RAGE OF ELEMENTS AMA


Pathfinder Second Edition General Discussion

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Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber

I just got the book.

Are we allowed to talk about it or do I have to wait till the 17th? If we can talk about it - then AMA...


You can talk about rules elements, but shouldn't paste text, answer in summary form. Probably also shouldn't do too much.

What are the benefits for single element? (E.g. like the air for movement and fire die boost we already know about.)

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber
Xenocrat wrote:

You can talk about rules elements, but shouldn't paste text, answer in summary form. Probably also shouldn't do too much.

What are the benefits for single element? (E.g. like the air for movement and fire die boost we already know about.)

Metal had a dmg shield. You can pick acid or electricity or piercing

Earth gives a AC bonus.

Fire increases dmg dice to d8 instead of d6.

Water gives shove but in any direction

Wood is temp HP.


Pathfinder Lost Omens, Rulebook Subscriber

Is the elementalist archetype updated?


Are Impulses Concentrate?

Does the Elemental Instinct Barbarian have a built-in elemental ranged attack?


Are there any new eidolons?


I've heard on the discord that yes the elementalist archetype is updated (other than the kineticist MC it's the only archetype), and there are elemental eidolons.


Awesome. I was almost positive there would be, it felt like too much of a flavor win to not include them, but with the kineticist overshadowing the discussion I hadn't heard anything.


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It's shocking how Paizo consistently ignored all the questions about whether elemental eidolons were in this. It made me sure they weren't and they were embarassed to address it.


What are the aura junctions for each element? Can you stack them?

Is there any way to increase the area of your elemental aura?

Is there any way to have more than one aura stance at a time?


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Sanityfaerie wrote:

Are Impulses Concentrate?

Does the Elemental Instinct Barbarian have a built-in elemental ranged attack?

No, but if you are have the Kineticist archetype you can use impulses of the same element as your selected elemental instinct while raging.

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber
Sanityfaerie wrote:

Are Impulses Concentrate?

Does the Elemental Instinct Barbarian have a built-in elemental ranged attack?

Yes. They are concentrate.

Huh... depends, actually. They have a really cool concept that allows for a ranged option and makes me really want to play one...

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber
Perpdepog wrote:
Are there any new eidolons?

Yes. And you choose what type at lvl 1 and it gets abilities depending.

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber
AdrasteiaLea wrote:
Sanityfaerie wrote:

Are Impulses Concentrate?

Does the Elemental Instinct Barbarian have a built-in elemental ranged attack?

No, but if you are have the Kineticist archetype you can use impulses of the same element as your selected elemental instinct while raging.

Well, all impulses gain the rage trait and so if you pick up dps impulses, you can rage while you use them.

So it has a range option through that.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Sanityfaerie wrote:

What are the aura junctions for each element? Can you stack them?

Is there any way to increase the area of your elemental aura?

Is there any way to have more than one aura stance at a time?

Air gives movement speed. Status bonus

Earth, difficult terrain

Metal is like reverse Bard song.

Water gives fire resist

Wood gives 1 temp hp that comes back.

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber

Also bonus points - you can make an acid kineticist.

Fyi


What levels do the Kineticist's proficiencies for their Class DC go up?

Is it standard caster progression (1/7/15/19), or a martial variant (1/5/13/19), or something else entirely?

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber
TheGentlemanDM wrote:

What levels do the Kineticist's proficiencies for their Class DC go up?

Is it standard caster progression (1/7/15/19), or a martial variant (1/5/13/19), or something else entirely?

Caster progression

LEGENDARY CLASS DC!!


Very nice. Plus it gets item bonuses to hit.

Two more pertinent questions, then I need sleep.

1. When do those item bonuses come online?

2. And, in your opinion, what is the most interesting dual-element impulse feat?


Resistance junctions (lifted from Discord):

Air - Air, Electric
Earth - Earth, Poison
Fire - Cold, Fire
Metal - Electric, metal
Water - Fire, Water
Wood - Wood, Poison


TheGentlemanDM wrote:
Very nice. Plus it gets item bonuses to hit

I thought I saw that the Kineticist accuracy item was just +2, does it come in +1, +2, and +3 varieties?


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Versatile blasts, level 1 feat:

Air -Cold
Earth - Poison
Fire - Cold
Metal - Electricity
Water - Acid
Wood - Poison


Can you stack auras, or are they like stances?


PossibleCabbage wrote:
TheGentlemanDM wrote:
Very nice. Plus it gets item bonuses to hit
I thought I saw that the Kineticist accuracy item was just +2, does it come in +1, +2, and +3 varieties?

Pretty sure it doesn't come in +3. That would be stepping on the fighter's toes a little too hard. Even so, "legendary with up to +2 from items" is pretty darned snazzy.

