What would you like to see for a 2e adventure path?


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Wait, where was it confirmed that Choral himself is a red dragon? I knew that was a popular theory but not that it was canon.


Thebazilly wrote:
Wait, where was it confirmed that Choral himself is a red dragon? I knew that was a popular theory but not that it was canon.

LO: Legends, I think?

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Well and technically his statblock in PF1e that didn't confirm whether he really was a red dragon or not

Paizo Employee Creative Director

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Thebazilly wrote:
Wait, where was it confirmed that Choral himself is a red dragon? I knew that was a popular theory but not that it was canon.

We first confirmed this in the last volume of Kingmaker in Pathfinder #36.


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I’ve realized that I desperately want more Axiomites and Proteans in AP plots. You can do a lot with them: a destructive Protean Chorus trying to unmake part of the universe, being ensnared in some bizarre bit of Axis legal precedent and fleeing for your life, receiving revelations from Nerriseminek or a cosmic repair mission from Valmallos…

They’re more Pathfinder than angels and devils, y’know?


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
keftiu wrote:

I’ve realized that I desperately want more Axiomites and Proteans in AP plots. You can do a lot with them: a destructive Protean Chorus trying to unmake part of the universe, being ensnared in some bizarre bit of Axis legal precedent and fleeing for your life, receiving revelations from Nerriseminek or a cosmic repair mission from Valmallos…

They’re more Pathfinder than angels and devils, y’know?

That would be amazing. I would also love more Primal Inevitables and Protean Lords.

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber
keftiu wrote:

I’ve realized that I desperately want more Axiomites and Proteans in AP plots. You can do a lot with them: a destructive Protean Chorus trying to unmake part of the universe, being ensnared in some bizarre bit of Axis legal precedent and fleeing for your life, receiving revelations from Nerriseminek or a cosmic repair mission from Valmallos…

They’re more Pathfinder than angels and devils, y’know?

Been wanting this for years, hopefully the call for chaos sneks and planar robot invasions get answered one day x'D

Liberty's Edge

James Jacobs wrote:
keftiu wrote:
It would also be a trivial retcon to have Choral be a crimson-scaled one of the new 8 dragon types.
Trivial but not desirable. Choral will remain a red-colored fire breathing dragon named Choral when and if we do more with him in a remastered adventure.

That is what I hoped for too. But it does mean it is not coming anytime soon.


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Hi folks!
After I finished running my homebrew of a Norse-themed campaign set in the Lands of the Linnorm Kings, I just wanted to say that I think the whole area is full of potential.
I know the area was more associated with Pathfinder 1, but as far as I have understood, this is not to be taken as a strict rule.
Also, I know some viking themes emerge in Reign of Winter and Jade Regent, but they do only incidentally and sparsely.
I am SO curious to see how the talented writers at Paizo deal with a Viking-themed campaign. I would personally go down a sandbox route mixed with some linear adventures, such as this outline.
- 1st module: The characters join a raid sailing under the command of a Linnorm King. Something dramatic happens and they somehow become heroes (they are the only survivors, their Linnorm King betrays, does something unexpected, has to be saved by them).
- 2nd module: The characters go back to the Land of the Linnorm Kings and are noticed by Arma, who asks them to go beast hunting. They also have the chance to interact with the other Linnorm Kings, perform tasks for them and gain Reputation.
- 3rd module: Now heroes of some renown, the PC take on the challenge to defeat a linnorm and become Linnorm Kings themselves. After gaining the title in the first part of the adventure, they have this huge sandbox where they can choose to build their "kingdom", raid foreign lands or rival clans, build ships, build an army, muster followers, and so on.
- 4th module: A huge conspiracy involving several Linnorm Kings is set in motion. The heroes have to choose which sides to take.

This is just an example, but it is indicative of how much potential is there. After Opir died in the canon, and new Linnorm Kings vie for power, the land is rife with adventure and... its theme is very strong! We also have the Viking archetype already!

Please Paizo make my dream come true!

EDIT: This was originally a new thread, but I moved it here.

