Elemental Weapon


Pathfinder Second Edition General Discussion

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Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

Anyone know why - or can anyone ask why - the devs removed elemental weapon from kineticist? I really wanted to be a fighter or Barbarian wielding a fire sword or ice sword, but now I can't.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Doesn't Weapon Infusion cover this trope?

You're only two feats away from realizing your dream (Kineticist Dedication and Through the Gate: Weapon Infusion). Though you will need to sink as many as three more (Improved Elemental Blast) into it for it to remain competitive.


No it doesn't because you cannot do a Power Attack with an EB for example.

In playtest the Elemental Weapon allowed a kineticist to receive benefits from martial archetype feats. Weapon Infusion doesn't allow this.

About the reason only designers know but I believe it was because the Elemental Blast became like a cantrip and make a Elemental Weapon feat working as weapon would require an entire separated mechanic just for it.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Yeah, there are some mechanical differences, but conceptually speaking, it still lets you realize the same concept of "elemental weapon wielder."

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Ravingdork wrote:

Doesn't Weapon Infusion cover this trope?

You're only two feats away from realizing your dream (Kineticist Dedication and Through the Gate: Weapon Infusion). Though you will need to sink as many as three more (Improved Elemental Blast) into it for it to remain competitive.

No. Not even close.

It uses your impulse attack rather than your normal attack, (and you only get up to expert, so it's basically useless for fighter) it doesn't create any type of weapon so I can't create picks or other new weapons that might be released. I can't create cold scatter guns for example.

It's probably my biggest complaint right now.


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Verzen wrote:
Anyone know why - or can anyone ask why - the devs removed elemental weapon from kineticist? I really wanted to be a fighter or Barbarian wielding a fire sword or ice sword, but now I can't.

There was an extremely vocal section of the playtest audience that were very upset about blasts scaling with handwraps and wanted all martial-ness excised from the class.

Which is why the final version uses cantrip-like mechanics for blasts and why all weapon-based support was removed.

In other words, shutting down your cool kinetic weapon ideas is a feature, not a bug.


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Verzen wrote:
I really wanted to be a fighter or Barbarian wielding a fire sword or ice sword, but now I can't.
Verzen wrote:
Ravingdork wrote:

Doesn't Weapon Infusion cover this trope?

You're only two feats away from realizing your dream (Kineticist Dedication and Through the Gate: Weapon Infusion). Though you will need to sink as many as three more (Improved Elemental Blast) into it for it to remain competitive.

No. Not even close.

It uses your impulse attack rather than your normal attack, (and you only get up to expert, so it's basically useless for fighter) it doesn't create any type of weapon so I can't create picks or other new weapons that might be released. I can't create cold scatter guns for example.

It's probably my biggest complaint right now.

So in the first post you are arguing for narrative description.

Then when someone shows you how that narrative description does in fact work, the argument changes to be that you can't poach the ability to use with a Fighter, or to create specific weapons, which is something that would be done with description and flavor rather than mechanics.

Mostly at this point I am confused at what your actual objection is. You seem to be trying to evade stating distinctly what your concern actually is.


Eoran wrote:


So in the first post you are arguing for narrative description.

Narrative and mechanics support each other. The argument isn't changing so much as simply pointing out the way the existing mechanics do not support their preferred narrative (which again, is by design, because people in the playtest were weird).

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Squiggit wrote:
Verzen wrote:
Anyone know why - or can anyone ask why - the devs removed elemental weapon from kineticist? I really wanted to be a fighter or Barbarian wielding a fire sword or ice sword, but now I can't.

There was an extremely vocal section of the playtest audience that were very upset about blasts scaling with handwraps and wanted all martial-ness excised from the class.

Which is why the final version uses cantrip-like mechanics for blasts and why all weapon-based support was removed.

In other words, shutting down your cool kinetic weapon ideas is a feature, not a bug.

They could have provided elemental weapon as part of the dedication feat imo.


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Also not sure what's wrong with a Brilliant Rune if all you want is a weapon that looks like it is made of energy.


