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![]() So the face on the mountain was there long before Kaladurnae (the first Runelord of Greed) or any other Runelord actually discovered it. The original face on the mountain was that of the Great Old One Mhar from when he attempted to break through onto Golarion from, I want to say, Leng. When Kaladurnae discovered the face mountain he chose this location to be the site of Xin-Shalast and had the mountain sculpted to resemble himself. Since then, each subsequent Runelord of Greed has reformed it to resemble them, it currently looks like Karzoug. I can't answer with 100% certainty what the canonical answer is to this question, or if it's even been brought up. However, I suspect that destroying the face runs the risk of opening a rift to Leng, which nobody wants, and Sorshen can't cast the transmutation spells she would need to rescuplt it so I wouldn't be surprised if the face is still there, at least until she can get enough powerful transmuters together to change it to something else. But it's your campaign, so you're free to change the lore however you want. In my campaign one of my Rise players took charge of Xin-Shalast and changed the face to match their own. ![]()
![]() When I ran the Alaznist encounter her evocation spells weren't even the biggest problem, it was an early round Repulsion that most of the party failed that really killed them. She has a lot more up her sleeve than just evocation (as any good wizard should) and can pretty handily keep them busy while the ability is active. ![]()
![]() I don't think they're explicitly written out in game, but I'm pretty sure they are backstory scenes for important PCs. Crownfall, as you mentioned, depicts Carrius, Eutropia, and Stavian in their younger, happier days. Songbird, Scion, Saboteur I think depicts Martella's childhood ostracized from the rest of the Lotheed family. The Twilight Child is the one I'm least clear about... it might be depicting Carrius' death, but the kid seems too young for that. City in the Lion's Eye I think depicts a young Pythareus, training while his parents argue. The Reaper's Right Hand depicts baby Taldaris, raised by lions and performing mythic feats. He's sort of a mix between Hercules and Romulus so killing a cockatrice while being raised by lions makes sense for him. Finally, the Six-Legend Soul likely depicts a young Panivar Lotheed dealing with the death of his canary familiar, sparking his desire to conquer death. This one is actually described in his backstory (and the kid looks like Panivar). ![]()
![]() I am unable to input a new shipping address into the website when attempting to purchase a product. Whenever I go to submit my address I get a popup that says Quote:
I look over the changes and everything looks fine so I go to submit again and... nothing. I try again, nothing. I try a third time and get a new popup which says Quote: There is no element on this page with the id "SelectAddress_checkoutShippingAddress". Have I done something wrong, or is this a known issue? In either case is there a way to resolve the issue? ![]()
![]() Anorak wrote:
I feel like the death of Abadar could be pretty huge. ![]()
![]() James Jacobs wrote: And while it consists of only one book, this book is 200 pages long. While that's only twice the size of a standard volume, the fact that we don't duplicate things support articles and Adventure Toolboxes and the like means that the actual size of the adventure in this one volume is close to that you'd get in a 3-part Adventure Path. It starts the PCs at 4th level, and by the end of it the PCs will be 12th level. Since Rusthenge goes to 3rd level, and also takes place in Varisia, will there be options to tie the two adventures together, or are they bettery played separately? ![]()
![]() Sanity rules question: What happens with the sanity points once the PCs have run out and they contract their insanity? One of my PCs ran out of sanity and now has a phobia. He's able to keep adventuring but I'm unsure how to handle further sanity loss for him. I'm considering just restoring his sanity and giving him another form of insanity if it drops to 0 again. ![]()
![]() The Raven Black wrote:
Dispater or Mephistopheles seem like the most obvious choices to me given that they both look the most like "traditional" devils and working with them would probably leave less of a bad taste in player's mouths than some others. ![]()
![]() Purple Dragon Knight wrote:
I believe there might be stats in Tears at Bitter Manor, but since I can't find my copy I don't know for sure. ![]()
![]() I'm in the process of running this AP for a relatively inexperienced group of players and have noticed that they are tearing through most encounters with ease. Most of the enemies have AC's low enough that the gnome bard is hitting consistently, and the actual damage dealers take them out in only a couple hits. And it seems like the enemies need to roll crazy high to even hope to hit some of the PCs. The PCs are currently assaulting Abadar's Pillar in Book 4, and it's difficult to make the place (or even Pythareus) feel like a threat when his troops drop like flies. This isn't the only time I've noticed this problem in this AP, most of the enemies in Book 3, the monks in Book 4, and even Milon Jeroth were also pushovers. I know this is supposed to be the intrigue AP, so maybe they decided to make it a little less lethal than normal, but right now it's like they're fighting mall cops. Has anyone else had similar issues with the AP, if so how did you handle it? ![]()