Grand Lodge

I love cultural-oriented APs. I will be exploring Minkai in a variation of the Jade Regent in PF2e, but I would love a Linnorm King AP! Exploring other areas in Tian Xia would be fun, and wherever the Polynesian analogue is (based on that temp cover art for the next season of PFS in the blog announcement)...

I look forward to any and all of those that may be offered down the road!


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Y’know, an 11-20 about the chaos in the Drow city of Zirnakaynin is kind of a slam dunk, and could give a Sky King’s Tomb party a full Darklands campaign arc.


keftiu wrote:

I’ve realized that I desperately want more Axiomites and Proteans in AP plots. You can do a lot with them: a destructive Protean Chorus trying to unmake part of the universe, being ensnared in some bizarre bit of Axis legal precedent and fleeing for your life, receiving revelations from Nerriseminek or a cosmic repair mission from Valmallos…

They’re more Pathfinder than angels and devils, y’know?

Stitching this together with some other prior ideas: what if this got rolled into the Sarkoris Scar AP?

The Worldwound was a colossal violation of the cosmic order, and damage to the fabric of reality still remains in many places across the region - the say nothing of the damage done to time in the Sky Citadel of Jormurdun. With so much planar and temporal chaos left over, I imagine Aeons are all over the reconstruction effort (albeit on a very different level than mortals).

At the same time, one imagines an ambitious Protean might want to pick at those seams enough to send the Material Plane fraying apart, and several heretical Protean choruses are obsessed with the Abyss... while there's at least one in canon sworn to oppose its demonic servants.

Of course, any Sarkorian god-caller worth their salt would be capable of earning the favor of both Aeon and Protean spirits, but such a thing would be a legendary feat!

Liberty's Edge

I would see the last part for a Shaman rather than à Summoner though.


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The Raven Black wrote:
I would see the last part for a Shaman rather than à Summoner though.

I'm of the opinion that a Druid, Shaman, Sorcerer, or Witch are all plenty capable of being a God-Caller, rather than it strictly applying to Summons with a bound Eidolon. If you're handling the spirits on behalf of the clan, you get the title, regardless of class.

Grand Lodge

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I would love to see something truely underwater themed. I'm not talking about land walking ancestories visiting the underwater world of Golarion, but a push to have more aquatic ancestories and a story completely built around the world that exists below the waves. I've always been fascinated by the ocean and creatures in it, and would love a fantasy take on this. I recently saw the mermaid crewmember for howl of the wild in her little land legs wheel chair and thought it was a shame that we don't have stories about a full aquatic adventuring party doing their thing under the sea. Maybe a few more ancestories to improve the diversity of characters and I think you could do something really cool. I think its an underserved niche.


I just confirmed to myself that Seaweed Leshies exist while contemplating ahayford's suggestion of an underwater adventure path.


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One of the stories I would like to see is the story of Andoran's embassy to the Padish-Empire of Kelesh.

In this case, the embassy is not just a group of ten people, but a large-scale diplomatic mission. Something like the Grand Embassy of Peter the Great. The idea is that Andoran wants to establish connections not only with the westernmost of the satrapies, but with the entire Empire. And accordingly, they send a large-scale expedition with a dozen diplomatic representatives, a large number of service personnel, not counting the others who joined the expedition.

For example, the military may try to share experiences with their counterparts in the east. Priests of Sarenrei in Andoran can travel to meet with the patriarchs of the church. Representatives of the largest guilds can go to make deals with the trading houses of the empire. In general, this is a truly large-scale diplomatic mission, the success of which can determine a lot.

However, the embassy is at the center of the conspiracy. The asuras who have infiltrated the leadership of certain groups of the Kelesh Empire want to unleash a large-scale war in the Inner Sea region in order to strengthen their positions and destroy the policies of their opponents. Their task is to destroy the very idea of ​​the embassy, arranging a large-scale diplomatic scandal that can be used to launch a large-scale invasion by the forces of the entire Empire.

The campaign begins in Quadira, from where the players gradually move east. Each book must be in a new satrapy.

Silver Crusade

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Amusing snarky comment about America invading/“saving” the Middle East aside I don’t think Sarenrae’s church has “patriarchs”.


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Rysky wrote:
Amusing snarky comment about America invading/“saving” the Middle East aside I don’t think Sarenrae’s church has “patriarchs”.