Xenocrat wrote:

Versatile blasts, level 1 feat:

Air -Cold
Earth - Poison
Fire - Cold
Metal - Electricity
Water - Acid
Wood - Poison

Does that just affect your blasts or does it apply to other impulses as well?

Does Fire have any early workhorse damage impulses that deal non-fire damage? "I can do cold damage with my blast" is already a decent answer for "I'm a pure fire kineticist who is fighting something fire immune" but I'm wondering if it goes further than that.

Sczarni

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TheGentlemanDM wrote:

Very nice. Plus it gets item bonuses to hit.

Two more pertinent questions, then I need sleep.

1. When do those item bonuses come online?

2. And, in your opinion, what is the most interesting dual-element impulse feat?

I.... I don't know which one my favorite one is.

They all look amazing!

And item bonuses.. 3 and 11. The level 17 one is your apex and doesn't give an additional plus 1. Instead it increases con and each one casts a 1st, 5th, 8th rank spell

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber
Sanityfaerie wrote:
PossibleCabbage wrote:
TheGentlemanDM wrote:
Very nice. Plus it gets item bonuses to hit
I thought I saw that the Kineticist accuracy item was just +2, does it come in +1, +2, and +3 varieties?

Pretty sure it doesn't come in +3. That would be stepping on the fighter's toes a little too hard. Even so, "legendary with up to +2 from items" is pretty darned snazzy.

Xenocrat wrote:

Versatile blasts, level 1 feat:

Air -Cold
Earth - Poison
Fire - Cold
Metal - Electricity
Water - Acid
Wood - Poison

Does that just affect your blasts or does it apply to other impulses as well?

Does Fire have any early workhorse damage impulses that deal non-fire damage? "I can do cold damage with my blast" is already a decent answer for "I'm a pure fire kineticist who is fighting something fire immune" but I'm wondering if it goes further than that.

Fire can get a lvl 1 impulse that can change their blasts to bludgeoning, piercing, or slashing.

Sczarni

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PossibleCabbage wrote:
Can you stack auras, or are they like stances?

You can combine kinetic auras.


Do elemental barbarians get to apply their extra barbarian rage damage to appropriate impulses?


Verzen wrote:
TheGentlemanDM wrote:

What levels do the Kineticist's proficiencies for their Class DC go up?

Is it standard caster progression (1/7/15/19), or a martial variant (1/5/13/19), or something else entirely?

Caster progression

LEGENDARY CLASS DC!!

Do kineticists still get master in armour and two good saves ?

Dark Archive

Some Questions:

1.) What level does the item bonus to class DC come online for the Kineticist.

2.) What is the hit dice (D8?)

3.) What is the armour proficiency scaling levels?

4.) Are there any damage rider feats (like adding static damage to ranged blasts, making damage persistent damage, etc.)

5.) What is the coolest feat that you've read

6.) What kind of fly options are there for Air and other elements?


Do they get medium armor and/or are there any earth/wood/metal impulses that let you pretend you're wearing medium (or heavy) armor?


Can you pick the same junction type twice, once for each element? Or you can only pick a type once regardless of the amount of your elements?

As an example, can you pick aura junction for both fire and water if you have those elements? Or once you pick, as an example, fire aura junction, you can no longer pick any other one aura one?


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There's an Elemental Overlap feat that allows a single gate kineticist to pick any composite impulse that shares their elemental trait. So a pure water kineticst can get any of the five composite impulses that share water. You can take it more than once.

Radiant Oath

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Anything resembling the old Kinetic Knight in there where you could conjure a sword or something made of your element of choice instead of just shooting projectiles?


Xenocrat wrote:

Resistance junctions (lifted from Discord):

Air - Air, Electric
Earth - Earth, Poison
Fire - Cold, Fire
Metal - Electric, metal
Water - Fire, Water
Wood - Wood, Poison

Does the metal resistance junction mean, for instance, you'd resist all damage dealt with metal weapons?


Dubious Scholar wrote:
Xenocrat wrote:

Resistance junctions (lifted from Discord):

Air - Air, Electric
Earth - Earth, Poison
Fire - Cold, Fire
Metal - Electric, metal
Water - Fire, Water
Wood - Wood, Poison

Does the metal resistance junction mean, for instance, you'd resist all damage dealt with metal weapons?

No, things like creatures or spells with the metal trait.

Basically only half of this is good for everyone except fire. They get fire/cold traits and fire/cold damage. Everything is one trait and one damage type, it just so happens that fire/cold are both traits and damage types.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Sanityfaerie wrote:
Do elemental barbarians get to apply their extra barbarian rage damage to appropriate impulses?

Good Q. I'm not sure. It doesn't explicitly say it but it gives all impulses the rage trait.


Thinking about it.. I'm going to ask the question that I meant to ask.

Let's say that someone decides they want to build a dedicated elemental blaster - that their ability to apply damage to enemies at range with elemental power is the thing that they really care about, and they don't want to have to worry about running out. Are there reasons why this person might want to build an elemental barbarian, or are they better off just going with kineticist?

