I'm running this as well and here's my understandings on your questions First question:
Jumping allows them to make an attempt to move rubble that same round, running down will take the entire round and a second floor isn't needed. Second question:
You don't necessarily need stats for all the npcs and I would place then randomly on the map since they're all practicing different parts. It doesn't matter if any die (though they probably will from an attack), the pc's fail that part of the secondary if anyone gets injured. Third question:
If it drags an NPC down there, I'd assume it retreats unless attacked. If a pc is dragged under, continue having them act while they can. I wouldn't allow persuit under the tunnels without very very good reason, especially this weekend when tone is of the essence. I'd have them show up down in what I assume is a sand area at the base of the stage, attack whatever is closest. Hopefully this helps
KitsuneWarlock wrote:
I would most likely be. I'll be playing Ancients' Anguish Wednesday night, but that's the only 7-11 from season 7 I'll have played
Mark Stratton wrote:
That makes too much sense, but alrighty
In a home game, this would be an easy question to get answered, but since it's for PFS it's a little more difficult. How long does the nauseated effect last? Is it the entire time the creature is in the cloud plus the 1d4+1 rounds after if it fails or just the one round that the cloud sticks around from the bomb? In my quick search I didn't find anything that answered that. Thanks in advance
I'm running Core Thornkeep for some mostly new players and was wondering what some good scenarios to run for the level they need to get outside of Thornkeep would be. They'll be roughly level 5 at that point, so anything in the 3-7/5-9 range would be good. Ideally, I'd like some scenarios that open up some non-core things but scenarios that are just good in general would work just as well. The party consists of a half-elf bard, a dwarven cleric of Torag, a human fighter with greatsword, an elf evoker and a rogue of I forgot what race. So far the only scenario I can think of is In Wrath's Shadow for the Acrimony Veil for the evoker. Any help is appreciated. Thanks.
While not a combat vet, I am a vet and am fairly active in PFS in the Seattle area. I know Larry Smith (as mentioned by Dorothy) is also an army vet. Ask your nephew to take a look at the NWPFS.org page and PFS in general and see if he's interested, you don't want to force it on him. Readjusting can be... difficult to say the least and it's different for everyone.
I ran this at PaizoCon and even though I was at GenCon, I didn't play or run it. The most memorable part from when I ran it was Spoiler:
trying to get the key from Janira. The first slight of hand check to get it from her in the crowd failed, so given they were passing by I decided that she took it as trying to grope her. To which she replied that Shohiraj would have to buy her dinner first. The player then took her to an outdoor eating area (why wouldn't there be one?)attempted to seduce Janira and attempted to seduce her. All the while Marnarius (played by the husband Shohiraj's player) watched creepily. I may or may not have also been saying "Marcos Failabellus" but I don't know if any of my players noticed.
I wouldn't necessarily say you need new friends, but you should definitely educate this guy. Debuffing can be really powerful. Dorothy knows about this guy, but there's a guy in her area that HATES tetori monks. Like to the point that if one sits at his table, he just wants to give them a chronicle sheet and send them on their way. That being said, there are a few things you should keep in mind: 1) Make sure you can still do damage. Trying to trip the colossal centipede is probably a terrible idea. Or trying to use most combat maneuvers. 2) Know when debuffing (or a particular) might not be the best idea. This goes in hand with the above, but if you can't manage the check to do something, stop doing it rather than keep trying. The sunderer BlazeJ mentioned probably should have started doing something else. 3) Know how your debuffs and how you apply them works. Few things are more annoying than having a sunder build at your table who doesn't know how many hit points things have. But sundering the BBEG's +5 sword of Pathfinder slaying is an awesome idea to make that fight a lot easier.
So I had an issue come up in my last pfs game with sundering. Character with improved sunder broke a magic headband, but we had no idea how many hit points it had to know how much damage bled into the enemy with it. Is there a list anywhere of how many hit points magic items like headbands and such have?
Thanks for the quick responses. I wasn't sure about the multiple spiritual weapons cause I've never seen more than on get cast at a time, but it was her only real option at the time. Also good to know that it's only a move action to change targets, not to move it in general. So I kinda screwed up on that part since there was only one target.
I had a few questions that came up in my running of Golemworks Incident today and if I made the correct ruling. 1) Can a player have multiple Spiritual Weapons out at once? It doesn't say that you can't (which I dislike as a reason) but it doesn't say you can either. I allowed it at the time since there was nothing saying it couldn't be done. 2) Character that had the Spiritual Weapons out then got hit with feeblemind and failed the save. Since she couldn't communicate effectively, I ruled that she couldn't redirect the weapons to keep hitting the BBEG. Even with the effects of feeblemind, would she still have been able to use her move actions to move the hammers or does she need to be able to effectively communicate for that? Thanks
I've considered the VO sign off idea too, but the big question I keep coming back to is "How does the VO know they actually own the book? What if I just borrowed it from a friend and got the VO to sign off on it?" I realize not many people are going to do this, but I'm sure it's an issue that's been brought up. I do think this is probably the easiest solution. If you have a VO near you. As for finding rules on-line, the Archives of Nethys does a good job of having all the character options and a label of what's PFS legal. Though it does lack specific rules, but that wasn't the intention of the site. Regardless of what campaign leadership decides to do, there's always going to be cheaters or people who don't thoroughly enforce rules.
TetsujinOni wrote:
I'm the 2nd person signed up for the noon slot of 6-21.
anthonydido wrote: FYI. since there was a lot of interest in my 6-21 game at 1:30. James Hazel offered to drop out and run the same game at noon so if anyone is interested in playing it a little sooner you can jump in his game. It's on the Warhorn page. Awesome. Just signed up for this.
I recall someone organizing a miniatures trading thing at the end of the con in the past, but I haven't seen anything about it this year. Whether or not it's happening again this year, I figured I could start a thread for anyone interested. Doesn't need to be anything organized, though there's plenty of time for it. Feel free to post if you're looking for anything specific
My flight gets in late Wednesday, so I should be available all of Thursday to get this started. I know we're still waiting to find out about lottery pulls, but we can probably work around those. Hopefully. If you're interested, post what your character is and your current availability or if you're willing to GM. Gidian - Bladebound magus
Ms. Pleiades wrote:
People around here tend to have their own CLW wands that they give to those who can use them for healing, so difference is that I'd be using my own to heal them. I may not want to take it (more for the flavor of the character than anything else), but I'll see if I can work it into my build. jcederberg has not participated in any online campaigns. |