Medusa

Hermena's page

271 posts. Organized Play character for Nick Wasko (RPG Superstar Season 9).


Full Name

Hermena

Race

| SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7

Classes/Levels

| Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

Gender

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1

Size

Large

Age

44

Special Abilities

Bullet Barrage, Deadly Aim, Focused Fire, Shot On The Run, Sniper's Aim

Alignment

N

Deity

Triune

Strength 12
Dexterity 18
Constitution 15
Intelligence 10
Wisdom 14
Charisma 12

About Hermena

SFS # 142160-702
Experience 17
Slotted Faction Acquisitives
Wealth 5,648 Credits

Reputation 29 Fame, 0 Global Reputation
Reputation with Acquisitives: 21
Reputation with Dataphiles: 0
Reputation with Exo-Guardians: 12
Reputation with Second Seekers (Luwazi Elsebo): 0
Reputation with Wayfinders: 1
___________________________________________

Hermena
Operative 1/Soldier 5
N Large humanoid (Sarcesian)
Init +5; Senses low-light vision; Perception +7, SM +7

--------------------
Defense
--------------------
EAC 21, KAC 22
SP 53 HP 45 RP 7
Fort +6, Ref +7, Will +8
Defensive Abilities purple force field (5 hp, fast healing 2)

--------------------
Offense
--------------------
Speed 30 ft., fly 60 ft. average (vacuum only)
Melee Defender icestar staff +6 (1d6+7 C; block, double [flame], powered [capacity 40, usage 2]) or
Tactical starknife +6 (1d4+7 P; analog, thrown 20 ft.)
Ranged dispelling AG accelerator rifle +9 (3d4+8 P; 60 ft. projectile; automatic) or
Tactical diasporan rifle +9 (1d8+6 F; 70 ft. laser; sniper (250 ft.), unwieldy)
Space 10 ft.; Reach 10 ft.
Special Attacks bullet barrage, focused fire, sniper's aim, sniper's stunt, stunt and strike

--------------------
Statistics
--------------------
Str 12, Dex 18, Con 15, Int 10, Wis 14, Cha 12

Skills Acrobatics +14, Athletics +11, Perception +7, Piloting +14, Profession (surveyor) +8, Sense Motive +7, Stealth +17, Survival +13

Feats Armor Proficiency (light & heavy), Arms Proficiency (small, longarms, heavy, sniper, grenades), Melee Proficiency (basic & advanced), Deadly Aim (CRB 156), Mobility (CRB 160), Nimble Moves (CRB 160), Quick Draw (CRB 160), Shot On The Run (CRB 161), Skill Focus (Stealth; CRB 161)

Languages Common, Sarcesian

Other Abilities Skilled, Void Flyer

Combat Gear battery (20 charges), extra longarm rounds (30)
Other Gear dispelling AG accelerator rifle, defender icestar staff, Azlanti royal battle regalia with purple force field upgrade, flashlight, personal comm unit, tactical Diasporan rifle, tactical starknife
Augmentations none

--------------------
Special Abilities
--------------------
Focused Fire When you make a full attack with a ranged weapon, you can make both attacks with a –3 penalty instead of a –4 penalty as long as they both target the same creature. If your first attack kills or knocks out the target, you can instead make the second attack against a different creature at a –4 penalty. Once you have the soldier’s onslaught class feature (see page 112), you can use this ability with it, making three attacks against the same creature at a –5 penalty; if your first or second attack kills or knocks out your target, you can make your remaining attacks against a different creature at a –6 penalty.
Providing for Others (The Reach of Empire p. 45) You know that a colony’s survival means that each colonist look out for everyone else in times of hardship or privation. When you successfully use the Survival skill to endure severe weather or live off the land, increase the number of other creatures you can grant saving throw bonuses or sustenance to by an amount equal to half your level. You can give another creature any benefit that you would gain from a Survival check to endure severe weather or live off the land (such as a bonus to Fortitude saves or sustenance you would gain), but if you do, you don’t gain it for yourself.
Skilled Sarcesians gain an additional skill rank at 1st level and each level thereafter.
Sniper's Aim When you make a ranged attack against a target with cover, reduce the AC bonus from cover by 2. You can’t use sniper’s aim against an enemy with total cover.
Sniper's Stunt (OM 82) If you were hidden at the start of your turn and have cover or concealment at the end of your turn, you can attempt a Stealth check to hide as if you were using the sniping task of the Stealth skill.
Stunt and Strike (OM 80) You can perform skillful stunts while going on the offensive. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with any weapon you’re wielding and are proficient with, even a weapon with the unwieldy property or that requires a full action to make a single attack. Just before making your attack, attempt a skill check with one skill that you have Skill Focus with (DC = 20 + your target’s CR). If you succeed at the check, the target is flatfooted against attacks you make using this ability. At any point during the full action, you can also trigger one stunt that you know. The stunt must match the skill you are using for the stunt and strike attack. This replaces the operative's trick attack and debilitating strike.
Them Knowledge (Colonist; The Reach of Empire p. 45) You have amassed a vast knowledge of past colonization efforts, including those that have failed due to ignorance or carelessness. You know that basic knowledge about a new, uncharted world is the most valuable resource any colonist can have. Reduce the DC to identify average creatures using Life Science by 5. Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks.
Void Flyer Sarcesians can go 1 hour without breathing and can exist in a vacuum without suffering the associated environmental effects. When in a vacuum, they automatically grow wings made from pure energy that grant them a supernatural fly speed of 60 feet (average maneuverability) but that work only in a vacuum.

--------------------
Boons Slotted this Adventure
--------------------
Ally: Cedona
Faction: Acquisitives Champion
Personal: Sarcesian Admittance (Chronicle #5 from SFS# 142160-701)
Promotional:
Starship: Aeon Caster Launcher Upgrade
Social:Athaeum Insight
Slotless: Private Vault, Rebuilding Nakondis