Phredd's page

Pathfinder Adventure Path, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber. FullStarFullStarFullStar Venture-Agent, Tennessee—Maryville 10 posts. No reviews. No lists. No wishlists. 22 Organized Play characters.


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*** Venture-Agent, Tennessee—Maryville aka Phredd

I am also having the same problem.


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Went to the Society Coordinator page, and there are no people listed below the global coordinators. Instead, a spinning "thinking" icon appears, and then the whole page refreshes.


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Could we get some specifics as to "once per adventure" timing for the campaign traits? Is that once for the entire AP? Once per book? Once you come back to town from adventuring, it resets? It's a little vague....


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Weather Report wrote:
Fuzzypaws wrote:
Deadmanwalking wrote:

Saves as Defenses even officially exists in PF2 (grapples and disarms target Reflex Defense, which is Reflex Save Bonus +10).

They just aren't used for resisting spells, which is probably a good call because getting to roll to avoid things like being mind controlled is much more fun than the GM rolling and saying "Well, you're mind controlled now."

If Reflex defense actually exists in PF2, that makes it even weirder that there is still a separate "Touch AC" and that various armor and monsters will have independently determined Touch AC values. They should just rename that to Supernatural AC or the like as I proposed elsewhere, that would be much easier to justify than keeping "touch" separate from Reflex defense.
Yes, I am unhappy with the keeping of TAC, for many reasons.

I apologize for dredging this up from the muck, but Friday's post bugged me enough that I wanted to post something about it. (Which is something I rarely do.)

Either which way, you're going to be looking at two lines.

The way that it is, if it's a crit success, you're going to skip over success to look at crit success, then realize you're going to need the success line, and then look back up a line to read it.

If crit success line is listed first, then the first thing you see lets you know that you're also going to need to read the next line.

Also:
Crit Success
Success
Fail
Crit Fail

Is more aesthetically pleasing (to me, at least), and in a more intuitive order.

In a recent blog post, it was really glaring to read disrupting as:

Success: Enfeeble 2
Crit Success: Enfeeble 1
Failure: Enfeeble 3
Crit Fail: Target Destroyed

I was seriously confused for a minute or so, until I reread the entire thing a couple of times, and then translated in my head to:

Crit Success: Enfeeble 1
Success: Enfeeble 2
Failure: Enfeeble 3
Crit Fail: Target Destroyed


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In case you missed the blog, it has been sanctioned. You can find it on the product page for the first book.


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With the new website revamp, I seem to have lost my ability to look at my subscriptions. What upcoming items are going to be in them, as well as changing mailing address/options or even just cancelling them.

Am I missing something?


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Biztak wrote:
Benjamin Medrano wrote:
I will say that the only problem I see with using Talents instead of Feats (from my perspective as an author) is that it's two letters longer. That might not be much at the moment, but when you're talking about a huge book where it's going to be referenced dozens or hundreds of times, that could add up to quite a bit of space.
What about Class Trick?

What about Class Feat? It sounds like "Feat" is just another way of saying "thing that lets you do cool stuff". Some come from class, some from ancestry, some from skills, and some just generally cool stuff. I really don't see why we need more than one name for something that serves the same purpose as something else. They should have the same name, and "thing that lets you do cool stuff" is a tad too long.


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Soooooo.......

Any word on this?

Asking for a friend.


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dharkus wrote:
they're racial traits - not race traits - presumably that means that only a gnome can pick them but they're in the other categories

Ok. Please explain the difference between "racial traits" and "race traits".

And are you saying that Excitable, frex, is a combat trait, and not any other classification of traits?


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Gnomes of Golarion sourcebook lists the new traits in combat, faith, magic, and social categories. However, it also states:

"Although the traits presented below are broken
into several different categories, all are considered
gnome racial traits."

Does this mean that they are combat/faith/magic/social traits, or are they race traits, or are they both?

I have a character with the Excitable trait as well as a race trait in Hero Lab, and they recently changed it so that Excitable is considered combat/racial/gnome (it used to be listed as combat/gnome), so it now conflicts with my other trait.

Thanks for any insight!