Don't take Precise Shot for a switch-hitter. When there's melee, you're in it. Focus your archery on long range stuff. Strength is more important than Dex (though that's definitely second), and but that high strength composite bow as soon as possible. (Until then, spears and slings are great options. And besides, any character should have a sling because it costs nothing.)
I love switch-hitters because of their realism. The switch-hitter is the Aragorn of rangers: great in melee, but also good with a bow. Very versatile, and can use any weapon. The right favoured enemy (or become a Guide) will close the melee gap with the pure fighter.
I took a level of Barbarian for the bonus move (the rage is nice too, though I only use it to finish the combat) and because it emphasizes the wild background of my Wildborn half-elf.
Also, while two-handed weapons are mechanically best (because you'll never have time to don a shield), a one-handed weapon has the advantage that you don't have to drop your bow. But with high strength, you can afford to carry some spare weapons. I sometimes leave a trail of weapons across the battlefield because I keep switching between ranged and melee.
All in all, it's a very fun class to play. And on top of that, you still get a ton of skills for outside combat, and eventually even some spells. But it'd be fun even without those.