Pathfinder Adventure Path Subscriber
Squiggit wrote:
Verzen wrote:
Anyone know why - or can anyone ask why - the devs removed elemental weapon from kineticist? I really wanted to be a fighter or Barbarian wielding a fire sword or ice sword, but now I can't.

There was an extremely vocal section of the playtest audience that were very upset about blasts scaling with handwraps and wanted all martial-ness excised from the class.

Which is why the final version uses cantrip-like mechanics for blasts and why all weapon-based support was removed.

In other words, shutting down your cool kinetic weapon ideas is a feature, not a bug.

I too am bummed that Blasts went the spell direction instead of the weapon direction, but I recognize that that is what more people asked for in all the surveys so I wasn't really expecting to see it stick around in the revised class. People overall seem very, very happy with the kineticist, so I am sure it was the right choice overall.

I am still bummed that the Magus collapsed spell striking down into one 2 action activity that can't be combined with any cool martial feats, as that was a really fun build in the Magus playtest, but again, people overall seem pretty happy, so I don't begrudge what didn't make it. I mostly GM these days anyway so I don't get to play the shiny new classes too often outside of their playtests.


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if all you want is to play a martial character like fighter/barbarian that can manifest an "elemental weapon", isn't it just better to pick up Soulforger Dedication?

Even the appearance of the weapon itself yuo can customize it as much as you want to fit in with your soul.

Quote:
An existing armament is deconstructed and then recreated with the substance of your soul binding it together, which changes the appearance to match the state of your soul. It might have a perfect surface and gleam in the faintest light if you have a noble soul or have a twisting, chaotic shape if your soul is wracked with turmoil.

No reason why the appearence of the greatsword of a fiery barbarian to not be "a greatsword made out of fire" or for the cold-hearted fighter's pick to not be made out of ice.

Sczarni

3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Eoran wrote:
Verzen wrote:
I really wanted to be a fighter or Barbarian wielding a fire sword or ice sword, but now I can't.
Verzen wrote:
Ravingdork wrote:

Doesn't Weapon Infusion cover this trope?

You're only two feats away from realizing your dream (Kineticist Dedication and Through the Gate: Weapon Infusion). Though you will need to sink as many as three more (Improved Elemental Blast) into it for it to remain competitive.

No. Not even close.

It uses your impulse attack rather than your normal attack, (and you only get up to expert, so it's basically useless for fighter) it doesn't create any type of weapon so I can't create picks or other new weapons that might be released. I can't create cold scatter guns for example.

It's probably my biggest complaint right now.

So in the first post you are arguing for narrative description.

Then when someone shows you how that narrative description does in fact work, the argument changes to be that you can't poach the ability to use with a Fighter, or to create specific weapons, which is something that would be done with description and flavor rather than mechanics.

Mostly at this point I am confused at what your actual objection is. You seem to be trying to evade stating distinctly what your concern actually is.

Oh ffs I don't have it in me today to argue against this dumb argument.

It's literally not the same. It "seems" similar to YOU, but it's not. It doesn't work with power attack, or other abilities like it, it can't create a scatter gun, the attack is sub par only going up to expert. As an example of the difference.. let's say I have 22 con (highest con you can. Get without a con class.) That's +6 attack. Expert is +4 attack. +2 for item. So that's +12 vs fighter who's at +7 attack(for stats), +8 attack(for legendary) and +3 item = +18 to attack.

I don't know of you have ever played pathfinder 2E, but in a game where a +1 Bard song makes a noticeable difference, a 6 attack difference between kineticist dedication impulse usage and using an actual weapon is absolutely absurdly huge.

So no. It's not the same. At all. In any shape or form.

And no amount of "flavor" will make it viable.

Unviable options might as well not exist as options, seeing as they are next to useless.


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Verzen is right about unviable options. Might as well not even exist as they are waste a feats or build resources.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
shroudb wrote:

if all you want is to play a martial character like fighter/barbarian that can manifest an "elemental weapon", isn't it just better to pick up Soulforger Dedication?

Even the appearance of the weapon itself yuo can customize it as much as you want to fit in with your soul.

