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Gozreh has pretty much all my favorite domains. None are necessarily the absolute best but all can be used effectively if you get creative. I also like that they give you options for warpriest or cloistered builds.
Travel-lends itself to either build and lets you get where you need to be when you need to be there. The advanced domain lets you circumvent challenges that might otherwise require a spell slot to get around.
Air-The basic power is just ok but the fact that it has a range of 500 feet certainly makes it interesting. The advanced domain though is great. It makes those times you have to move into a questionable location a lot less risky. Again great for cloistered or warpriest.
Nature-probably better for the warpriest as their more likely to be in a position for the basic domain power to matter. The advanced power is nice just to get your party up and running faster.
Water-at first glance seems lackluster, and is definitely more useful for cloistered clerics. But the basic power is great to use on your allies who can choose to critically fail allowing you to move them in or out of combat as the situation may demand. The advanced power is situational, but as many times as enemies like to throw fire at parties makes it a fun trick to have in your back pocket. Not to mention the number of times I've played adventures where something was hurting down, especially now that create water isn't a cantrip anymore.