Dog Rider

Kneepuncher's page

352 posts. Organized Play character for cmlobue.

Full Name



| SP 27/91 HP 65/65 | RP 9/9 | EAC 26; KAC 31 | Fort +12; Ref +9; Will +5 | Init: +3 | Perc: +12, SM: +0


| Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: None


Male CG halfling vanguard (power armor jockey) 8

About Kneepuncher

Vanguard (Power Armor Jockey) 7
CG Medium humanoid (halfling)
Init +3; Senses Perc +12, SM +0

EAC 26, KAC 31
SP 91 HP 65 RP 9
Fort +12, Ref +9, Will +5

Speed 30 ft., fly 30 ft. (average)
Melee Entropic Strike +12 vs. EAC (2d6+13 A &or B; force, magic, operative; critical knockdown)
Melee Liquidator Disintegrator Lash +12 vs. EAC (1d6+11 A; living, reach; critical corrode 1d6)
Ranged Tactical Semi-Auto Pistol +10 vs. KAC (1d6+3 P)
Space 10 ft. (5 ft. outside armor); Reach 5 ft.

Str 18 (13 outside armor), Dex 16, Con 23, Int 10, Wis 10, Cha 14

Acrobatics +3, Athletics +12, Culture +4, Diplomacy +12, Intimidate +14, Life Science +6, Medicine +4, Mysticism +4, Perception +12, Profession (Courtesan) +17, Stealth +5

-5 to DC of Life Science checks for consumables
-5 to DC of Culture checks for artistic traditions and innovations

If hireling is slotted, Computers +15, Engineering +15, Physical Science +15

Starship-Combat Version of Skills No change.

Weapon Proficiency: Basic Melee, Advanced Melee, Small Arms
Armor Proficiency: Light, Heavy, Shields
Weapon Focus: Advanced Melee
Improved Combat Maneuver (Trip)
Weapon Specialization (Basic Melee, Advanced Melee, Small Arms, Entropic Strike)
Multi-Weapon Fighting
Powered Armor Proficiency

Languages Brethedan, Common, Dwarven, Halfling

Other Abilities
Halfling Luck (+2 saves vs. fear effects)
Sneaky (reduce penalty to Stealth while moving by 5 and for sniping by 10)
Entropic Pool (add 10 feet to speed for 1 round or add 1d4 damage to entropic strike)
Entropic Strike
Mitigate (spend 1 entropy to reduce damage by 6; may choose to avoid/end buffs)
Vanguard Aspect: Exergy
Friendly Fire (reduce damage from ally area attacks by 10)
Reactive (1/day take an additional reaction per round; may take reactions before acting)
Aspect Embodiment (1/combat gain 1 EP when attacking twice in a round)
Dampen (spend 1 EP to halve area effect damage)
Entropic Attunement (force, knockdown)
Charming Curiosity (advantage on 2 Diplomacy rolls per day)
Uncanny Agility (no penalties from flat-footed, flanking, prone, covering fire, harrying fire)

Combat Gear Hover Suit, Field Tactical Shield, Liquidator Disintegrator Lash, Tactical Semi-Auto Pistol, Small Arm Rounds (30), Battery (2), Mk 2 Ring of Resistance
Other Gear Professional Tool Kit (Courtesan), Professional Clothing (Courtesan), Mk 2 Ability Crystal (Con), Mk 1 Synergizing Symbiote (Cha), Everyday Clothing (5), Gear Maintenance Kit, Hygeine Kit, Binders (Restraints), Flashlight, Starfinder Backpack, Field Rations (1 week), Mk 1 Serum of Healing (2), 6210 credits

Boons Slotted this Adventure
Ally: Master Hireling Access
Faction: Second Seekers (Luwazi Elsebo) Champion
Personal: Possessed Augmentation
Promotional: Promotional Reroll
Social: Fusion Guild Contact
Starship: Field Upgrades
Slotless: AbadarCorp Endorsement, Flower of Celebration, Year of the Scoured Stars

How to Bot Me

If Kneepuncher is adjacent to an enemy, he will make two entropic strikes, splitting damage between acid and bludgeoning unless one type if known to work better.

[dice="Entropic Strike"]1d20+12-2[/dice] vs. EAC
[dice="Acid and Bludgeoning Damage"]2d6+13[/dice] (force, magic, operative; critical knockdown)

[dice="Entropic Strike"]1d20+12-2[/dice] vs. EAC
[dice="Acid and Bludgeoning Damage"]2d6+13[/dice] (force, magic, operative; critical knockdown)

Otherwise, he is likely to move once and attack, using guarded step, regular move or charge based on how far he has to go.

[dice="Entropic Strike"]1d20+12[/dice] vs. EAC
[dice="Acid and Bludgeoning Damage"]2d6+13[/dice] (force, magic, operative; critical knockdown)

He has a reach weapon for attacks of opportunity from enemies 10 feet away.

[dice="Liquidator Disintegrator Lash"]1d20+12[/dice] vs. EAC
[dice="Acid Damage"]1d6+11[/dice] (living, reach; critical corrode 1d6)