Quote:
An existing armament is deconstructed and then recreated with the substance of your soul binding it together, which changes the appearance to match the state of your soul. It might have a perfect surface and gleam in the faintest light if you have a noble soul or have a twisting, chaotic shape if your soul is wracked with turmoil.
No reason why the appearence of the greatsword of a fiery barbarian to not be "a greatsword made out of fire" or for the cold-hearted fighter's pick to not be made out of ice.

I love soulforger, but it also only is usable 1 per day.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Deriven Firelion wrote:
Verzen is right about unviable options. Might as well not even exist as they are waste a feats or build resources.

Don't forget paper. If an option isn't viable, it's just wasting space in a book.


Verzen wrote:
shroudb wrote:

if all you want is to play a martial character like fighter/barbarian that can manifest an "elemental weapon", isn't it just better to pick up Soulforger Dedication?

Even the appearance of the weapon itself yuo can customize it as much as you want to fit in with your soul.

Quote:
An existing armament is deconstructed and then recreated with the substance of your soul binding it together, which changes the appearance to match the state of your soul. It might have a perfect surface and gleam in the faintest light if you have a noble soul or have a twisting, chaotic shape if your soul is wracked with turmoil.
No reason why the appearence of the greatsword of a fiery barbarian to not be "a greatsword made out of fire" or for the cold-hearted fighter's pick to not be made out of ice.
I love soulforger, but it also only is usable 1 per day.

Essence form is 1/day. Normal form (which does include the alteration to the visual changes) is unlimited.

You can be manifesting and dismissing your fire swords and ice picks all day long.

Alternatively, if you don't want to play with corruption and such, no reason not to have Mind Smith's weapon having alternate visuals as well, they are made out of mindstuff either way and don't have physical form (since damage to the mind smith's items directly hurts you and leaves the item intact)


Deriven Firelion wrote:
Verzen is right about unviable options. Might as well not even exist as they are waste a feats or build resources.

Indeed. You don't have to buy Rage of Elements if it doesn't let you poach Kineticist abilities as completely equivalent to a weapon.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Farien wrote:
Deriven Firelion wrote:
Verzen is right about unviable options. Might as well not even exist as they are waste a feats or build resources.
Indeed. You don't have to buy Rage of Elements if it doesn't let you poach Kineticist abilities as completely equivalent to a weapon.

Putting into a dedication, "Elemental Weapon- your weapon is formed and deals the damage type of your chosen element" isn't poaching anything and is completely balanced.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

The whole, "You're poaching abilities.from other classes by getting that dedication into that class" is at best dishonest and at worst, a childish take.

The entire point of getting the dedication should be to obtain some of the flavor of that class.

And it should remain viable for actual usage otherwise what's the point?


Farien wrote:
Deriven Firelion wrote:
Verzen is right about unviable options. Might as well not even exist as they are waste a feats or build resources.
Indeed. You don't have to buy Rage of Elements if it doesn't let you poach Kineticist abilities as completely equivalent to a weapon.

Technically you don't have to buy it at all; it'll be up on AoN eventually.


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Verzen wrote:

The whole, "You're poaching abilities.from other classes by getting that dedication into that class" is at best dishonest and at worst, a childish take.

The entire point of getting the dedication should be to obtain some of the flavor of that class.

And it should remain viable for actual usage otherwise what's the point?

Meh, that's pretty standard for archetypes. For spellcasting archetypes, even if you spend the dedication, several skill boosts, and three more feats you will constantly be two spell levels behind what an actual spellcaster could cast. You know - those highest two spell ranks that are actually usable in combat.


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I honestly hoped for weapon impulses too, that could have been fun

the spell-like impulses like they are now look fun too

but honestly, what the multiclass dedication offer for those is ridiculous

the dedication still is not bad per se, you just have to stick to the luckily many impulses that dont rely on attack and dc (armor, enviromental, support abilities) which opens up a lot of options

but in terms of offense, from what I know, Kineticist is probably the weakest multiclass dedication of them all


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What has two legs and bleeds a lot?

...

Half a familiar.


I'm staying the obvious but the reason weapon infusion replaced elemental weapon is because it works much better with base kineticist while delivering on a lot of the flavour. If we kept elemental weapon as it was in the playtest it would likely widely be considered suboptimal and bad, similar to a lot of casters with splashes of melee feats (eldritch nails, dragon claws, etc. I realize these are different in their own ways but just for the sake of a quick comparison).

