Some Kind of Chymist |
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Options in the new edition have shown me how awesome the idea of lawyer is as a character background.
It's just so thematic for so many types of characters: Clerics of Abadar, Asmodeus, Sarenrae, Pharasma, amongst other dieites along with scoundrel rouges, bookish wizards, charismatic sorcerers and many more.
So, Let's see what Lawyer PCs people have put togther; I'm sure some folks have thought up creations beyond my wildest dreams.
Also, I feel, depending on the GM and campaign, that legal lore can be a super useful skill (shame for my Cleric of Sarenrae that it keys of INT though).
The only thing that's a negative for the lawyer concept is that the Truth domain isn't very stong. (Don't get me wrong; I love the Word of Truth thematically [and vaguely remember something in PF1 that was similar that I also thought was cool], but it isn't very strong unless you have a very nice GM that is on board with it).
Puna'chong |
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I think Word of Truth seems super useful for roleplaying and social encounters, but I do agree it would require a nice GM. Or at least a GM who's on board with the idea that people who are servants of a deity are likely treated as generally trustworthy and respected folk and Word of Truth takes it a step further. I like to let Clerics and Champions get some free goodwill, depending on where they go (and which deity they represent)
Say, level 1, a request from the village to go hunt down some roving goblins? Get in front of a gathering of the village and guarantee that the party will put an end to the scourge, activate Word of Truth. Holy light fills the scene, the villagers are nice and impressed and who knows; you might get something extra for the display to help you on your way. Or an NPC might not exactly trust your party because of a botched social roll earlier; pop that beacon of truth and reassure them that you aren't here to swindle them or whatever. I might be a pushover, but I think if it's explained well I'd be happy to let Word of Truth at least give bonuses to skill checks and be appropriately impressive for people who might not be accustomed to big displays of divine assurance
Incidentally, it is pretty good for general "civilized" business. Need a notary? Find someone who can use Word of Truth and call them up if you need to check on the veracity of that affidavit. I imagine Clerics of Abadar (edit: actually, Abadar doesn't have the Truth domain. So maybe Irori?) might use it to sit in on depositions or whatever, and if something is in doubt they could attest to the truthfulness of what they heard. It'd also be useful for contracts or other things where multiple parties could otherwise lie about what they said or did. Good alternative to some sort of magically binding contract, which I'd bet is more LE's shtick than LN
As for a lawyer character, I think a Bard with the Polymath muse could use Versatile Performance starting from the very beginning to use Performance (oratory) for all of their litigation needs. That'd be more of an advocate than what feel like are the more bureaucratic functions of Cleric-lawyers. The character could have been a roving barrister, moving between hamlets like the circuit judges mentioned in Fall of Plaguestone, barding it up by collecting tales but also defending (or prosecuting) criminals, negotiating contracts or settlements, etc. When you think about it the world probably doesn't have too many lawyers, and at any rate most of them are almost certainly settled in large cities. An adventuring lawyer doesn't sound all that far-fetched
Some Kind of Chymist |
1 person marked this as a favorite. |
In a PF1e Council of Thieves game I had a wizard who was also a lawyer (got reincarnated into a gnome at one point and was using magic or possibly a hat of disguise to keep up appearances and attend court and such).
I really hope you flavoured it as one of those wigs they wear in courts in Commonwealth countries.
baahk36 |
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Goblin scoundrel rogue. They specialize in "monster" law filing counter suits for wrongful injury on the behalf of the families of all the monstrous humanoid races that thoughtless adventurers killed without proof or due process. Not above using his rogue skills to plant a little evidence to win his cases.
Make him a razortooth goblin for that winning smile.
jimthegray |
4 people marked this as a favorite. |
Options in the new edition have shown me how awesome the idea of lawyer is as a character background.
It's just so thematic for so many types of characters: Clerics of Abadar, Asmodeus, Sarenrae, Pharasma, amongst other dieites along with scoundrel rouges, bookish wizards, charismatic sorcerers and many more.
So, Let's see what Lawyer PCs people have put togther; I'm sure some folks have thought up creations beyond my wildest dreams.
