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One thing to note is prestige classes in 3.5 are kinda decent compared to the base classes while in pathfinder they are kinda bad so such a limitation should probably be removed.


Neat thanks.


On a slight side note I have a question is there any published creature that can never gain the extraplanar type because all plains are the plains they reside in and are thus incapable of being gated in? Besides deities.


Also the gm may adjudicate fall damage to the person you are falling on in they so choose.


Literally every siege engine we have come across in game use attack rolls so I'm not seeing how they cant sneak attack.


Sooo where does it say siege engines cant sneak attack? I can not find said rule.


Is there any way for a dwarf to get a +2 to int instead of wis?


JDLPF wrote:
doomman47 wrote:
Jotunblood template for 4 levels would give you over 160 hp if you don't mind not having class levels. 10d10 racial hit die and +5 con(half giant 18 base with +2 from template) plus whatever feats/traits you can cobble together.

The Jotunblood Giant template is a 3rd party published material by Green Ronin, not Paizo.

Additionally, character creation rules don't support templates as a valid option for player characters. Any game that allows templates to be applied to player characters is verging into homebrew territory.

Op never said it was limited to 1st party content and monsters as pcs are fully supported by the paizo rules.


Jotunblood template for 4 levels would give you over 160 hp if you don't mind not having class levels. 10d10 racial hit die and +5 con(half giant 18 base with +2 from template) plus whatever feats/traits you can cobble together.


Matthew Downie wrote:
doomman47 wrote:
3 con dmg is only -1 if the number in con is odd, if it is even then its a -2.

3 is odd, so it's -1. Whether your actual Constitution stat is odd or even doesn't matter:

Quote:
For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability.
(If you took 3 Con Drain, then it would matter whether your original Constitution was odd or even, since Con Drain reduces your Constitution and Con Damage doesn't.)

That seems like it was an oversight.


Synthesist summoner. 1d8+con +1d10+con temp hp per level, even with only a con of 15 you are looking at up to 88 hp with out any feats by 4th level, 98 if you pick toughness and the one that boosts hp by 6 and gives 5 movespeed. This is further improved to 106hp if you can get your hand on a con belt of +2


3 con dmg is only -1 if the number in con is odd, if it is even then its a -2.


Wouldn't your paladin tank be a better healer in the 1st place? I mean they are a paladin after all.


animal ally, or exotic heritage sylvan would both do the trick.


avr wrote:

Vampiric companion says it gains the undead type. What does this mean?

Undead type wrote:

An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).

* No Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
* Darkvision 60 feet.
* Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
* Immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning.
* Not subject to nonlethal damage, ability drain, or energy drain.
* Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
* Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
* Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
* Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points.
* Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
* Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
* Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
* Undead do not breathe, eat, or sleep.
Basically a whole bunch of immunities but your companion becomes made of tissue paper as far as hit points go.

Hmm so any possibility I could make them a construct instead?


Teupokoles wrote:

If it doesn't conflict with the theme to have dinosaur companions, then check out the Ankylosaurus.

Unless somethings been added since i last played druid, it has the highest natural AC of any companion, it gets large for reach, uses a single big natural attack which is easier to improve with evolved companion and the stun it delivers is just crazy good.

15ft reach, combat reflexes and stun on its attacks makes it great for intercepting charges and keeping them stuck too far from you for them to fix it with a 5ft-step.

The Big Cat is an obvious choice, pounce is well hard, but it doesn't exactly aid in derense. To best use the Tiger it needs to charge right away, whereas something with big reach can better defend you, or even move into melee while still keeping you inside its reach.

How are you getting 15 foot reach? An ankylosaurs should only have 5 foot reach at large size due to being quadrupedal.


There are feats that can nab you an animal companion instead of just buying a warhorse and warded against nature specifically calls out your animal companions as being immune.


Also I'm kind of wavering around giving them vampiric companion would it be worth it? Also does the animal companion swap its con for its cha since most animal companions have like the worst cha but really good con.


So I thinking of building a venerable character and giving them an animal companion I was thinking tiger but is there another animal companion that would be better at protecting them?


Specific overrides general the general rule is large bites are 1d8 phase spider was given 2d6. As for the dmg since the bite is its only natural attack it gets 1.5xstr to damage.


blahpers wrote:

How about cursed cursed items? Picture a flubbed bag of devouring that just noisily tastes whoever reaches into it (making it a standard action to retrieve an item from it), briefly glomping their arm with a toothless "mouth", making "mmm-MMM!" sounds and leaving the arm covered in extradimensional slobber. Or a robe of vermin that is supposed to cause concentration-affecting bites but instead causes the wearer to attract any nearby mindless vermin to simply hang about as if fascinated, with the expected social ramifications.

doomman47 wrote:
Elaborating a bit more for our campaigns something like a vicious weapon would be a cursed item getting a boon at the cost of a drawback.
Indeed, the very best cursed items are the ones that have a unique benefit.

Unique benefit or just trades a slightly more powerful bonus for a penalty elsewhere I would give specific examples but the person who made the items is writing a book which will contain said items so I don't wana step on any toes.


Elaborating a bit more for our campaigns something like a vicious weapon would be a cursed item getting a boon at the cost of a drawback.


Dasrak wrote:
A spellbook familiar archetype for the wizard does exist. The book bond is actually really cool, but the rest of the archetype is absolutely atrocious. It's not even particularly flavorful, it's just giving you spell-like abilities that duplicate regular wizard spells that you could already cast anyways...

Ya I saw that one and its not really what I'm trying to go for plus its not that great of an archetype.


Derklord wrote:
The real question is: Do cursed items add anything positive to the game? Is there any reason to even have them, apart from enabling a jerk GM to have a "gotcha" moment at the player's expense?