As far as not being able to get elemental weapon on other classes, paizo likely saw that there are other similar options like others in this thread have pointed out. The best course of action, in my opinion, is to accept that it's a very niche desire and flavour other existing options as you see fit. For paizo to use page space to make another archetype that is so close to mind Smith but with a different flavor is probably not in the cards.


Does not RoE have elemental weapons as items?

I remember to see an metal guitar but RoE has many elemental related items in the book. IMO a "light saber" or a Gorun Nova makes more sense to a class specialized in martial techniques/rage than a kineticist, an elemental bender that can mold elements at will to become focused only in a energy weapon.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Gaulin wrote:

I'm staying the obvious but the reason weapon infusion replaced elemental weapon is because it works much better with base kineticist while delivering on a lot of the flavour. If we kept elemental weapon as it was in the playtest it would likely widely be considered suboptimal and bad, similar to a lot of casters with splashes of melee feats (eldritch nails, dragon claws, etc. I realize these are different in their own ways but just for the sake of a quick comparison).

As far as not being able to get elemental weapon on other classes, paizo likely saw that there are other similar options like others in this thread have pointed out. The best course of action, in my opinion, is to accept that it's a very niche desire and flavour other existing options as you see fit. For paizo to use page space to make another archetype that is so close to mind Smith but with a different flavor is probably not in the cards.

I was unaware mindsmith allowed me to create a weapon that deals energy damage.


Tactical Drongo wrote:

but in terms of offense, from what I know, Kineticist is probably the weakest multiclass dedication of them all

i'd argue that in terms of offense, any spellcasting archetype is actually weaker than kineticist (if your main focus is being a martial).

take as an example a 14th level character.

Expert spellcasting would give him the same DC as the kineticist, and he would have a single level 4 and a single level 5 spell.

so that's 1/day a 10d6 (35) and 8d6 (28) fireball.

A same level archetyped kineticist going for offence could open up every fight with a 6d10+1d8 (37.5) tremors and even repeat it as many times as needed with just 1 extra action. That's less damage less time (but admittedly bigger aoe/range). Even with the aoe, being able to keep spamming that if needed feels stronger to me.

and while a spellcaster archetype would reach eventually master dc at level 18, raising Con will be much easier compared to raising something like int/cha to the same levels as a martial (or not as beneficiary).


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Verzen wrote:
Gaulin wrote:

I'm staying the obvious but the reason weapon infusion replaced elemental weapon is because it works much better with base kineticist while delivering on a lot of the flavour. If we kept elemental weapon as it was in the playtest it would likely widely be considered suboptimal and bad, similar to a lot of casters with splashes of melee feats (eldritch nails, dragon claws, etc. I realize these are different in their own ways but just for the sake of a quick comparison).

As far as not being able to get elemental weapon on other classes, paizo likely saw that there are other similar options like others in this thread have pointed out. The best course of action, in my opinion, is to accept that it's a very niche desire and flavour other existing options as you see fit. For paizo to use page space to make another archetype that is so close to mind Smith but with a different flavor is probably not in the cards.

I was unaware mindsmith allowed me to create a weapon that deals energy damage.

it does at level 9-10 when you can pick up free elemental runes of your choice.

But that switches your stated goals.

If all you want is to manifest cool looking weapons and swinging them, there are options. And even add elemental damage later on to them.

If you want from level 2 to be able to completely switch damage types of weapons at will, then i don't think there's an option for that, nor do i feel there should be one.


Squiggit wrote:
Verzen wrote:
Anyone know why - or can anyone ask why - the devs removed elemental weapon from kineticist? I really wanted to be a fighter or Barbarian wielding a fire sword or ice sword, but now I can't.

There was an extremely vocal section of the playtest audience that were very upset about blasts scaling with handwraps and wanted all martial-ness excised from the class.

Which is why the final version uses cantrip-like mechanics for blasts and why all weapon-based support was removed.

In other words, shutting down your cool kinetic weapon ideas is a feature, not a bug.

