I have wanted to play a tiny flying race. The idea would be some sort of tiny fae. It would have flight 20 and walk 5. Besides that I am open to different traits but that is the basic idea. Hover would be great but that could be taken with feats later on.
In regards to classes I am thinking of some sort of magic user or ranged fighter type.
It would be great to get feed back and ideas around this.
I am thinking of making a oracle/bard with the prestige class mystic theurge. I have already started with a level one nature oracle. Has anyone ever tried playing this combo. My party is comprised of a alchemist, a ranger and a paladin. We are playing the carrion crown adventure path so lots of undead I think (please no spoilers.) I was thinking of the bard class as more of a buffing class. i will most likely take the bard up to level 5 to get the +2 to inspire courage.
If my current character dies I might try to bring in a life oracle to get channeling healing.
Thanks for all of your thoughts.
You have a good point. But considering that 18 seconds is a very short amount of time in a non combat situations it could become annoying to have it on continually. I see how the color coded thing would not work. I guess it could be like sensing the world on a totally different spectrum. The part that is not clear is what sense is used to detect the magical auras.
I am wondering how people treat dectect magic vision in game. I got this this idea from a post where a person had permanent detect magic I believe and with my vision of detect magic this sounded like living hell.
Well here goes my idea of it. One sees magical auras like a colored light bulb of different brightnesses. If one was going to look at a artifact one would almost be blinded like looking at the sun. So if one had it on permanently with a high level party it would get totally distracting. Imagine walking around with people with a bunch of weird shaped colored lights all over their bodies.
How do you all see this?
I have one simple thing to say. Ouch could the character be blinded by magic that is the area around him/her? I could see a problem with seeing party members with this arcane sight (if it works like dectect magic.) I look at my party members decked out in full magic gear and see a glowing shape of different colors. You could say it is distracting always seeing the world with a version of tie dyed glasses. Does it say anywhere how bright magic auras are.
Also how prevalent is magic in your world. That could complicate things too.
just some fun ideas to toss around. How do you invision the way one see auras around objects
have you ever heard of the importance of skills in roleplaying stuff like that. It would be fun to have high oratory perform, diplomacy is great to have maxed out, so I spell craft or use magic devices because I think we will not have an arcane spell caster in the party. There are so many fun skills out there and one want to be able to do some quick knowledge checks on some of the more basic knowledge without having to spend 1d6 rounds to figure it out. just my two pence
I know this is a huge open ended question. I am going to be playing a lore oracle and want to use summon monster as one of my major spells. It would be great if some of you with your experience and number crunching could come up with what are the best summoned creatures per level and why you think so. Ready set go...
I know this is a bit old but it would be great to get some advice on my character. I dumped dex and took side step and want to have focused trance at first level so I took the extra revelation feat instead of taking heightened spell, improved int or improved summoning (could be a great way to do dmg and battle field control.)
What do you think of waiting to get focused trance at third level and then getting mental acuity at seventh level.
My character idea is to play a 3' 2" gnome. He will have the haunted curse and will walk around with a cane (club) and beat on people with it at lower levels until it is not worth it.
Here are my stats: int is a higher stat because I want to have a good skill set.
one cool idea would be to add a disguise roll if one was trying to hide in a bar when a person was looking for them. They could be hunching down over a mug of ale trying to look inconspicuous. This could be used vrs a perception roll. The person looks at you but just passes you over. You know how one can look over a room of people but not really recognize people. I know this is home brewed but it really makes sense.
taking a one level dip is just taking serious advantage of the game unless there was some hardcore I really hardcore role playing reason. But building a character around being a knowledge junkie in my opinion is not so bad. It is like saying you cannot have two fighters because one is going to do more dmg than the other.
I realize that a bard could do it and that the lore oracle is one of the weaker ones but the benefit to playing a lore oracle instead of a knowledge junkie bard is the rocking spell selection.
I could not really think of any game ruining checks in contrast I was thinking it could be a good plot hook for a dm. It is just great to check it out before building a character and infuriating a dm.
I am wondering if the lore oracle focused trance could be a DM nightmare. Having a +20 to a knowledge skill after 1d6 rounds potentially 4 or more times per day. Or is this even a revelation worth taking
Focused Trance (Ex): You can enter a deep meditation, blocking out visual and auditory stimuli and allowing you to concentrate on a single problem, philosophical issue, or memory. This trance lasts 1d6 rounds, during which time you can only take move actions. During this period, you gain a bonus equal to your level on all saves against sonic effects and gaze attacks. When you come out of your trance, you may make a single Intelligence-based skill check with a +20 circumstance bonus. You may enter your focused trance a number of times per day equal to your Charisma modifier.
I was looking at the spell dancing lights and saw that it can be made permanent and that it can be in the shape of a dimly lit humanoid. I wonder if one could have it the shape of a monkey and call it George or if one is playing a pirate character a glowing light that is shaped like a parrot. One could move it up to 190 feet away from oneself too. Let me know what you think and could this be done with RAW.
School evocation [light]; Level bard 0, sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Effect Up to four lights, all within a 10-ft.-radius area
Duration 1 minute (D)
Saving Throw none; Spell Resistance no
Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o'-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell's range.
You can only have one dancing lights spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent, it does not count against this limit.
Dancing lights can be made permanent with a permanency spell.
I want to make an oracle and have him have a knarled staff with a white quarts crystal in the roots on the end that can glow a strange color on command. What do you think the cost of this would be. It does not have to be as bright as a light spell but enough to be see like it is a glowing crystal with light going out about 1 foot around it.
Role playing: behold lowly mortal I am Azzim the puzzler (lore oracle) and I will make all known to you. Holds up staff and makes it glows while making a cool statement or comment.
This could be made useable by oracles only or by spell casters. In this case they would already be able to cast light so the spell would just be for role playing fluffish. It could have some cool effects in conjunction with bluff/intimidate checks but would not really add any bonuses. Also what do you think it would cost if it would add some bonus likes lets say +2 to skill check (bluff/intimidate.) Could this item uses the base spell like light or prestidigitation.
I read the trick riding feat and am not totally clear.
trick Riding (Combat)
You are not only skilled at controlling a horse in combat; you can make it look like art.
Prerequisites: Ride 9 ranks, Mounted Combat.
Benefit: While wearing light or no armor, you do not need to make Ride skill checks for any task listed in the Ride skill with a DC of 15 or lower. You do not take a –5 penalty for riding a mount bareback. You can make a check using Mounted Combat to negate a hit on your mount twice per round instead of just once.
Looking at the last part about negating a hit on your mount twice. Does one have to be wearing light or no armor for that to work. I am thinking of playing a mounted ranger and thus wearing medium armor.
I was thinking of playing a Druid and want to play a spell casting one. I do not like the low spells per day even though one gets to choose them each day. What do you think of giving the druid the spells per day and the spells known of a sorcerer. Maybe instead of being able to channel any spell into summon animal it would be a automatic spell like the oracles cures. Would this be a broken game mechanic?