High Clockmother Athenth Llanalir

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** Pathfinder Society GM. 7 posts. No reviews. No lists. No wishlists. 13 Organized Play characters.


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In the description it does say it is an emotion effect but not what emotion which I found weird. I'd like to hear a ruling on this as well as I have a spiritualist and it makes very little sense to have this ability without the phantom having a way to cause the despair effect.

2/5

I can't find it on Archives of nephys and I know it sounds like a stupid question but is the Spirit channeler Emissary prestige class legal in society? I have a shaman who I'd LOVE to be able to do this with in Society.


It's funny Because I'm looking to translate Carrion crown into Shadowrun for a group as I am running Shadowrun. I love both systems I just think it would be interesting...any thoughts or advice anyone could give me?


Yes, thats one of the perks of doing it.


Fairly certain a Cannonballing cavalier can VASTLY surpass your gunslingers damage, of course, they only hit twice... but still. I have a level 10 one atm, who already hits 2x a round with a static +82 damage....


definition of a weapon :

weap·on
ˈwepən/Submit
noun
a thing designed or used for inflicting bodily harm or physical damage.
"nuclear weapons"

Some magic creatures have the supernatural ability to instantly heal damage from ***weapons*** or ignore blows altogether as though they were invulnerable.

The numerical part of a creature’s damage reduction (or DR) is the amount of damage the creature ignores from normal attacks. Usually, a certain type of ***weapon*** can overcome this reduction (see Overcoming DR). This information is separated from the damage reduction number by a slash. For example, DR 5/magic means that a creature takes 5 less points of damage from all weapons that are not magic. If a dash follows the slash, then the damage reduction is effective against any attack that does not ignore damage reduction.

Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk’s stunning, and injury-based disease.***Damage Reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.***

Attacks that deal no damage because of the target’s damage reduction do not disrupt spells.

Spells, spell-like abilities, and energy attacks (even non-magical fire) ignore damage reduction.

Seems fairly clear to me. Weapon definition includes that of a trap, or even a possibly long fall, provided it was intended to harm. Furthermore, DR specifically calls out what it does NOT apply to. Falling damage is not listed.


We are discussing this in a game and I am wondering if this is different in Unchained or this is the same?