It was the only way to get it to scale off con so I am happy the developers went in that direction.


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Squiggit wrote:
There was an extremely vocal section of the playtest audience that were very upset about blasts scaling with handwraps and wanted all martial-ness excised from the class.

This feels somewhat uncharitable. I think the loudest comment from the playtest was "having this be a con-class is good, but constitution should do something for the class beyond what it does for literally everybody else." So the solution to that is "use your class DC (based on Con) for attack rolls" giving us cantrip-like things.

I like the Kineticist being able to be somewhat martial, but the playtest version lacking any mechanical reason to boost their KAS went amiss.


Verzen wrote:
Gaulin wrote:

I'm staying the obvious but the reason weapon infusion replaced elemental weapon is because it works much better with base kineticist while delivering on a lot of the flavour. If we kept elemental weapon as it was in the playtest it would likely widely be considered suboptimal and bad, similar to a lot of casters with splashes of melee feats (eldritch nails, dragon claws, etc. I realize these are different in their own ways but just for the sake of a quick comparison).

As far as not being able to get elemental weapon on other classes, paizo likely saw that there are other similar options like others in this thread have pointed out. The best course of action, in my opinion, is to accept that it's a very niche desire and flavour other existing options as you see fit. For paizo to use page space to make another archetype that is so close to mind Smith but with a different flavor is probably not in the cards.

I was unaware mindsmith allowed me to create a weapon that deals energy damage.

I'm not saying there aren't differences. I'm saying the differences are very minute. It's not enough of a difference to make an archetype. And if it was a kineticist feat, people would be upset that it didn't work with the class, and those who multiclassed for it would be upset it took at least two feats and their dedication 'slot' to get something that's so close to an existing archetype.

I've been where you are, wishing there was some detail added to a class or a feat that stayed in from the playtest (stone shield I miss you). Accepting things the way they are is the best way to solve your issue.


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Verzen wrote:
Deriven Firelion wrote:
Verzen is right about unviable options. Might as well not even exist as they are waste a feats or build resources.
Don't forget paper. If an option isn't viable, it's just wasting space in a book.

It does waste space in a book. I don't use paper books too often any longer. I'm mostly digital now.


Farien wrote:
Verzen wrote:

The whole, "You're poaching abilities.from other classes by getting that dedication into that class" is at best dishonest and at worst, a childish take.

The entire point of getting the dedication should be to obtain some of the flavor of that class.

And it should remain viable for actual usage otherwise what's the point?

Meh, that's pretty standard for archetypes. For spellcasting archetypes, even if you spend the dedication, several skill boosts, and three more feats you will constantly be two spell levels behind what an actual spellcaster could cast. You know - those highest two spell ranks that are actually usable in combat.

Except Psychic. You kinda get most of what they get through dedications as most deeper/deepest cantrips aren't great so you aren't missing out on much compared to the base class.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Verzen wrote:
I was unaware mindsmith allowed me to create a weapon that deals energy damage.

I mean, if you keep on lookin' for problems, problems is what ya' gonna' get.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Ravingdork wrote:
Verzen wrote:
I was unaware mindsmith allowed me to create a weapon that deals energy damage.
I mean, if you keep on lookin' for problems, problems is what ya' gonna' get.

I'm not looking for problems. I have a fantasy character I want to fulfill and yall are like, "can you just use a different fantasy character that is entirely different than what you envisioned?"


Couldn't you just play a melee-oriented kineticist? You'd suffer some accuracy lapses at like 5th and 6th since you're choosing to target AC, and the gate attenuator gives you +2 but never +3, but I don't see a reason this wouldn't work.


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Verzen wrote:
I'm not looking for problems. I have a fantasy character I want to fulfill and yall are like, "can you just use a different fantasy character that is entirely different than what you envisioned?"

That's what that means. Several people have suggested ways of building the character that you claim that you want, but then you shut down the build for some reason because it isn't exactly what you are hoping for - which as best as I can tell is to have all of the benefits of Fighter's accuracy and all of the benefits of Kineticist elemental damage to use to target weaknesses with.


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Farien, what are you still doing here?


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Me? What are you still doing here? Weren't you told to go away?


