Dog Rider

Kneepuncher's page

352 posts. Organized Play character for cmlobue.


Full Name

Kneepuncher

Race

| SP 27/91 HP 65/65 | RP 9/9 | EAC 26; KAC 31 | Fort +12; Ref +9; Will +5 | Init: +3 | Perc: +12, SM: +0

Classes/Levels

| Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: None

Gender

Male CG halfling vanguard (power armor jockey) 8

About Kneepuncher

Vanguard (Power Armor Jockey) 7
CG Medium humanoid (halfling)
Init +3; Senses Perc +12, SM +0

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Defense
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EAC 26, KAC 31
SP 91 HP 65 RP 9
Fort +12, Ref +9, Will +5

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Offense
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Speed 30 ft., fly 30 ft. (average)
Melee Entropic Strike +12 vs. EAC (2d6+13 A &or B; force, magic, operative; critical knockdown)
Melee Liquidator Disintegrator Lash +12 vs. EAC (1d6+11 A; living, reach; critical corrode 1d6)
Ranged Tactical Semi-Auto Pistol +10 vs. KAC (1d6+3 P)
Space 10 ft. (5 ft. outside armor); Reach 5 ft.

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Statistics
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Str 18 (13 outside armor), Dex 16, Con 23, Int 10, Wis 10, Cha 14

Skills
Acrobatics +3, Athletics +12, Culture +4, Diplomacy +12, Intimidate +14, Life Science +6, Medicine +4, Mysticism +4, Perception +12, Profession (Courtesan) +17, Stealth +5

-5 to DC of Life Science checks for consumables
-5 to DC of Culture checks for artistic traditions and innovations

If hireling is slotted, Computers +15, Engineering +15, Physical Science +15

Starship-Combat Version of Skills No change.

Feats
Weapon Proficiency: Basic Melee, Advanced Melee, Small Arms
Armor Proficiency: Light, Heavy, Shields
Weapon Focus: Advanced Melee
Improved Combat Maneuver (Trip)
Weapon Specialization (Basic Melee, Advanced Melee, Small Arms, Entropic Strike)
Multi-Weapon Fighting
Powered Armor Proficiency
Bodyguard

Languages Brethedan, Common, Dwarven, Halfling

Other Abilities
Halfling Luck (+2 saves vs. fear effects)
Sneaky (reduce penalty to Stealth while moving by 5 and for sniping by 10)
Entropic Pool (add 10 feet to speed for 1 round or add 1d4 damage to entropic strike)
Entropic Strike
Mitigate (spend 1 entropy to reduce damage by 6; may choose to avoid/end buffs)
Vanguard Aspect: Exergy
Friendly Fire (reduce damage from ally area attacks by 10)
Reactive (1/day take an additional reaction per round; may take reactions before acting)
Aspect Embodiment (1/combat gain 1 EP when attacking twice in a round)
Dampen (spend 1 EP to halve area effect damage)
Entropic Attunement (force, knockdown)
Charming Curiosity (advantage on 2 Diplomacy rolls per day)
Uncanny Agility (no penalties from flat-footed, flanking, prone, covering fire, harrying fire)

Combat Gear Hover Suit, Field Tactical Shield, Liquidator Disintegrator Lash, Tactical Semi-Auto Pistol, Small Arm Rounds (30), Battery (2), Mk 2 Ring of Resistance
Other Gear Professional Tool Kit (Courtesan), Professional Clothing (Courtesan), Mk 2 Ability Crystal (Con), Mk 1 Synergizing Symbiote (Cha), Everyday Clothing (5), Gear Maintenance Kit, Hygeine Kit, Binders (Restraints), Flashlight, Starfinder Backpack, Field Rations (1 week), Mk 1 Serum of Healing (2), 6210 credits

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Boons Slotted this Adventure
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Ally: Master Hireling Access
Faction: Second Seekers (Luwazi Elsebo) Champion
Personal: Possessed Augmentation
Promotional: Promotional Reroll
Social: Fusion Guild Contact
Starship: Field Upgrades
Slotless: AbadarCorp Endorsement, Flower of Celebration, Year of the Scoured Stars

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How to Bot Me
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If Kneepuncher is adjacent to an enemy, he will make two entropic strikes, splitting damage between acid and bludgeoning unless one type if known to work better.

[dice="Entropic Strike"]1d20+12-2[/dice] vs. EAC
[dice="Acid and Bludgeoning Damage"]2d6+13[/dice] (force, magic, operative; critical knockdown)

[dice="Entropic Strike"]1d20+12-2[/dice] vs. EAC
[dice="Acid and Bludgeoning Damage"]2d6+13[/dice] (force, magic, operative; critical knockdown)

Otherwise, he is likely to move once and attack, using guarded step, regular move or charge based on how far he has to go.

[dice="Entropic Strike"]1d20+12[/dice] vs. EAC
[dice="Acid and Bludgeoning Damage"]2d6+13[/dice] (force, magic, operative; critical knockdown)

He has a reach weapon for attacks of opportunity from enemies 10 feet away.

[dice="Liquidator Disintegrator Lash"]1d20+12[/dice] vs. EAC
[dice="Acid Damage"]1d6+11[/dice] (living, reach; critical corrode 1d6)