DR and falling damage


Rules Questions

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Scarab Sages

Pathfinder Rulebook, Starfinder Society Subscriber

To begin with, I feel it is important for me to state that I care none at all for any posts other than that of an official ruling. I am aware that there has already been a discussion and consensus on this question. However, in my searching, I did not find an official ruling. Therefore, that is the intention of this thread.

Does DR apply to falling damage?

Edit: If there is a better place for this question please guide me to there.


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Learn to live with the fact that you're not going to get an official ruling.

And don't pester the Rules Question forum with demands for official answers from the devs; that's not what it's for. No, that's not because there's some better place, it's because they don't have time.


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In my experience starting a thread with "I only want an answer from the devs" has a 0% success rate.

Why wouldn't DR protect? It's not a spell, not energy damage, nothing exotic.

Silver Crusade

It's also not an attack. If you read the entry on Damage Reduction, it specifically mentions ignoring the damage from an attack. Kind of think that makes it pretty obvious.


Val'bryn2 wrote:
It's also not an attack. If you read the entry on Damage Reduction, it specifically mentions ignoring the damage from an attack. Kind of think that makes it pretty obvious.

Triggering a creatures defensive abilities that do physical dmg when attacked does get reduced by dr and that's not an attack. Dr also reduces dmg taken from rummaging in sharp and or spiky things so long as its not dr/slashing or dr/pricing and that's not an attack either sooo this is a mute point that dr only works vs attacks.

Silver Crusade

Provide examples of where DR is effective against rummaging through items, please. It specifically calls out that it's effective against attacks, so if it doesn't involve an attack roll, I wouldn't allow DR to count, unless you provide an examples. It's part of the description, so it is not a moot point.


Val'bryn2 wrote:
Provide examples of where DR is effective against rummaging through items, please. It specifically calls out that it's effective against attacks, so if it doesn't involve an attack roll, I wouldn't allow DR to count, unless you provide an examples. It's part of the description, so it is not a moot point.

Well given that it works against traps, swarms and spells that can all do physical dmg with out making an attack roll, yes they do work against all physical damage.

Silver Crusade

Traps that make attack rolls, not all traps. What spells apply DR that don't require attack rolls?


Ice storm comes to mind.


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Forgive us, oh master, and thank you for putting we lowly illiterates in our place.

Edit: so perhaps a bit heavy on the snark and venom, but the points being that folks come to this forum to discuss rules, no official clear answer is known, no dev is going to weigh in, and demands to not discuss the topic don't and shouldn' t work.

Scarab Sages

Pathfinder Rulebook, Starfinder Society Subscriber

Here is the previous discussion if some feel that it needs to be rehashed.

Silver Crusade

@Java Man: a little light on the venom, actually. It was fairly rude. As for Ice Storm, I had forgotten about that spell. Been playing for nearly 20 years, I don't recall ever using that spell. Still, falling damage isn't bludgeoning, slashing, or piercing, so, technically, isn't physical damage.


Which brings us to the odd concllusion that dropping a boulder on someone bypasses DR but chucking that same boulder with a catapault does not.


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No dev is going to answer you. They are busy. Also, even if they had the time, your demand they and only they do so means they won't.

Everyone can read what you want. Everyone has told you it won't happen. So the only person lacking comprehension is you.


Pathfinder Rulebook Subscriber
Cavall wrote:

No dev is going to answer you. They are busy. Also, even if they had the time, your demand they and only they do so means they won't.

Everyone can read what you want. Everyone has told you it won't happen. So the only person lacking comprehension is you.

Not to mention PF1 is old news, and they are focused on PF2.


I think given the responses and tone of this thread here's the one and only applicable rule in the CRB.

CRB, Getting Started wrote:

The Most Important Rule

The rules presented are here to help you breathe life into your characters and the world they explore. While they are designed to make your game easy and exciting, you might find that some of them do not suit the style of play that your gaming group enjoys. Remember that these rules are yours. You can change them to fit your needs. Most Game Masters have a number of "house rules" that they use in their games. The Game Master and players should always discuss any rules changes to make sure that everyone understands how the game will be played. Although the Game Master is the final arbiter of the rules, the Pathfinder RPG is a shared experience, and all of the players should contribute their thoughts when the rules are in doubt.

Silver Crusade

Java Man wrote:
Which brings us to the odd concllusion that dropping a boulder on someone bypasses DR but chucking that same boulder with a catapault does not.

Same can be said for dropping a sword on them. It's odd, no denying, but it's (my interpretation of) the rules.


Perhaps you should try e-mailing customer service or pm'ing someone at Paizo. Starting a thread on an open forum invites responses from the masses. It's just the nature of a message board.


Pathfinder Adventure Path, Rulebook Subscriber

To the OP, I think the answer to your question is that no official ruling exist, and as such no link can be provided. Nor is it likely to get one.