![]() Darrell Impey UK wrote:
So my players wanted to do this exact same thing. I figured I'd make it so they would have to actually chase him down if they want to start a verbal duel. Pythareus isn't just going to answer the door to some commoners with a supposed arrest warrant, if they want to present their case then they're going to have to come to him. ![]()
![]() Joey Virtue wrote: I really think the challenge in this adventure as well as the previous book needs to be turned up. Way to many low CR encounters, I can’t believe there is only one storm giant for the entire adventure path. I’m thinking about adding Storm Giant captains to all the cloud giant squads. I was considering adding a couple beaten down Rune Giants to the castle to fill this sort of captain or commander role. Sure, they could dominate or charm Volstus, but the fact that they haven't should only make him seem more powerful to players who recognize Rune Giants for what they are. ![]()
![]() Fiendish Dire Weasel wrote:
As I understand it Yrax has a number of armies and agents on the march and on patrol in the area. He would want to resume the siege as soon as possible afterall and the adventure makes it sound like he has a lot of resources to throw around. Taking the Crevasse is a backdoor in the sense that it avoids these patrols and the bulk of Yrax's army but does not necessarily mean they don't still have to go through the front entrance. Though it has been a while since I prepped to run this book so I may be misremembering. ![]()
![]() Name: Jimballast Piscatoris (One-Tooth Jim) and Martella Piscatorius (Cross-Eyed Mary)
The PCs were deep into a fairly successful liberation of Tallgrasses caravanserai by the time they ran into Jondus. They had accidentally beelined for his sister without alerting the other guards and dispatched her efficiently (though her goat almost caused another obituary post). They managed to sneak in an coup de grace the sleeping Drake beside her office (seriously, a DC 15 stealth to not wake him seems low) and started to tear through the traitorous bandits with surprising ease. They took a couple nicks, of course, but nothing they were too worried about. At least until they summoned Jondus. It was Jim's fault that his killer noticed the combat. A casting of howling agony caused one of the officers to let out a blood curdling scream causing Jondus to come running down the stairs. As he makes his way the PCs finish off the mooks and begin to spread out to investigate the remaining rooms. Then they heard the sound of footsteps coming down the stairs behind them. I show them the art of Jondus, and immediately they burst into laughter because of his goofy name. In response, Jondus stomped towards Jim, himself an ex-member of the Taldan Military and confirm a crit to deal 60+ damage, crushing his skull and killing him instantly. His wife, Mary, instantly banished as her task of tormenting Jim is finally over. There is an almost sick irony in Jim's death. He was a veteran left crippled and abandoned by the army, blaming Qadira for his misfortune. He was killed by a member of the Taldan Horse masquerading as a Qadiran bandit. ![]()
![]() quibblemuch wrote:
I think maybe the best way to deal with this is to swap the locations of the letters and just ignore what the AP says. Letters at Tallgrasses identifying himself can be explained away far easier than correspondence with actual hell demons. Yander could argue that the Tallgrasses letters were for the former inhabitants, or written to the traitors before their treachery was unknown. But I don't see a logical scenario where someone gets caught consorting with Divs and receives no consequences. ![]()
![]() keftiu wrote: The Land of the Linnorm Kings has never properly hosted an AP unto itself, and it's got me curious - what Viking-adjacent stories do people want to spend 3 or 6 books with? I think it could be cool to have an AP dealing with the White Estrid/Belimarius conflict going on up there. Maybe the PCs could be viking warriors defending their homes from whatever ancient monsters the Runelord has unleashed. Though I don't know if I'd want to see the end of Belimarius so soon. ![]()
![]() I'm struggling to figure out what ot do with Duchess Veleto. Tragically the PC she was interested in died before she had a chance to track him down, so she's just sort of hanging out at the manor. As written she doesn't seem to have much to contribute plot-wise, she doesn't become a threat unless the PCs try to turn her in (why would they), she doesn't have any information to share with them, she just seems like an unnecessary wrinkle that I don't really have an idea what to do with, and the players haven't latched onto. How have you guys used her in your games? Was she a thorn in the party's side, an unlikely ally, or was she just kinda there? ![]()
![]() I like the idea actually. In the current system 1-10 seems too low and 10-20 seems too high, but a 6-15 campaign kind hits the sweet spot for a shorter AP imo. It allows the adventure to span a broader range of challenges and maintaining a smaller scope without flying off into the zaniness of high level play. I also feel like it would help the APs feel more complete without having to combine two disparate campaigns into one. ![]()
![]() CeeJay wrote:
