With spell components being removed in remaster, are there new rules for how casting spell works?


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Mainly in terms of "how to stop spellcasting from casting spell" :p Because I know bunch of people who are always paranoid about imprisoned wizards


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From what I understand the components aren't being removed, they're just being renamed from Somatic and Verbal to Manipulate and Concentrate so folks haven't got to do the unnecessary extra mental step of figuring out which spells trigger what.


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I like that this is being done. It makes the game simpler while still retaining a lot of the core mechanics.


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I think it'll be less simple, there's a few subtle distinctions between the two.

For instance, the Silence spell stops speaking including spells with verbal components. Silence will need errata but I wonder how this errata will look without changing some edge cases.

My guess is that it might read something like "all spells with the concentrate trait" but that hurts Psychics who used to replace verbal components with special mental components that still have Concentrate. Similarly, the Silent Spell metamagic will need an overhaul. And I'm sure there's a few more effects like that, such as deafened affecting verbal spells as speaking has the Auditory trait.

Besides that, how will it be listed? Right now the two traits are listed in the action entry, but if they are baked directly into spells in the traits box, I fear it might clutter up a spell sheet from more specific traits like Fire, Mental, Polymorph, Illusion, Contingency and so on.

And material will need a new name too; its significance was that you needed a free hand to use them. A new Free Hand trait?


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Feragore wrote:

I think it'll be less simple, there's a few subtle distinctions between the two.

For instance, the Silence spell stops speaking including spells with verbal components. Silence will need errata but I wonder how this errata will look without changing some edge cases.

My guess is that it might read something like "all spells with the concentrate trait" but that hurts Psychics who used to replace verbal components with special mental components that still have Concentrate. Similarly, the Silent Spell metamagic will need an overhaul. And I'm sure there's a few more effects like that, such as deafened affecting verbal spells as speaking has the Auditory trait.

Besides that, how will it be listed? Right now the two traits are listed in the action entry, but if they are baked directly into spells in the traits box, I fear it might clutter up a spell sheet from more specific traits like Fire, Mental, Polymorph, Illusion, Contingency and so on.

And material will need a new name too; its significance was that you needed a free hand to use them. A new Free Hand trait?

It doesn't look too cluttered. I was initially worried, but with the spell school trait getting dropped, it's usually only one extra tag and it frees up the component line of the spell entry.


We can get some sneak peak in they work in this preview of Rage of Elements Spells.
Basically in they lost the verbal and somatic to get their traits only.

We don't know yet but probably the audible parte of verbal requirements will now be in the class spellcasting description instead (making the some classes neding to speak while concentrate while others like psychics not).
About material components I'm almost certain that Paizo will simple remove them at all.


YuriP wrote:
About material components I'm almost certain that Paizo will simple remove them at all.

I doubt that. It's more than just remastering, I think. There are also several items which interact with that. And they has flavour.

I just hope that in the end focus items won't be strictly worse than just using components pouch (it only needs free hand, while focus items need to be held).


This just remastering also removed Wish spell from level 10 to a ritual.


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YuriP wrote:
This just remastering also removed Wish spell from level 10 to a ritual.

Really?! Where?

And what the blazes for?
Also how this would work with the half of the purpose of these spells - copying (almost) any other?


I don't know the details I only get this info from a note from Rage of Elements.


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Errenor wrote:
YuriP wrote:
This just remastering also removed Wish spell from level 10 to a ritual.

Really?! Where?

And what the blazes for?
Also how this would work with the half of the purpose of these spells - copying (almost) any other?

We don't know whether or not the spell as we know it got removed or renamed, but the ritual is something that noble genies can do more easily in order to grant wishes now. Sounds like it's back in the narrative power category.


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I'm surprised that the genies got revamped with new names. I figured a lot of those would be "safe".


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QuidEst wrote:
Errenor wrote:
YuriP wrote:
This just remastering also removed Wish spell from level 10 to a ritual.

Really?! Where?