It really depends on how the cursed items are implemented, one of the gms I know makes it so a cursed item is just an item that give slightly better benefits than a normal magic item but at a cost weather it be passive penalties, x times per day it can actively try and mess up what you are doing and that sort of thing but they also still have the "item cant be removed" property imbedded into them or a when you go to draw a weapon its always the cursed weapon for when the item is a weapon.


What about a low cr monster that would basically be the living monster book from harry potter? There are rules in place for adding additional creatures to the familiar list.


Would improved familiar into a homunculus work? Like would I be able to have it keep its book shape?


Is it possible to have a wizard's spell book be a familiar? I don't mean by way of the witch where they keep their spells in their cat I mean having the wizard book be a book but also have the sentience of a familiar.


Balkoth wrote:

How much AB is acceptable for the Inquisitor? How many natural attacks for the Vivisectionist? How much damage per hit for the monk?

This is an entirely serious question, I don't know the answer.

What ever the players feel is necessary for their builds.


Java Man wrote:
Not all undead have racial hd.

This a significant chunk of them don't.


Level adjustment? But in pf the level adjustment is just the cr of the creature or template.


I do believe both mark and james have stated that due to this faq undead antipaladin(or paladins) only ever get their cha to fort once by raw, james I believe also has said that he house rules that so they still get cha to fort twice.


Would not recommend kinitisist, for a goblin I would say either gunslinger or bolt ace for 5 levels then going the rest into any other martial class. If you want to play a caster I would say see if you can be reborn out of being a goblin into something with a mental increase instead of a penalty. Shaman, druid for the different spell list but the option of inquisitor would be really flavorful especially since you are worshiping a new god.


In all honesty a call like this is like a GM saying a wizard doesn't get spell slots...


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zza ni wrote:

Eidolons have a glowing symbol on their head. (the summoner has the same rune, but it might not glow)

-how many time did you have an eidolon or synth summoner sneaking around and taking care to hide the glowing glyph?

Once because our group has only has 2 summoners one of which was a master summoner who didn't use the eidolon.


blahpers wrote:

Try lighting yourself on fire.

Edit for clarification: The character being climbed. Not you specifically. Please don't light yourselves on fire, kids.

How else are we suppose to accurately role play our fire elementals?


If a character is unconscious they can still play their character all it takes is here is some hp healing or here is some ability score healing.

If a character is comatose it's time to retire the character until an in game quest can be done to recover them from said coma or a significant amount of time has passes where they wake up naturally.

Ironically in a game full of magic and super technology its easier to cure a dead person from their deadness than it is a comatose person from their coma.


Cavall wrote:

They would get a save, DC 10 + 1/2 level + cha

The rules are clear, if you're following it for hide from undead you must abide by all caveats. This includes the saves intelligent undead get.

^this also you cant always trust hero lab not everything they say works the way its programmed into.


Warriorking9001 wrote:


Celestial mail just flips all of these armors the bird by being just better in general than them for no real cost.

It does actually have a real cost though a pretty hefty one at that celestial armor is 22,400 gp(11,200 if you craft it yourself) in addition you cant make it out of special material so overall that in and of itself is an extra cost.


Ya I guess there wont be a 3rd archetype thrown in there then. Losing evasion for a ki pool just doesn't seem worth it when I can grab it with a rogue talent. And with out sneak attack the bombs from underground chemist aren't worth it.

Also vmc alchemist is a no go im going vmc barbarian.


While it includes a mention of 3rd party, the issue in and of itself is not 3rd party since I'm looking for a 1st party archetype that would stack on top(I have looked threw all the 3rd party ones already :( )


Is there any other archetypes that would be able to stack with my rogue besides Urban ninja ? Current archetypes are sanctified rogue and Weapon expert .


Tarik Blackhands wrote:
Derklord wrote:

.

@GRuzom: Your right, I wasn't paying to much attention too my writing - sometimes, I play fast and lose with what I type. I'd apologize too any english speaker for misusing there language.

I think you'd mean you'd like to apologize four misusing English.

Also I think the assumption with the actual attack routine is that Up Close and Personal lets you deal proper unaware hidden strike damage on a successful use which I guess makes enough sense to qualify the * conditional. I'd frankly allow it but it is one of those janky bits of rule interactions PF loves doing where it could go either way ("No you're only treating him as unaware, he isn't actually unaware of you")

Please don't troll the ESL people.


No you cant catch the battering blast anymore than one could feasibly catch a fireball or a hold person spell.


Because death and other bad effects could happen if you don't identify an item, some can even lead to a tpk.


Anyone?


Take the dwarf feat that boosts all saves vs spells and what not.


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Its not.


amy can some times mean amulet and the only time I see AM is when its in the context of AM barbarian.


Why does earth mastery suck so much? The minor +1 to hit and damage I can understand its on par with air mastery but taking a -4 penalty when going after something airborn or in the water seems like a super big drawback.


Volkard Abendroth wrote:
doomman47 wrote:
Ryze Kuja wrote:
I think by default, any Gestalt char is already tier 0. Unless you pick Vow of Poverty Monk + Fighter or something literally designed to suck.
Naw most gestault options will only bump a character up a tier or two not make them teir 0, for that you need 2 full casters.

A gestalt of two full casters can only act as one or the other in any given round.

A truly strong gestalt uses the full abilities of both classes every round.

While I quite enjoy combat not everything revolves around it and despite not having as efficient of an action economy a double 9th spell caster has significantly more utility that allows them to bypass so many obstacles even more so than what a normal single 9th level spell caster could and that is why it would be a tier 0, the tier system is based on overall utility weather that be in or out of combat which is why classes focused purely on combat are lower on the tier list.