Elegos's page

Starfinder Society GM. 303 posts. No reviews. No lists. No wishlists. 10 Organized Play characters.


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Honestly, those situations that matter? Don't usually come up more then once a day. I'd say no.

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Ive played in Cyberpunk games with fully developed license systems for weapons, equipment etc. It worked for that system, but it was a slog. I like abstracting all that behind a level gate. If the party need something beyond that gate, well theyre gonna need a heist or something to pull it off.

Excellent, I'll take a novel, thank you.

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My 7th level solarian hits like a truck, tanks like a boss and still has enough skills to be useful in starship combat and out of combat. I cant imagine getting a buff without completely overshadowing someone

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3 Part Pirates of the Diaspora AP, between level 7 to 13.

Veskarium Book.

A book themed around the magic of the future

I personally would love that

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They also save substantial money underpaying their workers, paying no taxes, and lobbying for worker protection laws to not apply to them.

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Welcome to the horrors of copyright law where a company like Paizo needs to actively enforce their copyright or risk losing it.

Don't get annoyed at Paizo, get annoyed at the ludicrous nature of trademarks and copyrights.

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Ravingdork wrote:
Elegos wrote:
The Longarms and Advanced Melee don't need the trick attack damage boost when an operative chooses to use them.
Sure, but it's universally considered subpar.

Suboptimal options can exist though. Not every class needs to be equally good at every option.

The classes have different niches.

Operatives niches are doing trick attacks with small arms and operative melee, sniping and having more skills then the rest of the party combined.

An operative with a longarm or advanced melee weapon is as competent as an Envoy, Mystic or Technomancer with one. An Exocortex Mechanic, Soldier or Solarian will better at using those weapons cause their class is designed to focus on them.

Operatives can also use Sniper Rifles. They can use any weapons they take proficiency in, actually. They just can't trick attack with those weapons, because Trick Attack exists to boost the damage of operative melee and Small arms. You wanna play an operative with a laser rifle who just shoots? Go for it. Noone will stop you.

The Longarms and Advanced Melee don't need the trick attack damage boost when an operative chooses to use them.


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Mostly my beef with the Dataphiles Storyline is the same as my beef with the Exoguardians storyline. We haven't seen any of it since Star Sugar Heartlove! We haven't seen any actual development of the Exoguardians plotline since 1-04! A whole season and we still know nothing about Sangoro's Bulwark!

But, at least Data Breach comes out this month, and Many Minds after that.

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I'll put out another vote of support for more 3 part AP's. I think theres a lot of concepts that would suit that idea much better then a full 6 part AP. Pirates of the Diaspora as a 3 part 7-12 AP sounds good, for example.

I found the random encounter tables great when my players in Hells Rebels would veer off the books and unerringly want to do something weird, so I could throw a random encounter at them in order to distract them for 20-30 minutes while my mind churned through "so I need to populate npc's and encounters for a quest where the players infiltrate the upper class's food stores and poison their grain"

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Gorbacz wrote:

Folks, Zimmerwald is salty abut the fact that Hell's Rebels isn't about a communist revolution of downtrodden serfs and workers. He thinks Paizo fails to make their APs "Medieval society simulators except PCs are Karl Marx / Vladimir Lenin with fireballs and should be turning Golarion country by country into a communist utopia minus death camps. Except for Lumber Consortium, they deserve a death camp. Maybe even two."

It's been going on for years and I'm not really seeing much of a chance for going differently this time round.

Well, now I have a character concept for my next Wizard. Karl Marx with fireballs... someone finally sold me on a Galt AP.

Well, a Galt module, maybe.

Shattered Star begins with the open knowledge that Runelords exist, that Thassilon was a thing, and that there might be more. It will talk in some places about Runelord Karzoug, in some detail. So your player might have some additional information about Karzoug, and his whole...thing. But probably not the biggest issue. Theres nothing in Rise of the Runelords that will spoil things written for Shattered Star that I can think of.


Can we add

38 The Priory Queensway
B4 7LA Birmingham, United Kingdom

Geek Retreat Birmingham UK hosts PFS and SFS tables on a regular monthly basis.

I still want more setting information. The AP articles in the back are nice, but they tend to be limited to whats appropriate to the AP. Having a bi-monthly Starfinder Campaign Setting would allow us to explore other parts of the setting for those of us who aren't running the AP's. I'm less concerned about new rules elements as I am about not wanting to wait like...another year for a look at the Veskarium

Depending on your group, Shattered Star can be either great or awful.

Do they like big dungeons? Cause thats what Shattered star is. 6 huge dungeons in a trenchcoat.