I don't know how the Sarenrei church works at all, it's just a term for high-ranking and respected clergy. In my opinion, the chances of meeting such people are very high in the main center of this religion in the world.

Well, in this case, the driving force here is rather the opposite scenario, that the Middle East threatens with a military invasion of America, and not vice versa.

Silver Crusade

Oh that’s so much better XD

And to my knowledge patriarch is an alternate term for Catholic Bishop, which has basically nothing to do with Golarion or it’s churches.


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Rysky wrote:

Oh that’s so much better XD

And to my knowledge patriarch is an alternate term for Catholic Bishop, which has basically nothing to do with Golarion or it’s churches.

Well, in this case, I was thinking of a broader interpretation of a fairly old person who acts as a mentor and community leader. I don't know English well enough to be sure of the connotations in another language.

Silver Crusade

Gotcha gotcha, I hadn’t heard it in a religious context before so had to Google it and was all “huh?” (Outside that Patriarch basically means “male leader/head of X”)

For religion in Golarion I’m pretty sure they just use High Priestess/Priest.


Planar adventure AP- particularly among the Elemental Planes. My goodly Elemental Lords NEED me!

Goal is to restore the balance between harmful and helpful elemental forces. I’d also like to know whatever happened to the Concordance of Elements pathfinder faction.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Mammoth Daddy wrote:

Planar adventure AP- particularly among the Elemental Planes. My goodly Elemental Lords NEED me!

Goal is to restore the balance between harmful and helpful elemental forces. I’d also like to know whatever happened to the Concordance of Elements pathfinder faction.

According to the Rage of Elements previews...

Spoiler:
the three remaining good elemental lords were released by an unknown person. We'll have to check out the rest of the book to see if there are any hints or revelations about the identity of said person. There's definitely an AP there.


Evan Tarlton wrote:
Mammoth Daddy wrote:

Planar adventure AP- particularly among the Elemental Planes. My goodly Elemental Lords NEED me!

Goal is to restore the balance between harmful and helpful elemental forces. I’d also like to know whatever happened to the Concordance of Elements pathfinder faction.

According to the Rage of Elements previews...

** spoiler omitted **

Yes please!

Is it someone or a group of someone’s? Since we know Season of Ghosts is (initially) set in the past, it makes sense that they could do this- but if the emancipation was largely carried out by an individual rather than a group I suspect that to be code for the event occurring ‘offscreen’ as it were.

Another counter-possibility is that a group of adventurers aided the individual, and this is where Paizo storytelling becomes complicated so as to not upstage each player group’s headcanon. It’s why we have Kressida Kroft as Queen of Korvosa rather than some named protagonist-adventurer, as this protects the canonicity of everyone’s respective, Crimson Throne party.


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Mammoth Daddy wrote:
Evan Tarlton wrote:
Mammoth Daddy wrote:

Planar adventure AP- particularly among the Elemental Planes. My goodly Elemental Lords NEED me!

Goal is to restore the balance between harmful and helpful elemental forces. I’d also like to know whatever happened to the Concordance of Elements pathfinder faction.

According to the Rage of Elements previews...

** spoiler omitted **

Yes please!

Is it someone or a group of someone’s? Since we know Season of Ghosts is (initially) set in the past, it makes sense that they could do this- but if the emancipation was largely carried out by an individual rather than a group I suspect that to be code for the event occurring ‘offscreen’ as it were.

Another counter-possibility is that a group of adventurers aided the individual, and this is where Paizo storytelling becomes complicated so as to not upstage each player group’s headcanon. It’s why we have Kressida Kroft as Queen of Korvosa rather than some named protagonist-adventurer, as this protects the canonicity of everyone’s respective, Crimson Throne party.

IIRC it's shorthand for "happened offscreen." The rationale was that freeing one Elemental Lord is a really cool plot for an adventure, or rather a season of adventures for PFS. Doing the same thing three more times would be repetitive.


I do want to see more planar- adventure paths. I enjoy Golarion and would prefer the path still starts or ends there, but I’m a bit annoyed that we haven’t seen the elemental Planes featured in AP’s that much since the early days of pathfinder. Also, while not an AP, the Year of the Stolen Storm remains one of my favourite pathfinder seasons thematically.