And what the blazes for?
Also how this would work with the half of the purpose of these spells - copying (almost) any other?
We don't know whether or not the spell as we know it got removed or renamed, but the ritual is something that noble genies can do more easily in order to grant wishes now. Sounds like it's back in the narrative power category.

That's my guess as well. My hope is that spells like Wish and Miracle, as they existed in PF2E, still exist, just with a new name. I like the "copy any spell of a lower level" mechanic they had going on.


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MMCJawa wrote:
I'm surprised that the genies got revamped with new names. I figured a lot of those would be "safe".

The names are safe but having those names being associated with genies associated with elemental planes probably isn't


Pieces-Kai wrote:
MMCJawa wrote:
I'm surprised that the genies got revamped with new names. I figured a lot of those would be "safe".
The names are safe but having those names being associated with genies associated with elemental planes probably isn't

The writers might also just want to put more of a Pathfinder spin on their own genies.


Pathfinder Rulebook Subscriber

IIRC genies are going to be closer to their mythological origins. Also has everyone seen the Divine Immolation spoiler?

Liberty's Edge

So is the general consensus that the Remaster is almost entirely a "scratch off the serial numbers" affair or if is that + actual worthwhile improvements/rewording/clarifications as well?

I don't see much of what has been discussed such as dropping Alignment and renaming certain Traits as being that impactful at all. On one hand that's a good thing as it means you really don't HAVE to reinvest in the new revamp as it is being made mostly as a lawyer shield but on the other hand I was really hoping they'd actually refine and improve the stuff beyond just one or two tweaks such as the Refocus rule revamp which could have been done via iterative errata sweeps.


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Themetricsystem wrote:

So is the general consensus that the Remaster is almost entirely a "scratch off the serial numbers" affair or if is that + actual worthwhile improvements/rewording/clarifications as well?

[snip]
refine and improve the stuff beyond just one or two tweaks such as the Refocus rule revamp which could have been done via iterative errata sweeps.

Paizo has said all along that the Remaster was a combination of renaming things and some errata changes.

That's been their position since the project was first announced.

Blog wrote:
Small improvements and cosmetic changes appear throughout,

All the drama was based on forum posters' wishlists and anxieties, not anything Paizo staff said.


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Pathfinder Adventure Path Subscriber

Absolutely the remaster is not a “scratching off the serial number” approach. Beyond the fact that pretty much implies laziness and bad intentions to keep using “stolen” material, the changes are also bigger than name changes. Almost everything revealed is showing that.

Liberty's Edge

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Changing the name of things without altering or improving how they work is pretty much the textbook definition of scratching off the serial numbers... and I'm really not seeing much of anything other than the declared alteration of Refocusing and hints as how some Spells are being tweaked that lends itself to being evidence of a holistic approach rather than a defensive legal measure that they feel they have no choice but to make.

I'm also not trying to assign laziness here, if anything it's quite the opposite, they're trying to pull out every thread that might potentially MAYBE be used as evidence that the work isn't original even when it is obviously derivative in terms of concepts.

I also don't personally buy the idea that much of the things that are being changed needed to be, the legal standing for this stuff is completely unknown and shaky at best which would lead to millions spend, years invested, and yet another protracted PR nightmare news cycle until it is all resolved, almost certainly not in the favor of HASBRO no matter how large they are. The work CAN'T be stolen because the concepts are universal ones and I don't believe any court would ever find otherwise lest they set a precedent that begins a descent into litigation madness across all forms of artistry where common inspiration, terminology, and methodology is shared.

I guess I have my hopes set on the end product being worthy of the term Remaster rather than primarily being an attempt do dodge litigation, they're already opening the patient for surgery anyhow so they might as well remove as many of the known cysts that have been discovered along the way.


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Themetricsystem wrote:
the legal standing for this stuff is completely unknown and shaky at best which would lead to millions spend, years invested, and yet another protracted PR nightmare news cycle until it is all resolved, almost certainly not in the favor of HASBRO no matter how large they are.