With that out of the way, as a rules discussion, there is some ambiguity with regards to DR, and I can see it from both perspective. If you see DR as the physical equivalent to energy resistances then one could argue that it shouldn't require an attack. If I have fire/10 and I put my hand in a fire would it protect me, sure. So if I have DR and put my hand in a box with knives ... it doesn't because no attack was involved??? Does DR apply when you're damaged by a swarm?

Or you read the words in DR and that says attack, and you say it only works if your hit with a physical damage attack.


Val'bryn2 wrote:
As for Ice Storm, I had forgotten about that spell. Been playing for nearly 20 years, I don't recall ever using that spell.

There are probably a few other spells that do physical damage as well in an aoe, there is also kinetic blast, which have quite a few ways to turn it from an attack to an aoe effect, also if you are playing with 3rd party the destruction sphere from spheres of power can also be made to do aoe physical damage.

Val'bryn2 wrote:


Still, falling damage isn't bludgeoning, slashing, or piercing, so, technically, isn't physical damage.

Well I would recon that the damage type you take would be based on the thing that you are falling on, fall on a flat floor bludgeoning damage, fall on to spikes piercing damage, fall onto shard jagged rocks slashing damage.

Silver Crusade

Falling onto spikes specifically requires an attack roll, so is an attack, and deals damage as daggers in addition to the falling damage. The kinetic blast is a corner case, where we really do need an answer, it would probably be good to have an updated definition of damage reduction, perhaps that it affects piercing, slashing, or bludgeoning damage. The issue is that Energy Resistance tells you what it protects against, Damage Reduction tells you what it doesn't protect against.


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Ice storm, stone call, rolling boulder traps, and many more. Attack rolls and P/B/S damage types have no direct relationship--you can have attack rolls without P/B/S damage and P/B/S damage without attack rolls.

If you want to read it literally, the above three examples are neither weapons nor natural attacks, so damage reduction does not apply. This was patently absurd, and in the first two cases the design team apparently agreed as they issued a FAQ about it stating that P/B/S damage from magical attacks was subject to DR. The idea that it doesn't extend to such damage from nonmagical sources is equally absurd, so I strongly recommend interpreting it as such given that the design team is now too busy with New 'n' Pathy! to address this stuff.

That being said: Falling damage is not P/B/S--the damage dealt is untyped. There are rational arguments for having damage reduction apply or not apply to such damage. Either go with the community majority decision or use your own judgment.


Val'bryn2 wrote:
Falling onto spikes specifically requires an attack roll

Falling into a spike pit trap requires an attack roll, if you are in a cave and fall on to some stalactites(or are they stalagmites) there is no attack roll needed you just take damage for falling on them.

Grand Lodge

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So apparently because you're smacking it and not the other way around someone is unable to shrug off the damage? that doesn't make much sense to me.

You take physical, untyped damage from falling. If you have DR, which applies to physical damage, it should reduce the damage taken. Unless someone wants to claim falling damage is somehow not physical?

Specifically referencing the FAQ blaphers linked, and as it's been stated already, a spell like Ice Storm does not make an attack roll nor is it a weapon or natural attack. So despite the DR entry saying:

Quote:
A creature with this special quality ignores damage from most weapons and natural attacks.

Based on the FAQ, the source of the physical damage clearly is intended to not be JUST from weapon attacks.

Maybe in Pathfinder, falling damage doesn't really exist. Instead, the ground just attacks you with it's natural attack that deals 1d6 per 10 feet you fell, to a maximum of 200 ft :)


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Syries wrote:
Maybe in Pathfinder, falling damage doesn't really exist. Instead, the ground just attacks you with it's natural attack that deals 1d6 per 10 feet you fell, to a maximum of 200 ft :)

And since the ground is just a bunch of dirt, sand or rock particles it functions like a swarm and auto hits ;P


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Each piece of ground readies an action every turn to attack the first thing running into it.

Silver Crusade

If we're going to go into that silliness, as a non-animated object, the ground gets no actions with which to ready an attack.


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Regeneration states that certain attack forms stop regeneration for a round.

So in the same way falling damage is not reduced by DR because it is not an attack, trolls can swim in lava all day long because swimming in lava is not an attack.


The planets (and thus the ground) are quite animated. They move through space; they move internally. They were created by high level casters (deities).


Val'bryn2 wrote:
If we're going to go into that silliness, as a non-animated object, the ground gets no actions with which to ready an attack.

What happens if we give the ground the agile mythic template? Does it get an initiative, but only one turn every round?


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Turns out the secret to flight really is throwing yourself at the ground and missing. Props, Adams!


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Val'bryn2 wrote:
Falling onto spikes specifically requires an attack roll, so is an attack, and deals damage as daggers in addition to the falling damage. The kinetic blast is a corner case, where we really do need an answer, it would probably be good to have an updated definition of damage reduction, perhaps that it affects piercing, slashing, or bludgeoning damage. The issue is that Energy Resistance tells you what it protects against, Damage Reduction tells you what it doesn't protect against.

