Summoner class Identity?


Pathfinder Second Edition General Discussion

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I get that summoners are about a character and a powerful eidolon, but I can't help but feel that the entire class concept is a bit wishy washy. It doesn't feel like it has the same strong identity of most other classes where just hearing the name or a short description evokes a solid image of the class.

Maybe I just don't understand it properly but even the fluff and descriptions are very vague and open ended, which doesn't help with the identity issue.

It's not like the only thing classes can be is the "traditional" versions of themselves, ruffian rogues, arcane tricksters, battle wizards are all cool and can have strong identities as well, but with the summoner you need to dive into specific examples, rather than character archetypes.

Just my thoughts but I'm curious how others feel about the class identity.


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Pathfinder Lost Omens Subscriber

I feel it has a very strong class flavor/fantasy.

Through ritual or chance you have bound your life to an entity. This magical phenomenon has granted you magic and a connection that has tied your very essences together.


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Character that bond with a powerful creature and fight alongside it. Very common trope to be honest.


Kyrone wrote:
Character that bond with a powerful creature and fight alongside it. Very common trope to be honest.

Druids, rangers, and cavaliers all use companions as well, but the character, bond, and companion are all part of the identity.

Druids are protectors of nature, and fight alongside an animal they have befriended.

Rangers are masters of survival and often fight with a trained animal. The bond is like that of a hunter and his hunting dog.

Cavaliers are knights who ride into battle atop their trusted steeds.

Familiars even fulfill a similar role in fluff, although they can't really fight.

For summoners the only thing that defines them is having a bond to a creature. It doesn't evoke any imagery of what the character is, the eidolon types do start to create an identity for the eidolon (but again we're already diving deeper than the other classes to get an identity), but then this is a class whose identity is entirely defined by the eidolon, the character is just along for the ride.

Even the word eidolon is vague and doesn't evoke any imagery.

As a more concrete example of what I mean by a strong identity:
"A ranger battles a bear to protect a wounded traveller"
"A summoner and their eidolon battle a bandit to protect a merchant"

You can imagine the scene of the ranger against the bear, since ranger has a strong class identity (people's imagined rangers may differ a bit, but there will be a lot of similarities), but the same is absolutely not true of the example of the summoner against the bandit.


Yes, Summoner as a class doesn't have a defined image and set of expectations like a Ranger, Cleric, Bard, Fighter, good Champion, Rogue, Wizard, and several other classes.

However, Summoner also isn't the only one. Witch, Oracle, Sorcerer, and sometimes Druid can also vary widely from one build to another.


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I see it as the opposite. Compared to the other pick-a-list classes, the Summoner has a much stronger identity compared to Sorcerer/Witch. Eidolons have such a strong mechanical weight that it is impossible to mistake a Summoner for being a variation of another class who shares their selected magical tradition.

As for imagery - the difference between Summoner and someone with an animal companion is that the companion is just an add on, while the Eidolon is part of the main focus (and much more capable as a result). While the ranger pet is there to help them do something else (protect the bear from the traveler), the summoner's eidolon is part of the goal (establish/develop relationship with powerful entity).


Pathfinder Starfinder Society Subscriber
Ganigumo wrote:
Kyrone wrote:
Character that bond with a powerful creature and fight alongside it. Very common trope to be honest.
Druids, rangers, and cavaliers all use companions as well, but the character, bond, and companion are all part of the identity.

If you added witches and wizards (classes with familiars), you would have the full picture.

Animal companions can fight but are not very smart.

Familiars are intelligent but cannot fight effectively.

Eidolons are intelligent (compared to animals) and can fight effectively.


breithauptclan wrote:

Yes, Summoner as a class doesn't have a defined image and set of expectations like a Ranger, Cleric, Bard, Fighter, good Champion, Rogue, Wizard, and several other classes.

However, Summoner also isn't the only one. Witch, Oracle, Sorcerer, and sometimes Druid can also vary widely from one build to another.

I'd argue those classes do have strong identities, although sorcerer and wizard are mostly interchangeable, even though those images don't always translate to how they work in game (oracle in particular).

Witch has arguably one of the strongest images ("witch hats" are even a thing), although in-game you can build a character that differs widely from that, which is fine (and often makes for fun characters), but we're talking mostly conceptually here.


It's not that strange to see a spellcaster fighting with a strange creature, though one whose life is tied to that creature, that is permanently "alive" Could add something else.

Anyway, I don't think it's because the class but the tools.

Taking the OP example

Imagine a ranger saving a merchant from bandits, using his longbow

Vs

A ranger saving a merchant from bandits, using his plasma rifle he got from his nunerian Android friend.

Suddenly, even a class like the ranger may seem "odd".


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Summoners are Stand Users, which is a pretty easy poor of reference for anime fans. And their name is more descriptive than, say, fighter. A person who summons things vs a person who... Fights things.

And it's subclass is basically the type of Eidolon, which goes along way towards filling in the basic concept. "You manifest a spirit beast to fight alongside you," or "you call a magical dragon into existence as a constant companion" are extremely flavorful and easy to parse explanations.


HumbleGamer wrote:

It's not that strange to see a spellcaster fighting with a strange creature, though one whose life is tied to that creature, that is permanently "alive" Could add something else.

Anyway, I don't think it's because the class but the tools.

Taking the OP example

Imagine a ranger saving a merchant from bandits, using his longbow

Vs

A ranger saving a merchant from bandits, using his plasma rifle he got from his nunerian Android friend.

Suddenly, even a class like the ranger may seem "odd".

I'm talking about summoner at a higher level though, you can evoke an image by describing the scene in more detail of course, and can subvert aspects of the traditional image of the class as you do so (such as a ranger in a sci-fi setting instead of a fantasy one) but summoner needs a higher level of granularity than the other classes because its identity is weaker. You can't subvert the concept of a summoner, since it only has a single defining characteristic.

