[SFS - DMK's very friendly corner that isn't dangerous at all]


Play-by-Post Discussion

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Grand Lodge

I don't have a solid idea for a nanocyte yet. What is everyone else building?

Dataphiles

M Human-ish Nerd 5 / Musician 5

I'm trying out a Warblood Vesk Str-Based with heavy armor, though I'm not set between Regeneration and Obliteration yet. I do like the fact that the class seems to have a lot of potential builds.

Exo-Guardians

Male Shirren Nanocyte (Career Trooper) / 4 | SP 44/44 HP 30/30 TEMPS: 4 | RP 6/6 | EAC 18; KAC 19 | CMD (KAC+8) : 27 Fort +8; Ref +3; Will +2 | Init: +2 | Perc: +8, SM: +1 | Speed 25ft | | Nanite Surge: 6/7 | Active conditions: 10% Fortification.

Sethran here - went for a Shirren Regeneration build, using the sheath array and swarmstrike


Masculine (He/Him) Software Engineer

I don't think I will have my character finalized very soon. Y'all should start without me or just drop me altogether.

This is what I was looking at so far:

Quote:

Android - alternative stats: laborer, xenometric Android: Strix

Gladiator
Nanocyte

Feats
1: ?
3: nanocite integration (COM)

Nanocyte faculty: discorporation

Nanocyte knacks
2: swarm strike
4: ?

Str 13 (+2 Android +1 start)
Dex 14 (+4 start)
Con 20 (+2 Android +1 theme +5 start +2 Augmentation)
Int 10
Wis 10
Cha 8 (-2 Android)

Exo-Guardians

"Kruvenosh Ironscar" Male LN Warblood Vesk Nanocyte 4 (Guard) | SP 40/40 ; HP 30/30 ; RP 6/6 | EAC 19 ; KAC 20 | Ft +8 ; Rf +2 ; Wi +2 | Init. +1 ; Perc. +11; SM. 0 | Speed 25ft | Active conditions: 10% Fortification | Nanite Surges: 8/8

Currently finishing my profile. Out of curiosity Sethran, how did you get to 19/20 AC? I was just comparing to see what my stats look like and think I must have overlooked something.

Liberty's Edge

Kruvenosh Ironscar wrote:
Currently finishing my profile. Out of curiosity Sethran, how did you get to 19/20 AC? I was just comparing to see what my stats look like and think I must have overlooked something.

Good spot - i’d originally gone for heavy armour prof and forgot to change the tag when i went back to light

Acquisitives

N Medium humanoid (human) Nanocyte 4 | Active conditions: Sheathe; temp HP. | SP 36/36 HP 28/28 32/32 | RP 5/5 | EAC 15; KAC 15 | Fort +7; Ref +2; Will +2 | Init: +5 | Perc: +7, SM: +0 | Speed 30ft |
Skills:
Acrobatics +8, Computers +9, Engineering +9, Life Science +9, Medicine +10, Perception +7, Physical Science +9, Profession (lab technician) +9/+14 equipped, Stealth +8

Profile/character sheet for this nanocyte should now all be in order.

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

I'd bot them, but I'm sitting on a 20 that I really want to use with Modern Body... if I can get a flank I think I'll land the second attack as well - over 30 points of damage total in a turn. Not bad for a melee technomancer!

Grand Lodge

I'm so sorry everyone. Some family matters have kept me from putting time into my nanocyte. I don't know how long this will keep me, so I feel it is best if I withdraw at this time.

Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert

It's a tough time. Hoping everything works out!

Grand Lodge

Thank you. I'm sure it will.

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

These Salvation's End scenarios keep getting weirder and weirder.

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

No kidding, this is a strange one. But it's doing the trick, narratively - I want to know what happens next.

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

Just joined the #3-03 scenario for Gameday, is there a thread open already?


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Not yet, I’ll set one up this week


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I've added it now (link) and created a campaign


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

For the Nefreet group: We're nearly finished in this adventure - do you have any preferences for a follow-up?


GM GM GM ∞ | Slides | Chronicles

Thank you so much for GMing! This game has been a lot of fun. Only my second time playing through it, and my group had a different Ambassador, so this still felt fresc and new.

I'm going to cut back on my gaming right now while I focus on finding new work, but I'm sure I'll encounter you all again somewhere ^_^

Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

I'd be happy to Boris through another game or three with this group... I don't have him scheduled to play anything during the upcoming gameday/con.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected
BorisWalrus wrote:

I'd be happy to Boris through another game or three with this group... I don't have him scheduled to play anything during the upcoming gameday/con.

I've created a spreadsheet to make adventure selection a bit easier here (link). You can be as completionist as you want, but having at least a rough indication of games you've played (X'es) and/or preferences (A's) would help.