From the perspective of a primarily Roll20 gm, id like to advocate that if you really need a huge map that you cant fit in 5ft squares, go to 15ft rather then 10. Its way easier to transfer and align to the grid

I should clarify: Archetype STATS never made it into the novels. There are several characters with identifiable archetypes.

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I maintain that a few setting focused softcover splatbooks would help soothe the shakes...

The drift shadow projector also helps 1 large ship lock down a fleet of small ships trying to flee. Hellknights probably trying to stop convoys of smugglers etc from fleeing.

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I want quantum saved for a class who actually interacts with quantum effects. I want quantum tunneling powers to pass through barriers. I want damage mitigation through positional uncertainty. I want the...well, all the turn into light stuff the solarian zenith revelations have. (Wave particle duality etc)

I want a capstone called Ultraviolet Catastrophe.

I also want an at will slumber ability as your character tries to explain the maths behind their power set.

Signed, a bitter physics graduate.

I called scientist/space alchemist. Feel pretty on point with that.

A lot of the fluff and abilities gave me a strong Elizabeth from Bioshock infinite vibe. I wish the spell list had a little more of that?

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For the first time, Paizo remembered to give classes without a need for int bonus skill points to compensate for that!

Thats the best design decision so far for me.

Im reminded of the "Hacking photosythesis" vine.

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If anything, I'd want Gunslinger as an archetype to get the grit style things available for any class. This is the future, EVERYONE's a gunslinger!

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I personally despise the "just call it quantum so it sounds future!" concept.

Unless the class gets an ability called Ultraviolet Catastrophe, it has no right to the word Quantum

Does that matter if it can't be stacked with Trick attack?

That stopped being a major issue when Armory included a zero damage injection rifle though.

I've been meaning to build a character around Injection weapons, this finally put the pieces in place for me. I'm very happy with what I've built, though I really wanna see it in action.

I like Amplifier, actually

They can only be cast by a 20th level technomancer or mystic using their capstone.

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I would buy these, if they were available. Just saying.

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My money is on an alchemist inspired class.

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As much as medical ethics and accusing parents of medical neglect is fascinating, can we please go back to discussing upcoming starfinder products and what we're hoping for?

I for one would buy a 2 or 3-monthly "starfinder player companion" or "starfinder campaign setting line. I feel like theres a happy medium to be found for starfinder between "a core book every 4 months and thats basically it" and "pathfinders schedule of 8 things a month"
Id also buy starfinder modules, starfinder tales and starfinder comics. Just saying.

A lot of people play Starfinder Society online. Try either of the online lodges; Cosmic Crittermanders or Roll20 Starfinders. Maybe youll be able to get some sessions in there.

Plus one vote for Hells rebels. I really loved running it, it was a breath of fresh air after running shattered star

Honestly hoping we get a magic themed book at some point soon. Some more mystic connections, some more spells, more solarion revelations. Stuff like that. I dont want more powerful stuff, but some more thematic stuff would be nice.

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Ched Greyfell wrote:
Not sure whether key class stat for resonance makes sense in game world terms, but... it'd probably make some people happier with it. I love the concept of it, as a game rule.

The problem with that is it turns charisma into an entirely dumpable stat again. Maybe if it was Key ability plus charisma?

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You're 20 years late on this one, I think. At least. You wanna roll for stats? Do that in your home game. The rules are there, have at it.

Another vote here for Cosmic Crit. The cast are experienced podcasters and it shows, if nothing else their sound quality is just...better. a well developed cast, a fun gm and the fact they actually move at a good pace really helps the show shine. Add to that they podcasters are active on their discord and really cool to chat to.

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In my mind, the arcane makes sense. The something stranger. Not quite logical. A chink in the fabric of reality

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The problem is that while there are 36 possible fighters, those 36 possible fighters are not particularly different outside of"wields a different weapon"

And any 2 "great weapon champion" fighters are going to be practically identical. Meanwhile in pf2 withnchoices every level you get a real diversity of options.

I figure for the spells put it in the spell

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I ask my players for sense motive and perception scores before playing. If i need to make a secret check, i tell them to roll a d20. Them i add their modifier.

If a player asks to make the check, they roll it, not intervention from the gm.

Its mostly us brits younger then... like 50? that get screwed by imperial units, cause we dont get conversions, and whipe we hablve a vague concept of distance measurements, we just dont use them for weight, volume etc.

I personally like a scale. I found the broken up order less readable.

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A system has entirely different restrictions from an entirely different system? Imagine!

A playtest corebook is also obviously going to have different levels of restrictions then a game with multiple sourcebooks. This is again not surprising.

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