At a conceptual level it feels like summoner is more suited to be an archetype than a full class (not that I'm saying that it shouldn't be a full class, it seems fine mechanically), because it doesn't do much to define the character.


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Pathfinder Lost Omens Subscriber

Idk. I think you are seeing the fluff and not wanting it or are dismissing it.

I am so tethered to this being that our life forces ar entertained and an I gained magical powers.

I am a devout worshipepr and fighter for good and I do that by summoning an Angel that fights along side me, protects me, and guides me on my journey.

I made a pact with a demon who constantly tempts me to go to darker and darker places, to fall into sin.

The spirit of my beloved was so devoted to me that they have stuck by me even through death in order to keep me safe.

The bond that transcends just knowing and working together, but being connected on a metaphysical level and how the eidolon might tempt, guide, or empower you is the fluff of the Summoner. And it is a strong identity.


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The difference is... The Eidolon is the strong one in this relationship. That's the core of it. The Summoner is support. Their contribution to the team is that they bring their big, powerful buddy, and keep them happy/bound/repaired/sane/whatever, and then mostly sit off to the side and cheer and assist while their buddy does the work. The Summoner is the little kid in the iron giant, or in a Gamera film. They're the engineer who lets their construct do most of the fighting. When you fight alongside an animal companion, they're helping you. When you fight alongside an Eidolon, you're helping them.

If "get help from my friend" is the *core thing that you do*, then you're a summoner. If you don't like that idea... then you're not.


Captain Morgan wrote:

Summoners are Stand Users, which is a pretty easy poor of reference for anime fans. And their name is more descriptive than, say, fighter. A person who summons things vs a person who... Fights things.

And it's subclass is basically the type of Eidolon, which goes along way towards filling in the basic concept. "You manifest a spirit beast to fight alongside you," or "you call a magical dragon into existence as a constant companion" are extremely flavorful and easy to parse explanations.

There are a lot of good examples in Japanese media; Carl Clover is 1:1 a construct summoner, he's probably an even better example than stand users since he fits the summon being the real danger very well.


pixierose wrote:

Idk. I think you are seeing the fluff and not wanting it or are dismissing it.

I am so tethered to this being that our life forces ar entertained and an I gained magical powers.

I am a devout worshipepr and fighter for good and I do that by summoning an Angel that fights along side me, protects me, and guides me on my journey.

I made a pact with a demon who constantly tempts me to go to darker and darker places, to fall into sin.

The spirit of my beloved was so devoted to me that they have stuck by me even through death in order to keep me safe.

The bond that transcends just knowing and working together, but being connected on a metaphysical level and how the eidolon might tempt, guide, or empower you is the fluff of the Summoner. And it is a strong identity.

All of those examples are already at a deeper level than I'm talking about with the class concept itself, and the character concept is still not well defined at that point just the eidolon. Any of those characters could just have a summoner archetype.

If the entire class concept is a strong bond between a person and a mystical being then it is a weak concept, because it is intentionally being vague about nearly all aspects of the class.

(Note; I'm using weak here, not bad. I don't think summoner is bad, just that it is a bit unique among the classes to have such a vague concept.)


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Pathfinder Lost Omens Subscriber

I guess I don't see what's weak there when compared to

Guy who is good at skills

Guy who swings sword

Guy who tracks

Guy who punches

A summoner is a class about its connections, it's identity is *bonds*, *friendships* etc.

You are asking both for it simple but rejecting spellcaster with mystical bond. When we go more
indepth you say that's too complex.


Sanityfaerie wrote:

The difference is... The Eidolon is the strong one in this relationship. That's the core of it. The Summoner is support. Their contribution to the team is that they bring their big, powerful buddy, and keep them happy/bound/repaired/sane/whatever, and then mostly sit off to the side and cheer and assist while their buddy does the work. The Summoner is the little kid in the iron giant, or in a Gamera film. They're the engineer who lets their construct do most of the fighting. When you fight alongside an animal companion, they're helping you. When you fight alongside an Eidolon, you're helping them.

If "get help from my friend" is the *core thing that you do*, then you're a summoner. If you don't like that idea... then you're not.

Cool idea!


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Ganigumo wrote:


Witch has arguably one of the strongest images ("witch hats" are even a thing)

Yeah but that doesn't tell you a lot about how the Witch plays.

It seems like what you're describing is just a natural result of the class not having as large of a cultural footprint as the Witch or Ranger more than anything else. I'm not sure that's a great metric for deciding what's a class and what isn't


Captain Morgan wrote:

Summoners are Stand Users, which is a pretty easy poor of reference for anime fans. And their name is more descriptive than, say, fighter. A person who summons things vs a person who... Fights things.

And it's subclass is basically the type of Eidolon, which goes along way towards filling in the basic concept. "You manifest a spirit beast to fight alongside you," or "you call a magical dragon into existence as a constant companion" are extremely flavorful and easy to parse explanations.

Stands are physical manifestations of one's psychic energy which would probably be a psychic class...

Fighter has a naming issue, and its a holdover from an older time, if it were called warrior (which would still be a pretty accurate title) it would be clearer. Plus a simple description of the class does fighter better, but summoner is still foggy even after that since a description would only put the bond between the summoner and eidolon into perspective (The name summoner doesn't even do that much).

Magus also has a naming issue that seems to be a holdover from pf1, spellblade or something similar would probably be clearer that its the gish concept.


I still don't get why many users are obsessed with this stand thing.

We have a new class with unique mechanics ( the most unique class at the moment IMO) which can be played in a multitude of ways, and summoner and eidolon can be whatever the player wants...