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber
Sanityfaerie wrote:
Do they get medium armor and/or are there any earth/wood/metal impulses that let you pretend you're wearing medium (or heavy) armor?

Earth gives 4 Ac 1 dex.

Metal and wood each give 3 AC and 2 dex but metal gives a steel shield and wood gives a wood shield with block reaction.


Xenocrat wrote:
Dubious Scholar wrote:
Xenocrat wrote:

Resistance junctions (lifted from Discord):

Air - Air, Electric
Earth - Earth, Poison
Fire - Cold, Fire
Metal - Electric, metal
Water - Fire, Water
Wood - Wood, Poison

Does the metal resistance junction mean, for instance, you'd resist all damage dealt with metal weapons?

No, things like creatures or spells with the metal trait.

Basically only half of this is good for everyone except fire. They get fire/cold traits and fire/cold damage. Everything is one trait and one damage type, it just so happens that fire/cold are both traits and damage types.

So does the book go back and add that trait to existing metal based spells (e.g. Magnetic Acceleration) and such?

Sczarni

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Archpaladin Zousha wrote:
Anything resembling the old Kinetic Knight in there where you could conjure a sword or something made of your element of choice instead of just shooting projectiles?

Kinetic Knight is built in.

You just have to be wood or metal, at least partially.

So if I am a fire, metal kineticist, I can use 1 action to summon my armor and 1 action to summon my weapon.


Verzen wrote:
Good Q. I'm not sure. It doesn't explicitly say it but it gives all impulses the rage trait.

Well, by default the damage boost only applies to melee strikes, so if the instinct doesn't change that, and there are no feats that change that....


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Archpaladin Zousha wrote:
Anything resembling the old Kinetic Knight in there where you could conjure a sword or something made of your element of choice instead of just shooting projectiles?

There's an elemental weapon feat (not the name I think) that lets you give one weapon trait to your blast (e.g. reach, agile, thrown, ranged 100 w/30 volley, ranged 50 with propulsive) and on choice of B/P/S as your damage type. It still uses Con to attack because it's still a blast for all other purposes, including the two action version to add Con to damage.

Sczarni

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Sanityfaerie wrote:

Thinking about it.. I'm going to ask the question that I meant to ask.

Let's say that someone decides they want to build a dedicated elemental blaster - that their ability to apply damage to enemies at range with elemental power is the thing that they really care about, and they don't want to have to worry about running out. Are there reasons why this person might want to build an elemental barbarian, or are they better off just going with kineticist?

I think elemental Barbarian will be higher martial damage.

But what's kinda cool is that you can be an earth elemental Barbarian, create a weapon infusion and summon a suit of stone armor.

I'd have to look at the over all damage the class can deal, but it looks nifty.


Verzen wrote:
Sanityfaerie wrote:
Do they get medium armor and/or are there any earth/wood/metal impulses that let you pretend you're wearing medium (or heavy) armor?

Earth gives 4 Ac 1 dex.

Metal and wood each give 3 AC and 2 dex but metal gives a steel shield and wood gives a wood shield with block reaction.

At the end of the day they still tax your stats huh? Guess it's sentinel as usual then.


In what ways does the kineticist archetype weaken impulses?

Is there any way to use an elemental blast in something like Opportunity Attack?

Liberty's Edge

Do all of the Blasts scale better than Electric Arc, or nah?

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Themetricsystem wrote:
Do all of the Blasts scale better than Electric Arc, or nah?

I'll do the math in a bit.


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Themetricsystem wrote:
Do all of the Blasts scale better than Electric Arc, or nah?

Not really comparable. They're a single action attack that scales from d6/d8 up to eight dice, with the option to add strength damage and with an extra action (but still one target) add con damage.


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Themetricsystem wrote:
Do all of the Blasts scale better than Electric Arc, or nah?

We actually know the blasts.

1d6 range 60 (fire, air) or 1d8 range 30 (everything else), +str when in melee, attack, single action. You can crank it up to 2 actions to give it +con damage as an early-game patch to last you until you get a real two-action damaging impulse, and everything other than Fire is versatile. They gain dice once every 4 levels or so. It also looks like you can buff them up a bit with feats, which is nice.

So... they're really much more of a competitor for martial attacks than they are for Earc. The things that compare to Earc are going to be your level 1 damaging impulses. There it gets a bit messy... but I think that Tide Hands (the one we've seen thus far) manages to handle itself pretty well. Going from "up to two targets within 30" to "every target inside of either two fifteen-foot cones or one thirty-foot cone" is a nice step up for clearing the chaff, and 1d8 per 2 levels scales a lot better than statmod plus 1d4 per 2 levels, even before you start counting in the extra pushiness. Overflow means that you have to channel again, but channeling comes with a free blast, so that's really not so bad.

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