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Yes. I was told in no uncertain terms that my request for a clear statement of intent would not be responded to.

I became concerned when you did not follow me.


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*sigh*
Fine.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Farien wrote:
Verzen wrote:
I'm not looking for problems. I have a fantasy character I want to fulfill and yall are like, "can you just use a different fantasy character that is entirely different than what you envisioned?"

That's what that means. Several people have suggested ways of building the character that you claim that you want, but then you shut down the build for some reason because it isn't exactly what you are hoping for - which as best as I can tell is to have all of the benefits of Fighter's accuracy and all of the benefits of Kineticist elemental damage to use to target weaknesses with.

It's not broken to want a fighter with a sword made of ice.


Pathfinder Adventure Path Subscriber

A sword made out of ice should still to a fair bit of slashing or piercing damage, no? That feels like just a magic item to me. The fantasy of summoning the weapon really does feel soul forgey to me. The open a gate an pull a weapon out of pure elemental energy is more than that, but is now a Barbarian or a kineticist first?


Verzen wrote:
Farien wrote:
Verzen wrote:
I'm not looking for problems. I have a fantasy character I want to fulfill and yall are like, "can you just use a different fantasy character that is entirely different than what you envisioned?"

That's what that means. Several people have suggested ways of building the character that you claim that you want, but then you shut down the build for some reason because it isn't exactly what you are hoping for - which as best as I can tell is to have all of the benefits of Fighter's accuracy and all of the benefits of Kineticist elemental damage to use to target weaknesses with.

It's not broken to want a fighter with a sword made of ice.

If I were DM, I would give you a sword made of ice. I'm nice like that.


PossibleCabbage wrote:
Squiggit wrote:
There was an extremely vocal section of the playtest audience that were very upset about blasts scaling with handwraps and wanted all martial-ness excised from the class.

This feels somewhat uncharitable. I think the loudest comment from the playtest was "having this be a con-class is good, but constitution should do something for the class beyond what it does for literally everybody else." So the solution to that is "use your class DC (based on Con) for attack rolls" giving us cantrip-like things.

I like the Kineticist being able to be somewhat martial, but the playtest version lacking any mechanical reason to boost their KAS went amiss.

Playtest kineticist also had some of the worst damage in the game. I personally liked that they were ranged unarmed strikes, but if this is what had to be done, then so be it. The class looks pretty good now. My only complaint is the class is "parasitic" to borrow a term for magic. A parasitic mechanic in magic is one that only works with itself or other mechanics in the set it is in. Infect is a famous example where you go all in on infect or you don't do it at all. Kineticist is the same way where you have to go all in and it plays very poorly with other classes and archetypes


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Deriven Firelion wrote:
Verzen wrote:
Farien wrote:
Verzen wrote:
I'm not looking for problems. I have a fantasy character I want to fulfill and yall are like, "can you just use a different fantasy character that is entirely different than what you envisioned?"

That's what that means. Several people have suggested ways of building the character that you claim that you want, but then you shut down the build for some reason because it isn't exactly what you are hoping for - which as best as I can tell is to have all of the benefits of Fighter's accuracy and all of the benefits of Kineticist elemental damage to use to target weaknesses with.

It's not broken to want a fighter with a sword made of ice.
If I were DM, I would give you a sword made of ice. I'm nice like that.

Yes just reskin a sword with a frost rune to instead of just draw, when you draw its hilt its forms a frozen blade from it that have the same stats of your choosen sword + frost rune effects.

In practice its this that you will get if you was able to summon an elemental weapon anyway.


I do wish there was a bit more to blasting with specific impulse support. There's a few feats like chain infusion (although it's very bad) and lightning rod that involve an elemental blast specifically. Kinda wanted more of that to support your basic blasts.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
aobst128 wrote:
I do wish there was a bit more to blasting with specific impulse support. There's a few feats like chain infusion (although it's very bad) and lightning rod that involve an elemental blast specifically. Kinda wanted more of that to support your basic blasts.

I can totally get behind more infusions. And frankly, more of everything kineticist.


i would struggle to archetype out of kineticist every feat not spent on a new cooler power would feel wasted

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