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Squiggit wrote:
Ganigumo wrote:


Witch has arguably one of the strongest images ("witch hats" are even a thing)

Yeah but that doesn't tell you a lot about how the Witch plays.

It seems like what you're describing is just a natural result of the class not having as large of a cultural footprint as the Witch or Ranger more than anything else. I'm not sure that's a great metric for deciding what's a class and what isn't

I have been thinking EXACTLY this. It doesn't correspond to classic D&D class concept as well... But that's the whole point. It is a new unique thing.

When you look at it in the broader cultural lens though, it has a much stronger identity than... Well, most classes, which are very generic.


Squiggit wrote:
Ganigumo wrote:


Witch has arguably one of the strongest images ("witch hats" are even a thing)

Yeah but that doesn't tell you a lot about how the Witch plays.

It seems like what you're describing is just a natural result of the class not having as large of a cultural footprint as the Witch or Ranger more than anything else. I'm not sure that's a great metric for deciding what's a class and what isn't

To some extent yeah that's part of it, "Summoner" is also a bad name for the class (The name gives the impression of something more along the lines of a conjuration wizard, which summoner isn't), although coming up with a better name for it wouldn't be easy (Soulbonded?) but it also seems vague by design. The vagueness of the eidolon and summoner aid in letting the player go wild with concepts, but is also what makes the class concept weak since it lacks presence.

Given that the defining characteristic is the bond with the eidolon I'm not even sure why the class needs to be a caster.


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A lot of the competition here has a long RPG legacy, so it may be a little unfair to compare. Let's take Cleric or Fighter as a pair of the OG class names.

Somebody imagining a Cleric would likely dream up their local clergyman, perhaps shifted to a medieval setting dressed in a robe, perhaps at a monastery or chapel. Oh, but an adventuring Cleric...so he's on a pilgramage? Maybe it's a pagan orator? Or maybe it's like a mythical prophet? Yet what the class offered was the second best attack chart, hit dice, and armor. That's not in the name at all.
Nearly fifty years later, PF2 calls that a Cleric-Warpriest, the latter a meaningless word in the real world. (Father Mulcahy?)

And Fighter, that's a boxer. Why wasn't/isn't it called Warrior?

I'd say "Summoner" has a leg up on at least those two class names. And as noted, the trope is strong even if the name hasn't established itself yet.
And to represent that trope, what other name would suit better? Give it time and it will develop that innate RPG imagery the others have, much like "Gish", "Dragon Disciple", and other new terms have accumulated weight while Cleric, Fighter, et al have altered their original sense.

(Yes, old uses of Fighter involved weaponry, but in modern parlance it had shifted to unarmed combatants by the time Gygax reclaimed the word.)


Captain Morgan wrote:
Squiggit wrote:
Ganigumo wrote:


Witch has arguably one of the strongest images ("witch hats" are even a thing)

Yeah but that doesn't tell you a lot about how the Witch plays.

It seems like what you're describing is just a natural result of the class not having as large of a cultural footprint as the Witch or Ranger more than anything else. I'm not sure that's a great metric for deciding what's a class and what isn't

I have been thinking EXACTLY this. It doesn't correspond to classic D&D class concept as well... But that's the whole point. It is a new unique thing.

When you look at it in the broader cultural lens though, it has a much stronger identity than... Well, most classes, which are very generic.

Does it though? Its certainly a new thing, but the name is misleading to start with, and bond between a person and a magical being could easily be done through other means than it being a class.

To me summoner feels more like the d&d 4e vampire class, which existed to help fulfill the vampire fantasy by budgeting class power towards it. In a similar way summoner seems to exist to siphon off more class power budget into your companion.

Its certainly designed differently from the d&d classes though, which were mechanical representations of existing fantasy concepts.


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Ganigumo wrote:
The vagueness of the eidolon and summoner aid in letting the player go wild with concepts, but is also what makes the class concept weak since it lacks presence.

I guess I just don't understand why that's a bad thing. Certain classes, like the fighter and wizard, are really vague about what conceptual space they fill and give the player a lot of latitude.

Other classes, like the swashbuckler or barbarian, tend to be built to enable really specific ideas.

I wouldn't even put the summoner all that far on the former spectrum, because its core ideas are pretty consistent across builds.


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Ganigumo wrote:

All of those examples are already at a deeper level than I'm talking about with the class concept itself, and the character concept is still not well defined at that point just the eidolon. Any of those characters could just have a summoner archetype.

If the entire class concept is a strong bond between a person and a mystical being then it is a weak concept, because it is intentionally being vague about nearly all aspects of the class.

(Note; I'm using weak here, not bad. I don't think summoner is bad, just that it is a bit unique among the classes to have such a vague concept.)

Okay, if the things we've said already don't count in your mind as sufficient counterargument to what you're saying, then you really need to be clearer here. What do you even *mean* by that? Do you still even mean anything?

Is it just a matter of you personally? Like, you personally don't get a clear image, because it's not resonating with an icon that has pre-existing importance to you? You don't have an image in your head from this? To me, the imagery is pretty clear. You have some big stompy eidolon thing menacing the foe with physical might while the summoner hangs back, casts supporting spells, and cheers them on. The spells used and the shape of the big stompy thing vary, but the images are still largely the same. Other classes have differences too - in some cases rather more severe. The kobold trapmaster ranger is going to be fighting bandits in a very different way than the axe-wielding half-orc with their beast companion, and the elven ranger up in the trees with a bow isn't going to fight like either one. They're all rangers.


Castilliano wrote:

A lot of the competition here has a long RPG legacy, so it may be a little unfair to compare. Let's take Cleric or Fighter as a pair of the OG class names.

