Horgus Gwerm
Human (chelaxian) ranger (sable company marine) 4 (Pathfinder Campaign Setting: Inner Sea Combat)
LN Medium humanoid (human)
Init +4; Senses Perception +8
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Defense
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AC 15, touch 11, flat-footed 14 (+3 armor, +1 Dex, +1 shield)
hp 28 (4d10)
Fort +4, Ref +8, Will +3
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Offense
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Speed
Melee dagger +6 (1d4+2/19-20) or
longsword +6 (1d8+2/19-20)
Ranged +1 darkwood composite longbow +10 (1d8+3/×3)
Special Attacks combat style (mounted), favored enemy (humans +2)
Ranger (Sable Company Marine) Spells Prepared (CL 1st; concentration +2)
1st—gravity bow[APG]
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Statistics
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Str 14, Dex 19, Con 10, Int 14, Wis 12, Cha 8
Base Atk +4; CMB +6; CMD 20
Feats - Custom Feat -, Endurance, Point-blank Shot, Precise Shot, Weapon Focus (longbow)
Traits drug addict (friend), indomitable faith
Skills Acrobatics +2, Climb +0, Fly +2, Handle Animal +6, Heal +8, Knowledge (geography) +6, Knowledge (local) +5, Perception +8, Ride +5 (+7 to stay in the saddle), Stealth +5, Survival +8 (+10 to avoid becoming lost when using this), Swim +0
Languages Common, Dwarven, Elven
SQ favored terrain (urban +2), hunter's bond (hippogriff named animal companion), track +2, wild empathy +3
Combat Gear cold iron arrows (50), silver arrows (50), acid (3), alchemist's fire (3), healer's kit; Other Gear barding, mwk studded leather, mwk buckler, +1 darkwood composite longbow (+2 Str), arrows (60), blunt arrows (20), dagger, longsword, animal harness, bedroll, belt pouch, belt pouch, bit and bridle, compass, everburning torch, feed (per day) (40), flint and steel, masterwork backpack, military saddle, exotic, sack, saddlebags, silk rope (100 ft.), sunrod (5), waterskin, weapon cord, whetstone, 696 gp, 1 sp, 8 cp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Favored Terrain (Urban +2) (Ex) +2 to rolls when in Favored Terrain (Urban).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to survival checks made to track.
Weapon cord Attached weapon can be recovered as a swift action.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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