My players were obsessed with Vort from the moment they heard his goofy name, so naturally I had to expand his role a little bit. I decided to basically play Vort as a bit of a kook, his claim to the throne comes from being Stavian's Great Great Great Grandnephew 4 times removed as well as his popularity among the peasantry after the fall of Jambis. I'm playing him as kinda a Vermin Supreme type figure, someone with no real chance of winning, has a lot of weird ideas, and has no clue when to throw in the towel. Of course the PCs are not harboring him in Stachys, and there's already talk of "removing the competition" so who knows how it's going to develop from here. ![]()
![]() Bryan Stephens wrote: I love this. My group killed the Baron and arrested the bandits guarding him and feeding him people. This is what I expected them to do, but the bard is more interested in not fighting anything than actually bringing anyone to justice. So I guess they have a spare baron running around the place now. ![]()
![]() No updates on the Pump House Propaganda, one of the PCs was eaten by a fish so most scheming was put on hold for a couple sessions. However, I definitely wanted to let everyone know how the party delt with the Telus situation. After learning that Mosle had stayed with his friend and keeping him alive all these years the party concluded that Mosle was Telus' true love. So they created a scheme to draw the Baron out so Mosle could plant a kiss on him. The hunter used his Boots of Spider Climbing to rush to the Baron's location, grapple him, and drop him to the floor, all so that Mosle could barge in and plant the kiss. It was a tough fight, and the hunter nearly died, but eventually they succeeded. The power of gay love won out! I thought this was a fun solution, anyone else's players have a creative solution for Telus? ![]()
![]() You could definitely retool Pilts Swastel and his mob in book 3 into a more traditional gang. Play up the power and influence this gang has in old Korvosa, make them feel like a real untouchable threat and difficult rival now so that when they end up stuck in Old Korvosa in book 3 they're going to feel some real pressure. After Book 3 you the AP kinda loses focus on Korvosa, and the party doesn't properly return to the city until book 6, at which point there are bigger things happening. That being said, it may be hard to maintain a gang properly while cut off from the city, so perhaps another group has usurped the PCs territory in their absence. Possibly Yzahnum or another agent of the Queen has turned some of the PCs gang against them. Or maybe the gang has folded in with the Korvosan rebellion. I would make Book 3 the culmination of the gang story, when the PCs leave the city their gang should be pretty powerful and influential, having taken out their rivals. But when they return in book 6, they should be a shadow of that power, forced into hiding or worse as Ileosa's tyranny has grown, have the state of the gang reflect the state of Korvosa as a whole. Hope some of that was helpful at least. ![]()
![]() joshua neeley wrote:
The original took place in 4710, but I'm not sure if they updated it for the rerelease. ![]()
![]() Oppara is rife with chaos and intrigue in the wake of the Exaltation Massacre. Martella is likely not the only noble who was kidnapped or lost in the chaos. This could be a good moment to bring in any of the "Faces of the Senate" if you used them in your campaign, have them run into some trouble that the PCs can save them from. Maybe have some of them try to recruit the PCs as their own agents after hearing about their actions at the Exaltation Gala, paying them for missions around the city. You could also use the upcoming Persona Phases at the start of book 2 (if you're using the system) encourage the PCs to describe how they develop their persona, and integrate it into Opparan locations. A PC who's organizing a protest might head to The Narrows to talk to the city's downtrodden, another might organize a secret meeting with the corsairs in the Gray Market, another might perform acts of charity with the Sarenite priests at the House of Dawn's Redemption. Even if you don't plan to use the system, it might be a good idea to keep some of the roleplay elements, give the PCs the sense that they're building their own networks and reputations among the elites. ![]()
![]() quibblemuch wrote: So I've run this twice, once with Persona and once without. I'd recommend without, but that's not what you're asking and I don't want to be That Guy :) Interesting that you removed it entirely. I considered it, but it seems like my players are actually enjoying it, and it seems to become important by book 5. Did you edit those portions of the adventure when you ran it or skip them entirely? Your advice seems helpful, and makes a lot of sense. I'll definitely try to push my player towards playing another of Martella's agents. ![]()
![]() CorvusMask wrote:
This was probably a reference to (or foreshadowing of) Strength of Thousands since the Mwangi book came out before that AP Spoiler: Though it could be something more. and the PCs are named the new Magic Warriors by the end. ![]()
![]() Our campaign just had our first PC death and I was wondering how adding the replacement PC factors into the Persona system. I'm thinking that since the new PC isn't necessarily a political figure or already a member of a spy network they should probably start without any points, but I am concerned that might put them too far behind their fellow players. How have other DMs handled this in the past? ![]()