Somebody imagining a Cleric would likely dream up their local clergyman, perhaps shifted to a medieval setting dressed in a robe, perhaps at a monastery or chapel. Oh, but an adventuring Cleric...so he's on a pilgramage? Maybe it's a pagan orator? Or maybe it's like a mythical prophet? Yet what the class offered was the second best attack chart, hit dice, and armor. That's not in the name at all.
Nearly fifty years later, PF2 calls that a Cleric-Warpriest, the latter a meaningless word in the real world. (Father Mulcahy?)

And Fighter, that's a boxer. Why wasn't/isn't it called Warrior?

I'd say "Summoner" has a leg up on at least those two class names. And as noted, the trope is strong even if the name hasn't established itself yet.
And to represent that trope, what other name would suit better? Give it time and it will develop that innate RPG imagery the others have, much like "Gish", "Dragon Disciple", and other new terms have accumulated weight while Cleric, Fighter, et al have altered their original sense.

(Yes, old uses of Fighter involved weaponry, but in modern parlance it had shifted to unarmed combatants by the time Gygax reclaimed the word.)

Summoner is unlikely to get the kind of cultural recognition because of its name I think, at least the pathfinder version of the summoner.

If the summoner were a class that did focus on summoning things (like a conjuration wizard) it might, but since it isn't and "Summoner" is used with some frequency in other games (final fantasy and fire emblem come to mind) to represent that role it will be tough for the pathfinder summoner to establish itself culturally.

Fighter has a bit of a name issue as well I think, although its still called that because of the d&d legacy.

Were I to rename summoner I would go with something like "bonded", which puts the bond front and center.

Liberty's Edge

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The Summoner is the magical person with their all too real imaginary friend.


Squiggit wrote:
Ganigumo wrote:
The vagueness of the eidolon and summoner aid in letting the player go wild with concepts, but is also what makes the class concept weak since it lacks presence.

I guess I just don't understand why that's a bad thing. Certain classes, like the fighter and wizard, are really vague about what conceptual space they fill and give the player a lot of latitude.

Other classes, like the swashbuckler or barbarian, tend to be built to enable really specific ideas.

I wouldn't even put the summoner all that far on the former spectrum, because its core ideas are pretty consistent across builds.

I never said it was a bad thing. In fact I specifically said it wasn't a bad thing.


Sanityfaerie wrote:
Ganigumo wrote:

All of those examples are already at a deeper level than I'm talking about with the class concept itself, and the character concept is still not well defined at that point just the eidolon. Any of those characters could just have a summoner archetype.

If the entire class concept is a strong bond between a person and a mystical being then it is a weak concept, because it is intentionally being vague about nearly all aspects of the class.

(Note; I'm using weak here, not bad. I don't think summoner is bad, just that it is a bit unique among the classes to have such a vague concept.)

Okay, if the things we've said already don't count in your mind as sufficient counterargument to what you're saying, then you really need to be clearer here. What do you even *mean* by that? Do you still even mean anything?

Is it just a matter of you personally? Like, you personally don't get a clear image, because it's not resonating with an icon that has pre-existing importance to you? You don't have an image in your head from this? To me, the imagery is pretty clear. You have some big stompy eidolon thing menacing the foe with physical might while the summoner hangs back, casts supporting spells, and cheers them on. The spells used and the shape of the big stompy thing vary, but the images are still largely the same. Other classes have differences too - in some cases rather more severe. The kobold trapmaster ranger is going to be fighting bandits in a very different way than the axe-wielding half-orc with their beast companion, and the elven ranger up in the trees with a bow isn't going to fight like either one. They're all rangers.

I can think of plenty of examples of what a summoner could look like, but the only similarity between them is that there are two beings. I'm unable to abstract a strong concept of what a summoner is across examples, because the only shared trait is the fact that there are two beings, which isn't a unique concept even in pathfinder.

All of the other classes are mechanical representations of abstract concepts, sure not all rangers fight the same way, and you can subvert the ranger trope, but tropes themselves are the abstractions.

As far as I'm concerned I'm not even sure why the summoner needs to play support, or is a spellcaster (conceptually, mechanically I understand)


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For me it’s a way to play a Monster Rider from Monster Hunter Stories and build a Rathalos and Tigrex and different types of “riders”.


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I don’t see why Summoner wouldn’t evoke what we have. Most people thinking of that would think of Final Fantasy and a summoner there is a magic user that summons some big scary monster from an alternate plane/world and then fights alongside it. Basically Yuna. And PF2 summoner works perfectly for that.


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Ganigumo wrote:

I can think of plenty of examples of what a summoner could look like, but the only similarity between them is that there are two beings. I'm unable to abstract a strong concept of what a summoner is across examples, because the only shared trait is the fact that there are two beings, which isn't a unique concept even in pathfinder.

All of the other classes are mechanical representations of abstract concepts, sure not all rangers fight the same way, and you can subvert the ranger trope, but tropes themselves are the abstractions.

As far as I'm concerned I'm not even sure why the summoner needs to play support, or is a spellcaster (conceptually, mechanically I understand)

Okay, but in some ways this is sounding like a fact about you, rather than a fact about Summoners. You have an idea of default tropes to associated with each of the other classes. Those tropes aren't necessarily any more core to those classes in any real way than any other way of building the classes, but you at least have those tropes to work with, and you don't have that for the summoner.

I mean, for the ranger... which is the trope, and which the subversion? The kobold traplayer, the half-orc who battles alongside his beast, and the elven archer in the woods are all just as ranger as each other to my eyes. The Paladin, the Liberator, and the Desecrator are all Champions. The only thing that gives the Paladin more tropishness is that it showed up in previous editions. Indeed, in *most* of these cases, the tropes that we might think of as being strongly associated with the class were artifacts of "this showed up in a previous edition of D&D" and nothing more.

So... it sounds like what you're basically saying is "The Summoner is new, and we don't have default assumptions for it yet." That's only mostly true (as there was a somewhat similar summoner in PF1) but if so, what of it?