There’s just so many planar cities that remain underdeveloped, though to be fair the same could be said of many cities in Golarian as well.


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I'd be over the moon if Starfinder 2e's release somehow enables a high-level Numeria AP. Beating up on the Dominion of the Black would be a lot of fun!

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Maybe we can at least get lot of old 1e tech items back which where never there in starfinder x'D


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With the Exemplar class and PF2 mythic rules inbound, I now think a divine-charged romp around Iblydos is inevitable at this point.

...there's a sneaky chance it ends up being the story of some new hero-gods in Vudra instead, though.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I mean it could be the hero-gods in arcadia

Which would be bit disappointing to me since my hope for my Casmaron related wishes being realized wouldn't be fulfilled x'D


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Another Sandbox Campaign I'm tired of the rail roads.

Especially don't want another AP where your party is trying to fullfil an NPCs quest!


DocMysterio wrote:

Another Sandbox Campaign I'm tired of the rail roads.

Especially don't want another AP where your party is trying to fullfil an NPCs quest!

Did you like Quest for the Frozen Flame, the 2e hexcrawl AP they did?

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I thought Quest for the Frozen Flame was brilliant. While the Hexcrawl elements were really fun, the story being a "chase" story puts players on a clock. It's a different feeling from a more relaxed sandbox you'd find in the likes of Kingmaker or Skull & Shackles.

I'd like another sandbox campaign that lets players take their time, inhabit the world and leave a mark. Doesn't necessarily need to be a kingdom, but certainly there's plenty of unfilled parts of the map that would do well to put PCs as the proactive force in a region, rather than reacting to a threat.


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I'd love to see Korvosa more prominent.

Grand Lodge

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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
DM_aka_Dudemeister wrote:

I thought Quest for the Frozen Flame was brilliant. While the Hexcrawl elements were really fun, the story being a "chase" story puts players on a clock. It's a different feeling from a more relaxed sandbox you'd find in the likes of Kingmaker or Skull & Shackles.

I'd like another sandbox campaign that lets players take their time, inhabit the world and leave a mark. Doesn't necessarily need to be a kingdom, but certainly there's plenty of unfilled parts of the map that would do well to put PCs as the proactive force in a region, rather than reacting to a threat.

Agreed to that. Quest for Frozen Flame was a lot of fun but it felt like there was little opportunity for true exploration, as the other tribe was hot on our heels.

I'd love to see a more exploration based campaign. Perhaps an alignment of the stars causes a portal to a hitherto unknown massive demiplane created by the archwizard Nex to open, and the heroes are sent in (or sneak in) to try to see if he is inside. Or, for that matter, a land of the lost style hidden valley would be fun to explore. The only hesitation I have regarding this is due to the highly leveled nature of Pathfinder 2e. I'd almost be tempted to run the campaign with the proficiency without level adjustment to make all monsters powerful but not overwhelmingly so, no matter where they went on the map.

Not sure how well this would work as an AP, but it would be fun to see it!


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How about a three part heist themed AP, akin to Keys for the Golden Vault, but with an over-arcing storyline? Outlaws of Alkenstar skirted the edges of this territory, but never fully committed. You probably wouldn't be able to write it as a conventional AP, requiring more of an urban sandbox to really shine.


I have a story hook planned, where the characters at lvl 4 enter a lair of a cult, and after clearing it they meet the BBEG and it's servant, a Thanadaemon. BBEG says to take care of them and leaves to find new cult members to do his bidding.

Thanadaemon instead summons his boat and takes players to Abaddon, where they have to travel to a safe haven from which they could return to the Universe. Perhaps through Outer Rifts and Hell's layers.


Habibi the Dancing Phycisist wrote:

I have a story hook planned, where the characters at lvl 4 enter a lair of a cult, and after clearing it they meet the BBEG and it's servant, a Thanadaemon. BBEG says to take care of them and leaves to find new cult members to do his bidding.

Thanadaemon instead summons his boat and takes players to Abaddon, where they have to travel to a safe haven from which they could return to the Universe. Perhaps through Outer Rifts and Hell's layers.

