"Lich, please"


Pathfinder First Edition General Discussion


One thing that isn't ever addressed is whether the Lich knows that his Phylactery has been destroyed or not. Is it like a Voldemort thing where he feels when his Horcruxes are destroyed? Personally, I ran into this last campaign and for ease of simply moving on, I decided it was like a Voldemort thing and that the Lich knows when his Phylactery has been destroyed because of spirit/soul energy mumbo jumbo. But what's the right answer?


I would probably run it similar... whatever connection between the Lich and its phylactety being severed has to be tangible...

Or maybe not, there isn't a whole lot of information available on the matter. And nobody has ever destroyed, or even found, mine... so I don't personally know.


The Undead Revisited book doesn't have anything about it. For the story it should usually be better if the lich knows about it - so they can react accordingly...

On the other hand, it can be quite satisfying for players when their hard-to-kill enemy is destroyed, makes fun about them - just to realize in their last moment it's final this time.


I like the idea of the lich needing to manually check on his phylactery from time to time, and being surprised when he's really dead.

Some creepy robed man with an aura of terror comes to town once every hundred years to do maintenance on the dam overlooking the capital? Super cool. Much more fun than the phylactery being in some time locked extra dimensional abyss essentially eliminating the lich's one weakness.

I think the lich is patterned after Koschei myths, some have the giant dying when you crush the egg his heart is in, some reflect the exact damage done to the egg to his body, I don't think he survives his egg heart being broken in any of them. It's possible he would survive if he hadn't already outlived his natural life. I think it's more fun for a lich to be able to outlive his phylactery though.


There is no right answer. We're given the basics of what a phylactery does and there's no mention of how connected the lich and its phylactery are (well, other than it basically houses it soul if its body gets destroyed, regardless of distances, planar locations, or most other variables).

However, we can also know that lich's are incredibly driven, powerful, and intelligent. For reasons like that, we can assume that a phylactery is not likely to be the 'basic floor model'. They will all probably also have nondetection or magic aura spells inlaid into them (permanently), and we already know that alert-type magic exists, alarm does this at 1st-level. Granted, that's only a mile, but I am sure there are other items or effects that 'alert the caster when X' at longer ranges.

I think it's entirely reasonable 'because of spirit/soul energy or magical implication mumbo-jumbo' that the lich should realize it. A lich can survive the destruction of the phylactery and can even create a new one, but still, it's going to take 120 days of 8-hour work to make a new basic phylactery. At best, he might do it in 60 days if he ups the Craft check by 5 DC and risks botching things (probably a safe bet though, we can assume our sample lich is skilled) and works all the way through. Plus he needs to spend the resources to start making it.

The lich most likely isn't going to be putting itself at risk during that time and putting a lich out of commission for that long is an impressive feat and should count as a win, but even so, that's plenty of time for a group to reasonably mount an attack (assuming they've planned) and be able to get the job done (unless the lich went fully to ground and is hiding, but that's an intelligent, reasonable thing that such a creature might do).


Would a Lich put the equivalent of an Alarm spell on its phylactery? Also it is stated that "Other forms of phylacteries can exist, such as rings, amulets, or similar items." A Lich wearing its own phylactery isn't out of the question.

One thing that might be uncommon is that a Lich can attach the box or whatever form it has, to its own skeleton, and use a spell to appear living. Your Lich that looks like a regular human will not attract attention that it's a Lich, let alone that the phylactery is tethered to its own body.


I've always played it as the lich knows when it's been destroyed, which can set him into motion. But it doesn't tell him who. It also means he's very very vulnerable and knows someone is looking for him, and he doesn't know who.

Sure he could go investigate where his phylactery was, and use magic to try to learn something. But no guarantee that those who destroyed it didn't set some sort of trap for him.

If I were the lich I would definitely retreat to my demiplane and start making a new phylactery. I would definitely avoid any course of activity that could lead to a fight and my demise unless it was absolutely necessary to being able to produce another phylactery.

