Werebear template for PCs


Homebrew and House Rules


So I'm currently developing a homebrew campaign for some friends, and it starts with them in their home village where they go off to do some adventures and when they return, their village is under attack from demons led by a local cult leader.

Long story short, they will almost die before being saved by a roaming band of seafaring werebears who are fighting a variety of demonic incursions and such like, and in order to save these innocent youngsters, they turn them into werebears and take them with them (after all, their entire village is razed to the ground).

My question is, does anyone have a reasonably balanced template that can be used to apply the werebear part to them as they level to second level (which will be when they are rescued by the werebears).


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I would add the Beastkin heritage as a second heritage to the characters. Maybe also add Ancestry Paragon or just double the ancestry feats with the requirement that the additional ancestry feats have to be beastkin feats.


breithauptclan wrote:
I would add the Beastkin heritage as a second heritage to the characters. Maybe also add Ancestry Paragon or just double the ancestry feats with the requirement that the additional ancestry feats have to be beastkin feats.

That's a good option if you're homebrewing your own rules. I'll note that afflicted werecreatures do not control their transformed state and gain no benefits outside of it. The OP probably knew that, but just in case...

https://2e.aonprd.com/Monsters.aspx?ID=412


Beastkin seems interesting, but still balanced.

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