![]()
About Tried 'Luck' GludrapluckSFS info: ===================
===================
Playtest Pregen! Character sheet: ===================
===================
Driftborn Gnome Quartermaster Nanocyte 4 NG small humanoid (gnome) Init: +3; Senses: Perception +7, Sense motive +4
HP: 28; SP: 36 RP: 5 Fort: +7, Ref: +4, Will: +1 (+2 racial bonus vs fear and despair effects; +1 circumstance bonus vs. bleed, disease, poison, and sleep effects) ===================
Melee: +7 (1d4+1 B Baton Tactical) Ranged: +8 (1d10+4 F Light Excavation laser) ===================
Base Attack Bonus: +4 Feats: Weapon Focus (Loangarms); Skills and Languages: ===================
===================
Trained Skills Acrobatics (Dex 4 ranks): +10 Athletics (Str, 1 rank): +3 Computers (Int 1 rank): +6 Engineering (Int 4 ranks): +9 Life Science (Int 1 ranks): +6 Perception (Wis 4 ranks): +7 Physical Science (Int 4 ranks): +9 Piloting (Dex 4 ranks): +10 Profession (quartermaster; Int, 4 ranks): +9 Stealth (Dex 4 ranks): +10 Sense motive (Wis 2 ranks, social intuition): +4 Languages: Gnome; Common
Equipment: ===================
===================
Weapons and Armor: Tactical Baton L 90, Light Excavation laser 2 -, Graphite Carbon skin armor 1 - Consumables
Other Gear
Monetary
*Generally not taken when traveling.
Class Abilities: ===================
===================
NANITE SURGE (EX) 1st Level A number of times per day equal to half your nanocyte level plus your Constitution modifier, you can use a nanite surge to push your nanites to perform extraordinary feats in certain situations; the exact benefits vary by circumstance and are explained in the abilities below. At 5th level, you can spend 1 Resolve Point to gain and immediately use an additional nanite surge. You can use this ability multiple times. NANITE ARRAY (EX) 1st Level Your body hosts a multitude of nanites that you can direct to take one of three forms called arrays: they can flood out of your body to form a cloud, combine to temporarily create items, or mobilize within you to amplify your physical abilities. As a move action, you can direct your nanites to adopt an array, and you can have only one array active at a time. You can instead use a nanite surge (see above) to form or switch arrays as a swift action. The nanites maintain their array until you direct them into a different array, you fall unconscious, or you end your turn more than 10 feet from the array. If an array ends without being turned into a different array, the nanites disperse and return to your body at the beginning of your next turn and await further instructions. If you aren’t within 60 feet of the array or the array is physically blocked from reaching you, the nanites instead break down, and you can’t use your nanite array again until you spend 1 Resolve Point and take a full action to create a replacement array. Your nanites are technological in nature and can be detected by spells such as detect tech, but they aren’t otherwise subject to effects that affect technology. The three forms of nanite arrays—sheath, cloud, and gear—provide the following benefits only while the specific array is active. Sheath Array: The nanite array reinforces your body, granting you a +1 enhancement bonus to Reflex saving throws and a +1 insight bonus to checks with two of the following skills: Acrobatics, Athletics, Sleight of Hand, or Stealth, selected when you form this array. At 3rd level and every 4 levels thereafter, these bonuses increase by 1.
Cloud Array: Your nanites spread out into a faintly visible cloud that fills up to a number of contiguous 5-foot squares (at least one of which must be adjacent to you) equal to 1 plus your Constitution bonus.The cloud is stationary once formed, though as a move action you can reconfigure its space: if you do so, at least one square of the cloud must remain unchanged. When you take a guarded step, you can move 10 feet as long as you begin and end this movement adjacent to or within your cloud array.
Gear Array: Your nanites shape themselves into a single piece of equipment, such as a weapon, tool, or even a cybernetic augmentation. You can direct your nanites to create a limited selection of equipment, divided into major forms and minor forms. Major forms include weapons
PRIMARY NANITE FACULTY (1st Level)
PRIMARY FACULTY TECHNIQUES (1st Level)
DEFENSIVE DISPERSAL (EX) (2nd Level)
NANOCYTE KNACK (2nd Level)
WEAPON SPECIALIZATION (EX) (3rd Level)
CYTO-CONVERSION (EX) (3rd Level)
Racial Abilities: ===================
===================
SOCIAL INTUITION Gnomes who spend their lives among people in a fixed culture can be less curious, but they gain an inherent ability to read people. These gnomes have a +2 racial bonus to Sense Motive checks. This replaces curious. ETERNAL HOPE
GNOME MAGIC
LOW-LIGHT VISION
DRIFTBORN
This replaces dimorphic.
Theme Abilities: ===================
===================
THEME KNOWLEDGE (1st Level) Through intensive instruction and training, you’ve developed knowledge of the field of military logistics, which has translated to your career as a quartermaster. The DC of skill checks to identify military-related technological items or to recall knowledge related to the movement, maintenance, and transport of military personnel and supplies is reduced by 5. At character creation, you gain a free skill rank in Profession (quartermaster), which is an Intelligence-based skill and is a class skill for you; this does not allow your skill ranks in Profession (quartermaster) to exceed your character level. In addition, you gain an ability adjustment of +1 to Intelligence at character creation. Feats: ===================
===================
Weapon focus (Longarms) Environmental Adaptation
Prerequisites: Con 13. Benefit: Select a number of the following environmental conditions and weather conditions equal to your Constitution modifier: thin atmosphere (includes severely thin atmosphere), toxic atmosphere (includes low-level and heavily toxic atmospheres), cold dangers (includes cold, severe cold, and extreme cold), You do not take any of the selected conditions’ penalties to skill checks or attack rolls, do not take nonlethal damage from them, and do not need to attempt saving throws to resist their effects. Once these condition choices are made, they cannot be changed. If your Constitution bonus increases from an effect that does not have a limited duration, you can add additional conditions to your list. Nanocyte Knacks/Abilities: ===================
===================
Versatile Nanites (Ex) You have learned to direct your nanites in assisting you with difficult tasks such as identifying damage, stitching wounds, reshaping your features, or further tuning your reflexes. Choose two of the following skills: Abundant Nanites (Ex)
REDIRECTION
Seeking Strike (Ex) 1st Level
Consumables & other tracking: ===================
===================
Serum of Healing 1/1 Resolve 5/5
Bot Me!: ===================
===================
Under construction |