Every human in real life gains one feat that has a Mythic counterpart, as well as that Mythic version, for free. You get to pick what that feat is. Which do you choose?


Pathfinder First Edition General Discussion


If the feat has options, the people receiving it in the initial wave can choose which option they gain. Everyone that is born afterwards gets one of the options their ancestors had.

I would choose Racial Heritage. Seeing all the cool human hybrids would be neat, especially since you can actually gain something from the other race due to Mythic Racial Heritage, plus, you could choose Racial Heritage (Human), and thus stay pure human, if you really wanted to, while gaining an extra human Racial Ability.

Anyways, what feat + Mythic counterpart would you choose for everyone to gain?

Sovereign Court

Improved Familiar and we're now in Pokemon world.


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Firebug wrote:
Improved Familiar and we're now in Pokemon world.

Imagine the shenanigans... "You can trust Madeline the Paladin for president, she's got an angel as her familiar!" Closely followed by claims of magic which can corrupt angels, I'm sure.


Assuming we don't have to meet prerequisites...?

Deepsight.

120ft+ of darkvision would be nice...

Drink is life.

Alcohol immunity...

Prophetic visionary.

No more dumb mistakes...

Run.

Suddenly all sorts of records will be broken!

Liberty's Edge

Eldritch heritage. You get a blood line. You get a blood line. Every one gets a bloodline.


Eldritch Bloodline and the Abberant bloodline for stretchy arms.


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Assuming you get at least 1 mythic point to be able to activate abilities that require spending a mythic point Persuasive would be a good option. Getting a +4 to diplomacy and intimidate is nice, but being able to roll a natural 20 even once a day would be huge. You would always get any job you want and would get raises and promotions all the time. You could even get other people to do your work for you. Since you still get feats you could start out with skill focus diplomacy and have a +11 to the roll at first level with a 10 CHA. That should be enough to convince people to do what you want and when you need to that can be a 31.

Grand Lodge

Mythic Initiative because I want ALL the turns :-D


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Iron will. Not for fighting, more just resisting bad impulses.

Sovereign Court

*Thelith wrote:

Drink is life.

Alcohol immunity...

I originally was going to reply with this, since it removes any disease and poison... But the OP asked for a feat + mythic double, and Drink is Life doesn't have a mundane version.

TwilightKnight wrote:
Mythic Initiative because I want ALL the turns :-D

Everyone gets the feat you choose... so everyone gets all the turns?


Craft Wondrous Item, because then I could make magic items in a magic-less world.

Leadership is also appealing.

The Exchange

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Alertness.

I am so tired of people who don't completely read messageboard posts, or read them but miss the point.

Silver Crusade

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Belafon wrote:

Alertness.

I am so tired of people who don't completely read messageboard posts, or read them but miss the point.

passive aggressive turned to 11.


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rorek55 wrote:
Belafon wrote:

Alertness.

I am so tired of people who don't completely read messageboard posts, or read them but miss the point.

passive aggressive turned to 11.

Would have been funnier to say "Alertness doesn't help with Intelligence checks."

Scarab Sages

ShadowcatX wrote:
Eldritch heritage. You get a blood line. You get a blood line. Every one gets a bloodline.

I'd probably go with this one and arcane or Imperial bloodline. I get a bloodline, I get magic or I get the potential if I hit 20 to live forever barring disease/accident. Arcane would be the first choice as magic gives immortal shots at less than 20 + all the other things you can do.


Are we ignoring prerequisites or allowing for conferring additional abilities necessary in order to use the feats in the first place?


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Persuasive
I would like to be better at talking to people, and I get to be automatically successful when explaining myself like 5 times a day. Sounds like a dream.


Assuming we get a use of mythic power to activate the feats: Eagle eyes.
For one round a day see infinitely far.


Yes, you get one use of Mythic Power for the Mythic Feat, and count as Mythic Tier 1, for anything that revolves around Mythic Tiers, but you don’t gain anything else, not even Surge (despite the fact you normally always get it when you get Mythic Power).

Coidzor wrote:
Are we ignoring prerequisites or allowing for conferring additional abilities necessary in order to use the feats in the first place?

Yes, you can ignore prerequisites, to a limit. You can ignore class/feat prerequisites, and obviously ignore Mythic prerequisites for the Mythic feat, but you don’t ignore race prerequisites.

That said, you do not gain extra abilities that aren’t directly granted by the feat, so it is possible for a feat to be worthless that you could technically choose under this.

Liberty's Edge

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Shelyn type here...

Skill focus - Craft Painting, with Mythic Version.

A World of art :3


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TheKillerCorgi wrote:

Assuming we get a use of mythic power to activate the feats: Eagle eyes.

For one round a day see infinitely far.

You would have the world's astronomers beating at your door.

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