To be honest I probably have one demiplane to house my phylactery, and another demiplane set up with materials and equipment already prepared to forge a new one (If you're a lich not prepared for such an event you're just dumb).

Still, it will take quite some time to make a new one. I'm curious what magic items/spells might make crafting quicker. How much can a Lich leverage the time qualities of a demiplanes. I've never resolved if a timeless demiplane actually stops time relative to the material plane, or if spells/effects that depend on time never expire but time still passes 1 for 1 between the planes and when you leave everything retroactively catches up. If time doesn't stop relative to the material plane the timeless quality might actually be more of a trap.


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I'm sorry, but I gotta err on the side of a lich sensing their phylactery all the time, but not because of soul energy. I don't know what tradition they're based on in real life, but since the first Monster Manual they were supposed to be undead arcane spellcasters using their unlife to amass magic power.

The Bestiary Lich has up to 6th level spells and a prohibited school, so they are clearly built as a Wizard (Necromancer)11. They also have an Int of 22. The stock entry doesn't give any backstory on how long they've been a lich or what other spells they might have in their spellbooks (remember: wizards can have an unlimited number of spells written, they just can only study so many to use per day).

Depending on how long they've been undead, they should have permanent Divination effects (not a prohibited school for the Bestiary Lich) on the phylactery, period. Symbol of Scrying is a 5th level spell and will stay in a key location close to the phylactery until triggered, telling the lich when something is approaching the area where it's phylactery is. While the occasional mundane Animal or Vermin might trigger this spell, with enough precautions by the lich these would be a minor inconvenience.

So just think about that ONE spell alone. The lich has a rune in place which, if undetected, goes off with NO save and NO spell resistance allowed, letting it know exactly who is closing in on their phylactery. If the lich is smart enough to put enough distance between when the rune goes off and when a reasonable movement speed would put a band of adventurers in the same space as the phylactery to give themselves, say, 2 rounds worth of time, the lich can sense intruders, teleport in and grab the thing, then teleport to another plane the next round.

That's just ONE spell. Imagine Alarm, Clairvoyance/Clairaudience, bound, summoned minions acting as spies or informants, Whispering Wind spells permanently in place for said spies to communicate with the lich or what not. And that's just permanent spells; what about Wondrous Items on the spies/minions that automatically inform the lich when they are attacked or slain?

The lich's greatest resource is time. The GM should use their imagination and really go bananas with the downtime the lich has to craft the perception of and defenses around its most NEEDED item, the phylactery!


VoodistMonk wrote:
.. And nobody has ever destroyed, or even found, mine... so I don't personally know.

Spell-warded fingers caress something,

That's what you think...,

that may be an argument against the lich knowing...


Mark Hoover 330 wrote:
a bunch of absolutely correct stuff

I think I kinda like that idea better than the way I ran mine. I agree that any Lich worth his salt would have layer upon layer of being able to sense his Phylactery at all times, and not because of soul/spirit energy, but because of the plethora of scrying, enchantments, alarms, and wards that he would place on it.

@everyone So let's say you're the DM and you want to use a Lich, but you also don't want to do the "Phylactery in an Unfindable Demiplane" thing. Where would you put it, and what spells would you place on it?


Honestly, I'd just put it in a private demiplane guarded by a series of level appropriate golems and undead. The first half of the quest is figuring out how to get there (remember a simple plane shift doesn't work, you need a tuning fork attuned to the plane and you can't create one of those without having been to the plane before [basically]). So there is a quest line to get a McGuffin that will let you do it without the Tuning Fork.

Then there is the process of actually surviving the demiplane. It's probably negative energy aligned. And while planar adaption should protect you from that, it's mostly there to keep anyone unprepared from making it very far.

The golems are a surprise for anyone who would make their preparations only for undead.

Edit: I don't see why hidden away on an "unfineable demiplane" isn't a valid and good answer. It makes the success of the players actions depend on following a quest line in order to get the needed things. To me that's a win (whenever I can get the players on the rails by their own choice).


