actually in MMA that's exactly the most effective way to grab somebody. Look at a GSP or Daniel Cormier highlight reel.
where did they say the thaumaturge wouldn't have focus spells?
Totally agree. it's a fundamental part of not only a Witch's battle power, but also of their flavour and lore..
I'm not certain that there would be a big point. Animate dead is already a necromancy spell so that necromancy wizards can have summons alongside their other necromancy spells. I love necromancers but I wouldn't want something to basically invalidate necromancy wizards
Captain Morgan wrote:
Toss in personas and demons from the shin megami tensei series as well!
In every fubal fantasy other than 14 its a full on support
I always thought the bard was like the Final Fantasy Red mage with a little bit of fighting, a little bit of magic and a little bit of skills sort of like a Fighter/Wizard/Rogue but without going all the way, so not the most powerful fighting and not the best and biggest spells and not as skilled. Now it’s just some weird musical class caster that for god knows what reason has been stereotyped into being super horny all the time.
Why don't you think of it like the final fantasy bard? lol
Darksol the Painbringer wrote:
I just can't imagine viewing the game this way. Monk has crazy martial arts and ki moves that enable it to do special spells that come through meditation and inner cultivation. A champion is a martial character that focuses on defense and their God allows them to channel some divine spells. Viewing them as saves or proficiencies just feels like missing the fun of an rpg. Do you play in Microsoft excel?
Darksol the Painbringer wrote:
I find it hilarious and puzzling that you think the differences are minor to be honest
Angel Hunter D wrote:
do we have everyone abandoning sorcerer for witch? i dont think so LOL
This is going to probably get some hate but I genuinely feel if they just made champions follow their gods edicts and dismissed most of the actual alignment system the game would be far better off.
Arguing about what being neutral should be, is in my opinion, the biggest waste of time ever. Alignment is already so hefty and far away from real world philosophy that it's on the verge of feeling entirely pointless as a legitimate system
When familiars didn't come back for free it was awful. Make a single mistake and you're just screwed.
I don't think the lessons are bad at all, at least not the basic ones. Life boost, blood ward, elemental betrayal and needle of vengeance are all pretty good depending on your party's comp.
I get it, I just don't think something so clearly important to a classes identity should be an "optional" feat, because we all know 99% of the time a witch or sorcerer is taking their lesson/bloodline when they get the chance, so it's barely an "option"
If you need a simple reason to be able to kill things, I'm not sure making an entire race evil is necessary. You could just make their society or organization evil. It accomplishes the same thing and this has been said multiple times.
Also, if races are capable of any level of thought and intelligence, of course they will be capable of self reflection and morality, what kind of answer is that? And how is that the only thing that makes them different than humans?
It seems that the obvious answer is to make these differences physiological and cultural, which Paizo has been doing.
But considering your point is that art shouldn't have a message about morality so often (what? Lmao) and somehow thinking this is postmodern thinking, I have a pretty good feeling about where you're coming from