Also, I feel, depending on the GM and campaign, that legal lore can be a super useful skill (shame for my Cleric of Sarenrae that it keys of INT though).
The only thing that's a negative for the lawyer concept is that the Truth domain isn't very stong. (Don't get me wrong; I love the Word of Truth thematically [and vaguely remember something in PF1 that was similar that I also thought was cool], but it isn't very strong unless you have a very nice GM that is on board with it).
azik the souless
goblinbarister and wizard
once a humble manservent to a mighty barrister he one day decided to cast aside his soul for the forbidden books of the law ...and picked up a little magic along the way
looks- goblin with giant affectation spectacles and a huge barrister wig wearing the fines andoran gentleman's clothing
jimthegray |
1 person marked this as a favorite. |
Goblin scoundrel rogue. They specialize in "monster" law filing counter suits for wrongful injury on the behalf of the families of all the monstrous humanoid races that thoughtless adventurers killed without proof or due process. Not above using his rogue skills to plant a little evidence to win his cases.
Make him a razortooth goblin for that winning smile.
now I want to run a goblin legal game based on simon and simon or better yet mattlock.
gave a goblin lawyer and his crack team of goblin expertsJohn Lynch 106 |
Abadar doesn't need the truth domain, afterall one of his big things is Law. Also his followers are: Merchants, Lawyers, and Judges.
With liars and merchants (false advertising) there is definitely a strange relationship with the truth there. Probably best he doesnt have the truth domain.
John Lynch 106 |
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John Lynch 106 wrote:In a PF1e Council of Thieves game I had a wizard who was also a lawyer (got reincarnated into a gnome at one point and was using magic or possibly a hat of disguise to keep up appearances and attend court and such).I really hope you flavoured it as one of those wigs they wear in courts in Commonwealth countries.
Being from one of those Commonwealth countries, almost certainly.
Perpdepog |
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Wait until the new races come out in I think October, and you could be a lizardfolk lawyer. Now, they ain't one of your big-city, slick lawyerin' types, but damned if they don't know the law inside and out.
Incidentally this reminds me of a PF1 idea for an urban barbarian with lawyer as a profession skill. They will be so much easier to build now!
Temperans |
Temperans wrote:Abadar doesn't need the truth domain, afterall one of his big things is Law. Also his followers are: Merchants, Lawyers, and Judges.With liars and merchants (false advertising) there is definitely a strange relationship with the truth there. Probably best he doesnt have the truth domain.
Well part of his Law thing is stopping corrupt court systems and unfair trade practices. False advertisement sounds very much like a no no.
Asmodeus (the other law god) would definitely enjoy some corrupt courts that don't just break the rules (loop holes are fair play).
John Lynch 106 |
John Lynch 106 wrote:Temperans wrote:Abadar doesn't need the truth domain, afterall one of his big things is Law. Also his followers are: Merchants, Lawyers, and Judges.With liars and merchants (false advertising) there is definitely a strange relationship with the truth there. Probably best he doesnt have the truth domain.Well part of his Law thing is stopping corrupt court systems and unfair trade practices. False advertisement sounds very much like a no no.
Asmodeus (the other law god) would definitely enjoy some corrupt courts that don't just break the rules (loop holes are fair play).
It was a joke. He’s got very strange worshippers given their RL reputation. Perhaps he’s also the god of redemption :P
Natan Linggod 327 |
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In PF1 the Negotiator archtype for the Bard was exactly that.
And I had a tiefling Negotiator as an NPC that my players had to deal with occasionally. They had a kind of love hate relationship with him as he was sometimes on their side, sometimes not.
In PF2 I agree with those above that the Bard would be best as a lawyer but I think the Enigma muse works better than the Polymath. After all, learning the secrets and truth of the law is key to using it. Combined with all the memory/recall knowledge stuff an enigma Bard gets, there is no loop hole, obscure precedent or little known law that the Bard could not find. And exploit.
On the other hand, Clerics of Abadar and Asmodeus work really well thematically. Maybe multiclass Bard?