Claxon wrote:

Honestly, I'd just put it in a private demiplane guarded by a series of level appropriate golems and undead. The first half of the quest is figuring out how to get there (remember a simple plane shift doesn't work, you need a tuning fork attuned to the plane and you can't create one of those without having been to the plane before [basically]). So there is a quest line to get a McGuffin that will let you do it without the Tuning Fork.

Then there is the process of actually surviving the demiplane. It's probably negative energy aligned. And while planar adaption should protect you from that, it's mostly there to keep anyone unprepared from making it very far.

The golems are a surprise for anyone who would make their preparations only for undead.

Edit: I don't see why hidden away on an "unfineable demiplane" isn't a valid and good answer. It makes the success of the players actions depend on following a quest line in order to get the needed things. To me that's a win (whenever I can get the players on the rails by their own choice).

Yeah honestly if I was a Lich, that's exactly where I'd put it. It's the most reliably undefeatable method to ensure it can never be found. But I mean, your PC's are going to groan if you do that every time though....


See, the phylactery IS the tuning fork... everyone that uses it thinking it will take them to the correct demiplane to destroy the phylactery is taken to an inescapable and completely inhospitable demiplane for their efforts... GTFOH. Lol.


i had a lich who made an almost finished 2nd Phylactery to keep near him at all times.(as magic item creation allow to start a project and leave it unfinished for untold time).

this served two things. if he got physically overpowered the party would most likely believe it to be the real thing .
it had added magic aura, traps and such to appear genuine & functional. and anyone checking it who is good but not good enough could tell what it is for, but maybe not that it's not done.
and if anyone got to his real Phylactery, which was hidden far far away with guardians and alarms and such, all he needed to do was spend a few hours to finish making a new one...


Ryze Kuja wrote:
Mark Hoover 330 wrote:
a bunch of absolutely correct stuff

I think I kinda like that idea better than the way I ran mine. I agree that any Lich worth his salt would have layer upon layer of being able to sense his Phylactery at all times, and not because of soul/spirit energy, but because of the plethora of scrying, enchantments, alarms, and wards that he would place on it.

@everyone So let's say you're the DM and you want to use a Lich, but you also don't want to do the "Phylactery in an Unfindable Demiplane" thing. Where would you put it, and what spells would you place on it?

As many nondetection spells as possible and chuck it into a random spot in the astral plane, or out into space if that's an option. Somewhere near the deepest part of the ocean also works.


Ryze Kuja wrote:
Claxon wrote:

Honestly, I'd just put it in a private demiplane guarded by a series of level appropriate golems and undead. The first half of the quest is figuring out how to get there (remember a simple plane shift doesn't work, you need a tuning fork attuned to the plane and you can't create one of those without having been to the plane before [basically]). So there is a quest line to get a McGuffin that will let you do it without the Tuning Fork.

Then there is the process of actually surviving the demiplane. It's probably negative energy aligned. And while planar adaption should protect you from that, it's mostly there to keep anyone unprepared from making it very far.

The golems are a surprise for anyone who would make their preparations only for undead.

Edit: I don't see why hidden away on an "unfineable demiplane" isn't a valid and good answer. It makes the success of the players actions depend on following a quest line in order to get the needed things. To me that's a win (whenever I can get the players on the rails by their own choice).

Yeah honestly if I was a Lich, that's exactly where I'd put it. It's the most reliably undefeatable method to ensure it can never be found. But I mean, your PC's are going to groan if you do that every time though....

I mean, personally I wouldn't have a lich more than once a campaign anyways. So unless I'm having a lich in each campaign and a player playing in it then I'm not going to worry about it.

If I do, perhaps it's time for the world to react to the idea that it's common for liches to hide their phylacteries in such a way and the player characters will know what needs to be done as soon as they know a lich is involved. Doesn't make it any easier though. And also the lead up to getting the McGuffin to get to the plane can be very different. And the demiplane itself can also be very different.

