[not serious] Let's break Spirit of the Corps


Advice

The Exchange

You find inspiration in your fellow soldiers, trusting that your shared training and dedication will bring you victory on the battlefield.

Benefit: Whenever you are within 10 feet of an ally benefiting from a spell or effect that grants a morale bonus on a particular type of roll, once during that effect's duration, you can apply that morale bonus on a roll you make of that type. For instance, if an ally with this feat is benefiting from heroism, once during the duration of the spell you could gain a +2 morale bonus on one saving throw, attack roll, or skill check. You can use this feat only once per round, and only once per spell or effect.

This feat is RIDICULOUS so I thought we should come up with ideas to break it.

First, Moment of Greatness doubles a morale bonus but only for one roll so that's amazing.

What ways can we get huge morale bonuses that you can renew easily?
The only one I can think of is Rage Cycling but I think we can do better with the combined might of the Paizo forums!


Say hello to Blood Rage. Let one of you get beat on (bodyguard, in harm's way) for up to +10 Strength. Everyone else borrow that. That it comes without the downside (-5 to AC) is just icing on the cake.

The Exchange

Bob Bob Bob wrote:
Say hello to Blood Rage. Let one of you get beat on (bodyguard, in harm's way) for up to +10 Strength. Everyone else borrow that. That it comes without the downside (-5 to AC) is just icing on the cake.

Amazing, man. That its shares the same spell lists (cleric, wizard, bard) as Moment of Greatness is even more so.

Combine it with Bloodsword Retribution!


From first level a cleric with the nobility domain can throw around morale bonuses with their domain power. Not as big a deal, but it starts as early as can be.


I sense cheese with a valet familiar.

From the way it's worded spirit of the corps shouldn't work with rage right?


Dance of a Hundred Cuts


Oh right, don't forget Superstition (or its cousin, Ghost Rager) on a human barbarian built for it. I think it caps at +13 to saves (or touch AC for Ghost Rager).


Things you could use it with:
- Fury shaman hex
- Destruction blessing
- Nobility blessing
- Battle cry feat (if you reroll the effect ends but you can still boost one roll as long as at least one ally has not rerolled)
- Cruelty feat
- Deep Guardian feat on a summoning focused ally

- Some cavalier orders give morale bonuses on challenge
- Order of the cockatrice gives a morale bonus vs shaken opponents

If you are a dwarf or half-orc this feat combines nicely with the zest for battle or mindlessly cruel traits.

The Exchange

Alex Mack wrote:
From the way it's worded spirit of the corps shouldn't work with rage right?

Why? Rage is an effect that grants a morale bonus.


Covert Operator wrote:
Alex Mack wrote:
From the way it's worded spirit of the corps shouldn't work with rage right?
Why? Rage is an effect that grants a morale bonus.

It applies to a morale bonus that adds to a particular roll: morale bonus to Will saves granted by rage is fair game but the core rage Strength bonus is not a bonus to roll but to ability score. It would work with the Unchained version of rage, though, because it grants bonuses directly to attack and damage rolls, IIRC.

The Exchange

Bob Bob Bob wrote:
Oh right, don't forget Superstition (or its cousin, Ghost Rager) on a human barbarian built for it. I think it caps at +13 to saves (or touch AC for Ghost Rager).

Unfortunately Superstition doesn't have a duration, so your allies can only benefit once in your lifetime


Orc-Bloodline Sorcerer is begging for it. They get Moment of Greatness and the Heroisms, plus their first-level ability that scales awesomely. Throw on Optimistic Gambler and have fun.


So, how would this interact with, for example, a Level 8 Order of the Guard Cavalier?

To clarify the OoGuard Cavalier gains a +1 morale bonus to Hit/Damage and Saves while benefiting from their Close at Hand ability, which functions while the Cavalier is within 30ft of his selected ward.
Does this mean the Cavalier/Ward could just keep dipping out of their respective 30ft aura to continually refresh the duration of the effect thus continually allow the aforementioned "Corps" to keep gaining the bonus on a single roll?

More important when one points out that the morale bonus increases by +1 at every 4 levels from level 8 onwards and even better when one further takes into account the ability of the Cavalier to give everyone Spirit of the Corps through Tactician.

Grand Lodge

I think Moment of Greatness is the key here, and you probably need Community Minded (or Optimistic Gambler.)

Let's see, party of six, one Holy Tactician Paladin to give everyone Spirit of the Corps. One Sorcerer with Greater Heroism, Moment of Greatness, and Community minded. Maybe everyone needs Community Minded?

Cast Greater Heroism and Moment of Greatness before hand.

First person attacks, uses MoG to double Heroism for a +8, which lasts one roll plus two rounds from Community Minded. Next person attacks, uses Spirit to get the +8, doubles it to +16 for one roll (+2 rounds). +32, +64, +128, +256. I'm not sure what you do with +256, Bull Rush someone 200'?

Quickened Moment of Glory to continue to chain next round.

This is an iffy but defensible interpretation of MoG+Community Minded.

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