Paizo can't afford that kind of "millions spent, years invested, and yet another protracted PR nightmare news cycle" until it's all resolved. No matter who loses or wins the fight. WotC has that kind of financial backing. Paizo doesn't.

Quote:
The work CAN'T be stolen because the concepts are universal ones and I don't believe any court would ever find otherwise

I can see you have no actual experience with litigation.

Quote:
lest they set a precedent that begins a descent into litigation madness across all forms of artistry where common inspiration, terminology, and methodology is shared.

You mean like the May, 2023 US Supreme Court copyright decision in Warhol v Goldsmith

The dissent (Roberts; Kagan) said: In dissent, Justice Elena Kagan, joined by Chief Justice John G. Roberts Jr., wrote that the decision “will stifle creativity of every sort.”

“It will impede new art and music and literature,” she wrote. “It will thwart the expression of new ideas and the attainment of new knowledge. It will make our world poorer.”

The courts not only CAN rule that the works were stolen, they just did.

Liberty's Edge

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Some Remastered changes I was not really expecting. Vitality as the opposite of Void sounds weird. Especially because the Vital essence already exists and has no direct link with Vitality that I can see. We'll get used to it, I guess.


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Dancing Wind wrote:
Blog wrote:
Small improvements and cosmetic changes appear throughout,
All the drama was based on forum posters' wishlists and anxieties, not anything Paizo staff said.

Well, they really should start giving comprehensive information on changes. It's not a secret anymore, it never was an actual normal product, and the books are finished as far as I understand. This 'drama' and guesswork are all a consequence of lack of information. And I don't think anyone needs this.


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Well they needed sometime to prepare things. Looking for their side all the OGL crisis was a surprise for them too.

Anyway looks like we will get some info about remaster changes too just after release of Rage of Elements because in the note we have "You can find a preview document with the full details at paizo.com/corepreview". This link isn't working yet but its a signal that we will get something more consistent very soon.


When it comes to spells pizo could just do what they already have.

Give spells traits: Phonetic, Gesture, and Object.

Phonetic: you have to be able to speak.
Gesture: you have to be able to move.
Object: you have to have an object or a gold cost.

You then combine the words concentrate and manipulate into a universal trait.

[Notes]
This is not a perfect solution.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Errenor wrote:
Dancing Wind wrote:
Blog wrote:
Small improvements and cosmetic changes appear throughout,
All the drama was based on forum posters' wishlists and anxieties, not anything Paizo staff said.
Well, they really should start giving comprehensive information on changes. It's not a secret anymore, it never was an actual normal product, and the books are finished as far as I understand. This 'drama' and guesswork are all a consequence of lack of information. And I don't think anyone needs this.

Player Core 1 and the GM Core are surely finished. Player Core 2 most probably is not yet and it is there where I'd expect heavier changes to classes to happen, given that most the classes in Player Core 2 are ones which seem to have players complaining about one aspect or another. I think the Witch was announced to have biggest changes for the Player Core 1 classes.


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Dragonhearthx wrote:

When it comes to spells pizo could just do what they already have.

Give spells traits: Phonetic, Gesture, and Object.

Phonetic: you have to be able to speak.
Gesture: you have to be able to move.
Object: you have to have an object or a gold cost.

You then combine the words concentrate and manipulate into a universal trait.

[Notes]
This is not a perfect solution.

Yet Paizo already made their decision and the traits is already set as Manipulation and Concentrate.

The doubt that still takes is that if spellcasters yet need to spell the spells? If yes this will be defined by classes or will be a general rule? If no what happens to Silence spell? It will be removed or will change to some kind of anti-concentration spell?

About material components will be turned into some trait? Or will be removed at all?

I don't remember where I listen about this or if it's a thing of my head but I remember to see somewhere that once currently the game already switches non-cost material components for gestures for most spellcasters that Paizo will just simple remove this.