Have I ever told you the story of Tar-Baphon the Wise? It's not a story the Pathfinders would tell you. He built a demiplane to protect his phylactery, and inside he filled it with people. Regular people that we're living their lives. And the phylactery provided everything the demiplane needed host life. Powered by magic without end. The people viewed Tar-Baphon as a savior, a god. And so when the heroes came to defeat him, the people protected him. And so he game them unlife when they were defeated, and they had no fear of death.


Why isn't the phylactery in an unfindable demi-plane? Because this is still a game that the other players want a fighting chance at besting their enemies in.

Think about it: liches and constructs don't breathe - the phylactery could be on a demiplane bereft of breathable air. Filling the entire demiplane with Burnt Othur Fumes for example might only be a minor inconvenience to some PCs but it's one more hurdle to overcome.

Meanwhile, a standard Flesh Golem costs 20,500 GP and requires a CL 8 caster. The standard Bestiary lich could kick out 1 of these a month and still have several days left over to go around casting Cloudkill on small tribes of humanoids and using their corpses and wealth for it's continued defenses.

With just a bit of organized forethought, a lich's phylactery could be under the scrutiny and protection of several layers of spells, guarded by somewhat powerful golems, in a demi-plane with no breathable air, known only to the lich or any gods said lich may have angered by achieving its unlife.

Then you add in that any lich with decades, or gods-forbid centuries of downtime could be pumping out cheap scrolls, wondrous items, and small flocks of basic undead daily. The only thing keeping the lich from being the next Vecna or Acerack is that in PF1 it needs GP to craft items.

Who's to say however that, over it's long unlife a lich couldn't have liberated plenty of resources from simple victims? A standard Village settlement in PF1 has 130 people living in it, the vast majority of whom are level 1-3 NPC classes. At most these villagers have about 20 HP. You might also see an NPC capable of casting up to 3rd level spells, so maybe a level 5 or 6 caster NPC. Finally this Village will have cash on hand for purchasing up to a 2500 GP worth item as well as 5 minor magic items and 2 medium magic items.

With a powerful intellect and time not being a factor, liches could easily engineer LOTS of money making schemes - golems, once made, to aid intelligent, animated dead in mining efforts; slaying or dominating underground-dwelling races; ransom or extortion plans on established civilized lands; deals with nefarious, lesser beings; slaying an occasional minor dragon or other high-GP target hovering at about a CR 7 threat.

The standard Besitary lich isn't opposed to using Enchantment/Charm spells. A Wizard (Necromancer) 11 COULD conceivably have access to the spell Geas/Quest. While SR is a factor the victim gets no save. The spell also takes 10 minutes to cast but once done, the victim has to carry out some task for the lich.

I mean... are you kidding me? This villain should have wave after wave of whole networks of spies and informants, folks that gather resources for it and so on. With access to those resources, how would they not be SWIMMING in researched spells, scrolls, and wondrous items?


don't forget a bunch of dispel traps to derive the pc's of their gear and spells that let them stay alive in an airless demi-plane (or worse).

how long can you hold your breath mortals?


Poison every weapon and surface of the demi plane; make it either environmentally cold or warm (enough to trigger saves every 10 minutes); fill the air of the demiplane with toxic fumes like smoldering lye, or sulfur, or Burn Other Fumes; undead clerics everywhere unleashing waves of negative energy or perhaps border close enough to the negative material plane to port the energy in; permanent Fascinate effects all over so PCs that fail a save are forced to sit and watch, potentially taking non-lethal damage from the heat/cold or potentially exposing them to other harmful effects.

Everything that undead are immune to/unaffected by should be a constant in the demiplane.


Man, this is making me thinking my wyrwood from the other thread is an even better choice than I thought.

I prefer to make phylacterys something the characters wouldn't want to destroy. A weapon that will help kill a more aggressive evil, substantial civil engineering projects like roads, dams, portals, and so on. Players accumulating resources to destroy or find something is less fun for me as a DM than them weighing decisions. My liches also tend to disguise their nature, it's much easier to hide something nobody is looking for.