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Ganigumo wrote:

Even the word eidolon is vague and doesn't evoke any imagery.

As a more concrete example of what I mean by a strong identity:
"A ranger battles a bear to protect a wounded traveller"
"A summoner and their eidolon battle a bandit to protect a merchant"

You can imagine the scene of the ranger against the bear, since ranger has a strong class identity (people's imagined rangers may differ a bit, but there will be a lot of similarities), but the same is absolutely not true of the example of the summoner against the bandit.

See, this example sort of proves the opposite of your point. If people's image of what a ranger is can differ, then the conceptual identity is by definition weaker than a summoner's. As an example, take the word eidolon out of your second example, and the description doesn't really change. The latter example still evokes the image of somebody summoning stuff to fight a bandit while, as you pointed out in your example, what the ranger is doing can vary from person to person.

If anything, these examples point to a summoner having too strong and defined an identity. It's going to be fun seeing how that identity gets broadened in future, particularly to fit the visions of "summoner" that people argue back and forth on the boards.

(Incidentally, I don't think you meant to, but I find it amusing that your two example classes were two that seem to spark the most debate as to what they are and what they should be.)


It looks like a summoner to anyone from the outside watching it summon some big powerful creature.

It doesn't play like a summoner from PF1. I think expectations needed to be tempered from the beginning as far as playing like a PF1 summoner.

I wish they would fix summons to be viable in all battles, so you could use summons effectively in Challenge equal up to +2 to do damage equivalent to similar level spells.


Sanityfaerie wrote:
Ganigumo wrote:

I can think of plenty of examples of what a summoner could look like, but the only similarity between them is that there are two beings. I'm unable to abstract a strong concept of what a summoner is across examples, because the only shared trait is the fact that there are two beings, which isn't a unique concept even in pathfinder.

All of the other classes are mechanical representations of abstract concepts, sure not all rangers fight the same way, and you can subvert the ranger trope, but tropes themselves are the abstractions.

As far as I'm concerned I'm not even sure why the summoner needs to play support, or is a spellcaster (conceptually, mechanically I understand)

Okay, but in some ways this is sounding like a fact about you, rather than a fact about Summoners. You have an idea of default tropes to associated with each of the other classes. Those tropes aren't necessarily any more core to those classes in any real way than any other way of building the classes, but you at least have those tropes to work with, and you don't have that for the summoner.

I mean, for the ranger... which is the trope, and which the subversion? The kobold traplayer, the half-orc who battles alongside his beast, and the elven archer in the woods are all just as ranger as each other to my eyes. The Paladin, the Liberator, and the Desecrator are all Champions. The only thing that gives the Paladin more tropishness is that it showed up in previous editions. Indeed, in *most* of these cases, the tropes that we might think of as being strongly associated with the class were artifacts of "this showed up in a previous edition of D&D" and nothing more.

So... it sounds like what you're basically saying is "The Summoner is new, and we don't have default assumptions for it yet." That's only mostly true (as there was a somewhat similar summoner in PF1) but if so, what of it?

Trope:

The word trope has also come to be used for describing commonly recurring literary and rhetorical devices, motifs or clichés in creative works.

Class tropes tend to be built by stereotyping them, which is done by examining the many instances and abstracting the most common aspects to build the stereotyped version.

because of how vague and flexible the summoner's identity is, its likely to never actually have a class trope, as the only things you can really abstract from it are the bonded eidolon, spellcasting, and possibly the fact that the eidolon is stronger than the summoner.

Pathfinder 1's summoner was a bit more on point, as it actually focused a bit on summoning stuff (summon monster SLA), but pathfinder 2's has gotten rid of that focus.


Perpdepog wrote:
Ganigumo wrote:

Even the word eidolon is vague and doesn't evoke any imagery.

As a more concrete example of what I mean by a strong identity:
"A ranger battles a bear to protect a wounded traveller"
"A summoner and their eidolon battle a bandit to protect a merchant"

You can imagine the scene of the ranger against the bear, since ranger has a strong class identity (people's imagined rangers may differ a bit, but there will be a lot of similarities), but the same is absolutely not true of the example of the summoner against the bandit.

See, this example sort of proves the opposite of your point. If people's image of what a ranger is can differ, then the conceptual identity is by definition weaker than a summoner's. As an example, take the word eidolon out of your second example, and the description doesn't really change. The latter example still evokes the image of somebody summoning stuff to fight a bandit while, as you pointed out in your example, what the ranger is doing can vary from person to person.

If anything, these examples point to a summoner having too strong and defined an identity. It's going to be fun seeing how that identity gets broadened in future, particularly to fit the visions of "summoner" that people argue back and forth on the boards.

(Incidentally, I don't think you meant to, but I find it amusing that your two example classes were two that seem to spark the most debate as to what they are and what they should be.)

When it comes to ranger I think the issue stems from differing views of what the ranger trope looks like (and opinions on how pf2 implemented it).

With summoner part of the problem stems from the name, as the class doesn't actually do a lot of summoning in its current form, and I think the current summoner is too flexible to have a strong identity.

As I mentioned above generally "class identity" comes from a stereotype which is formed by abstracting the most common elements of a set, which is why people's views can differ. Just like the "Hero" is different for every culture (Hero being a person formed by abstracting what is "good" or "righteous" across different people and putting it together)


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Ganigumo wrote:
Perpdepog wrote:
Ganigumo wrote:

Even the word eidolon is vague and doesn't evoke any imagery.

As a more concrete example of what I mean by a strong identity:
"A ranger battles a bear to protect a wounded traveller"
"A summoner and their eidolon battle a bandit to protect a merchant"

You can imagine the scene of the ranger against the bear, since ranger has a strong class identity (people's imagined rangers may differ a bit, but there will be a lot of similarities), but the same is absolutely not true of the example of the summoner against the bandit.