![]() Name: Sir Vesper Barbastelle
After The Night Swan attacked their festival, Baron Okerra invited the party to visit Pensaris to convince the party to help track down and bring the vigilante to justice. After a brief trip to Oppara to deal with some personal issues, the party decided to take the Baron up on the offer, and he offered to take them fishing in the nearby lake. Upon hearing legends of The General, a man-eating, barge destroying catfish, the party decided that they would try their hand at landing it. After hours of searching, and the bleaching bard interrogating the local fish, they finally found the creature's lair. It wasn't long after that the chattering of fish went quiet, and Vesper felt a pull on his line. With the aid of the party hunter they pulled their catch towards them... what they didn't know is that The General was hunting them. Initiative is rolled, Vesper goes first and readies and action to hit the fish as he came near, the Hunter fired Dignity's Barb but it disappeared into the murky waters. The General darted towards the little Tiefling who dared to hook him, opened his mouth and grabbed Vesper. The monk punches the fish, but can't free Vesper, the Bard blinds the fish with a well placed glitterdust, and the sorcerer throws some meteors. None of this is enough to free Vesper from the beast's mouth and with a final gulp our oracle goes down the creature's gullet. While the beast is taking a lot of damage from the outside, Koriana's Blade is not enough to slice through its belly, leaving Vesper stuck inside. If the party can just hit the fish one more time he might just live. It all comes down to the monk, one hit will save his friend. He goes to flurry and... natural one. The monk falls into the water, and Vesper is consigned to his fate. In the aftermath, the party decides to perform a harrow reading to decide if they should resurrect their fallen comrade, and proceeded to pull the worst spread I've ever seen. Not a single card represented a good outcome. The party deemed that a doom would befall themselves and Taldor if they brought him back, and so they thought that they should leave him for the good of the realm. ![]()
![]() Warped Savant wrote:
Thank you! ![]()
![]() Hoping this hasn't been asked on this thread before, though it's possible I missed something in this 500+ post thread. Has anyone compiled a calendar or timeline for the party's travels to Whitethrone? Some events and locations mention the time and place they're supposed to occur, but others don't have that information. I will probably put together a timeline myself, but I thought I would ask here to see if anyone has already done the work for me. ![]()
![]() Reign of Winter sounds pretty perfect for what you're trying to do railroad-wise. Unless they somehow get off track early in Book 1 they're probably going to feel compelled to follow the adventure to its completion. The adventure also mostly takes place in the wilderness, with a brief diversion to a hostile city. There also aren't any subsystems like in Ironfang Invasion that can be difficult for a new GM. ![]()
![]() CeeJay wrote:
I'm having this problem now too, they're torn between Lucretzia and Gul Gusairne as their main suspects but pretty confident that it's her. And I pretty much used some of your solutions. This is of course made all the more complicated given that in my campaign Lucretzia is one of my party's long lost cousin. I also made Selli into a Night Swan suspect for the reasons you listed but I aged her up a little because I feel like it's too obvious that a 15 year old girl is not the Night Swan. I have also made Night Swan sightings become more widespread in the region with other characters taking on the mantle for their own purposes. I've had Gurta Thresh in the Beggarwood pretend to be her, using the idea of the Night Swan to further her antiauthoritarian philosophy and act as a symbol of hope for others in the Beggarwood. And Atratus is already included in the book as a sort of red herring too, and is located near where the Night Swan is based, so there's a chance they'll look into her too. I plan on having Okerra be extremely paranoid of the Night Swan, blaming pretty much everything that's gone wrong in the county on her. Since he's already helpful after Crownfall, I'm having him recruit the PCs to go investigate what he thinks are Night Swan sightings. Since my PCs have mostly been focused on Stachys and don't seem too interested in exploring unprompted, so this should help them make the most out of the adventure. Once the party have helped out a bit the Night Swan is probably going to approach either the most radical party member or her cousin to try and figure out what their deal is. After that it's really up to the party how they handle her. ![]()