I'd invite other player in this thread to come in and fill out as well, so I have a bit of an overview of what's been played and what hasn't been offered.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

GM Hmm has an open spot on the 3-00 Special table (tier 3-4) that I am a player in. You can sign up here if interested (link)


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

Also If that is too high tier my tier 1-2 table could desperately use someone with skills other than fighting. With 1 vanguard 2 soldiers and a solarion skill challenges are going to be interesting. Though if you have a character in range of Hmm's table I would recommend playing at it it's definitely going to be a blast.

Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

I've filled out the spreadsheet. Boris has not played any of the repeatables but the rest of my characters have played pretty much all of them. I also have a 3rd level dwarf (mech2/opeative1), an elven technomancer 2 and a Vesk mystic6/soldier 1 I can run.

For the above mentioned tables, it looks like you got one skill type in your low tier game. I was going to maybe grab the technomancer and swap from my current game with my dwarf but it looks like both the mentioned tables are looking better. I'll check right before start, see if any changes I make will help anyone.


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

Ah, right, the mechanic at our table had to drop because work was going to be crazy for September

Exo-Guardians

"Kruvenosh Ironscar" Male LN Warblood Vesk Nanocyte 4 (Guard) | SP 40/40 ; HP 30/30 ; RP 6/6 | EAC 19 ; KAC 20 | Ft +8 ; Rf +2 ; Wi +2 | Init. +1 ; Perc. +11; SM. 0 | Speed 25ft | Active conditions: 10% Fortification | Nanite Surges: 8/8

Just starting the semester, so I might be a bit less active for a few days, apologies in advance. Should fall in order in a few days hopefully.

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

FYI, I have the Possessed Augmentation boon and am attempting the second task by doubling the penalties it applies to initiative and attacks with the arm.

Wayfinders

Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None

Is there a convention about differentiating between two of the same enemy? It appears that they're getting sequentially assigned a random color by the first person to attack them?

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

The border of their token on the map has a different color.

If they have random colors it's because we're (well I am) having difficulty determining the color on the map ..they might be red and dark blue, I called the last one purple since it looks purple to me, might be dark blue though. It's the same one Kneepuncher attacked

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

I checked the colors and got:

https://www.colorhexa.com/0000ff
#0000ff color description: Pure (or mostly pure) blue

https://www.colorhexa.com/980000
#980000 color description: Dark red

Wayfinders

Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None

Duh. My campaigns page didn't show that the maps had updated, I didn't even think to look there. Thanks!

Dataphiles

M Human-ish Nerd 5 / Musician 5

Slides are updated with the chronicle info! Wasn't sure who I'd give it to.

Thanks a lot for running this Kludde, it was a fun game. Good work Sethran, Lysle and Sedoriku, I look forward to playing with you again!

So, any thoughts about the Nanocyte?


Male NG Driftborn Gnome Quartermaster Nanocyte 4 | SP 36/36 HP 28/28 | RP 5/5 | EAC 16; KAC 17 | Fort +7; Ref +4; Will +1 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Surges 7/7 | Active conditions:

It was enjoyable playing with you too! Kruvonesh was fun to see what he'd do.

As for the nanocyte it feels like the developers spent alot of the classes power budget on the chassis and any selectable abilities didn't add much to the class. The faculties don't seem to have as much of an impact as just the basics. The redirection first level ability takes 3-4 move actions to get the benefit of, which is just pointless for a plus one, unless the enemy is regularly behind some heavy cover.

Feels like the developers could take away some of the basic abilities of the class and redirect them to selectable class features.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Did you get a good feel of the combat capabilities? Combats were a bit short on this game - I'm happy to put up a map and throw some random mooks at you.

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

If that monster is still alive next round, there's some impressive damage coming his way - almost as good as the last time Modern Body fought a boss.

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)
Modern Body wrote:
If that monster is still alive next round, there's some impressive damage coming his way - almost as good as the last time Modern Body fought a boss.

If you want I'm more then happy to delay so you can do your attack


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

For the 3-03 table: can you roll day job checks if applicable, and enter them on the handout slides?

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

30 damage - only 2 down from the last time I killed a boss. It's a nice amount, considering all the frigging 1s that showed up...

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

Day Job - Profession: Courtesan: 1d20 + 10 ⇒ (18) + 10 = 28

Wayfinders

Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None

Let's get the right character.

Day Job - Profession: Xenobiologist: 1d20 + 11 ⇒ (9) + 11 = 20

Second Seekers (Ehu Hadif)

Male Shirren (Courtier) Envoy (Phrenic Adept) 3; SP 21/21, HP 24/24, RP 5/6, EAC/KAC 12/13, F2, R3, W4; P6, SM8; Init +0; Ammo
Spoiler:
20/20, Spare Battery (1) 20/20, Spare Battery (2) 20/20

Profession artist: 1d20 + 15 ⇒ (3) + 15 = 18

Wayfinders

male CG skittermander priest of Sarenrae mystic (healer) 4 | SP 24/24 HP 26/26 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +2; Will +7 | Init: +1 | Perc: +8, SM: +3 30 ft. | 1st Lvl: 3/4, 2nd Lvl: 3/3 | Expendables: | Active Conditions: None

I am using my downtime to check off a boon.

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