There is a free mega-dungeon called Escape from Carceri available on Drivethru RPG right now, that sounds perfect for what you are describing.

https://www.dmsguild.com/product/454550/Escape-from-Carceri?affiliate_id=36 142


Pathfinder Adventure Path Subscriber

Really want an exploration ap centered around being trapped on Valkus Isle in Nex, with Khulo as a home base as the pcs have to figure out how to bring down the Stalwart Wall and free everyone on the Isle

Acquisitives

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Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
NerdOver9000 wrote:
DM_aka_Dudemeister wrote:

I thought Quest for the Frozen Flame was brilliant. While the Hexcrawl elements were really fun, the story being a "chase" story puts players on a clock. It's a different feeling from a more relaxed sandbox you'd find in the likes of Kingmaker or Skull & Shackles.

I'd like another sandbox campaign that lets players take their time, inhabit the world and leave a mark. Doesn't necessarily need to be a kingdom, but certainly there's plenty of unfilled parts of the map that would do well to put PCs as the proactive force in a region, rather than reacting to a threat.

Agreed to that. Quest for Frozen Flame was a lot of fun but it felt like there was little opportunity for true exploration, as the other tribe was hot on our heels.

I'd love to see a more exploration based campaign. Perhaps an alignment of the stars causes a portal to a hitherto unknown massive demiplane created by the archwizard Nex to open, and the heroes are sent in (or sneak in) to try to see if he is inside. Or, for that matter, a land of the lost style hidden valley would be fun to explore. The only hesitation I have regarding this is due to the highly leveled nature of Pathfinder 2e. I'd almost be tempted to run the campaign with the proficiency without level adjustment to make all monsters powerful but not overwhelmingly so, no matter where they went on the map.

Not sure how well this would work as an AP, but it would be fun to see it!

Here's a thought:

The "Immortal War" or whatever AP which is coming out in 2024 will feature the death of a major god. My pet theory is that it will be Gozreh.

Let's say that in one of the AP volumes the PCs are cast into some weird primordial soup of mixing elemental planes, and they have to hex crawl through a constantly changing environment, with true exploration as the DM is given like a ton of tables to randomly generate encounters and features?

Liberty's Edge

Yakman wrote:


The "Immortal War" or whatever AP which is coming out in 2024 will feature the death of a major god. My pet theory is that it will be Gozreh.

The death of a major god in the PF2 Pantheon comes as part of the Remaster rebranding and the move away from anything mentioned or associated with the OGL.

Consequently, Asmodeus is far and away the most likely candidate to chat with Aroden, soon.

Paizo Employee Creative Director

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Steel_Wind wrote:

The death of a major god in the PF2 Pantheon comes as part of the Remaster rebranding and the move away from anything mentioned or associated with the OGL.

Consequently, Asmodeus is far and away the most likely candidate to chat with Aroden, soon.

Not quite. The death of a deity is a storyline we started working on over a year ago. The OGL event, and the resulting Remaster of the rules is a separate event that we had to shift gears to focus on. One doesn't necessarily influence the other. It's just that the public was made aware of these two developments in reverse order since the OGL event was very public.

Acquisitives

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Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
Steel_Wind wrote:
Yakman wrote:


The "Immortal War" or whatever AP which is coming out in 2024 will feature the death of a major god. My pet theory is that it will be Gozreh.

The death of a major god in the PF2 Pantheon comes as part of the Remaster rebranding and the move away from anything mentioned or associated with the OGL.

Consequently, Asmodeus is far and away the most likely candidate to chat with Aroden, soon.

Well, let's just say that it is the big A who takes the fall. Gets got by something, throws hell into a power struggle.

Most of the levels of Hell are AWESOME. A high-level hex crawl in Erebus - a cyclopean ruined library, where players have to ascend up book shelves the size of mountains and descend through pipes large enough to carry oceans and that house vermin of unusual size? or Stygia, where lurk the ghosts of qlippoths and worse in temples to gods who cannot be?

Yeah. Gimme that hex-crawl all day.

Liberty's Edge

Yakman wrote:
Steel_Wind wrote:
Yakman wrote:


The "Immortal War" or whatever AP which is coming out in 2024 will feature the death of a major god. My pet theory is that it will be Gozreh.

