Tanuki

Dawnfriend's page

319 posts. Organized Play character for azjauthor.


Race

male CG skittermander priest of Sarenrae mystic (healer) 4 | SP 24/24 HP 26/26 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +2; Will +7 | Init: +1 | Perc: +8, SM: +3

Classes/Levels

30 ft. | 1st Lvl: 3/4, 2nd Lvl: 3/3 | Expendables: | Active Conditions: None

About Dawnfriend

SFS # 108452-703
Experience 11
Slotted Faction Wayfinders
Wealth 7,355 Credits

Reputation 17 Global Reputation
Acquisitives: 0
Dataphiles: 0
Exoguardians: 0
Second Seekers (Luwazi Elsebo): 0
Second Seekers (Jadnura): 0
Second Seekers (Ehu Hadif): 2
Wayfinders: 15
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703 - Dawnfriend
Male skittermander priest mystic 4 Alien Archive 107
CG Small humanoid (skittermander)
Init +1; Senses low-light vision; Perception +8
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Defense SP 24 HP 26 RP 5
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EAC 12; KAC 13
Fort +1; Ref +2; Will +7
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Offense
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Speed 30 ft.
Melee stabilizing battle staff +3 (1d4+4 B; knockdown; block, analog)
Ranged static arc pistol +4 (1d6+2 E; arc 2; stun)
Offensive Abilities grappler, hyper
Spell-Like Abilities
(CL 4th)
. . At will—mindlink (once per individual each day)
Mystic Spells Known (CL 4th; melee +3)
. . 2nd (3/day)—lesser restoration, shield other
. . 1st (4/day)—charm person (DC 14), mystic cure, lesser remove condition, lesser remove condition, share language, wisp ally
. . 0 (at will)—daze (at-will) (DC 13), detect magic (at-will), fatigue (at-will) (DC 13), psychokinetic hand (at-will), stabilize (at-will), token spell (at-will)
Connection healer
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Statistics
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Str 10 (+0); Dex 13 (+1); Con 10 (+0); Int 10 (+0); Wis 16 (+3); Cha 16 (+3)
Skills Acrobatics +1 (+5 to avoid gaining the off-kilter condition.), Athletics +0 (+4 to avoid gaining the off-kilter condition.), Bluff +7, Computers +1 (1 ranks), Culture +5, Diplomacy +10, Disguise +7, Life Science +5, Medicine +7, Mysticism +12, Perception +8, Profession (artist) +7, Profession (cook) +7, Profession (counselor) +7, Survival +7; (reduce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about religious traditions, religious symbols, and famous religious leaders)
Feats Improved Combat Maneuver (grapple), Mobility
Languages Celestial, Common, Kasatha, Vesk
Other Abilities cultivating a faith, dream whispers, healing channel (4d8), healing touch, lifelink (4 HP), six-armed, skittermander admittance, improved wayfinders champion
Combat Gear spell gem of holographic image (1st), spell gem of mystic cure (1st); Other Gear second skin, stabilizing battle staff, static arc pistol with 1 battery (20 charges), aura-translation kit[AR], basic medkit, canteen[AR], datapad[AR], disguise kit, engineering tool kit, fire extinguisher, flashlight portable light, hygiene kit, lantern portable light, mess kit[AR], personal comm unit, starfinder backpack[AR], tetrad certified translator, the birth of truth and light (holy text)[AR], titanium alloy cable (100 ft.), toolkit (hacking), trapsmith's tools, credstick (7,355 credits)
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Special Abilities
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Hyper (1/day) (Ex) Once per day, a skittermander can take an extra move action.

Chronicles:
1 - Yesteryear's Truth (GM credit)
2 - GenCon Boon: Cultivating the Faith
3 - Acts of Association
4 - Dreaming of the Future
5 - The Commencement
7 - Frozen Ambitions: The Shimmerstone Gateway
8 - Hivemarket Heist
9 - Skitter Crash (pregen)
10 - Skitter Home
11 - Frozen Ambitions: Freeing the Herd
12 - Rat's Repentance (current)

Bot Me!:
Dawnfriend will avoid lethally attacking a living creature. Rather than attacking with nonlethal damage, he will try to cast daze or perhaps grapple the opponent, rather than attacking. If he does attack, he leans toward getting in a flanking position or using covering fire to help defend his friends.

If the enemy is a construct without a soul or an evil undead or outsider, Dawnfriend has no problem attacking with lethal damage.