But soon we will know everything. There's just a couple of months before the Players Core release and we may get more info before this.


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YuriP wrote:
The doubt that still takes is that if spellcasters yet need to spell the spells? If yes this will be defined by classes or will be a general rule? If no what happens to Silence spell? It will be removed or will change to some kind of anti-concentration spell?

It's extremely unlikely they would make an U-turn and completely reject their philosophy that 'Spellcasting must be obvious'. So I expect that all verbal spellcasting would remain, just not in the form of explicit 'verbal components'.


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Pathfinder Rulebook Subscriber
Errenor wrote:
Dancing Wind wrote:
Blog wrote:
Small improvements and cosmetic changes appear throughout,
All the drama was based on forum posters' wishlists and anxieties, not anything Paizo staff said.
Well, they really should start giving comprehensive information on changes. It's not a secret anymore, it never was an actual normal product, and the books are finished as far as I understand. This 'drama' and guesswork are all a consequence of lack of information. And I don't think anyone needs this.

At the level of minutia people are discussing here, that's tantamount to saying "they should really just give us the PDFs of the book early."

Liberty's Edge

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Errenor wrote:
Dancing Wind wrote:
Blog wrote:
Small improvements and cosmetic changes appear throughout,
All the drama was based on forum posters' wishlists and anxieties, not anything Paizo staff said.
Well, they really should start giving comprehensive information on changes. It's not a secret anymore, it never was an actual normal product, and the books are finished as far as I understand. This 'drama' and guesswork are all a consequence of lack of information. And I don't think anyone needs this.

People also ignored what info was provided in favor of what they wanted such or such class to become, realistic expectations be damned.


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Errenor wrote:
Well, they really should start giving comprehensive information on changes. It's not a secret anymore, it never was an actual normal product, and the books are finished as far as I understand. This 'drama' and guesswork are all a consequence of lack of information. And I don't think anyone needs this.

"You should" and "they should" are just as useful as "once upon a time" in signalling that what follows is a child-like fantasy of how the world works. It is the beginning of a description that does not coincide with existing reality. It's often the speaker's attempt to impose their own personal belief system on someone else; a belief system that has no basis in facts and is not supported by available data.

None of us posting here are in a position to give Paizo advice on how to run their business. We have no way of knowing what constraints they are working under. We simply don't have the data that they have.

An alternative introductory phrase is "I wish ...." It captures the current situation and correctly identifies the source of the discontent.


The Raven Black wrote:
Some Remastered changes I was not really expecting. Vitality as the opposite of Void sounds weird. Especially because the Vital essence already exists and has no direct link with Vitality that I can see. We'll get used to it, I guess.

Vitality damage being a direct expression of the damaging potential of the vital essence does at least match up with the other damage types. With aligned damage vanishing and being replaced with spirit damage we now have a direct damage type to correlate with each of the four essences other than material, and that damage type is covered by, well all the other ones that aren't spirit or mental or arguably void.


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I don't mean to bum anyone out but if you wanted to give actual feedback on this (whether it would be considered or not) you'd need to invent a time machine and go back in time about 3 months if not more.

Printing books is not like hitting print on your inkjet at home. The prepress and proofing process is long, making sure the pages are laid out correctly, (offset printing at 8.5" x 11" is actually going to be 4 up - 8 pages to a sheet). Sheets need to be cut, colated, bound, etc - it's a whole deal.

Let alone that we're talking tens of thousands of books. In fact, depending on how exactly and who exactly does their printing, the books might be printed in one location and then bound/finished in another.

So yes, "I hope..." or "I wish..." would be the right way to preface things that you want to occur. Hell, by now they couldn't implement the changes you're asking for if they wanted to.


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Themetricsystem wrote:
Changing the name of things without altering or improving how they work is pretty much the textbook definition of scratching off the serial numbers... and I'm really not seeing much of anything other than the declared alteration of Refocusing and hints as how some Spells are being tweaked that lends itself to being evidence of a holistic approach rather than a defensive legal measure that they feel they have no choice but to make.