The death of a major god in the PF2 Pantheon comes as part of the Remaster rebranding and the move away from anything mentioned or associated with the OGL.

Consequently, Asmodeus is far and away the most likely candidate to chat with Aroden, soon.

Well, let's just say that it is the big A who takes the fall. Gets got by something, throws hell into a power struggle.

Most of the levels of Hell are AWESOME. A high-level hex crawl in Erebus - a cyclopean ruined library, where players have to ascend up book shelves the size of mountains and descend through pipes large enough to carry oceans and that house vermin of unusual size? or Stygia, where lurk the ghosts of qlippoths and worse in temples to gods who cannot be?

Yeah. Gimme that hex-crawl all day.

I could totally see a Mythic AP where the PCs have to explore Hell to find the Key to Rovagug's prison. Because who holds the Key is the indisputed master of Hell.

But there is a small caveat : the above applies only if the one who holds the Key is also the ruler of one of Hell's layers.

So, who will the PCs give the Key to ?


The Raven Black wrote:

I could totally see a Mythic AP where the PCs have to explore Hell to find the Key to Rovagug's prison. Because who holds the Key is the indisputed master of Hell.

But there is a small caveat : the above applies only if the one who holds the Key is also the ruler of one of Hell's layers.

So, who will the PCs give the Key to ?

Dispater or Mephistopheles seem like the most obvious choices to me given that they both look the most like "traditional" devils and working with them would probably leave less of a bad taste in player's mouths than some others.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Asmodeus' death opens room for Diabolism in general to take his place. Pantheons have been one of the most interesting 2e creations, and it would be nice for one to make it to Core.

Liberty's Edge

Evan Tarlton wrote:
Asmodeus' death opens room for Diabolism in general to take his place. Pantheons have been one of the most interesting 2e creations, and it would be nice for one to make it to Core.

Pantheons are a bit complicated to grasp. I do not expect at all one to take the place of a Core 20 deity.

Shadow Lodge

Yakman wrote:

Well, let's just say that it is the big A who takes the fall. Gets got by something, throws hell into a power struggle.

Most of the levels of Hell are AWESOME. A high-level hex crawl in Erebus - a cyclopean ruined library, where players have to ascend up book shelves the size of mountains and descend through pipes large enough to carry oceans and that house vermin of unusual size? or Stygia, where lurk the ghosts of qlippoths and worse in temples to gods who cannot be?

Yeah. Gimme that hex-crawl all day.

. . . You're pitching Hellish adventures to the demon guy.

The Raven Black wrote:

I could totally see a Mythic AP where the PCs have to explore Hell to find the Key to Rovagug's prison. Because who holds the Key is the indisputed master of Hell.

But there is a small caveat : the above applies only if the one who holds the Key is also the ruler of one of Hell's layers.

So, who will the PCs give the Key to ?

The obvious answer is "we will keep it for ourselves and also usurp at least a layer of Hell, neener neener."

Liberty's Edge

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zimmerwald1915 wrote:
Yakman wrote:

Well, let's just say that it is the big A who takes the fall. Gets got by something, throws hell into a power struggle.

Most of the levels of Hell are AWESOME. A high-level hex crawl in Erebus - a cyclopean ruined library, where players have to ascend up book shelves the size of mountains and descend through pipes large enough to carry oceans and that house vermin of unusual size? or Stygia, where lurk the ghosts of qlippoths and worse in temples to gods who cannot be?

Yeah. Gimme that hex-crawl all day.

. . . You're pitching Hellish adventures to the demon guy.

The Raven Black wrote:

I could totally see a Mythic AP where the PCs have to explore Hell to find the Key to Rovagug's prison. Because who holds the Key is the indisputed master of Hell.

But there is a small caveat : the above applies only if the one who holds the Key is also the ruler of one of Hell's layers.

So, who will the PCs give the Key to ?

The obvious answer is "we will keep it for ourselves and also usurp at least a layer of Hell, neener neener."

That would be the choice with the most fun in Continuing the Campaign : usurp at least a layer of Hell, and then decide which PC gets to be the ruler and hold the Key.

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