![]() My players have decided that they want to turn the Stachys Pump House into a propaganda mill for Eutropia. Their plan is to bring in a bunch of printing presses into the Pump House and start distributing anti-Bartleby and anti-Pythareus literature. This attempt is ultimately doomed, of course, when Gul Gusairne inevitably discovers it. Thus far the PCs have not made an attempt to be subtle about their plan and unless something about their approach changes it will lead back to them. What I'm concerned about is what Gul will do when he does find out. Would this be enough for him to attempt to arrest the PCs or should it just call for a visit as per Event 4? I am concerned that they have not done enough in Meratt to warrant the assault on Birdsong, (they only have 12 loyalty points) but I doubt someone like Gul would just let this lie. I am currently thinking that every couple days they should roll a percentile to determine if Gul comes to visit, at which point he will attempt an arrest. This will (hopefully) give them some time to build up loyalty points before their confrontation and won't make them skip most of the book. I am open to other suggestions for Gul's actions, however. ![]()
![]() Black Jimmy wrote: Oh, nice. It's little details like this that I'm looking for. Thanks. Does he play a part in Return by default, or was that something you wanted to base on previous decisions? By default no, we just wanted to base it on previous decisions. I thought it would be fun to Spoiler: have as many Runelords as possible, especially since Alderpash has a chance at redemption in Wrath. An additional "good" Runelord adds some really nice roleplaying opportunities and someone for Sorshen to play off of. ![]()
![]() Most of them have already been listed here, but my girlfriend and I made sure to play through Wrath of the Righteous before playing Return of the Runelords because Spoiler: But that was our personal preference rather than any actual canon connection. Alderpash shows up and has a variable ending. So we didn't want to retcon him out of Return should he still be active by then ![]()
![]() This might work better as an adventure or just one part of an adventure path, but I think a Dead Space like horror thing on a Dwarven Sky Citadel ship would be really cool. I know we already had Dead Suns as a horror AP, but that was more Event Horizon than Dead Space. Essentially the party would be trapped on this citadel during the outbreak and have to open up different areas of the citadel to escape/stop whatever's causing the outbreak. Each major region of the ship could be their own adventure volumes, or this could be a smaller part of another AP. ![]()
![]() More Hongal! I know we went there in Jade Regent, so it's probably pretty far down the list compared to nations we've not been to yet. Also from what I remember Ordu-Aganhei was more like a Minkaian city than a Hongali one, so I don't necessarily think that we've got all we can from the region. We barely know anything about Hongali culture (though the same could be said for most of Tian Xia) and it would be a great opportunity to get more info about General Susumu, because right now there's next to none. I also kinda want to know more about how the Hongal economy actually works, they're clearly inspired by the Mongols and other steppe tribes who often relied on raiding China and other wealthy lands, but Hongal only really has Chu Ye as a potential target and fighting a bunch of Oni seems like it would be difficult. The AP could be something akin to Frozen Flame, a 1-10 about the PCs leading their own khanate to greatness, or even a higher level one where the PCs take the fight to Chu-Ye and Shogun Tsuneni. The AP would also be a cool chance to showcase what Hongalis who aren't pure martial classes are like, show me Hongali wizards who fire off spells from horseback, or Hongali druids who ensure that the animals can graze regardless of where the clan travels. ![]()
![]() I agree with The Raven Black that Tobyn being a failed priest of Desna is an important aspect of the character, it emphasizes how even the servants of the good deities can commit heinous acts in private. However, if you feel the need to change it such a radical change seems unnecessary. Tobyn is supposed to be something of a local legend, a wise old priest respected by a townspeople who largely worship good and neutral deities, making him (and thus much the town) devil-worshippers changes too much about the base setting and might turn the players off from wanting to protect them. Perhaps he could be a priest of Erastil or Abadar instead? Both are worshipped in town and have shrines in the temple, and being lawful deities they lend themselves better to Tobyn's let's say... stricter style of parenting. But it's your game so if you think he would fit better as an Asmodean then more power to you ![]()
![]() Eskadril wrote: Can anyone tell me what happend to the Taldor law of whos permitted to grow beards in this AP? Currently running this campaign with a PC who wants to repeal the beard laws. As far as I can tell the beard laws are still in place at the time of the AP, meaning that only members of the nobility are allowed to grow beards. At least there's nothing in the text which says anything otherwise. ![]()
![]() Thank you both for the ideas, I ended up picking Micheaux because I think he's exactly the sort of emperor who would want to meddle in politics form beyond the grave. So far I've had the spirit help the oracle win a debate using obscure legal knowledge and had him forewarn about the cloaked figures in the senate. I was hoping to use Senator Nicodemus and her occult knowledge to drop a couple hints but the players didn't seem to interested in talking to her. I really like the idea of creating a new relic for the PC but I'll probably wait to see what sort of magic items the oracle is drawn to before designing it. Thank you so much for all the advice!
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