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27 posts. Alias of Reebo Kesh.


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Veltharis wrote:

Not sure as to the root cause, but there seems to be some bottleneck on the new storefront's backend when it comes to the digital versions.

If past months are any indication, they should be available sometime later today, but I don't know that there's any way to predict precisely when.

Ok thanks for letting me know!


Maybe I'm missing something but I cannot see a way to purchase PDFs of Secrets of the Unlit Star or Troubles in Grayce.

Anyone got links to their store pages showing PDFs?


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So I've been told by multiple GMs and read many reddit posts that state that - "Pathfinder monsters in dungeons will never open the doors of the room they're in even if they hear a Fireball or Lighting go off or metal swords hitting metal armor or the screams of their dying comrades outside their room."

Apparently every single monster in every dungeon treats such occurrences as "simple infighting to be ignored". Like, they all think that way...?

So my questions to the designers is why did you design Pathfinder 2e monsters to be deaf? (Reminds me of that one scene from the movie Top Secret).

It kind of feels video game-like. Was that a design choice?

Or, are all these GMs just wrong?

I'm genuinely curious.


Curious if anyone has ever played an AP without referring to the AP's Players Guide.

If so how did it go?


As always, thanks for the in depth response Mr Jacobs.


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SteelaiRizel wrote:
...They all feel like with how hard it is to die+the abilities to ignore that just make it no risk as well. Even with things scaled up a bit , its still kinda meh on difficulty...

I've been feeling this way about all of Paizo's AP that have come after Abomination Vaults. They're just not challenging at all.

PCs need to make extremely brain dead tactical decisions or have dice luck so bad they need an exorcism for there to be the slightest chance of PCs death, let alone going to Dying 1.

I wish they were written to be challenging with a box telling GMs what to remove to make them easier.

But that's just me.


So it appears that the new Beginner Box Secrets of the Unlit Star leads into Troubles in Grayce Adventure Anthology which then leads into Bastion of Blasphemies Adventure Path.

Please correct me if I'm wrong.

If not, my questions are.

• Are these adventures all set in the same location so the GM doesn't have to hand wave how the PCs ended up half a continent away?

• Do the levels all follow each other unlike the first Beginner Box, Troubles in Otari and Abomination Vaults which took the PCs to 5th level even though AV started at 1st?

• Will a Players Guide for Bastion of Blasphemies come out in time for the players to make characters they can run in Secrets of the Unlit Star and Troubles in Grayce?


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Not gonna lie, I want to run this adventure base on the cover alone.

The artist Pindurski has a similar style to Wayne Reynoldsand for a moment I thought this was a Reynolds.

Is there any chance we can get posters of this cover without the copy/logos someday?


Cori Marie wrote:
VTT only is only available through the Foundry store. Through the Paizo store you either need to own the PDF to get the Code version, or you need to buy the version that includes the PDF

I just looked on the Foundry store.

They're charging $114.99 normally ($91.99 during their sale). I assume that doesn't include the PDF just the VTT?

But you have the VTT listed at $70 here so I'm kinda confused.

What if I don't want the PDF? The AP is already in the Foundry module so I don't need the PDFs.


So since there is no add to cart button I assume the "VTT only version" will be available for purchase Sept 27, 2025?


Thanks for the response James.

It seems there are 3 Severe encounters but we skipped 1. Of those 2 we rolled them with our party of 5. We are playing in Foundry so it seems it's calculating the CR from our party of 5 so I will ask the GM to adjust.

From a design perspective, isn't it easier for a GM to just delete a monster than tinker with making an encounter harder by adding monsters? You can't take them away once they're on the map but "backup" can arrive.


PossibleCabbage wrote:
Cool. One hopes that the Adventure Path will be a chance to make the Mythic Rules work better with certain classes that they currently don't really attach well to, since the Player Guide doesn't say anything like "don't play a Kineticist or a Magus."

It does, it suggest Recommended and Strongly Recommended classes.

Assume every other class not mentioned is not recommended.


Thebigham wrote:
Book 1 theres many chances for crafting. Book 2 I hear there might not be a lot of downtime.

