. We moved on, but I want to get ready to source myself for being wrong and apologize about it (I didn't let the player recall the action because were subtier 10-11 when it didn't work out how they had intended). "The target moves its speed towards you..." The 'you' was 15' away, so there's no way it can move its speed toward him since the distance was less than a full move. What demands the target moves beyond it's melee range to get close? Especially when it's a creature that does not want to be in melee in the first place? I know it isn't allowed to make an attack, but it moved into melee range. Should it have gone the additional 5 feet to be adjacent to the caster? ![]()
Pathfinder Adventure Path Subscriber
![]() Chris Lambertz wrote:
Spam memes, duh. ![]()
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Pathfinder Adventure Path Subscriber
![]() For a house rule: If you add more time, it's pretty sensible that you could add a static +2 modifier for each additional hour you prepare your disguise. If you spend 5 hours setting it up, you're taking 10 with a +10 bonus. But generally, I only allow the disguise check to be rolled when it's actually being tested, rather than having the PC roll it and the GM remember what the result was whether or not it even gets checked. I might, in hindsight, allow that static bonus to apply if they were especially mindful of allowing themselves extra time to apply the disguise. ![]()
Pathfinder Adventure Path Subscriber
![]() Is Paizo planning on having a presence in San Antonio for this convention? I know you have events at the coastal varieties, but I haven't heard anything about this upcoming convention. I messaged the PFS venture captain but never got any kind of confirmation either yes or no. I'm going either way, but it seems that this PAX is supposedly going to focus on tabletop, rather than mainstream (PAX Prime) or independent (PAX East) video games. ![]()
Pathfinder Adventure Path Subscriber
![]() Michael Brock wrote:
Dang, customer service never got back to me past "huh, that seems weird". I was really hoping to get to play in the Kobold Special. ![]()
Pathfinder Adventure Path Subscriber
![]() This is custom territory so it is pretty much up to your GM to dictate how powerful a lesser deity is. A good compromise would be to make a smaller portfolio that stems from the patron deity, and have the favored weapon be the same or similar and not distinct without a significant justified reason. My personal intuition is those things don't exist because the deity isn't powerful enough to have portfolios or grant spells yet. ![]()
Pathfinder Adventure Path Subscriber
![]() Sharaya wrote:
I've changed my delivery address to my office rather than my home, so hopefully that'll be all that I need to keep things from being damaged. I wasn't expecting anything, so I'm overwhelmed to be getting a replacement copy! ![]()
Pathfinder Adventure Path Subscriber
![]() I know this is -not- Paizo's fault at all but look how this packaged arrived at my mailbox! http://imgur.com/a/rRTxJ The creases on the H-ish area are pretty hard pressed in and likely won't ever come out. I understand there's little you can do but fuss at whoever actually did the delivery. ![]()
Pathfinder Adventure Path Subscriber
![]() DarkUnity wrote:
You can already do this, hold shift to select a group, or control to select additionally, just like selecting multiple files. ![]()
Pathfinder Adventure Path Subscriber
![]() Hey the obvious trap:
trap in A4, it does 10 simultaneous attacks at +12 to hit, doing 1d8+1 damage with each hit, targeting everyone in the hallway. I have every reason the PCs will spot and disable this trap, but assuming they don't and activate it, it's basically game over at this point, right? None of the party is a rogue, and only one character has disable device as a ranger. I don't want to end it prematurely, but these are guys I don't intend to softball either. ![]()
Pathfinder Adventure Path Subscriber
![]() I ran this for some pregenerated level 7 players (2 of 5) without even looking at the boon sheet. We did the high tier, so Spoiler:
Because according to the Guide, pregenerated characters applying credit to a level 1 get 500gp but otherwise all of the chronicle boons, does that mean they also qualify for the 3,000gp free item for rescuing Zarta? I'm leaning toward the theory that they do, because it's a boon and not going to really break the economy in the end, since a free 3,000 gp item by level 7-ish isn't that gamebreaking anyway... If there's some other way I'm supposed to do this, let me know. ![]()
Pathfinder Adventure Path Subscriber
![]() slayer_of_gellcor wrote:
She's not really actively antagonistic, just actively detached. She genuinely, as a player, wants the group to do well and she never intentionally does things to harm the progress of the party. But whenever there is an opportunity to throw a bomb and miss and do extensively more damage to the party, it always without fail works out that way. Her social reactions in-character have caused a lot of conflicts but that's role playing I guess. She doesn't offer help without compensation and enjoys the suffering of others, party typically excluded. She gained the ire of Ameiko by during the rescue, laughing in her face during the news her brother and father had been killed. Sheriff Hemlock doesn't like the group already since when he came back from Magnimar with more men to fortify defenses, the group was actually in Magnimar putzing around for Raise Dead, when the party encountered the Yeth Hounds. They didn't tell him that's why they were there, only that they do what they want. ![]()
Pathfinder Adventure Path Subscriber
![]() Hey OP here, wasn't getting notifications about responses. It was Mithril Breastplate specifically. I can't remember what the total cost was but it was the same in raw materials as normally crafting (1/3) + 450 for spellcasting services. He made a point to buy the raw materials from a different vendor so the Wizard wasn't going to immediately object. I randomly determined the amount of skill ranks he would have in craft based on the minimum level required to cast the spell, and from that determined his minimum bonuses based on having that many ranks and the required intellegence bonus to cast the spell in the first place. I think the total bonus was either +5 or +6, and required two craft checks, one for the breastplate part (DC 20) and one for the masterwork part (also DC 20). He passed both checks as I rolled them in front of him. I went ahead and gave him the armor because it make sense to allow that greed to flow. The rest of the solution hasn't really happened yet. Ironbriar basically threatened him with the option of surrendering himself to "justice" for the deaths of the Foxgloves and the WizardVender (a bluff by Ironbriar to put the armor on the table), to surrender the armor to Ironbriar (who as a cleric would extremely benefit by that armor specifically and would use it in combat against the PCs later) and be banished from Magnimar, or to become one of his agents and do his bidding "cleaning up Magnimar in ways he can't in an official capacity". The player was extremely offended by the idea of me immediately attempting to force him out of his armor, so he chose to work for Ironbriar as well as the Skinsaw Cult in general without realizing it. They brought him blindfolded to the sawmill and locked him in a room overnight. At this point I had to start making stuff up to get back on track, but it didn't work so well. Ironbriar gave the PC instructions to end the life of a wealthy and influential banker in Magnimar, under the impression he had been ruthless in collecting debts and using it as an excuse to torture and enslave people. PC went back and met up with the "no help" alchemist, immediately recruited her for the murder scheme, and followed the son or their mark back to his house, end session. I have no idea what I'm doing making stuff up like this in what's already such a well crafted module. The other two party members are desperately trying to piece together the clues in Sandpoint but are afraid to look into any of them until the party is whole again.
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