
SnowHeart |

I was wondering if there was much interest in participating in this AP. I have a soft-spot for evil-themed campaigns but the players in my F2F group aren't. And, having already run Way of the Wicked a few times, I'd like to try something else. Before I dive into the materials and start prepping a campaign, though, I was wondering if folks are still interested in (a) First Ed. APs and (b) evil-themed campaigns.
If there is enough interest here and I decide to run it, I'll probably do a new recruitment thread but will post an update here with a link to it.

SnowHeart |

Interesting. All that within 2 1/2 hours. Okay. I'll begin a deep dive into the AP and have a recruitment post up in the next couple of days. I'll post an update here, too, with a link to the actual recruitment thread.
I'm going to commit to running the first book of the AP, ask players to make the same commitment, then we can decide whether/how to proceed at the end of that.
Grankless, I'll have full details in the proper recruitment post but I am inclined to allow background skills, probably a "no" to 3PP, and a 20 point buy so folks can make viable MAD-characters. (I'm totally missing the reference to "Elephant in the Room"; sorry.)
Outside of the Players Guide, there is this line in the intro of Book 1 that I thought was worth sharing:
At this point, however, the PCs are little more than amoral mercenaries, common street thugs, conniving con artists, diabolic dabblers, or petty criminals. They should either be residents of Longacre or ne’er-do-wells recently come to town, and have no qualms against doing bad things to good people.
I am also going to straight-up emphasize this: It is critical that both you as a player and your character can work well with others. A little humorous snark is fine, and I'm actually not averse to intra-party tension, but the critical component is that everyone has to be willing to work towards compromise or go with the group consensus. There is a tool in this AP, the Hellfire Compact, that helps facilitate that (very similar to Way of the Wicked), but it's also a critical psychological component for both player and character. (We're doing this for fun, not 'drama'.)

Ouachitonian |

“Elephant in the Room” refers to this system, which is an effort to remove some of the feat taxes in Pathfinder. I like it because it lets you build a more flavorful character; rather than the needs of your build meaning you have no free feats until 9 (or 11, or 13, or whatever) if you want to be effective, it gives you more leeway to take a racial feat here or a skill feat there, or coordinate a teamwork feat with another party member, etc. rather than just going “right. Weapon Finesse, then TWF, then Piranha Strike...”