See, this example sort of proves the opposite of your point. If people's image of what a ranger is can differ, then the conceptual identity is by definition weaker than a summoner's. As an example, take the word eidolon out of your second example, and the description doesn't really change. The latter example still evokes the image of somebody summoning stuff to fight a bandit while, as you pointed out in your example, what the ranger is doing can vary from person to person.

If anything, these examples point to a summoner having too strong and defined an identity. It's going to be fun seeing how that identity gets broadened in future, particularly to fit the visions of "summoner" that people argue back and forth on the boards.

(Incidentally, I don't think you meant to, but I find it amusing that your two example classes were two that seem to spark the most debate as to what they are and what they should be.)

When it comes to ranger I think the issue stems from differing views of what the ranger trope looks like (and opinions on how pf2 implemented it).

With summoner part of the problem stems from the name, as the class doesn't actually do a lot of summoning in its current form, and I think the current summoner is too flexible to have a strong identity.

The thing is most people are going to see the eidolon as a summon, so compared to a conjuration wizard most people are going to view the summoner as the one doing the most summoning because they practically always have a summon out.


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Ganigumo wrote:
Castilliano wrote:

A lot of the competition here has a long RPG legacy, so it may be a little unfair to compare. Let's take Cleric or Fighter as a pair of the OG class names.

Somebody imagining a Cleric would likely dream up their local clergyman, perhaps shifted to a medieval setting dressed in a robe, perhaps at a monastery or chapel. Oh, but an adventuring Cleric...so he's on a pilgramage? Maybe it's a pagan orator? Or maybe it's like a mythical prophet? Yet what the class offered was the second best attack chart, hit dice, and armor. That's not in the name at all.
Nearly fifty years later, PF2 calls that a Cleric-Warpriest, the latter a meaningless word in the real world. (Father Mulcahy?)

And Fighter, that's a boxer. Why wasn't/isn't it called Warrior?

I'd say "Summoner" has a leg up on at least those two class names. And as noted, the trope is strong even if the name hasn't established itself yet.
And to represent that trope, what other name would suit better? Give it time and it will develop that innate RPG imagery the others have, much like "Gish", "Dragon Disciple", and other new terms have accumulated weight while Cleric, Fighter, et al have altered their original sense.

(Yes, old uses of Fighter involved weaponry, but in modern parlance it had shifted to unarmed combatants by the time Gygax reclaimed the word.)

Summoner is unlikely to get the kind of cultural recognition because of its name I think, at least the pathfinder version of the summoner.

If the summoner were a class that did focus on summoning things (like a conjuration wizard) it might, but since it isn't and "Summoner" is used with some frequency in other games (final fantasy and fire emblem come to mind) to represent that role it will be tough for the pathfinder summoner to establish itself culturally.

Fighter has a bit of a name issue as well I think, although its still called that because of the d&d legacy.

Were I to rename summoner I would go with something like "bonded", which puts the bond...

Except the summoner class is as good or better at summon spells than the conjuration wizard. They have several feats which support the strategy and their pusedo quickened condition let's them bypass the action economy issues most people run into with summon spells. The conjuration wizard gets a good focus spell but the summoner could place that through multiclassing.

As far as pop culture representation goes, there are:

-Stands. You point out that they are manifestations of psychic energy like that is a counter point. The eidolon is just a a spiritual manifestation through the characters life force, which is Stands to a Tee. Heck, you can even have Occult eidolons that have humanoid appearances.

-Fairy Gone. The bonded fairies are exactly eidolons, essentially.

-Jujutsu Kaizen. Megumi's shikigami.

-Spirit animals in real world mythology spring to mind, though that concept has been so butchered by appropriation already I'm a little hesitant to cite it.

-Various comic books have soul projection powers. Raven and Mr. Negative from DC, that dragon guy from Invincible.

-Calvin and Hobbes.

-Digimon


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Ganigumo wrote:
When it comes to ranger I think the issue stems from differing views of what the ranger trope looks like (and opinions on how pf2 implemented it).

Which is my point. If there are different views on what the ranger is, could, or should be, then its concept is broader, and therefore less defined.

Ganigumo wrote:
With summoner part of the problem stems from the name, as the class doesn't actually do a lot of summoning in its current form, and I think the current summoner is too flexible to have a strong identity.

Ignoring the pedantry of arguing synonyms, "summoners don't summon because they're manifesting," a summoner is always summoning. Eidolon doesn't exist, summoner calls it up, and then it does exist. Where as a ranger ... ranges? They walk around? Or like Captain Morgan mentioned upthread, a fighter ... fights?

And even if we do want to start debating the semantic and definitional goalposts of summoning vs manifesting, that's still a finer, more specific difference than what it means to ranger, where styles can radically change.

Ganigumo wrote:
As I mentioned above generally "class identity" comes from a stereotype which is formed by abstracting the most common elements of a set, which is why people's views can differ. Just like the "Hero" is different for every culture (Hero being a person formed by abstracting what is "good" or "righteous" across different people and putting it together)

Comparing classes to heroes isn't the best comparison, IMO. A hero is what someone is, while a class is what they do. Classes have more in common with professions than something as nebulous as heroic behavior. Not to mention that some heroes weren't terribly "good" or "righteous" people, either, which also muddies the waters.


Captain Morgan wrote:
Ganigumo wrote:
Castilliano wrote:

A lot of the competition here has a long RPG legacy, so it may be a little unfair to compare. Let's take Cleric or Fighter as a pair of the OG class names.