On the PRD at least ( http://paizo.com/pathfinderRPG/prd/coreRulebook/glossary.html#energy-resist ance ), Energy Resistance protects against energy damage suffered from an attack. So, you might be immune to being injured from a fireball, but not from a candle.


Oh, Pathfinder. (◞థ‿థ)ᴖ


Kitty Catoblepas wrote:
Val'bryn2 wrote:
Falling onto spikes specifically requires an attack roll, so is an attack, and deals damage as daggers in addition to the falling damage. The kinetic blast is a corner case, where we really do need an answer, it would probably be good to have an updated definition of damage reduction, perhaps that it affects piercing, slashing, or bludgeoning damage. The issue is that Energy Resistance tells you what it protects against, Damage Reduction tells you what it doesn't protect against.
On the PRD at least ( http://paizo.com/pathfinderRPG/prd/coreRulebook/glossary.html#energy-resist ance ), Energy Resistance protects against energy damage suffered from an attack. So, you might be immune to being injured from a fireball, but not from a candle.

Going with that they wouldn't even get the energy resistance vs the fireball since its not an attack.


Makes me wish the rulebook would define which attack you take less damage from. My characters tend to suffer through "an attack" nearly every round, but they're all different.


...What?


doomman47 wrote:
Val'bryn2 wrote:
Provide examples of where DR is effective against rummaging through items, please. It specifically calls out that it's effective against attacks, so if it doesn't involve an attack roll, I wouldn't allow DR to count, unless you provide an examples. It's part of the description, so it is not a moot point.
Well given that it works against traps, swarms and spells that can all do physical dmg with out making an attack roll, yes they do work against all physical damage.
Damage Reduction wrote:

DR CRB: The numerical part of a creature’s damage reduction (or DR) is the amount of damage the creature ignores from normal attacks.

DR Bestiary: A creature with this special quality ignores damage from most weapons and natural attacks.
swarm wrote:

Swarm Attack: creatures with the swarm subtype don’t make standard melee attacks. Instead, they deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed. Swarm attacks are not subject to a miss chance for concealment or cover. A swarm’s stat block has “swarm” in the Melee entries, with no attack bonus given.

The amount of damage a swarm deals is based on its Hit Dice, as shown on Table: Swarm Damage by Size.

A swarm’s attacks are nonmagical, unless the swarm’s description states otherwise. Damage reduction sufficient to reduce a swarm attack’s damage to 0, being incorporeal, or other Special Abilities usually give a creature immunity (or at least resistance) to damage from a swarm. Some swarms also have acid, blood drain, poison, or other special attacks in addition to normal damage.

Swarms do not threaten creatures, and do not make attacks of opportunity with their swarm attack. However, they distract foes whose squares they occupy, as described below.

Swarms do have an attack. They just don't have an attack roll. Thus DR works against swarms.

/cevah


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This stopped being your thread when you hit enter after making a demand that ridiculous.


so.. people talked about the ice storm rule in above posts, and i can't understand why that is not enough for the OP.
after all ice storm isn't an attack (no to hit roll) and the dr is specificly being used in the zombie example.
or is the offical paizo Faq not good enough?


Because an ice storm spell isn't the ground, I'd guess.


That and falling doesn't deal typed damage....I'm fine with it if you have enough to really matter for falling damage more power to ya.

Silver Crusade

Another thing, if we go by the definition used for Invisibility for an attack, an offensive act by another, then we can agree that ice storm would have the bludgeoning damage reduced, but falling is still off the table, as no one did that to you


But what if you walked into an ongoing icestorm?

Edit: or for that matter, a naturally occurring hailstorm?

Silver Crusade

Ongoing Ice Storm doesn't matter, because it only deals damage on the first round.


definition of a weapon :

weap·on
ˈwepən/Submit
noun
a thing designed or used for inflicting bodily harm or physical damage.
"nuclear weapons"

Some magic creatures have the supernatural ability to instantly heal damage from ***weapons*** or ignore blows altogether as though they were invulnerable.

The numerical part of a creature’s damage reduction (or DR) is the amount of damage the creature ignores from normal attacks. Usually, a certain type of ***weapon*** can overcome this reduction (see Overcoming DR). This information is separated from the damage reduction number by a slash. For example, DR 5/magic means that a creature takes 5 less points of damage from all weapons that are not magic. If a dash follows the slash, then the damage reduction is effective against any attack that does not ignore damage reduction.

Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk’s stunning, and injury-based disease.***Damage Reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.***

Attacks that deal no damage because of the target’s damage reduction do not disrupt spells.

Spells, spell-like abilities, and energy attacks (even non-magical fire) ignore damage reduction.

Seems fairly clear to me. Weapon definition includes that of a trap, or even a possibly long fall, provided it was intended to harm. Furthermore, DR specifically calls out what it does NOT apply to. Falling damage is not listed.


The ground isn't designed or being used to inflict harm. No one is using it, nor was its design to be used.

So what's clear to you I'm getting the exact opposite out of.

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