Here's a random idea for hiding a phlactery, bank vault. Ababar's churches are essentially banks in Pathfinder. Banks have safe deposit boxes. Smart Liches have spells and means to suppress their evilness although I don't think all liches should be evil. Pay the church for a box and make arrangements to keep paying for the box. If you follow the bank analogy the church may not have a clue what exactly Mr L put in box number whatever only he pays checks up on it every few years.
A smart lich will also spread rumors about where he might hide things so he could lure and possibly kill evil hunting annoyances. Group of heroes show up at X marks the spot Contagion spell sets off several things resulting in death of group. Rumors spread of what happened people start assuming the lich is hiding something valuable there. Kicker is the area where everyone keeps going is in the opposite direction of where he has stored his soul. It's simply a weapons testing ground for him. His phlactery is in Fort Knox protected by a church who doesn't take kindly to thieves even those with good intentions.


The phylactery has its soul in it so I assume it would feel something, although that raises the question of where the lich's soul goes until it can make a new phylactery. Does it just go back to residing in its body like a normal creature?


Yqatuba wrote:
The phylactery has its soul in it so I assume it would feel something, although that raises the question of where the lich's soul goes until it can make a new phylactery. Does it just go back to residing in its body like a normal creature?

The Lich has to catch it with a net or jar, and then go through a dance not unlike Peter Pan trying to reattach his shadow.


VoodistMonk wrote:
Yqatuba wrote:
The phylactery has its soul in it so I assume it would feel something, although that raises the question of where the lich's soul goes until it can make a new phylactery. Does it just go back to residing in its body like a normal creature?
The Lich has to catch it with a net or jar, and then go through a dance not unlike Peter Pan trying to reattach his shadow.

This is incorrect the lich has to do a dance off with Nicki Minaj...winner gets a soul.


So the only way for Nicki Minaj to get a soul is to win a dance off with a Lich that has recently had its phylactery destroyed?


Mark Hoover 330 wrote:
With a powerful intellect and time not being a factor, liches could easily engineer LOTS of money making schemes - golems, once made, to aid intelligent, animated dead in mining efforts; slaying or dominating underground-dwelling races; ransom or extortion plans on established civilized lands; deals with nefarious, lesser beings; slaying an occasional minor dragon or other high-GP target hovering at about a CR 7 threat.

Plus there are all kinds of ways to make money legitimately or in legally grey ways as a powerful spellcaster on top of all that. And that's before getting into things like Downtime or actual exploits, like using Create Armaments to create solid gold Chainmail or the like.

And they have plenty of time to lead double lives while still getting their research in.


Coidzor wrote:
Mark Hoover 330 wrote:
With a powerful intellect and time not being a factor, liches could easily engineer LOTS of money making schemes - golems, once made, to aid intelligent, animated dead in mining efforts; slaying or dominating underground-dwelling races; ransom or extortion plans on established civilized lands; deals with nefarious, lesser beings; slaying an occasional minor dragon or other high-GP target hovering at about a CR 7 threat.

Plus there are all kinds of ways to make money legitimately or in legally grey ways as a powerful spellcaster on top of all that. And that's before getting into things like Downtime or actual exploits, like using Create Armaments to create solid gold Chainmail or the like.

And they have plenty of time to lead double lives while still getting their research in.

See, now THESE are the reasons why I've never understood long-lived villains in TTRPGs in the first place. Dragons, liches, vampires, evil elves and so on. Like, if any of these villains have PC class levels or access to NPCs that serve them with PC class levels, they COULD be generating resources the same way a PC could. If they've had decades, if not centuries of Downtime to accumulate said resources, how are they only the power level they're shown at in the Bestiaries.

Except I know how, and I'd already answered it myself. B/c this is a game where we want the PCs to have a fighting chance of winning.


ErichAD wrote:
Some creepy robed man with an aura of terror comes to town once every hundred years to do maintenance on the dam overlooking the capital? Super cool. Much more fun than the phylactery being in some time locked extra dimensional abyss essentially eliminating the lich's one weakness.

I love this idea. The town is in an unwitting (unwilling?) alliance with the lich to preserve its phylactery.

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