Suboptimal options can exist though. Not every class needs to be equally good at every option.
The classes have different niches.
Operatives niches are doing trick attacks with small arms and operative melee, sniping and having more skills then the rest of the party combined.
An operative with a longarm or advanced melee weapon is as competent as an Envoy, Mystic or Technomancer with one. An Exocortex Mechanic, Soldier or Solarian will better at using those weapons cause their class is designed to focus on them.
Operatives can also use Sniper Rifles. They can use any weapons they take proficiency in, actually. They just can't trick attack with those weapons, because Trick Attack exists to boost the damage of operative melee and Small arms. You wanna play an operative with a laser rifle who just shoots? Go for it. Noone will stop you.
The Longarms and Advanced Melee don't need the trick attack damage boost when an operative chooses to use them.
Mostly my beef with the Dataphiles Storyline is the same as my beef with the Exoguardians storyline. We haven't seen any of it since Star Sugar Heartlove! We haven't seen any actual development of the Exoguardians plotline since 1-04! A whole season and we still know nothing about Sangoro's Bulwark!
But, at least Data Breach comes out this month, and Many Minds after that.
I found the random encounter tables great when my players in Hells Rebels would veer off the books and unerringly want to do something weird, so I could throw a random encounter at them in order to distract them for 20-30 minutes while my mind churned through "so I need to populate npc's and encounters for a quest where the players infiltrate the upper class's food stores and poison their grain"
Well, now I have a character concept for my next Wizard. Karl Marx with fireballs... someone finally sold me on a Galt AP.
Well, a Galt module, maybe.
Shattered Star begins with the open knowledge that Runelords exist, that Thassilon was a thing, and that there might be more. It will talk in some places about Runelord Karzoug, in some detail. So your player might have some additional information about Karzoug, and his whole...thing. But probably not the biggest issue. Theres nothing in Rise of the Runelords that will spoil things written for Shattered Star that I can think of.
I still want more setting information. The AP articles in the back are nice, but they tend to be limited to whats appropriate to the AP. Having a bi-monthly Starfinder Campaign Setting would allow us to explore other parts of the setting for those of us who aren't running the AP's. I'm less concerned about new rules elements as I am about not wanting to wait like...another year for a look at the Veskarium
I want quantum saved for a class who actually interacts with quantum effects. I want quantum tunneling powers to pass through barriers. I want damage mitigation through positional uncertainty. I want the...well, all the turn into light stuff the solarian zenith revelations have. (Wave particle duality etc)
I want a capstone called Ultraviolet Catastrophe.
I also want an at will slumber ability as your character tries to explain the maths behind their power set.
Signed, a bitter physics graduate.
I for one would buy a 2 or 3-monthly "starfinder player companion" or "starfinder campaign setting line. I feel like theres a happy medium to be found for starfinder between "a core book every 4 months and thats basically it" and "pathfinders schedule of 8 things a month"
Ched Greyfell wrote:
Not sure whether key class stat for resonance makes sense in game world terms, but... it'd probably make some people happier with it. I love the concept of it, as a game rule.
The problem with that is it turns charisma into an entirely dumpable stat again. Maybe if it was Key ability plus charisma?
Another vote here for Cosmic Crit. The cast are experienced podcasters and it shows, if nothing else their sound quality is just...better. a well developed cast, a fun gm and the fact they actually move at a good pace really helps the show shine. Add to that they podcasters are active on their discord and really cool to chat to.
The problem is that while there are 36 possible fighters, those 36 possible fighters are not particularly different outside of"wields a different weapon"
And any 2 "great weapon champion" fighters are going to be practically identical. Meanwhile in pf2 withnchoices every level you get a real diversity of options.