Somebody imagining a Cleric would likely dream up their local clergyman, perhaps shifted to a medieval setting dressed in a robe, perhaps at a monastery or chapel. Oh, but an adventuring Cleric...so he's on a pilgramage? Maybe it's a pagan orator? Or maybe it's like a mythical prophet? Yet what the class offered was the second best attack chart, hit dice, and armor. That's not in the name at all.
Nearly fifty years later, PF2 calls that a Cleric-Warpriest, the latter a meaningless word in the real world. (Father Mulcahy?)

And Fighter, that's a boxer. Why wasn't/isn't it called Warrior?

I'd say "Summoner" has a leg up on at least those two class names. And as noted, the trope is strong even if the name hasn't established itself yet.
And to represent that trope, what other name would suit better? Give it time and it will develop that innate RPG imagery the others have, much like "Gish", "Dragon Disciple", and other new terms have accumulated weight while Cleric, Fighter, et al have altered their original sense.

(Yes, old uses of Fighter involved weaponry, but in modern parlance it had shifted to unarmed combatants by the time Gygax reclaimed the word.)

Summoner is unlikely to get the kind of cultural recognition because of its name I think, at least the pathfinder version of the summoner.

If the summoner were a class that did focus on summoning things (like a conjuration wizard) it might, but since it isn't and "Summoner" is used with some frequency in other games (final fantasy and fire emblem come to mind) to represent that role it will be tough for the pathfinder summoner to establish itself culturally.

Fighter has a bit of a name issue as well I think, although its still called that because of the d&d legacy.

Were I to rename summoner I would go with something like

...

Toss in personas and demons from the shin megami tensei series as well!


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UtaUta99 wrote:
Captain Morgan wrote:
Ganigumo wrote:
Castilliano wrote:

A lot of the competition here has a long RPG legacy, so it may be a little unfair to compare. Let's take Cleric or Fighter as a pair of the OG class names.

Somebody imagining a Cleric would likely dream up their local clergyman, perhaps shifted to a medieval setting dressed in a robe, perhaps at a monastery or chapel. Oh, but an adventuring Cleric...so he's on a pilgramage? Maybe it's a pagan orator? Or maybe it's like a mythical prophet? Yet what the class offered was the second best attack chart, hit dice, and armor. That's not in the name at all.
Nearly fifty years later, PF2 calls that a Cleric-Warpriest, the latter a meaningless word in the real world. (Father Mulcahy?)

And Fighter, that's a boxer. Why wasn't/isn't it called Warrior?

I'd say "Summoner" has a leg up on at least those two class names. And as noted, the trope is strong even if the name hasn't established itself yet.
And to represent that trope, what other name would suit better? Give it time and it will develop that innate RPG imagery the others have, much like "Gish", "Dragon Disciple", and other new terms have accumulated weight while Cleric, Fighter, et al have altered their original sense.

(Yes, old uses of Fighter involved weaponry, but in modern parlance it had shifted to unarmed combatants by the time Gygax reclaimed the word.)

Summoner is unlikely to get the kind of cultural recognition because of its name I think, at least the pathfinder version of the summoner.

If the summoner were a class that did focus on summoning things (like a conjuration wizard) it might, but since it isn't and "Summoner" is used with some frequency in other games (final fantasy and fire emblem come to mind) to represent that role it will be tough for the pathfinder summoner to establish itself culturally.

Fighter has a bit of a name issue as well I think, although its still called that because of the d&d legacy.

Were I to rename summoner I

...

I can't believe I forgot Personas.


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Quote:

As a more concrete example of what I mean by a strong identity:

"A ranger battles a bear to protect a wounded traveller"
"A summoner and their eidolon battle a bandit to protect a merchant"

You can imagine the scene of the ranger against the bear, since ranger has a strong class identity (people's imagined rangers may differ a bit, but there will be a lot of similarities), but the same is absolutely not true of the example of the summoner against the bandit.

Eidolon doesn't evoke anything on its own, sure. But that's because it's a stand-in for something more specific.

"A summoner calls an angel to battle a demon and protect a child" is plenty evocative. (Talking about a summoner battling somebody is directly counter to the class identity- they summon something.) "A summoner and their dragon", "a summoner and their demon", "a summoner and their construct", "a summoner and their fairy", "a summoner and their phantom"- all of those give you more of an image. Eventually, we'll get "a summoner and their genie", "a summoner and their devil", and "a summoner and their otherworldly mass of tentacles".


I don't really think of summoner as being vague at all. Then again, my rotted, weeby brain is full of persona, jojo, final fantasy, blue dragon, shaman king and other such properties. I guess it's a matter of different media exposures.


I would say its identify is in part affected by what you've vbeen exposed to in previous history.

For me? It screams the 90s "Puppeteer" characters. Fluffing all their spells, edolon and actual attacks as "puppet string controlled"
As well as influences later on like Persona series.

I think for me the one detail that makes it more wishy for me is that they can't stealth due to the tattoo activation. So they can basically can't be full prepped compared to every other character who could predraw weaponry or some such.


Zwordsman wrote:

I would say its identify is in part affected by what you've vbeen exposed to in previous history.

For me? It screams the 90s "Puppeteer" characters. Fluffing all their spells, edolon and actual attacks as "puppet string controlled"
As well as influences later on like Persona series.

I think for me the one detail that makes it more wishy for me is that they can't stealth due to the tattoo activation. So they can basically can't be full prepped compared to every other character who could predraw weaponry or some such.

Well, you can stealth using the skill just fine, with the possible exception of "it's totally dark, so having any sort of glow gives you away". I get that there are arguments over whether invisibility works given the wording regarding "obfuscating magic", but it's got nothing that stops stealth.


Hmmm... suggests a potentially useful feat - free action to summon your eidolon as long as it's the first action you take after rolling initiative.


Sanityfaerie wrote:
Hmmm... suggests a potentially useful feat - free action to summon your eidolon as long as it's the first action you take after rolling initiative.