Yeah just learned that last night when we found out

Spoiler:
we're trapped in the prison

Just started Shades of Blood and was hoping one of the designers could chime in with an answer.

I'm playing a Wizard and want to go down the path of Crafting Alchemical and then Magical Items.

Will there be opportunities to do so in this AP?


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TOZ wrote:
Well, we’ve seen a few saying just that.

Sure, just change the name. Those magazine were beloved for a reason and still talked about by the older gamers.


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keftiu wrote:

Dungeon Magazine belongs to WotC. They ran a digital version of it monthly for all of D&D 4e, then killed it off with 5e.

Paizo's equivalent is the monthly Adventure Path releases, with their magazine-like articles in the back, just like it has been for 15ish years now. They also release Society scenarios monthly.

As the proud owner of all 150 issues of Dungeon Magazine I can honestly say, the Adventure Paths are not the same thing.

As for PFS, sure some folks love it but they don't hold a candle to the adventures that Dungeon Magazine produce both before and after Paizo took over.

Heck, like I said, do it as a digital product. Get other people to write adventures for them and Paizo gets a large cut of sales. They may even discover the next James Jacobs or Erik Mona.


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Kevin Mack wrote:
I could be wrong but I'm not sure he means litterly Dungeon magazine but rather the same format.

You are not wrong obviously a meant that format.

I'd have to be an idiot to say "Hey Paizo bring back Dragon magazine!" no?


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With the announcement of the anthology book Claws of the Tyrant I'm wondering why not bring back Dungeon Magazine?

Write the adventures in house or by authors outside of Paizo. It's where Paizo started right? Why not go back to that? Was it not successful?

Heck even as a PDF only product I would totally subscribe to that which is how I read all my Pathfinder products.


I noticed there's a Starfinder Second Edition Playtest Deluxe Adventure Pack for Foundry VTT which is great but will there be a physical version of this for table play?


My Abomination Vaults group will be 11th level by the time this AP comes out. Hopefully they defeat Belcorra but the AP mentions a "big bad" they have defeated coming back.

I assume this will be a big bad made specifically for this AP so my question is how does that fit with an existing group or should the players just roll new PCs and take on this AP's "backstory"?


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Question is will this NOT be sanctioned for use in Pathfinder Society Organized Play cause you're playing "evil"?


Errenor wrote:

'Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes 1d8 good damage and 1d8 positive damage.'

As I read compatibility erratas, I suppose you should make the following change:
'Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes 1d8 spirit damage if it's unholy and 1d8 vitality damage.'
So PCs would take 1d8 spirit damage only if they were unholy somehow (and 1d8 vitality damage if they would have void healing). If both conditions aren't true there's no damage.
HammerJack wrote:
Yes. Spirit damage harms every kind of PC that exists. Nothing about the Holy or Unholy traits changes that.
Yes, but good/evil replacements to spirit are always conditional as far as I see.

Wow it seems ALL of PF2e reddit hasn't read the Errata either and Foundry hasn't updated that either.

Thanks man.


We've updated to the Remaster and the whole Vitality, Spirit, Holy, no more Alignments etc is causing some confusion.

Our Cleric likes to use the Wall of Virtue spell and we didn't know if it would harm the PCs if the jumped through it.

Does it?


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Another Sandbox Campaign I'm tired of the rail roads.

Especially don't want another AP where your party is trying to fullfil an NPCs quest!


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Has anyone heard, or can someone at Paizo say, whether there is a sandbox style Adventure Path in the works?


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Junker wrote:

Isnt it also kind of meta gamey to assume every lvl monster doesn't have AoO , but since a fighter does have it from lvl 1 there is still alot of lvl 1 monsters that has it aswell actually most fighter based creatures or classes has it..I think your players are misinformed or you told them this and ..well :)

Actually there isn't a lot of monsters that have it.

According to AoN 428 Creatures out of 2604 monsters have Attack of Opportunity which amounts to 16.5% of all monsters.

Assuming they all have an Attack of Opportunity would waste valuable Actions with Stepping and be worse off for the PCs.

If an AoO does trigger then you know for the rest of that combat to be careful but being careful constantly without knowing if there's an AoO is poor tactics.