It is some of both.

Filling the new Monster Core book with only Paizo IP monsters was for legal defense.

Reworking Witch is a major change and errata that they were already wanting to do.

Removing alignment and replacing it with Anathema and Edicts is both.

There are plenty of smaller changes that they were already planning and that the Remaster reprinting seems like a fantastic time to put in.

And there are other minor removals of serial numbers that are being done for legal reasons.


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Dancing Wind wrote:
None of us posting here are in a position to give Paizo advice on how to run their business. We have no way of knowing what constraints they are working under. We simply don't have the data that they have.

Oh, wow! Such wise! Whatever would I do without you?

I'm in perfect position to give paizo whatever advice and opinion I desire. Within limits of decency.
And they are in perfect position to ignore them.
So don't even try to police me. It will never work.

Scarab Sages

breithauptclan wrote:

Filling the new Monster Core book with only Paizo IP monsters was for legal defense.

Reworking Witch is a major change and errata that they were already wanting to do.

Removing alignment and replacing it with Anathema and Edicts is both.

There are plenty of smaller changes that they were already planning and that the Remaster reprinting seems like a fantastic time to put in.

And there are other minor removals of serial numbers that are being done for legal reasons.

Were they interested in removing alignment even before the OGL fiasco? When did they say that?


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NECR0G1ANT wrote:
breithauptclan wrote:

Filling the new Monster Core book with only Paizo IP monsters was for legal defense.

Reworking Witch is a major change and errata that they were already wanting to do.

Removing alignment and replacing it with Anathema and Edicts is both.

There are plenty of smaller changes that they were already planning and that the Remaster reprinting seems like a fantastic time to put in.

And there are other minor removals of serial numbers that are being done for legal reasons.

Were they interested in removing alignment even before the OGL fiasco? When did they say that?

Yep. They mentioned being interested in doing it during the move from PF1 to PF2, but it felt like a bit too much to do alongside the rest. Paraphrasing.


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I had heard that too, of the alignment being dropped around the time PF2 was being designed. But in the end the idea was abandoned, along with several others, precisely to not make PF2 so different from PF1 and D&D so as not to cause too much strangeness to players already used to many of the mechanics.

But now, after the OGL crisis, things have turned around. Changes that move PF2 away from D&D are welcome in order to avoid lawsuits, even if this creates a greater need for players coming from D&D and PF1 to adapt.


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During the PF2 leadup there were a lot of potential changes that were dropped because they wanted to preserve some of the legacy of the family of games.

Now that Paizo has decided to have a clean break with the OGL, I imagine most of those arguments will cleave a different way. Like I fully expect the third edition of Pathfinder to merge Strength and Constitution and split Dexterity into something like Agility and Finesse; you'll probably end up seeing "Will Defense" key off Charisma instead of Wisdom too.

Probably most of the GMG variants were things that were proposed as changes during the PF2 Alpha.


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Likewise, many things we've seen since 2e was released proved that people's appetite for change that breaks from legacy is considerably greater than the designers anticipated, with many legacy changes they weren't certain would pass the approval (eg Druids turning to Primal instead of Divine) being embraced.

Its not likely that we would have dropped alignment without the OGL mess, but only because such a change likely would have been too great for an errata pass that didn't bear the future of the game's legal safety on its back.


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I like the saves from Stars/Worlds/Cities without number. The better bonus of Str and Con is for physical saves, the better of Int and Dex is for reflexes, and the better of Wis and Cha is for mental saves.


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Errenor wrote:


So don't even try to police me. It will never work.

WeeWoo WeeWoo WeeWoo WeeWoo (flashing red and blue light)


PossibleCabbage wrote:

During the PF2 leadup there were a lot of potential changes that were dropped because they wanted to preserve some of the legacy of the family of games.