"but the eidolon doesn't get his free action from the manifest action"

I may see it as a lvl 14 feat ( as the one which make the character enter a stance on initiative roll ).


A strong identity for a class comes from three possible sources: (1) myths and folklore about the class, (2) solid mechanics that define the class as unique, and (3) a tradition of being played in roleplaying games.

Arachnofiend wrote:
Captain Morgan wrote:

Summoners are Stand Users, which is a pretty easy poor of reference for anime fans. And their name is more descriptive than, say, fighter. A person who summons things vs a person who... Fights things.

And it's subclass is basically the type of Eidolon, which goes along way towards filling in the basic concept. "You manifest a spirit beast to fight alongside you," or "you call a magical dragon into existence as a constant companion" are extremely flavorful and easy to parse explanations.

There are a lot of good examples in Japanese media; Carl Clover is 1:1 a construct summoner, he's probably an even better example than stand users since he fits the summon being the real danger very well.

The Japanese shinto religion envisions a world full of spirits with god-like roles. Having a helpful and powerfuls spirit aid a person is part of its folklore and included in many anime stories. We also have some Western superheroes who summon a superpowered servant to aid them. One such Golden Age superhero, Johnny Thunder, could summon a genie. That character was inspired by the 1001 Arabian Nights tale of Aladdin, who could summon genies from a magic lamp and a magic ring. The Christian religion has tales of angels, such as the apocryphal book of Tobit where the angel in human form accompanies and aids a human.

The main distinction between these tales and the tales of heroes with trusty animal companions is that the divine servant was more powerful than the human.

Ganigumo wrote:
For summoners the only thing that defines them is having a bond to a creature. It doesn't evoke any imagery of what the character is, the eidolon types do start to create an identity for the eidolon (but again we're already diving deeper than the other classes to get an identity), but then this is a class whose identity is entirely defined by the eidolon, the character is just along for the ride.

The folklore often had the human very ordinary. He or she might have been worthy due to piety, but otherwise had no special powers. With a recurring story, such as an anime or comic book, the human would train up to become a useful sidekick to the divine servant, because a helpless dependent is boring. The human often had martial or detective skills while the divine servant had magical abilities.

The PF1 summoner broke that mold. It build upon the spellcasting mechanics already in Pathfinder. They could summon creatures through spells, so the divine servant was modeled as a summons and the human became a spellcaster. This gave the human magical abilties and the eidolon filled the martial role.

Thus, we move into whether the class has an identity through its mechanics.

The PF2 summoner has an additional mechanic that throws a monkey wrench into the folklore: the eidolon and summoner share their actions. The servant is no longer an independent entity helping the mortal. Instead they were conjoined. It was an outgrowth of PF2's method of limited the effectiveness of animal companions: the animal companions and other minions had only two actions per turn and their boss had to spend an action to command them. For the summoner and eidolon, they are treated as equals. Neither commands the other. Thus, Paizo invented a shared-action mechanic for them for balance, with Act Together and other tandem actions to fix some awkwardness.

That is a unique mechanic but it is built around a limitation. Limitations feel lackluster.

Finally, we address whether the summoner has a tradition in roleplaying. Several science-fictional roleplaying games have an engineer with a powerful robotic companion, but the tradition really tapped for the summoner is the wizard from fantasy roleplaying games. Wizards would temporarily summon monsters to serve them. (I used summons more often while playing a cleric, but the ability nevertheless feels wizardly.) The summoner does not rely on arcane study and a spellbook, so the class feels more like a 2nd-rate sorcerer with one good spell and no bloodline.

I have roleplaying experience with only two summoners. In one PF1 campaign, another player had a summoner and his large flying panther eidolon was a killing machine. The GM later said that the player had misunderstood the rules and given his eidolon too many evolutions. The summoner character himself seems as useless as the humans from folklore. The player was essentially playing the eidolon with the summoner as the social face of the eidolon.

My other summoner experience was with my PF2 playtest summoner, Cirieo Thessaddin. I converted an existing ranger NPC's class to summoner and a new player ran him for a few sessions. I built Cirieo like a ranger, with Armor Proficiency general feat to give him light armor and Halfling Weapon Proficiency ancestry feat to give him a few martial weapons. His beast eidolon, Fluffy Goat, was like an animal companion, but with a lot more personality since Fluffy could talk.

Yesterday, I converted Cirieo to the Secrets of Magic summoner rules and raised him to 7th level, because he was back with the party temporarily. Tomorrow I will post the conversion to my playtest thread. Three of his new summoner class feats--Expanded Senses, Alacritous Action, and Magical Understudy--defined Fluffy more than Cirieo. The 4th summoner feat--Steed Form--is about Cirieo, because he is missing a leg and has to ride Fluffy. The ancestry feats, general feats, and skill feats are about Cirieo, since Fluffy does not get them.

In this case, Ganigumo is right. The feats that give the summoner individuality are not from the class. The summoner's ability scores are not from the class, either, except for a boost to Charisma. The summoner is left as a generic spontaneous spellcaster of a tradition defined by the eidolon. Non-class feats and archetypes can define the summoner character more, independently of the summoner class.


As far as I am concerned the Summoner lacks anything that would identify it as a Summoner. Outside the name of the class telling us to believe that.

* The class has no mentions of summons in its descriptions.

* The main mechanics is specifically called out to not be a summoned and not treated as such. Even if people keep saying, "its semantics", it is a FACT that mechanically and in the class descriptions not once is the Eidolon ever described as being summoned.

* The only abilities that actually involve summons are either: 1) Removing a penalty that Paizo themselves created when making the class; Or, 2) Token feats someone can point to and say "see they do have something".

If you called this class Beastmaster and the Eidolon your "bonded beast/companion" most people wouldn't notice the difference.

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