So I was browsing the internet yesterday, and I thought I heard the sound of a James Jacobs Stamp of Approval. Reminded me to visit! Dear JJ, 1) (General) Do you read any webcomics? If so, which ones? 2) (Pathfinder rules) Is there a spell, effect, way etc. that changes the way alignment-specific powers and spells affect a character? To provide specific example, is there any way for a Neutral character to gain the benefit of the APG Paladin spell Bestow Grace, or for an Evil character to not have their disguise foiled by the Celestial Sorcerer firing a Heavenly Fire at them?
LazarX wrote:
They do not, no, but they are also disallowed from using any Spell or Spell-like Ability that emulates a spell with an expensive material component, as per Summon Monster spell line. Remember, this is for when they are summoned via Summon Monster ONLY. The question here is, "Does the Summon Monster clause include a constantly-active ability, or just on-use ones?", because True Seeing is indeed a spell-like ability that emulates a spell with an expensive material component. It makes things a little silly, as then a summon that has 'just' See Invisibility is pointedly better than one that tots full on True Seeing. ;)
Dear JJ, Here's one for ya: What do Eyes (as in the eye slot items, such as Eyes of the Eagle, Eyes of Doom, etc) actually look like? Are they these small magical contact lense-like things, or are they something bigger, like a pair of monocles? How are they worn anyway? Furthermore, what alternative items would you suggest for the Eyes slot besides the listed (which is eyes, glasses and goggles)?
Folks have already covered the basics - there is no such thing as "threat" in tabletop games, generally. Positioning, in-character insults and general obnoxiousness is what gets the enemy to go for you. If it does not, well, then you have a bigger problem and you'll need a heart-to-heart with your DM and a possible rebuild to a masochist tank if you can't find a way for a classic high-armor fellow to work out. Either way, good luck!
I'm a big fan of the T-Rex, myself, just for their greater ability to grapple. (Give it Animal Growth for extra fun times. If you have to ask your DM if a Colossal creature can fit in the room, things are about to get interesting! :P )
Another thing about the T-Rex is it has... well. An utterly obscene Perception mod (+37!). As someone once said to me, "Apparently it can spot an invisible halfling." So much for "it can only see you if you move"! ;)
As the subject says - do you reckon it's worth it? (Obviously, for a half-BAB class) I am wondering if the bonus is truly worth a feat slot at levels, say, 15+, considering most of the opposition will have quite sizable bonuses on their CMB at that point.
What do you think?
My viewpoint is that there's simply a ton of ways to represent each alignment - they're not set in stone like it's a videogame. I tend to view alignments as highly mutable and sometimes overlapping slightly at the edges, else what you get is basically 9 molds you can get characters from and that's it (which is no fun in my book). I don't put a terrible weight on them - actions and personality decide alignment, not the other way around. So the answer is... not only could I play a TN, I could play several different kinds of TN. ;)
'lo, folks! I'm a bit torn on which statistic block to bestow upon my wizard character. Yes, I've read Treantmonk's guide, and quite thoroughly, too, and I'm still a bit torn. ;) The basic facts are like this:
Thus, I'm torn between the following (base, no bonuses applied) setups:
Which would you go for and why? Thanks in advance for all your help! |