Mask

Kaixik's page

34 posts. Organized Play character for AFlashInTime.


Full Name

Kaixik

Race

Embri

Classes/Levels

Vanguard 1; SP 11/11, HP 13/13, RP 5/5, EP 0/4, EAC/KAC 15/17, Fort +6, Ref +4, Wil +0, Per +6, Init +2; Ammo

Spoiler:
20/20, Spare Battery 20/20

Gender

Asexual

About Kaixik

Kaixik, 1st level Vanguard (Themeless) Starfinder Society #: 8601-709

Faction: SS(LE) SP/HP: 11/13 Move: 25 (-5 armor) Senses: Darkvision 60 ft
Init: +2 (+2 Dex) Armor Check Penalty: -2
Race: Embri Resolve points: 5
EAC: 16 (10, + 3 arm, +2 dex, +1 enhancement) KAC: 18 (10, +5 arm, +2 Dex, +1 enhancement)
Alignment: LN BAB: +1 Religion: None Home world: Embroi (near space)
Age: 10 Height: 3’8” Weight: 182 lbs
Languages: Common, Copaxi, Embri, Infernal

Abilities:
• Str: 11 (+0) (0, theme)
• Dex: 14 (+2) (4)
• Con: 18 (+4) (6, racial +2)
• Int: 12 (+1) (racial +2)
• Wis: 10 (+0) (0)
• Cha: 8 (-1) (racial -2)

Saves (Immune to magical charm effects; +2 racial vs enchantment spells and effects):
• Fort: +6 (+4 Con, +2 class)
• Ref: +4 (+2 Dex, +2 class)
• Will: +0 (+0 Wis, +0 class)

Skills (7):
• Acrobatics +4 (1 ranks, +3 class, +2 Dex, -2 ACP)
• Culture +5 (1 rank, +3 class, +1 Int)
• Life Science +5 (1 rank, +3 class, +1 Int)
• Mysticism +4 (1 rank, +3 class, +0 Wis)
• Perception +6 (1 rank, +3 class, +0 Wis, +2 insight)
• Profession (Mathematician) +9 (1 rank, +3 class, +1 Int, +4 tool kit)
• Sense Motive +6 (1 rank, +3 class, +0 Wis, +2 racial)

Feats/Theme:
• Laugh at Danger – When you take HP damage, can use reaction to grant allies within 30 feet +2 morale bonus to AC (1st; COM)
• Improved combat maneuver (sunder) (1st class bonus)
• Themeless (Theme) – Sense motive is a class skill; +1 Str

Equipment/attacks:
• Entropic strike +3 (+1 BAB, +2 Dex), 1d3+4 B or A (always vs EAC), -, -, -
• Azimuth laser pistol +3 (+1 BAB, +2 Dex) 1d4F, 80 ft, 1 (20), -

Racial Abilities:
• Size and Type: Embri are medium aberrations.
• Darkvision 60 feet
• Racial +2 to Sense Motive; Immune to magical charm, +2 to saves against enchantment spells and effects
• Above bonuses to sense motive and charm lost if not wearing a mask

Class Abilities:
• Entropic Pool (Su)
◦ Gain an entropic pool ability at first level. Max Entropy Points equal to Con modifier.
• Entropic Strike (Su)
◦ Make an attack against EAC with an unarmed attack with the operative property, or melee weapon attack. Damage type is B or A. Damage is 1d3 plus Con modifier (Str mod not added). Increases with level.
• First vanguard aspect: Boundary
◦ Gain Improved Combat Maneuver (sunder) and +2 insight bonus to perception checks

Total carried: Bulk:
• Everyday clothes L
• Azimuth laser pistol L
• Hidden Soldier Armor 2
◦ Functions as “mask” for Embri -
◦ Upgrade slot (1): -
• Backpack (consumer) 1
◦ Everyday clothes L
◦ Tool kit, profession L
◦ Serum of healing L
◦ Serum of healing L
◦ Hygiene kit 1
◦ Cred stick

Total Bulk Carried: 4.6L