Now that Paizo has decided to have a clean break with the OGL, I imagine most of those arguments will cleave a different way. Like I fully expect the third edition of Pathfinder to merge Strength and Constitution and split Dexterity into something like Agility and Finesse; you'll probably end up seeing "Will Defense" key off Charisma instead of Wisdom too.

Probably most of the GMG variants were things that were proposed as changes during the PF2 Alpha.

I wouldn't be surprised if abilities disappeared entirely, for that matter. A PC's level and proficiency already do a lot of the heavy lifting. Obviously ability mods aren't nothing in that equation, but I could see them disappearing from a potential future edition in favor of more of your numbers coming from your chosen class, and ancestries fully committing to granting conditional bonuses or extra powers to use.

Liberty's Edge

Perpdepog wrote:
PossibleCabbage wrote:

During the PF2 leadup there were a lot of potential changes that were dropped because they wanted to preserve some of the legacy of the family of games.

Now that Paizo has decided to have a clean break with the OGL, I imagine most of those arguments will cleave a different way. Like I fully expect the third edition of Pathfinder to merge Strength and Constitution and split Dexterity into something like Agility and Finesse; you'll probably end up seeing "Will Defense" key off Charisma instead of Wisdom too.

Probably most of the GMG variants were things that were proposed as changes during the PF2 Alpha.

I wouldn't be surprised if abilities disappeared entirely, for that matter. A PC's level and proficiency already do a lot of the heavy lifting. Obviously ability mods aren't nothing in that equation, but I could see them disappearing from a potential future edition in favor of more of your numbers coming from your chosen class, and ancestries fully committing to granting conditional bonuses or extra powers to use.

I feel this would deprive us of an important toggle to ensure that not all, say, Dwarven Fighters are mostly the same.


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YuriP wrote:
Dragonhearthx wrote:

When it comes to spells pizo could just do what they already have.

Give spells traits: Phonetic, Gesture, and Object.

Phonetic: you have to be able to speak.
Gesture: you have to be able to move.
Object: you have to have an object or a gold cost.

You then combine the words concentrate and manipulate into a universal trait.

[Notes]
This is not a perfect solution.

Yet Paizo already made their decision and the traits is already set as Manipulation and Concentrate.

The doubt that still takes is that if spellcasters yet need to spell the spells? If yes this will be defined by classes or will be a general rule? If no what happens to Silence spell? It will be removed or will change to some kind of anti-concentration spell?

It makes a fair bit of difference to some spells. There are a handful of spells that are not verbal. It would be a shame if the mechanical difference were lost.

In general I'm in favour of the change they are doing. I would like it though if these small distinctions are maintained somehow.


YuriP wrote:
Yet Paizo already made their decision and the traits is already set as Manipulation and Concentrate.

Would the auditory trait be staying? If not, I wonder if they would fix earplugs.


I wouldn't be surprised if silence becomes anti-concentrate since from my quick searching on archives of nethys there appears to be no spells currently that are concentrate but not verbal component as for auditory I imagine that stays because it's a trait separate again from spell components

Liberty's Edge

Karneios wrote:
I wouldn't be surprised if silence becomes anti-concentrate since from my quick searching on archives of nethys there appears to be no spells currently that are concentrate but not verbal component as for auditory I imagine that stays because it's a trait separate again from spell components

If such is the case, it should be anti-concentrate for spells only.


The Raven Black wrote:
Karneios wrote:
I wouldn't be surprised if silence becomes anti-concentrate since from my quick searching on archives of nethys there appears to be no spells currently that are concentrate but not verbal component as for auditory I imagine that stays because it's a trait separate again from spell components
If such is the case, it should be anti-concentrate for spells only.

Yeah I meant as in essentially replacing the last section of silence to be casting spells with the concentrate trait which the only downside I can see would it being slightly less obvious of an effect for new players coming in not realising/thinking of the verbal to concentrate change in the remaster

Sovereign Court

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We might just see Silence as an anti-casting tactic disappear altogether. It's already been significantly weakened compared to PF1.

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